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Old 02/03/07, 5:20 AM   #251
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Praetorian
Originally Posted by Cryect
Originally Posted by Vehn
we are having trouble with prince btw. He basically instagibs me at times, and even before he goes dual wield. Are people burning stoneshields etc?
You need more unbuffed HP. Our main tanks our all over 10k HP unbuffed I know and sitting at 17+k fully buffed up.
...but he has 12.4k unbuffed? :unsure:
Whoops >_< hehe I was looking at the HP of his paladin (which happens to be in location of my unit frame). Yeah 12.4k HP should be fine and really not sure what to say.

I need to do something useless.

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Old 02/03/07, 5:56 AM   #252
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
Originally Posted by Praetorian
Vehn, was that among your first attempts at Prince that time, or was that following a wipe in which he went at least to phase 2?

Prince is horrible about bugging out or otherwise failing to properly reset after wipes. It sucks -- we were wondering what the hell the deal was when all of a sudden our tank was dying or we were going OOM by 75% when healing had been easy at the start of our first attempts, until we realized. There's no way you should be seeing that kind of damage on the pull.
We started putting actual attempts on Prince today, and on our 4th wipe upon ressing/running back/rebuffing we noticed he was unable to be targeted. So, we soft reset the instance (30m break), come back in and try again. We managed to pull off a 2% wipe, and he bugged out again.

Has anyone noticed any trends that seem to make him untargetable? I had originally thought that it was the hunter leashing him and FDing (avoiding wipe), but after our next attempt we made sure everyone died well within his room.

http://www.aftermathlb.com

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Old 02/03/07, 6:40 AM   #253
Vehn
Von Kaiser
 
Night Elf Warrior
 
Korgath
Did a lot better today but no corpse due to 3 healers. Basically I just don't think its possible without 4 at this level of gear as in the stage 2 you can get 2-4 crushings in 2 rounds and yeah. Our best pass was at 37% where when I was at full health and in 2 rounds took 2 crushings and 2 normal melee hits with stoneshield on and I ate some dirt. Meh we'll get another healer and take care of him, pretty annoyed though. Not a fun fight for a MT thats for sure. Also 2 rogues didn't help obv.. seems like a trend here...

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Old 02/03/07, 7:34 AM   #254
Sinzar
Von Kaiser
 
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Human Death Knight
 
Greymane
Originally Posted by Vehn
... Also 2 rogues didn't help obv.. seems like a trend here...
What's wrong with rogues on Prince? We haven't beaten him yet but we've made it to phase 3 a few times. I deal the most DPS on Prince, and I take 0 damage during stage 1 and 2. With Cloak of Shadows I resist every other Nova, and when CoS is on cooldown, I just run out beforehand... For stage 2 I read that he cleaves, so I stand at max melee range, and haven't yet been cleaved. Maybe it was just bugged for us though, idk.

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Old 02/03/07, 10:09 AM   #255
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Anyone know if theres a cause to Prince casting Enfeeble on the Tank (and he hasn't lost agro/turned/moved or anything)

Originally Posted by Vontre
I don't know anything

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Old 02/03/07, 12:08 PM   #256
jaske
Piston Honda
 
Human Rogue
 
Blackrock
Few Points.
#Prince becomes untargetable if you run out of his balcony/netherspace as your wiping (in my experiance anyway).

#Enfeeble on a tank is like a tank getting web sprayed from Maexxna, a ranged class has gone over the tanks agro but because of agro caps doesnt actually "pull" agro.

#Being a rogue myself im somewhat biased but...rogues imo are the best dps for kharazan save an insanely geared feral druid. Our last aran kill, i sat at 75-100 energy probably upwards of 10% of the fight because i wait for kicks, and i still did 200k ahead by 20k, 20% of the raids dmg.
On Prince, if i bother to Cloak every nova when i can and if i have a healthstone + a Healing potion i could top dps pretty easy, coming top by 2k over a mage this week.
On the note of feral druid dps, a feral druid that plays Horde on my server and has quite a few Kara epics tells me he averages 3k Backstabs(equiv for druids) and 5k Evis(equiv), thats way beyond my dps.

My stats.( http://img201.imageshack.us/my.php?image=statsff2.jpg )

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Old 02/03/07, 12:52 PM   #257
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
jaske, in regards to 5mans anyway, they're very nice dps'ers and with an added buff. Ran an instance earlier with a very well geared and competent combat mutilate rogue and firemage and the cat outdps'ed them both.

Small question regarding Karazhan;
Do group composition and specs matter a lot in the early reaches of Karazhan? Our first 10~ 70's are something like 2 holy priests, 2 feral druids, 2 non holy paladins, 1 anything warrior, 1 hunter, 2 rogues, 1 firemage and something else.

