Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 01/24/07, 2:41 PM   #1
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Seal of Vengeance: A closer look
I was looking forward to using this seal at L64, but found it to be a "sidegrade" seal for my level of gear and opponents. I'm tired of the silly comparison posts in the official WoW forums, so here's an analysis of SoV to better understand how it fits into the (Alliance) paladin arsenal.


I. Mechanics
First off, known mechanics of the seal:
- Each melee attack has a chance to proc the DoT. (20 PPM according to Kalgan) The proc stacks up to 5 times and is refreshed by procs, but not melee attacks.

- The DoT lasts 12 seconds, dealing 120 damage over 12 seconds for each stack of the DoT. The DoT ticks every 3 seconds, and the first application of the DoT gets around 17% of your +dmg in bonus damage. (68% of +dmg over DoT duration; 1 stack DoT and 5 stack DoT get the same +dmg bonus)

- The Judgement deals 120 damage per application of the DoT, and gets 43% of +dmg. A 0 stack Judgement deals no damage.

- The DoT does not seem to get a bonus from Weapon Specialization (SoR and SoC do). However, it is boosted by +dmg/%damage (Vengeance/Sanctity Aura) buffs that are active when the first DoT is applied. Further applications of the DoT get the same %damage boost that the initial DoT received. ie: Vengeance is active when first DoT is applied. First stack gets 10% Vengeance damage bonus. Subsequent stacks will get 132 damage (120 * 110%) over 12 seconds, even if Vengeance has faded when they are applied.

- SoV ate ZHC charges per proc.


II. Preliminary Analysis
The apparent differences of SoV compared to SoR are:
- DoT provides reliable, continuous damage - even if you stop hitting the target, you will continue getting the seal's damage for the next 12 seconds. SoR provides reliable damage, but only as long as you are hitting that target. You only need to proc SoV on the target once every 12 seconds to maintain the stack of DoTs, so you could theoretically maintain a 5 stack DoT on 2~3 targets.

- SoV has much higher base damage than SoR but has lower scaling.
**The DoT portion of the seal is worth 60 50 DPS, and gains around 5.7% of +dmg in DPS. SoR's base DPS was 22.5/31.5 (1h/2h weapons) at L60 and gained 3~4 base DPS by 65, but gains 9/10.8% of +dmg as DPS.
**Likewise, JoV (5 stack) is 600 damage, over 3x JoR's base damage. (170~ at L60, around 200 at L65) Scaling is again lower: JoV gains 43% of +dmg vs. JoR's 73%.

Overall, SoV has about a 60 base DPS advantage over SoR. SoR has something around a 8% scaling bonus over SoV, so at 750 +dmg or so, SoR will be absolutely better than SoV for damage output on a single target. (Actual +dmg needed is lower due to SoV not gaining Weapon Specialization bonuses, and base damage of SoR scaling with level/new rank)

- SoV has issues with weapon speeds that are very fast/slow. Fast weapons have a lower chance to proc SoV, and a non-proc string will cause the DoT to fall off. Weapons with a 3.0 AS or slower have a 100% chance per hit to proc SoV, but get less hits and are vulnerable to a miss string. (weapons slower than 3.0 are also losing procs) Due to heals resetting the swing timer, this can make multi-tasking with this seal difficult.


Out of time, so my next post will try to model the ramping penalty of SoV and how that relates to weapon speed. (The time it takes to build up 5 stack SoV is essentially a static damage penalty)

EDIT: Made a mistake on the base damage of SoV.
EDIT: Added sections for easier reference and reading.
EDIT: Renamed thread for more general discussion.

Offline
Reply With Quote
Old 01/24/07, 2:54 PM   #2
Dinian
Piston Honda
 
Dinian's Avatar
 
Draenei Shaman
 
Ysera
Nice breakdown Fiola.

Offline
Reply With Quote
Old 01/24/07, 3:20 PM   #3
Peleg
Glass Joe
 
Murloc Paladin
 
Garona
Other considerations (from a tanking perspective):

- Once you reach steady state (5 stack of SoV), there is no synergy between SoV and Reckoning. You get no additional SoV damage due to a Reckoning proc. While SoR does 100% more damage for the duration of Reckoning.

