or just kill Attumen then Moroes and not have to worry about anything but hour long hooker respawn on the way to Maiden.
Pretty sure they're more than an hour--I think wiped for longer than that the first time we met buffed Maiden.
Why her trash is that long, but Curator is only 45min, I have no idea. I guess, given what KZ is like, we should just be thankful for the 2 hours on Aran.
now I'm curious - how many of you wiped on the first trash pull after Curator because you didn't see the arcane guardian on the left and pulled the other 2?
I know we did.
We accidentally discovered you never have to pull the 2 guys, and you can just hug the left wall and ignore them completely.
Oh the things you discover when running karazhan with only one tank.
Took down the curator last night on our 3rd ever attempt. I was quite surprised how easy that fight was after we heard so many people complaining.
We had a DPS light group so we first of all tried me, the rogue, to stay on curator all the time, everyone else burns the adds. Problem was the adds were mounting up. So we switched to bear tank tanks adds behind the MT, and everyone DPS's it. DPS the boss only when all adds are dead and when he is vulnerable. 2nd attempt we got to the 2nd evocation before someone messed up =). So we potted up with the cheaper consumeables and killed him flawlessly on the 3rd try. All the priests passed on the gloves for our warrior who was using some green netherstorm gloves =) Was nice of em I think hehe.
Now I am just worried about Illhoof and Aran =(. I got to say though, no matter what you read, or what tactics someone else posts, you can't be sure what you will face until you try it yourself. Also don;t be shy to change tactics to suit your raid group =)
There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
Now I am just worried about Illhoof and Aran =(. I got to say though, no matter what you read, or what tactics someone else posts, you can't be sure what you will face until you try it yourself. Also don;t be shy to change tactics to suit your raid group =)
Illhoof is harder than he should be, and will take some doing, but Aran is nothing if you have a group that pays attention. If you're short on interrupts, make sure everyone burns a pot/healthstone after he sheeps everyone. Otherwise, if you understand how to avoid damage (flame wreath, blizzard, AE) you'll do fine.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
We just took down Ilhoof again, and Netherspite for the first time tonight (2 Feral Druids, 1 DPS warrior, 2 Priest, 1 Warlock, 1 Mage, 1 Rogue, 1 Hunter, 1 Shaman/Paladin Shaman had connection issues, Paladin had homework, I can't remember who was in for which kills)
Netherspite really is just coordination on who takes the beams and making sure they stay in them. Mountain King book is flat out amazing for this fight, preventing a large amount of damage from the aura and void zones.
Illhoof was, interesting to say the least, one of our priests would die instantly when sacrificed (<6k health when buffed ...) But having 3 capable tanks helped a great deal, especially with 2 of them being druids so we could combat rez the inevitable death of our priest regardless of who was tanking Illhoof at the time. The warrior OT'd the imp until after the chains were down so we could maximize our time on the debuff. Illhoof was tanked by the Druids right next to the Chains, between dual swipe spam and seed of corruption the spawns were rarely a problem and the Chains themselves went down in seconds. Since everyone is switching between the imp, spawns, chains, and Illhoof himself, there's nothing stopping the MT from assisting on chains when he's right next to them. We could have done the fight just as easilly with a Prot warrior on Illhoof and a Feral Druid "tanking" the Imp with swipe while OTing Illhoof.
Illhoof is a very Feral friendly fight, with standard buffs (mark, totems, battleshout) I'm pushing 800 DPS in tanking gear because of swipe. If you're having serious problems on this fight, I suggest you take this opportunity to indulge your resto's inner feral
Illhoof was, interesting to say the least, one of our priests would die instantly when sacrificed (<6k health when buffed ...) But having 3 capable tanks helped a great deal, especially with 2 of them being druids so we could combat rez the inevitable death of our priest regardless of who was tanking Illhoof at the time. The warrior OT'd the imp until after the chains were down so we could maximize our time on the debuff. Illhoof was tanked by the Druids right next to the Chains, between dual swipe spam and seed of corruption the spawns were rarely a problem and the Chains themselves went down in seconds. Since everyone is switching between the imp, spawns, chains, and Illhoof himself, there's nothing stopping the MT from assisting on chains when he's right next to them. We could have done the fight just as easilly with a Prot warrior on Illhoof and a Feral Druid "tanking" the Imp with swipe while OTing Illhoof.
