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01/26/07, 2:41 PM
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#26
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Piston Honda
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Originally Posted by padrote
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Originally Posted by Elendril
A warlock is SUPER important for Shade of Aran, from what I can tell - by far your best option for controlling the elementals in Stage 2. Besides, if you brought a warlock, you'd have had someone who can't portal to give the portal slippers to ;)
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Ruby Slippers share a cooldown with your Hearthstone so they're only good for freeing up a bag slot (if you use them as your main gear).
The fast progression in Karazhan by T3 guilds pretty much quiets the neysayers about Naxx gear becoming obsolete in TBC.
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I think it has less to do with the gear and more to do with the ability and attitude of the players. Obviously those who had full tier 3 were equipped with the fortitude and knowledge of their class to conquer difficult encounters. The long hours of required raiding associated with Naxx obviously prepared raiders better than BWL and MC could have. Not to mention that having the time to raid 3-4 hours a night gives them the ability to reach level 70 by leveling 3-4 hours a night.
That isn't to say that a lot of them are still wearing a majority of their tier 3, but i wouldn't attribute their success to that fact.
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01/26/07, 2:46 PM
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#27
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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I'm still wearing every piece of Cryptstalker for pretty much every fight. For fights with significant splash damage, I put on some of my PVP gear (I have the neck, cloak, bracers, and belt from the honor I saved pre-expansion) and my 27 stam rings. I have a Sonic Spear instead of Eye of Nerub now, but otherwise I'm pretty much using the same gear.
From what i can tell, the only people for whom upgrading to new gear is terribly important (assuming top tier raid gear previously) is tanks - Full dreadnaught is NOT sufficient to tank hard-hitting stuff at 70. I remember one of our tanks sounding absolutely shocked on vent one time - "I just got crit. I haven't gotten crit since Molten Core."
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01/26/07, 3:38 PM
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#28
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Elendril
Besides, if you brought a warlock, you'd have had someone who can't portal to give the portal slippers to ;)
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Its an instant hearth that works in combat that uses your hearthstone (and hearths to where your hearthstone is set also).
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Originally Posted by xkmonkey
We made it to Prince Malchazaar last night, and I'm fairly certain he's bugged right now.
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Yes, after the first attempt he bugs out and no infernals spawn and well lets say the infernals are the entire fight and also your soft GG timer.
Basically you should be getting into Karazhan and start getting your players upgrades because while there is several sidegrades there are several nice upgrades spread throughout the instance. Our 1st Raiding Karazhan team we've now got everything killed besides Netherspite (have our strategy down now) & Nightbane (who we've almost got the rep to run the heroic mode instances for his summon quest). Even had a 3% try on Malchezaar in his nonbugged state after only fighting him once that way on beta. For reference we cleared Karazhan on beta once except for Netherspite and Nightbane who they had only a few hours of attempts on (I was off on vacation elsewhere at those times).
Netherspite and Nightbane are the only bosses that should give any Naxx clearing guild some trouble since one requires spending some time coming up with a strategy and understanding the fight while the other one is just hard.
Also guilds should start working on High King Maulgar who's not that bad and quite a fun and interesting fight and has an interesting twist in it.
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I need to do something useless.
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01/26/07, 5:13 PM
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#29
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Mike Tyson
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Originally Posted by kais[bo]
i think every 2nd guild that had nax clear is in kara. at least. you only need 10 ppl and the key chain ain't that slow.
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Did you mean to type this into an IM program you have running in a different window? Capitalize. Spell out "people." I'm not asking for posts that read like articles in a scholarly journal, but taking 25 seconds instead of 20 seconds when typing out a couple of sentences to hit the shift key from time to time is hardly unreasonable.
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01/26/07, 5:51 PM
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#30
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Piston Honda
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We ran it for one night before reset so we could clean up some rep and then started a proper run this week,we killed Aran yesterday and i would say atleast 1 item from every boss has been de'd. I find it silly how Chess even and Illhoof are just obvious loot vendors, i mean you could walk in and have no idea how to do it (like we did) and kill them. Working on Prince and Netherspite now so we'll see how hard they are.
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01/26/07, 5:56 PM
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#31
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ad astra per seriouscasua
Blood Elf Priest
Mal'Ganis
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01/27/07, 1:04 AM
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#32
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Don Flamenco
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Gryphon bugged? Also the Terrace quest is indeed bugged (at least for us), the dragon and Medhiv just stand around.