- SoV can be resisted. While tanking a boss 4 levels above me in Sethekk Halls last night, I noticed that I had trouble maintaining even a 2-stack due to resists. While SoR is obviously unresistable regardless of level. In the endgame, this may not matter. But while leveling up, it is significant.

Offline
Reply With Quote
Old 01/28/07, 3:49 AM   #4
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Alrighty, time for that math post I promised.

III. MATH!
A. Ramping Penalty
Assuming the SoV procs are spaced 3 seconds apart, it takes 12 seconds to "ramp up" to a 5 stack.

0 seconds - 1st application
3 seconds - 1 stack tick, 2nd application
6 seconds - 2 stack tick, 3rd application
9 seconds - 3 stack tick, 4th application
12 seconds - 4 stack tick, 5th application, judge

For 4 ticks, we'd get 68% (17% * 4) of our +dmg, and 10 "blocks" of base damage. (30 base damage per tick per application; 300 damage done)
JoV would do 600 damage, and add another 43% of +dmg.


So over 12 seconds, we have done:
[Seal damage] + [Judgement damage]:

[top] 300 + 68%+dmg + 600 + 43%+dmg


900 + 111%+dmg damage
or
75 + 9.25%+dmg DPS


Comparisons
At 5 stack, we'd do
50 + 5.67%+dmg SoV DPS (600 damage over 12 seconds) and 60 + 4.3%+dmg (600 + 43%+dmg per judgement, assume every 10 seconds) JoV DPS
110 + 9.97% +dmg DPS (1320 + 120%+dmg over 12 seconds)

While ramping up, we lose 300 SoV DoT damage and a small bit of JoV damage (if we wait to judge after the 5th DoT application; We lose at least 120 damage if we decide to judge before that point, so it's probably better to wait for the 5th application).


If we instead used SoR, (assuming 1h SoR, rounding up 1H base SoR DPS to the nearest decade) we'd do :
[SoR DPS] + [JoR DPS]

[top] 30 + 9%+dmg + 22 + 7.3% +dmg


52 + 16.3%+dmg
or
624 + 195.6%+dmg over 12 seconds

So during the ramping time, we do 276 more base damage with SoV, while SoR receives 84% of +dmg more over these 12 seconds; at steady state, SoV does 58 more base DPS while SoR gets 6% more +dmg as DPS.

Examples
Say we have 500 +dmg (I'm around this level with my current L67 gear). During the ramping time, SoR does 144 more damage (420 total) than SoV. At steady state, SoR does 30 DPS, so SoV still has a 28 DPS lead. It takes 144 / 28 = 5 seconds for SoV to make up for that difference, and after that SoV does more damage.

For SoR to have a 15 second lead over SoV, we need (.84+dmg - 276) / (58 - .06+dmg) = 15
Solving this equation gives us +dmg = 660. At higher levels of +dmg, the damage penalty of ramping up to a 5 stack makes SoV less attractive for single target use.


B. Special Cases
However, SoV still has something going for it at that level of +dmg - multiple targets and seal cycles.

1.) Multiple Targets
For two targets, if one swung at each mob with SoR once, that would be the same damage output as if attacking a single target with SoR. For SoV, one can maintain a DoT on each mob and essentially double seal damage. With 2 DoTs, SoV has 15.64%+dmg in DPS, which reduces SoR's scaling advantage to less than one percent. There would be no achievable level of +dmg that would allow SoR to scale better in that scenario.


2.) Seal Cycles
For seal cycles, consider the ramp up of SoV - after 12 seconds, on average, we have done 900 + 111%+dmg damage from 10 "blocks" of base SoV DoT ticks and a single JoV. After the Judgement, there are another 4 ticks of 5 stack SoV in backloaded damage, worth 600 + 68%+dmg damage.

In all, we'd have dealt 1500 + 179%+dmg for 12 seconds of melee using SoV.
Compare that to SoR's 624 + 195.6%+dmg over 12 seconds.

It would take more +dmg than a mage could ever possess for SoR to do more overall damage in this comparison.

Now, this is kind of unfair, since we're comparing 12 seconds of SoR + JoR with 24 seconds of SoV + 1 JoV. However, 12 of those 24 seconds do not require SoV to be active - allowing us to use another damage seal, such as SoR!