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Old 02/03/07, 1:58 PM   #258
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Maiden kind of wants a druid or a paladin, Moroes kind of wants 2 priests, Aran wants a warlock, and you definitely want two tanks for most trash and some bosses. Other than that, it's doable with pretty much any group.

As mentioned previously, I consider 1 of each class (druid is feral) plus a shadow priest to be ideal for a normal run. Each class is substitutable for one of a similar type though, you just lose their unique buff/cc/interrupt/whatever.

Specs are like always: No necessity, but certainly makes things easier. With 10 people, raw individual numbers matter a lot more.

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Old 02/03/07, 3:10 PM   #259
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Elerion
Maiden kind of wants a druid or a paladin, Moroes kind of wants 2 priests, Aran wants a warlock, and you definitely want two tanks for most trash and some bosses. Other than that, it's doable with pretty much any group.

As mentioned previously, I consider 1 of each class (druid is feral) plus a shadow priest to be ideal for a normal run. Each class is substitutable for one of a similar type though, you just lose their unique buff/cc/interrupt/whatever.

Specs are like always: No necessity, but certainly makes things easier. With 10 people, raw individual numbers matter a lot more.
Just have the tank rush over to one of the healers to break the stun and then rush back to the middle on maiden and your fine without either pally or druid.

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Old 02/03/07, 3:11 PM   #260
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
The prince will not cast enfeeble on whoever has highest threat, not necessarily his current target. So if a rogue hasn't reached the 110% threat threshold to pull aggro, the tank is an eligible target for enfeeble.

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Old 02/03/07, 8:12 PM   #261
xyruul
Piston Honda
 
Tauren Druid
 
Korgath
The Prince's damage when bugged seems to be rather variable. Our first attempt he was meleeing me for about 1100-1700, and during phase 2 that went up to about 2400-3000. I sit at 25000 armor without inspiration, and 32000 or so with it.
After our first attempt he would hit me during phase 1 for upwards of 4600 non-crushing at times, when I had inspiration and stoneshield and armor pots, sitting at 35-36k armor which is very close to the 75% cap for 73's. That is a huge difference from his non-bugged phase 2 hits. The very next it after one 4600 was 2000.

On another note, has anyone completed the chess event one day, then come back on another day and done the 'for fun' event playing against yourselves? Is it supposed to end when one sides king dies? For us it just never ended even when all the pieces from one side had been eliminated and there was a permanent aoe silence that extended down into the curators room and up into Medivh's chambers.

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Old 02/03/07, 8:21 PM   #262
Ziggurat
oop dat me
 
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Tauren Warrior
 
Executus
Originally Posted by xyruul
The Prince's damage when bugged seems to be rather variable. Our first attempt he was meleeing me for about 1100-1700, and during phase 2 that went up to about 2400-3000. I sit at 25000 armor without inspiration, and 32000 or so with it.
After our first attempt he would hit me during phase 1 for upwards of 4600 non-crushing at times, when I had inspiration and stoneshield and armor pots, sitting at 35-36k armor which is very close to the 75% cap for 73's. That is a huge difference from his non-bugged phase 2 hits. The very next it after one 4600 was 2000.
This is the same Prince bug which has been in since beta. When p2 starts, he gets a huge damage boost, and the bug is that the damage boost doesn't reset when he resets. So next time you pull, he still has the damage boost even in phase1. What's funny is this bug was actually fixed for retail, but it reappeared when they fixed the bug which made him not summon infernals after your first attempt. Awesome endless cycle of bugs.

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Old 02/04/07, 5:23 AM   #263
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
Has anyone experienced the opera event changing during the same id?

First time up we had the Wizard of Oz and since then Romeo and Jules every time, we did all zone out but it was no where near 30 mins for a perceived 'soft reset', it was 10 mins max.

Wizard of Oz looked really fun too :(

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Old 02/04/07, 6:54 AM   #264
deetee
Von Kaiser
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by xyruul
The Prince's damage when bugged seems to be rather variable. Our first attempt he was meleeing me for about 1100-1700, and during phase 2 that went up to about 2400-3000. I sit at 25000 armor without inspiration, and 32000 or so with it.
After our first attempt he would hit me during phase 1 for upwards of 4600 non-crushing at times, when I had inspiration and stoneshield and armor pots, sitting at 35-36k armor which is very close to the 75% cap for 73's. That is a huge difference from his non-bugged phase 2 hits. The very next it after one 4600 was 2000.

On another note, has anyone completed the chess event one day, then come back on another day and done the 'for fun' event playing against yourselves? Is it supposed to end when one sides king dies? For us it just never ended even when all the pieces from one side had been eliminated and there was a permanent aoe silence that extended down into the curators room and up into Medivh's chambers.
You sit at 25k armor buffed? What is your dodge % with that gear?

