One of the things I've noticed while running around HFP is that it's difficult to tell when quests chain into each oher, due to not being directly linked fromt he questgiver, and that there are two massive quest chains with good rewards early on (Overlord and Drill the Drillmaster). For each quest line though, there's an annoying bottlekneck with 20 people camping a tiny spawn point. That bottlekneck caused people to just give up on the quest line since they couldn't see the end result.
Is there a good listing of which quests or quest-chains are the ones that should be picked up in each zone?
The Forge Camp quest ending with Cruel's Intentions is really the only must-have quest in Hellfire. Neither Zang or Terokk had particuarly memorable quest lines, but there are good instance rewards in both zones (the 1up mushroom in particular is fantastic for grinding). Nagrand has a couple good ones: Nesingwary, the line that starts with the demonslayer next to the netherdrake and of course no EJ reader should pass up the Ring of Blood. Ring of Blood is probably the other quest that will get backlogged for a few weeks. By the time you make it to Blade's Edge I doubt there will be much in the way of quest queues.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
"Wanted: Bonelashers Dead!" and it's followup "Torgos!" are a great pair of quests for anyone who never got a Neltharion's or a DFT. They give the Terrokar Forest version of Bladefist's - a spellhit/melee-hit trinket with a use function.
The trinkets used to be blue but got toned down :(
The 1up mushroom quest is given when Sporeggar rep gets to friendly I think. Possibly Honored, I forget which I'm at. I'm not sure if it has any prereqs. And the quest that sends you in search of the missing druid near Coilfang leads to a nice cape. Those are the only quest rewards I've kept thus far, and I've pretty much finished everything in Hellfire and Zang, minus higher level quests I couldnt pick up.
The 1up mushroom quest is given when Sporeggar rep gets to friendly I think. Possibly Honored, I forget which I'm at. I'm not sure if it has any prereqs. And the quest that sends you in search of the missing druid near Coilfang leads to a nice cape. Those are the only quest rewards I've kept thus far, and I've pretty much finished everything in Hellfire and Zang, minus higher level quests I couldnt pick up.
You need to be 63 and Sporeggar Friendly to unlock the quest to kill the last boss of Underbog, as well as a couple of others. Pretty much everyone should take 20-30 minutes to grind bog lords in SW Zangar and grab spores and such to get their Sporeggar rep up. Once you hit Neutral you get several other quests that can rapidly get you to Friendly.
And yeah, it's kind of sad that the 1up mushroom is superior to Warmth of Forgiveness while soloing. :(
In beta Terokkar had a great questline giving us some Bird-men lore.
But in release it was removed, a few of the quests was spread out in single quests, or into a new minor quest series.
A bit sad. From a lore perspective those old quests was very good (and had some decent rewards I guess).
Kinda hard to tell if the rewards are good. If you are a Naxx raider, no, then there isnt many series which will give anything useful (with Cruel'sintentions as the most likely exception). (then again, if you like to follow the lvl 60-70 lore, any quest series is worth taking :D)
If its an alt, or just non-raider, then I assume most long quest series give something useful.
Nothing special in Zanga as far as I remember (in the end that zone is mostly "Lets gather 100 million mushrooms and have a party"-rep-grind-fest.)
Nagrand got quite a few long quest series. Good old Nesingwary is obvious, with good rewards. And for Horde there is a "little" quest related to Thrall (not really sure what the rewards are, but considering the quest length it would be surprising if they suck).
Also a quest-series from the demonhunter in Nagrand at lvl 66.
The Forge Camp quest ending with Cruel's Intentions is really the only must-have quest in Hellfire. Neither Zang or Terokk had particuarly memorable quest lines, but there are good instance rewards in both zones (the 1up mushroom in particular is fantastic for grinding). Nagrand has a couple good ones: Nesingwary, the line that starts with the demonslayer next to the netherdrake and of course no EJ reader should pass up the Ring of Blood. Ring of Blood is probably the other quest that will get backlogged for a few weeks. By the time you make it to Blade's Edge I doubt there will be much in the way of quest queues.
I really need to get that Forge Camp: Mageddon quest done. The dynamic respawn rate seems so crappy there. Perhaps there are so few spawns that even 5 people can make that place frustrating, but I dread going over there each time I log on. My ADD and OCD are in constant conflict at that place.