Using SoV by itself, we'd deal
1320 + 120%+dmg over 12 seconds
or
2640 + 240%+dmg over 24 seconds

Using SoR by itself, we'd deal
624 + 195.6%+dmg over 12 seconds
or
1248 + 391.2%+dmg over 24 seconds

Alternating between SoR and SoV, we'd deal
1500 + 179%+dmg for 12 seconds + 624 + 195.6%+dmg over 12 seconds
2124 + 374.6%+dmg over 24 seconds
(These values include the ramping penalty. However, DPS numbers are an approximation, and do not consider the effects of talents like 1h Weapon Specialization, imp. Judgement, Sanctity Aura, Vengeance, etc)

This 3rd method would do more damage than SoV by itself once +dmg exceeds 400~, and will do more damage than using SoR alone until we reach 4k +dmg.


Conclusions
So assuming SoR does not make any major gains at L70, and barring buffs/nerfs to either seal, it looks like SoV will definitely have a place in a paladin's arsenal even at L70, as it has better damage potential than SoR at realistic levels of gear.

This is an interesting conclusion, as I actually thought SoV would be obsoleted by high end gear. But the math shows that SoV is not that far behind SoR in its ability to scale with +dmg, and comes out ahead due to its higher base damage.

EDIT: Added sections for easier reference and reading.

Offline
Reply With Quote
Old 01/28/07, 9:25 AM   #5
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
This depresses me. I'm hoping to do a fair bit of tanking on my Blood Elf paladin, and this means lacking SoV could hurt my aggro-generating abilities in some cases. I've read a bit about SoB, seems to be rather lacking at the moment; unless you are using near zero +dmg gear it's outstripped even by SoCom in the area it seems to be aimed at, ie Retribution-spec burst damage.

I know SoV vs SoR isn't a major issue, but it's the small things that make the difference.

<End obligatory Alliance = EZMode rant here>

Offline
Reply With Quote
Old 01/28/07, 7:28 PM   #6
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Why? What do you know about SoB mechanics?


Part of the reason I made this thread for SoV was because I read many opinions that "it sucked", with zilch math to properly back it up. If it wasn't that I don't have a Horde paladin to properly test SoB, I'd do a similar write up for SoB as well. Part of it is that I love the paladin class and wish to understand its mechanics better. Another part of it is that I'm bloody annoyed by paladins with no freakin' clue making claims about a seal they've *NEVER USED*. ("Alliance paladins will never get to be raid DPS because we don't have SoB! SoV sucks because its coefficient is less than SoR!")


SoB looks to have quite a few things going for it on paper. It procs every hit. It uses melee crit % for 2x damage, just like SoC. With a fast weapon, Perma-Vengeance (assuming Ret spec) is a safe assumption. With the complete weapon damage stat dependence, that frees you to aim for warrior gear for the mitigation, the weakest area of paladin tanking.

The damage return could be bad - but I have seen no one that I considered credible figure out how it works. (damage returned based on holy damage dealt by SoB? total damage of the swing? The tooltip has typical Blizzard ambiguity)


In short, I'd save judgement on SoB until I see a proper analysis, one which includes an explanation of the relevant mechanics.

Offline
Reply With Quote
Old 01/29/07, 6:01 AM   #7
• Chicken
Mod
 
Chicken's Avatar
 
Gnome Monk
 
Azjol-Nerub (EU)
I was planning on posting a bit of information on how Seal of Blood works myself once I'd actually tested it a bit, but it'll still be a while before I actually have it. If my current rate of leveling is anything to go by it'll be at least another week before I'm level 64.

I was planning on testing the following:
- Threat scaling versus Righteousness
- How the damage return actually works
- If the damage done by the Seal is 35% of your character screen damage, or 35% of the actual damage you do (The latter would be bad as it'd be affected by armor)
- The spell damage coefficient for the Judgement.

Anything else people would be interested in knowing?

Netherlands Offline
Reply With Quote
Old 01/29/07, 10:00 AM   #8
 Oggie
Disharmonious
 
Oggie's Avatar
 
Dwarf Paladin
 
Lightbringer
I'm still more or less filled with murderous rage that they split pally abilities like this, honestly.

That said, Seal of Blood has a stealth benifit- since to my knowledge you don't get mana from heals at full health, always being slightly below full health (while not significiantly) has fairly severe benifits for a tankadin. It's more or less continual extra mana froma a renew/rejuv, which doesn't suck. While not directly relivant to a SoV post, for the direct comparisions (that obviously are going to spring up) I thought it was worth mentioning.

