I don't usually go reading the official boards, but I did, and saw some fairly detailed posts on warlocks testing DoT resists - doesn't look too good.
http://forums.worldofwarcraft.com/th...64960987&sid=1 is one example.
Here are some highlights (jumping to the math, for this board):

Set Up:
1000 Dots cast... (500 agony 500 corruption) no +hit gear and no supression. Did this cycle three time and 4-6% miss rate against lvl 60 players with zero resist.
1000 Dots cast.. (500 agony 500 corruption) with maxed supression. Did this cycle twice, and the results were a 4-7% miss rate against lvl 60 players with zero resist. ( I am gonna run this one again)
1000 Dots Cast (500 agony 500 corruption), with maxed supression. Did this cycle three times, and the results were 11% -13% miss rate against lvl 60 players with 10 shadow resist.
1000 Dots Cast (500 agony, 500 corruption) with maxed supression. Did this cycle three times, and the results were 17% - 21% miss rate against lvl 60 players with 30 shadow resist.
I did one round of 250 agony cast and 250 corruption cast with maxed supression against a lvl 60 with 60 shadow resist gear, and the miss rate was at almost 40%.
I then redid it twice with +40 spell penetration and the resist rate went down to 17% - 19% miss rate.
The biggest problem was resist per tick. Out of three test of 1000 dot cast, against a player with 30 shadow resist, the resist rate per tick was around 22% chance that the dot would suffer loss of damage due to resist.
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Anyone care to refute or confirm the numbers and conclusions he draws (see his thread)? I'm also wondering if Blizz has made any public statements on this that I missed.
[edit]
Found an answer after some more searching. Kalgan (blizz) posted the following in
this thread:
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Previously, dots in general were 1/10th as likely to be resisted as normal spells. That has been fixed, they're now as likely to be resisted as other spells. Please let us know whether there's any reason to believe they aren't working this way.
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