And do pick up those Glowcaps. If you're an Herbalist, you're radar is probably littered with them as soon as you enter the western half of Zang. Getting to Neutral and then Friendly will open up a bunch more quests.
Wish I could offer more, just half-way to 64 at the moment.
For Horde: Do you still need to do The Assassin questline to get introduced to the Mag'har? If so, it is an extremely simple couple quests and a must do to get Quests in Nagrand.
I really need to get that Forge Camp: Mageddon quest done. The dynamic respawn rate seems so crappy there. Perhaps there are so few spawns that even 5 people can make that place frustrating, but I dread going over there each time I log on. My ADD and OCD are in constant conflict at that place.
Their is 2 camps NE of the first one with razorsaw that you can get the spawns and the 3 fel cannons for the follow up after, made it a lot easier when I did it a second time on my rogue :). Of course, getting the tag on razorsaw is not that easy. Anyway my first impression of that place was that the dynamic respawn system doesn't work in that area.
I really need to get that Forge Camp: Mageddon quest done.
It took me nearly half an hour. 19 Alliance, 3 Horde.
There are also servants in the next camp over, Rage, but I don't know if they count. When I was doing the next part of the questline there, I noticed that camp was completely empty.
The nessingwray's quests in Nagrand are definitely worth doing. Straight killing and for shamans you end up with a totem that has 1 less healing than the fankriss one.
For Horde: Do you still need to do The Assassin questline to get introduced to the Mag'har? If so, it is an extremely simple couple quests and a must do to get Quests in Nagrand.
Yes.
Inform your dealers and whores of my credit, and pour me a goddamned drink!
I really need to get that Forge Camp: Mageddon quest done.
It took me nearly half an hour. 19 Alliance, 3 Horde.
There are also servants in the next camp over, Rage, but I don't know if they count. When I was doing the next part of the questline there, I noticed that camp was completely empty.
The other two Force Camps work for both the Servants and the Fel Cannons. Tagging Razorsaw still sucked, and there was a half-hour wait on trying to tag Overlord. The amusing part for that quest was the 4-5 corpses on the ground for the last Force Camp guy.
Like I said, the annoying part is running into the overcamped areas. I gave up on the Force Camps because there were 10 or so people at each camp and fighting over spawns is annoying, and I had no idea it was part of the trinket questline. But it sounds like that will be ok until the Ring of Honor quests. And I guess after that, the people will be spread out over enough zones to make the overcrowding of HFP be not so bad.
My main question was what are the starting points for the items that have good rewards (blues or good trinkets). Green items are easy to get, but most of the blue stuff is enough to make me pause, or at least link it to undergeared guild members.
I guess I need to go grind Sporegarr rep for that trinket. And the next big questline I need to worry about is the Ring of Honor.
I really need to get that Forge Camp: Mageddon quest done.
It took me nearly half an hour. 19 Alliance, 3 Horde.
There are also servants in the next camp over, Rage, but I don't know if they count. When I was doing the next part of the questline there, I noticed that camp was completely empty.
Any of the servants from any of the camps will work. As will any of the cannons from any of the camps.
Yea, that quest is ugly. Fortunately, he spawned on top of me last night and my mighty [Naglering] proved its worth yet again when he attacked. It was either that or the tunderclap I hit immediately after that got him.
If you are looking for Bladefist's, you don't need to do any of the camps or cannons. I did Path of Anguish so that I got sent to Expedition Point, went from there to Shatter Point for the flightpath, and then simply hopped over to Invasion Point: Annihilator and killed the named. I suppose I could have practically ridden straight to Annihilator rather than fly to and fro. Anyway, he dropped the note that starts the quest named "Overlord" whose reward includes Bladefist's. So, yeah, I can now get Bladefists and I didn't have to do the heavily contested overseer guy or all the peons/cannons.
I think its worth noting in this thread also, that it is entirely possible to complete the Mageddon and Rage camp quests in the other camps. It doesn't matter which camp you go to, you just need to kill the mobs. Of course, you can't avoid having to kill the named dude in Mageddon (Razorsaw?), so make a macro to target him, have an instant cast spell ready and spam them until he pops up!
There's always free cheese in the mouse traps, but the mice there ain't happy.
Yeah, after reading this thread, 'useful' is kinda subjective. My T2-geared warrior ran Ramparts last night. A couple nice blues dropped, but nothing that was an upgrade for me. However, the other warrior and the druid in the party were both excited about the armor/stam/resil ring that the dragon dropped. Same thing with the quest rewards. If you have Naxx gear, you may think it's all a waste. If T1's as far as you got (or didn't get that far), there looks to be lots of stuff out there.