Illhoof is a very Feral friendly fight, with standard buffs (mark, totems, battleshout) I'm pushing 800 DPS in tanking gear because of swipe. If you're having serious problems on this fight, I suggest you take this opportunity to indulge your resto's inner feral
Is anyone killing Illhoof without a warlock? If a healer or the MT got chained then it was pretty much over for us. Sometimes people were dying in about 3s on the chain even though everyone had over 7k health buffed. I'd macro "/target Illhoof /target Demon Chain /cast Frostbolt" and just spam. I'd see immediately when someone was chained and even if I interrupted immediately and started casting on it I'd be lucky to get in 1 bolt before the person was dead if no heal landed (and the healers had exactly the same problem). I'm guessing with a warlock, handling the imp adds becomes fairly trivial and allows more time to concentrate on healing/damage on chains?
Not actually a member of Refusion on Burning Blade.
We managed it yesterday with a raid comp of Prot warr MT, Fury warr Imp/OT, Warlock SoCing everything that moves, Warlock on Ilhoof, Mage on Ilhoof and AoE when the lock got flame debuff, Rogue (me) on Ilhoof with duel wound poison to reduce healing effect of chains, Paladin(holy/prot), Priest(holy), Druid(feral) all healing and hunter on Ilhoof with everyone using a /target demon macro when he started casting sacrifice (has a 2 second cast) and burning the chains down ASAP they spawned. He sacrificed our MT 3 or 4 times during the fight and thankfully the Imp OT managed to gain agro pretty swiftly (i think he killed our priest twice, once when he shackled MT and once when he got the priest).
Took about 2-3hours to learn the fight again, but I see it being fairly repeatable with a raid set up specifically for it.
I think that is part of the reason why people don't like illihoof right now. We tried it for 2 hours and gave up just because we only had one real tank that could gain enough agro (take your one in ten shot of wiping every chain). It is definately tuned heavy warlock/tank setups. I think if they made it so the MT couldn't get sacrficed and maybe made the chain damage 2/3 of what it is, the fight would be wonderful chaos for any group. If it was tuned that way nearly any group makeup could do it if they wanted.
I like the fight...I just don't like how it is tuned for an optimal group makeup. Good thing is that he is optional.
Personnaly after having cleared kara my biggest "ugh" about it is how having a warlock(or 2) completly changes so much of it...
SoC on illhoof
banish, fear, CoT on shade of aran's adds
eating the blue beam on netherspite for 50s without requiring any healing
Im all for each class having fights where they excell but fights shouldnt become trivial the more you get of a specific class.
For example having a paladin on Moroes is significantly better than a second priest because of BoP, but it doesnt trivialize the fight.
one of our priests would die instantly when sacrificed (<6k health when buffed ...)
Honestly, how is that even possible. Is he running around naked in KZ? Why would you subject your group to taking someone with that kind of shit gear into a raid zone?
Personnaly after having cleared kara my biggest "ugh" about it is how having a warlock(or 2) completly changes so much of it...
SoC on illhoof
banish, fear, CoT on shade of aran's adds
eating the blue beam on netherspite for 50s without requiring any healing
Im all for each class having fights where they excell but fights shouldnt become trivial the more you get of a specific class.
For example having a paladin on Moroes is significantly better than a second priest because of BoP, but it doesnt trivialize the fight.
Well, their might be some bias since I'm a warlock but I think its correct to assume from blizzard that their will be at least one warlock per 10 man raid. Past 2 weeks where we cleared everything but netherspite I was the only warlock so it's not like it asks for an unusual amount of a certain class like some previous fights in 40 mans such as twin emps back when AQ40 first came out where you needed a lot of rogues/dps warriors or of course 4H were 8 warriors or so was key.
Honestly, how is that even possible. Is he running around naked in KZ? Why would you subject your group to taking someone with that kind of shit gear into a raid zone?