After wiping with a prot warrior we figured we would have a go with our druid. And the prince hit hom for 3200ish throughout the whole encounter. So this may mean that he was bugged in the way stated above? Seamed like a much easier fight with the druid tanking tho. Our druid had alot of dodge, so most of the sunders in phase 2 didnt even land.


on a sidenote:

Anyone had Shade of Aran bugging? We took him down, and continued exploring Khara - then when we wiped and were going back, all Arans thrash had respawned. To our amazement so had Aran - and we got to loot him twice. Whispered a GM so we wouldnt get banned first tho - he said there was no chance to check if Aran had been killed or not.. Weird bug.. When we had taken him down - the door behind us was still shut so had to HS back.

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Old 02/04/07, 12:38 PM   #265
 Malorum
Moltenmich
 
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Malorum
Undead Priest
 
No WoW Account
We did Karazhan for the first time last night with one of our groups and they had this drop for them:

[Item not found!]

http://www.thottbot.com/?sp=36702

I couldn't believe it.

Originally Posted by JamesVZ View Post

Anyway. Badges suck, bring back 40 mans.

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Old 02/04/07, 1:09 PM   #266
spronk
Don Flamenco
 
Orc Death Knight
 
Blackrock
Nice mount!

Most of Karazhan is fairly bug free, but still annoying to have Moroes chase you to the door, Opera event bugs, Prince evading or bugging, the apparent lack of flight points inside Karazhan (wasnt that a big selling point they had many months ago in their Kara preview articles???), etc. It really makes me wonder how buggy The Eye (TK) and Serpentshrine (Vashj) will be? I wonder if the first guild will zone into Serpentshrine and the entire zone turns out to be empty except for one placeholder Naga grunt :)

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Old 02/04/07, 2:45 PM   #267
Twid
Bald Bull
 
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Beepz
Human Warrior
 
No WoW Account
We took our first group into Karazhan last night, and had some mixed results. Attumen went down easy, but with relatively few people attuned in the guild, our makeup for the raid was 2 Warriors/3 Rogues/2 Priests/1 Druid/1 Mage/1 Warlock. We went after the Maiden, but I just don't know if it's possible to do her with that many melee, and only 3 healers (just one of which can avoid repentence).

What's the max number of melee that people have successfully killed the Maiden with?

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 02/04/07, 2:49 PM   #268
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
That's not THAT bad. Form a triangle at max range around her hitbox, with the MT at one point, Warrior/Rogue at another, stacked on each other; and Warrior/Rogue on the third, similarly stacked. One hop is fine, though not great. Two will kill people.

And that's about it. I've done Maiden with 4 melee every time, so 5 shouldn't really make a big difference. And you don't really "need" any healers to be able to avoid Repentance, so one is plenty.

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Old 02/04/07, 3:10 PM   #269
human fish
Piston Honda
 
Undead Priest
 
Sporeggar (EU)
We did the Maiden yesterday with 2 warriors, 2 rogues, 2 shaman (one enhancement), 2 hunters and 2 priests. And we were stupid enough not to break the repentance on healers, but we managed pretty easily with just keeping hots on the tank and having him topped.

Hitting the opera event tomorrow, so if we get the Wizard of Oz one, is it possible with only shaman shocks as fire/frost damage?

We're planning on not to stack the raid or switch people at all and run the whole place as a 10 man permagroup, though a lock for Aran seems to be quite necessary.

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Old 02/04/07, 3:15 PM   #270
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Wizard of Oz with no mages AND no locks is going to be tricky.

Typically if you have a lock, you fear Roar and kill Strawman. If you have no lock, then you kill Roar first and use fire to lock down Strawman.

Basically, you need to OT a lot of things. Have your shamans use rank 1 frost shocks every timer on Tinhead, and he should be slow enough to kite after 3 timers (6 stack). You also only have two people in that group who can really take prolonged damage from any of those melee mobs. Basically your warriors are just going to have to split Roar, Strawman, Tinhead, and Tito amongst them on the pull. Good luck. Misdirection would probably help here -- have each warrior go after one specific mob, and then have another specific mob misdirected onto him. Then try to keep the healing stable until you can get Tinhead slow enough to kite, and until you can burn down one of the mobs (Roar would be my pick).

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Old 02/04/07, 4:42 PM   #271
kaex
Glass Joe
 
Undead Priest
 
Archimonde
Yea we made our first venture into Karazhan with:

1 Priest (Disc/holy)
1 Warrior (Tanking)
1 Feral Druid (off-tanking/dps/off-healing)
2 Mages
1 Lock
2 Rogues
2 Shamans (one healing, one DPS/offhealing)

We had a relatively easy time on Maiden/Attumen, but it's rather hard not having any T3, let alone the MT hardly having over 10k health unbuffed.