Seems to me the answer to the OP is going to be very dependent on what they have to start with.
I find that the best way for Tagging is to keep your 'v' up to see mobhealth bars over their heads. The bars show up just before the mob spawns, and you can click it to target + get a quick Exorcism off, or something.
OT:
I hadn't realized until my first few Ramparts runs how completely revolutionary my new Pally Taunt is. With mob pulls of 4-5, it's nearly inevitable the tank will drop aggro on one or two of them. Left unchecked, it's trivial for them to kill the Cloth. Before the Taunt, my options were to either A) Drop Consecration + use Righteous Fury right away, or B.) keep my HOJ up for emergencies. Neither were great because A) meant I usually got more aggro then the Tank on some things and B.) meant I was acting like a backstop, too concerned about the Cloth to do any damage.
With Pally Taunt, I can swing away, keep an eye on the Cloth, and instantly free his aggro if he takes any. Then I Consecrate, or the Tank notices and grabs them back. The tank never has to break his attention, the Clothies never even need to hit Fade/Frost Nova, and so on. It even lets the Mages go crazy with AOE -- When the mobs break for them I ping-pong them back, giving htem another good 4-5 seconds of AOE craziness. It totally changes the dynamics, and everyone I group with loves it.
Bottom line, I haven't needed my Shield for the Cloths in my last three Ramparts runs.
I find that the best way for Tagging is to keep your 'v' up to see mobhealth bars over their heads. The bars show up just before the mob spawns, and you can click it to target + get a quick Exorcism off, or something.
OT:
I hadn't realized until my first few Ramparts runs how completely revolutionary my new Pally Taunt is. With mob pulls of 4-5, it's nearly inevitable the tank will drop aggro on one or two of them. Left unchecked, it's trivial for them to kill the Cloth. Before the Taunt, my options were to either A) Drop Consecration + use Righteous Fury right away, or B.) keep my HOJ up for emergencies. Neither were great because A) meant I usually got more aggro then the Tank on some things and B.) meant I was acting like a backstop, too concerned about the Cloth to do any damage.
With Pally Taunt, I can swing away, keep an eye on the Cloth, and instantly free his aggro if he takes any. Then I Consecrate, or the Tank notices and grabs them back. The tank never has to break his attention, the Clothies never even need to hit Fade/Frost Nova, and so on. It even lets the Mages go crazy with AOE -- When the mobs break for them I ping-pong them back, giving htem another good 4-5 seconds of AOE craziness. It totally changes the dynamics, and everyone I group with loves it.
Bottom line, I haven't needed my Shield for the Cloths in my last three Ramparts runs.
Those rampart runs sounds horrid. I think the first time I ran it with guildies we had two hunters, two mages and a pirest. We had enough CC and DPS to blow through the instance, and the pets (none BM hunter pets mind you) were able to tank everything. The only difficulties was the last boss, but I think I shot the dragon down with ten fireballs so that was pretty quick too.
Wise men talk because they have something to say; fools, because they have to say something. - Plato
While the rewards are craptastic for most players the Unyielding quest line is worth the time to complete just for the way in ends. Maybe I'm sappy but it gave me a good feeling.
While the rewards are craptastic for most players the Unyielding quest line is worth the time to complete just for the way in ends. Maybe I'm sappy but it gave me a good feeling.
Not to mention they generally vendor for a good gold amount. But I seriously doubt I'll be whole sale replacing Naxx gear until level 65 or so, even then some pieces off later Naxx bosses are going to stay there until level 70 (Cloak of Necroplis and REOS comes to mind <p.s. yes I'm a lootwhore for taking those on our first two saph kills>)
Wise men talk because they have something to say; fools, because they have to say something. - Plato
Sorry if I'm wrong, but reading the replies above I get the impression people think doing the Forge camp stuff is part of the Overlord chain. It isn't. You can just go to the last camp, kill the big mob you're supposed to kill for the last part of the Forge camp stuff, and he'll drop the note to start the Overlord chain. He spawns around once a minute. That and the spawn for the actual boss you need to kill for Overlord are the only bottlnecks, and they're not bad as bottlenecks go.
The competition at Camp Rage, Camp Megeddon etc for spawns is just for XP and rep, nothing to do with Overlord :)