I thought the exact same thing when I read that. I'm pretty sure it's fairly easy for a priest to get around 6k unbuffed HP without sacrificing too much healing.
If I recall correctly, we made sure everyone was over 7k buffed HP for Illhoof, since (if they go in at full HP) you'll have 4-5 seconds to land a heal on them before they die. 5k just isn't enough.
I'm at about 7k buffed in my healing gear, and I have less stam from gear than I did at 60 (and pretty much ignored stam for raiding at 60). I have no idea how you'd manage to get as low as 6k without activly avoiding stamina.
That particular priest is still running around in 5 pieces of Transcendence. He just hit 70 and we got him his key in very short order.
And actually, he was over 6K buffed; he was below it unbuffed. We'll get him geared.
I don't think anything other than AE or SoC can control the imps on Illhoof, I could be wrong.
You almost have to have SoC for the adds. This week we will be going in without a warlock, so hopefully two mages can handle all the imps themselves but I honestly dont know. Seed is just insanely powerful against them.
As for the chains, just call it out, make sure people have a focus macro for chains and a focus for any low sta people.
Our biggest problem with the chains was the MT would get it atleast once per fight... thats just stupid.
Shade of Aran this week was painful. We had two hunters in group who both had about 7.5-8.2k buffed Hp...this is too low. Anytime his "enrage" came up, they would die. Even our priest had ~8.5k buffed with our mages going over that. Our best attempt ended at 30%, might have been a kill but for Flame Wreath, oh how I loath it.
Shade seems to be just pure controlled chaos. He moves around randomly, casts randomly and hits like a truck. The only thing I can think of to improve our performance on this fight would be to continue to full consumable dps him and get more sta gear for a few lacking people.
Aran is mainly a test of whether or not everyone in the group knows how to counter each of his abilities. No amount of consumables will help you if your group simply can't stand still when Flame Wreath hits. You simply have to keep practicing until it becomes second nature.
Aran is mainly a test of whether or not everyone in the group knows how to counter each of his abilities. No amount of consumables will help you if your group simply can't stand still when Flame Wreath hits. You simply have to keep practicing until it becomes second nature.
There's a fair amount of luck in the fight too. We had a couple 2-4% wipes before we finally got him. If one of your healers gets chain-waterbolted he's in serious trouble (especially if Aran gets a spell off to boot). I'm also not a big fan of the flamewreath/blizzard combo.
Anyone notice if the counterspell aura is a pulse effect? Our healers sometimes ran through Aran to avoid a blizzard and they weren't always silenced.
What worked for us was to have our lock dot up the adds that weren't being cc'd so he'd get aggro. It made it easier to heal him +whoever Aran happened to get a spell off upon. I enjoy the fight but it seems like a roll of the dice sometimes. 1200pt devastate crits are fun.
We attempted the prince for a bit last night, things were going fairly well until he bugged out on us. Unfortunately I didn't get enough time on stage 2 to get a gauge for how hard he hits. Unflasked I'm at about 15.5K HP and he destroyed me with a pair of crushing blows on our last attempt (8k, 4k - imp shield block still on cooldown). I had ~14k AC, so I'm not sure if that's a freakish occurrence or if I need to start packing iron/stoneshields every week. I don't think it's realistic for me to pack more HP without gear upgrades or a flask. It's only our second week in the zone, so I imagine it will get better, but I'd like to down him sooner rather than later.
Anyone notice if the counterspell aura is a pulse effect? Our healers sometimes ran through Aran to avoid a blizzard and they weren't always silenced.
It is a pulse and there is no silence effect to it. I could stand in it all day and never be silenced but if I start casting spells within 2 spells I will get counterspelled.
There's a fair amount of luck in the fight too. We had a couple 2-4% wipes before we finally got him. If one of your healers gets chain-waterbolted he's in serious trouble (especially if Aran gets a spell off to boot). I'm also not a big fan of the flamewreath/blizzard combo.
Anyone notice if the counterspell aura is a pulse effect? Our healers sometimes ran through Aran to avoid a blizzard and they weren't always silenced.