As I said, filled with murderous rage- I stil don't get why this happened.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

United States Offline
Reply With Quote
Old 01/29/07, 10:02 AM   #9
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Orc Death Knight
 
Mal'Ganis
You get mana from overheals.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

United States Offline
Reply With Quote
Old 01/29/07, 11:01 AM   #10
 zeidrich
Yet again, dead again.
 
zeidrich's Avatar
 
Goblin Warrior
 
Mal'Ganis
I like Fiola's math.

My testing with SoV has lead me to these qualitative conclusions:

a: SoR does more damage as a single seal than SoV generally.
b: SoV doesn't scale as well as SoR.
c: It is possible to build a stack of SoV, and then switch to SoR, and back to SoV before the stack falls, but once you're at a full stack of SoV you can't easily tell the last time it was applied, and so it's easy to misjudge and have it fall.
d: It's possible to build 2 stacks of SoV on 2 targets but very difficult.

In a typical tanking situation I find SoR much stronger than SoV because I have enough things to be concerned with than trying to keep up 2 12 second timers in my head. SoR gives me aggro that I don't have to build up to 5 stacks before it becomes potent, I can't put it on two monsters, but that's ok because consecretion does a fine job of holding a second mob over healing and aoe aggro. The only thing it wont hold up to is focus fire, but there's typically no reason people should be focusing on an alternate target.

I'm still looking for situations where SoV is more useful over SoR, but I haven't found any yet. Even a situation where I need both to hold aggro, but again, I haven't found one.

So, lucky for bloodelves I guess.

Typically the only use I've got from it is: Soloing, judge crusader, stack 5 vengeance, judge vengeance, seal righteousness and wait for death.

Originally Posted by bartolimu
Believe it or not, I'm sorry it came to this. Not really intensely sorry, but that kind of mildly disappointed, resigned sorry that happens when I see a puppy walk head-first into a window, back up, stare bewildered at it for a second, then walk head-first into the window again.

Canada Offline
Reply With Quote
Old 01/29/07, 11:58 AM   #11
 Shalas
Bald Bull
 
Shalas's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Nite_Moogle
You get mana from overheals.
HoTs don't tick if you're at full health, though, unless it was recently changed.

Offline
Reply With Quote
Old 01/29/07, 1:01 PM   #12
Hal
Glass Joe
 
Human Paladin
 
Uther
Thank you for providing an empirical breakdown of SOV.

I am now a bit curious as to if the proc of SoR has been known to refresh on each application of SOR (a per hit holy ‘proc’ guaranteed per weapon strike) the dot of SOV.

I currently lack the time to test this, however if so, then this would apply not only a ‘holy dot’ (adding agro to the mob immediately after an agro dump such as fear or wing buffet) but also maximizing mana efficiency for paladin off tanking and total holy damage output (our method of effective tank-a-din).

Another question would be if the Dot effect refreshes judgements applied, or if we still have to continue hitting the target to refresh the judgement.

edit: Zedrich appears to be asking in part c. the same question I have, yet I'm more looking towards the exact efficency rate of mana consumption and if a full SOV stack is worth applying to all targets along with a judgement of wisdom / light debuff in most raids or 5 mans. (Simply for the judgement paladin to act as an off tank or add an additional burst of holy dps to the target)

Offline
Reply With Quote
Old 01/29/07, 1:42 PM   #13
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by zeidrich
. . .
In a typical tanking situation I find SoR much stronger than SoV because I have enough things to be concerned with than trying to keep up 2 12 second timers in my head. SoR gives me aggro that I don't have to build up to 5 stacks before it becomes potent, I can't put it on two monsters, but that's ok because consecretion does a fine job of holding a second mob over healing and aoe aggro. The only thing it wont hold up to is focus fire, but there's typically no reason people should be focusing on an alternate target.

I'm still looking for situations where SoV is more useful over SoR, but I haven't found any yet. Even a situation where I need both to hold aggro, but again, I haven't found one.
You should look closer at the "Seal cycle" section. My math assumes you start a SoV stack from scratch and judge on the 5 stack each cycle. You then activate SoR, judge after 8 seconds, and start rebuilding a SoV stack. (Or you could seal-judge SoV, but that's much less mana efficient, and is a trickier cyle to maintain) You're just alternating between using SoV/SoR after each Judgement. (Though you try to judge after building a 5 stack for the best mileage out of SoV)

On paper, this does more damage than SoR alone, and more than SoV alone if you have 400+ spell damage.