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01/27/07, 2:34 AM
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#33
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Achievements!
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Originally Posted by Elendril
A warlock is SUPER important for Shade of Aran, from what I can tell - by far your best option for controlling the elementals in Stage 2. Besides, if you brought a warlock, you'd have had someone who can't portal to give the portal slippers to ;)
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Spent a bit butting my head against Aran without a warlock, just couldn't come up with a way to reliably get it down with the healer light group I was running. Druid / Paladin / Priest / 2x rogue / 2x hunter / 2x mage / warrior
Oh well, at least he's 'optional' and you can run past him.
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[13:49] <manly> buu: RIGHT NOW, ALL THE DATA WE HAVE IS 7.3% MULTIPLIER
[13:49] <manly> FUCK
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01/27/07, 2:45 AM
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#34
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Don Flamenco
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Malchezaar now functions correctly (summons infernals), however he can now Enfeeble the MT.
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01/27/07, 3:05 AM
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#35
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Bald Bull
Night Elf Druid
Stormreaver
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Did he summon infernals after your first try? He was definately bugged yesterday when we did him.
Edit: Also if he enfeebled your MT someone pulled aggro :-p We had that happen also yesterday >_>
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I need to do something useless.
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01/27/07, 3:17 AM
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#36
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Don Flamenco
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Originally Posted by Cryect
Did he summon infernals after your first try? He was definately bugged yesterday when we did him.
Edit: Also if he enfeebled your MT someone pulled aggro :-p We had that happen also yesterday >_>
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Nah, it's happened on 9 attempts in a row. And yea, all 10 attempts had infernals, not a big deal. They're actually non issue. We get him to "non infernal phase" in 2 infernal summons, they mean nothing. Our tank keeps getting Enfeeble and we just get owned, left for the night, complete bullshit.
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01/27/07, 3:18 AM
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#37
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Bald Bull
Night Elf Druid
Stormreaver
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Nice :) Glad to hear they fixed it was kinda dumb the other way.
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I need to do something useless.
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01/27/07, 3:26 AM
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#38
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Don Flamenco
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Yea, I can totally imagine the loot vendor he is otherwise. Gladly though, their fix has bugged him to a worse state of unkillable. It's guaranteed that our MT wasn't losing agro, because the Prince would just melee him down, then turn go around and punch people's faces off. The first and second time I thought it might have been agro switches, but when it happened so long that we cleared respawn twice I figure something is up. Could be some sort of bug with FD maybe, but the final attempt I told the hunter to not FD at all.
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01/27/07, 4:08 AM
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#39
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Von Kaiser
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Did him tonight, and yes, the infernals are fixed. Never encountered the MT getting enfeebled though. Had our mage pull aggro early on during one attempt. If the infernal spawn isn't random, I haven't been able to notice it though. And I think you could get quite unlucky with them at times and could get screwed over by them easily. While at other times, they are hardly a factor.
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01/27/07, 4:11 AM
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#40
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Bald Bull
Night Elf Druid
Stormreaver
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Infernals shouldn't be an issue in the fight unless you are taking too long for most of the fight you should only have 4 infernals up and worst case if your DPS is too slow 9 infernals total based on what I figured out from our 3% attempt (basically the amount of infernals is your GG timer). Once they start going beyond 4 infernals its easy to get into a bad situation quick.
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I need to do something useless.
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01/27/07, 4:29 AM
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#41
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Don Flamenco
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I petitioned about the Enfeeble and got a GM response (who knows if its valid or not), he/she said it is a known issue.
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01/27/07, 4:59 AM
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#42
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Von Kaiser
Murloc Warlock
Skullcrusher
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A known issue, it has been like that since freakin beta. I always assumed it was part of the encounter in some way (our Tank was a Pally who just DS'd when he got Enfeebled, and we prayed it didn't happen more than twice a fight), but could never figure out what sort of mechanic you were supposed to use to prevent death besides BoP or DS on the tank.
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01/27/07, 5:48 AM
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#43
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Did our first forays into Karazhan yesterday and I dont think I have had as much fun raiding in wow ever.
We are a medium progressed guild (Grobb in naxx) and we downed 4 bosses yesterday so its definitely possible to start early with Karazhan even if you arent bleeding edge.
The first boss was a real dissapointment but both the second and the fourth (opera) were really nice.
For our opera event we got Little red ridinghood which means killing the big bad wolf. Its a really easy encounter made harder by the fact that I almost fell out of my chair laughing the entire time. I wont spoil anything but its an absolutely hillarious encounter.