Your healers being chain-bolted isn't really luck -- it's just that people aren't building aggro on feared elementals at all, so when fear wears off they all nuke the person who has done the most healing. You can control that.
Flame Wreath + Blizzard is a bug if it happens. When he casts Flame Wreath or Arcane Explosion, it also triggers a "Dispel Blizzard" script that immediately ends Blizzard. If that's not happening, it's a bug.
If you are in the middle of a Blizzard always cut through the middle rather than spend 10 seconds taking frost damage and snared as you try to crawl out of it.
edit: This is regarding the comment on Prince not aran
Stage 2 is very healing intesive. If you have a paladin, have him spam heal most of phase 1 while your other healers are picking their nose. At phase 2 have him Lay on hands the MT (also optional to pop a stoneshield). A shadow priest is also very helpful here if you can afford them for their mana regen to your healers (especially the pally that just lost all his mana, who regains mana from both the healing and VT).
Your healers being chain-bolted isn't really luck -- it's just that people aren't building aggro on feared elementals at all, so when fear wears off they all nuke the person who has done the most healing. You can control that.
Yea it took us a minute to figure that out.
Originally Posted by Praetorian
Flame Wreath + Blizzard is a bug if it happens. When he casts Flame Wreath or Arcane Explosion, it also triggers a "Dispel Blizzard" script that immediately ends Blizzard. If that's not happening, it's a bug.
What about the other way around? If he casts a wreath and casts a blizzard a little later, should the wreaths be getting dispelled too? I don't think we saw that happening.
There's a fair amount of luck in the fight too. We had a couple 2-4% wipes before we finally got him. If one of your healers gets chain-waterbolted he's in serious trouble (especially if Aran gets a spell off to boot). I'm also not a big fan of the flamewreath/blizzard combo.
Anyone notice if the counterspell aura is a pulse effect? Our healers sometimes ran through Aran to avoid a blizzard and they weren't always silenced.
What worked for us was to have our lock dot up the adds that weren't being cc'd so he'd get aggro. It made it easier to heal him +whoever Aran happened to get a spell off upon. I enjoy the fight but it seems like a roll of the dice sometimes. 1200pt devastate crits are fun.
Counterspell is just that - counterspell, it has no silence; if you're not casting a channeled spell nothing happens to you. It's an actual spell he casts - so he won't cast it while he's casting something else. He does cast it almost everytime between his other spells. I'm not sure if he casts it if you kick arcane missiles, but it doesn't appear to be on a global cooldown - he'll finish casting a spell (or get kicked) cast counterspell and start casting something else right away. Honestly I felt running to Aran when he yells for a blizzard is the best course of action. Figure out where to go next and go there.
Flamewreath is just discipline. And dismiss the pets, they'll trigger it, as well as woeful healers.
I love this fight because I really don't think there's any luck involved in it at all. Hit by flamewreath - someone screwed up. Blizzard - you should've paid attention. Arcane blast - should've paid attention. Blizzard + flamewreath - communicate people should heal you.
Only situation I don't think anybody can climb out of is if you're getting sheeped while the elementals are still up. You should either rethink your strat or think about getting more interrupts in the raid.
Originally Posted by Fellwraith
We attempted the prince for a bit last night, things were going fairly well until he bugged out on us. Unfortunately I didn't get enough time on stage 2 to get a gauge for how hard he hits. Unflasked I'm at about 15.5K HP and he destroyed me with a pair of crushing blows on our last attempt (8k, 4k - imp shield block still on cooldown). I had ~14k AC, so I'm not sure if that's a freakish occurrence or if I need to start packing iron/stoneshields every week. I don't think it's realistic for me to pack more HP without gear upgrades or a flask. It's only our second week in the zone, so I imagine it will get better, but I'd like to down him sooner rather than later.
Only situation I don't think anybody can climb out of is if you're getting sheeped while the elementals are still up. You should either rethink your strat or think about getting more interrupts in the raid.
This has happened to us the last two weeks, and it was a one-shot both times. Some day we'll kill him without him drinking, I guess.