If you are able to maintain the 5 stack between SoR/JoRs, it'd be even better. If you could pull that off reliably, you'd essentially be getting 100% of SoV AND 50% SoR damage at the same time, with alternating JoV/JoRs; my theorycraft model gets a bit less due to the ramping penalty for each cycle, but still gets full +dmg scaling from SoV and half +dmg scaling from SoR.

Offline
Reply With Quote
Old 01/30/07, 4:07 AM   #14
Wraithlin
Mr. Sandman
 
Wraithlin's Avatar
 
Orc Death Knight
 
Arathor (EU)
I put together a little programme to simulate auto-attacks using SoR and SoV, though my model could use some improvement.
Can anyone confirm/deny any of these statements ?

1) I used the WowWiki SoR formula: 22 + (2 * (WeaponSpeed*10) - 30) = Damage per Second
This method seems counter intuative to me because dps scales with weapon speed.

2) SoR cannot be resisted, SoV suffers a 17% resistance check to be applied AND on every tick of its dot.
My little programme allows for spellhit to be applied, but there is a question over when resist checks are encountered.

3) SoV does not tick until 3 seconds aafter its first application, new procs do not change the time of the application, only its expiration point.
I.e If you prov SoV at time=1.7seconds it will tick at time = 1.7+3n seconds, until the stack expires no matter how many times it is renewed.

4) SoR procs on glancing blows, and cannot be partially resisted.

5) SoV does NOT recieve level based resists.
If it does I will need to include these in my formula

6) Weapon specialization applies to SoR but not SoV.

Note on simualtion
The combat routine was:
1) Attack roll (with miss/dodge/parry all termed avoidance)
2) Check for SoV proc pbased on 20 ppm
3) Check if DoT application is resisted
4) Check when the DoT ticks and if that tick is resisted.
5) If the seal procs at the same time (within a 0.1 second step) as the stack would have ended, the stack is renewed not lost.

I ran the simulation over a 10000 second period in 0.1 second steps.

On purely autoattack dps, my simulation was showing SoR to match SoV at around +200 spell damage; before spell damage SoV was running at about 42dps. It was noteable that it was very rare for a stack to fall off with any speed of weapon. I havent yet put in a routine for judgements, but given that JoV will do more damage than JoR until high level of spell damage it looks like SoV will pull ahead once I include them.

Of course none of the above takes account of anything that might take you away from the ideal situation of standing and applying the Seal.

Edit
For those who are interested I threw together my simulator in quick basic, pretty quickly, I will try and leave it to run a very large sample tonight when I m home again. I will also try and ad in a routine for judging the creature, and check for any bugs. From simple debugging it looked to me as if it was running the logical statements correctly, and setting some of the variables (such as proc rate) to arbitrary values had the expected results (such as setting a 3.0 weapon to 10% proc and watching the stack fall off constantly).

I'm a card-carrying Nazi and I take offense at your suggestion that there was a holocaust. Too bad I can't tell who's a Jew here or I'd ban all of you.

Greetings,
Hitlerbel

Wales Offline
Reply With Quote
Old 01/30/07, 4:49 AM   #15
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
Can anyone smarter than I am figure out the relative probabilities of losing a stack of SoV with a 1.5 speed weapon and a 3.0 speed weapon? I ask because my current tanking weapon is [Scimitar of the Nexus-Stalkers] (you can quit laughing now, I'm still levelling), and I'd hate to think I'm losing SoV stacks because of it's speed meaning SoV procs are unreliable.

Originally Posted by DeeNogger View Post
The other day I accidentally a fire ball 10 feet high.

New Zealand Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quick question - Seal of Light Myrdinn The Dung Heap 1 07/04/07 5:49 AM
[Paladin] Remaking Seal system Cromfel Class Mechanics 10 06/05/07 11:42 PM
[Paladin] White->Seal Conversion equation Wrl Class Mechanics 7 05/16/07 8:57 PM
Mechanics of Intervene nfw Public Discussion 28 05/16/07 8:01 AM
Seeking information on some Paladin Mechanics bellator Public Discussion 11 08/24/06 8:59 PM