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Originally Posted by Kavan
It is a bit unclear to me why you're using 16 crit for all non-dot casters. Have you tried different options and found this gives best results? I'd also like to know what you're using for base crit you get from int.
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At the bottom of the page are links to detail output from my calculator.
The last line of each build stanza has "D/C" and "D/H".
These represent ratios between +dmg/+crit and +dmg/+hit.
For example:
D/C=10 => At this particular gear point, 10 +dmg is worth 1% +crit.
D/H=20 => At this particular gear point, 20 +dmg is worth 1% +hit.
Near the top of the post I show four pieces of gear that have equal stat value.
I start with 60 +dmg and then create three other pieces:
(1) 1% +hit
(2) 1% +crit
(3) 1% +hit, 1% +crit
I reduce the +dmg on the gear to keep the "statvalue" the same.
At level 70, the "cost" of 1% crit is about 12 +dmg.
So unless the D/C ratio is over 12 it is not worth it to trade +dmg for +crit. (assuming equal statvalue gear)
The mages all had high D/C ratios.
The priests had LOW D/C values.
The warlocks were right on the edge.
I stopped at 16% +crit because I didn't want to create a bazillion different gear types. I assume 16 slots and 4 gear types only.