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01/27/07, 7:21 AM
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#44
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Von Kaiser
Orc Death Knight
Mal'Ganis
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I'm leading a raid into Karazhan tomorrow and I was just wondering if anyone had any tips that arn't blaringly obvious. My guild and the people who will be participating have a decent amount of Tier 3, just to give you a bit of framework. A few questions: What type of class balance did you guys go in with? How was everyone specced (still feral/shadow/retribution from leveling)? Any special consumables that would help make things easier, other than flasks and dps pots? How do the bosses compare to the bosses in Naxxramas in terms of raid difficulty? Thanks so much for the input.
Edit: I was planning on bringing the following group: Warrior, 2x Priest, Paladin, 2x Druid (one feral offtank), Warlock, Mage, Hunter, Rogue.
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Originally Posted by JamesVZ
Same.
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01/27/07, 7:35 AM
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#45
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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We did Karazhan two nights ago (We take weekends off). We completed up to The Curator, and called it night at that.
We were running.
1 Warrior (MS)
2 Druids (1 Resto/1 Feral)
2 Mages (Frost)
2 Hunters (Marks)
2 Priests (Shadow)
1 Rogue (Combat Fist)
Everything went pretty smooth excluding the Skeletal Ushers. Those are a pain for sure, and the Maiden of Virtue is a complete joke. We were planning on starting the 25man (Gruuls Lair) on Tuesday. However we're likely to have some mid 60s in the mix, anyone advise otherwise? Or is this viable?
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http://www.aftermathlb.com
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01/27/07, 9:43 AM
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#46
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Glass Joe
Murloc Priest
Tichondrius
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From what I've heard when people in the raid have higher threat then the tank, but not quite high enough to pull aggro, the tank can get enfeebled.
As for Gruul's Lair, it is definately possible to bring mid 60's(I think you need to be 65 to zone in). The first boss is easy as long as your tank has enough hp/mitigation to not die from Maulgar's Instant attack + auto attack. The pull is tricky but once everything is stable it becomes much easier.
Edit: We killed him(prince) earlier this week so I'm not entirely sure if this information is still accurate. He also wasn't spawning infernals for us the night of our kill.
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01/27/07, 12:56 PM
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#47
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Piston Honda
Murloc Priest
Neptulon (EU)
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We did our first Karazan group yesterday and it was a blast. It's so refreshing to play with just 10 focused players and not having to continually track the 3-4 afk players, wait for some disconnect and whatever else happens in 40 player raid groups. I have not enjoyed raiding that much in quite a long time.
Overall the difficulty level could be a bit higher imo. None of us had ever seen the instance before other then the french movie and up to and including illhoof, the stuff was not very hard. Huntsman, Maiden and Illhoof are easier then some ZG bosses strategy-wise, they only hit the tank harder. If the overall difficulty level was more oriented along the level of the trash (hello 6k+ hits on mail, 1 shotted clothies etc), it might be even more fun. I kinda expected to wipe more. :)
The loot seems about right for the difficulty level of the first few bosses though. We sharded quite a few drops and all spelldmg cloth went to priests as mages/locks passed, having better 'old' or lvl 70 instance gear. I suppose that changes when you hit the non-easy bosses though.
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01/27/07, 1:55 PM
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#48
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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We tried hitting The Curator today and I just have to assume that we are either pretty undergeared for him or that our classbalance wasnt up to the task (3warr, 2hunt, 2 priest, 1 mage, 1 pally, 1 rogue) because we got pretty much destroyed.
Im also starting to hate the trash. Respawntimes at around 45mins is just plain dumb.
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01/27/07, 3:17 PM
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#49
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Bald Bull
Night Elf Druid
Stormreaver
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Should have been kinda fine though yeah that class balance isn't so great. Replace a hunter with a warlock (you will want him come aran) and one of the warriors for a feral druid. Though I'm guessing thats your class balance of who got to 70 first basically.
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I need to do something useless.
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01/27/07, 4:57 PM
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#50
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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From my experiences so far, the best group setup for Karazhan is 1 of every class, plus an extra tank and extra healer. Feral druids are nice because of the versatility they provide, which is very helpful with a limited raid. I like 2 Warrior, 2 Paladin, and 1 of everything else, because an extra druid/priest doesn't give another buff, while paladins do, and in a pinch they can offtank. Turn undead is very nice too.
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