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Ok, i tried to edit this post to be more to the point. I am trying to get people to disagree or agree with me or just state their opinion on this matter. I saw the warrior flurry post. All of that pertains to level 60ish people and not to a low level person. I just want to know if my logic is flawed or it is pretty much on target. Everyone i talk to says a 2h is better, but my logic says that it isn't. So it is pretty much a 2h vs a 1h thread.
I am playing a 25 shaman at the moment.
Im lvl 25 using a lvl 25 1h/2h weapon.
Attack power is around 166.
Flurry atm is at 10%(1/5 points) I have a 15% crit rate. With my 1h my damage range is
45-60
My 2h damage range is.
83-109
This is a 1.4 speed dagger vs a 3.1 speed 2h both lvl 25.
So here comes the theory craft.
Below is information I have gathered from previous threads or my own theorycrafting.
1. Being a 1.4 speed dagger, it will crit almost twice as much as the equivalent 2h. Also, this means flurry will be up around 15% more of the time with the 1h as it would effectively mean a little bit more then double the crit rate(1/2 swing speed).
2. Also, knowing that a 2h will not crit as much, when it does crit, you could have overkill. I mean this by saying the mob could have 30 health left and you could crit it for 200 effectively wasting 170 damage.
3. There is really only 2 reasons i could possibly see to use a 2h over a 1h while leveling and I feel they are insignificant compared to the pro's of using the 1h. When you do crit with a 2h, your flurry bonus will be higher then the equivalent 1h. Lets pretend we have all points in flurry (5/5). This means that on a 1.4 spd dagger you would then move to .98 swing speed and on a 3.1 2h, you would move to a 2.17 swing speed. This means over 3 swings, the 2h would gain 1.53 seconds over the dagger(about half of a 2h swing).
4. The other reason could be that you just got a badass blue 2h over like a green dagger. The same could be said for getting a badass one hand.
5. The perfect damage range that balances actual speed and flurry speed increase seems between 1.9 and 2.3.
7. The only time to use a 2h is if you are grinding low level mobs or have an extremely slow weapon and a very high crit rate. A 3.8 speed weapon with a very high crit rate (20% +) could work out if you could actually use flurry for all of its charges.
8. The more crits you gain from a faster weapon(and more flurry procs) is worth more then the extra speed you will gain from flurry (and more damage)on a slow 2h weapon.
I want to know how true these statement stay between levels 25-40.
I have come up with these numbers but i do not know if i took everything I needed to into account. Please explain to me if i missed something that would make a 2h be a better choice over a 1h.
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