I am finding this instance really fun, but don't expect to go into Karazhan with miscellaneous pieces from questing and tear through it.

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Old 02/04/07, 4:42 PM   #272
Tacitus
Don Flamenco
 
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Goblin Warrior
 
Wildhammer (EU)
I have just one, very important question - which boss(es) controls what trash respawns? We just spent 5 hours on trash and like 1,5 on learning bosses.

It wasn't very enjoyable to wipe around 40% at Moroes only to find out that we get to clear the whole place again.

EDIT: Thanks, time to zerg moroes tomorrow then.

Brotherhood, Peace, Unity

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Old 02/04/07, 4:47 PM   #273
Vosk
Achievements!
 
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Orc Warrior
 
Mal'Ganis
Attuman the Huntsman controls the stables trash.
Moroes controls the ballroom, kitchen, and everything that isn't the maiden's hallway or the opera hall.
Maiden controls her hallway.
Opera event controls respawns in the opera house.
The philanthropists and the ghosts on the way from opera to curator never respawn.
Curator controls his hallway of trash.
Illhoof controls the room right outside of his own, and nothing else. Just the warlocks and imp mobs.
Shade controls all of the trash in the library, up until his room.
Netherspite seems to be in charge of all of the ethereal mobs, as well as the sorcerous shade packs before them.
Chess event doesn't control any trash.
Prince controls the flesh beasts, I suppose.

[13:49] <manly> buu: RIGHT NOW, ALL THE DATA WE HAVE IS 7.3% MULTIPLIER
[13:49] <manly> FUCK

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Old 02/04/07, 5:38 PM   #274
nevets
Glass Joe
 
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Draenei Shaman
 
Tichondrius
Originally Posted by kaex
Yea we made our first venture into Karazhan with:

1 Priest (Disc/holy)
1 Warrior (Tanking)
1 Feral Druid (off-tanking/dps/off-healing)
2 Mages
1 Lock
2 Rogues
2 Shamans (one healing, one DPS/offhealing)

We had a relatively easy time on Maiden/Attumen, but it's rather hard not having any T3, let alone the MT hardly having over 10k health unbuffed.

I am finding this instance really fun, but don't expect to go into Karazhan with miscellaneous pieces from questing and tear through it.
I beg to differ. Our group setup has been (For the most part)

-2 Warrior (Prot, MS)
-2 Druids (Feral, Resto)
-2 Warlocks
-2 Priests
-1 Paladin
-1 Hunter

Half of those people are rerolls (Both Priests, Warlocks and a Warrior) and had no gear comming into The Burning Crusade. The only boss we've had problems with was the Curator (not enough burst to kill the adds) and we subbed in a mage and downed him first shot (with the mage ofcourse).

We've yet to have any huge problems with any of the bosses. Romeo and Juliette was somewhat of a cockblock for us, but once we learned the fight and got the dispels down, it was much easier. We're curently on Aran and got him to 30% or so. I think we'll get him down tonight.

Xyruul, i'm curious to know how you'ved reach such high AC. I'm sitting around 20k hp and 23k ac fully buffed right now, only AC items that I could upgrade (I think?) are shoulders and wrists. Do you have Smoking Heart of the Mountain for your second trinket slot? I'm also curious to know what your dodge percent is when you're fully buffed.

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Old 02/04/07, 5:41 PM   #275
kaex
Glass Joe
 
Undead Priest
 
Archimonde
Originally Posted by nevets
Originally Posted by kaex
Yea we made our first venture into Karazhan with:

1 Priest (Disc/holy)
1 Warrior (Tanking)
1 Feral Druid (off-tanking/dps/off-healing)
2 Mages
1 Lock
2 Rogues
2 Shamans (one healing, one DPS/offhealing)

We had a relatively easy time on Maiden/Attumen, but it's rather hard not having any T3, let alone the MT hardly having over 10k health unbuffed.

I am finding this instance really fun, but don't expect to go into Karazhan with miscellaneous pieces from questing and tear through it.
I beg to differ. Our group setup has been (For the most part)

-2 Warrior (Prot, MS)
-2 Druids (Feral, Resto)
-2 Warlocks
-2 Priests
-1 Paladin
-1 Hunter

Half of those people are rerolls (Both Priests, Warlocks and a Warrior) and had no gear comming into The Burning Crusade. The only boss we've had problems with was the Curator (not enough burst to kill the adds) and we subbed in a mage and downed him first shot (with the mage ofcourse).

We've yet to have any huge problems with any of the bosses. Romeo and Juliette was somewhat of a cockblock for us, but once we learned the fight and got the dispels down, it was much easier. We're curently on Aran and got him to 30% or so. I think we'll get him down tonight.
hm, maybe it's just a matter of us getting back into the swing of things again heh. Thanks for the input.

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