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04/04/07, 12:39 PM
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#1251
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I'm sure I'll think of something clever
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2 main things we do to help on this fight.
1. He never pyros for us. Your dps has to stay ahead of his mana. In order to do this, we do not interrupt the arcane missiles, only the fireballs and frostbolts. The arcane missiles does damage over time so it's healable and it uses mana as soon as it''s cast. The frost and fire only use mana when the spell leaves his hand so we feel it's wise to save cooldown interrupts on stuff that prevents mana usage.
2. Assign interrupters to certain spells.
ex. Rogue one shall interrupt fireballs ONLY. Warrior one will interrupt frostbolts ONLY.
When certain class cannot interrupt a cast of his school, he calls it out and it's up to a mage or shaman to interrupt him.
Last on the elementals, blow your fears. Warrior and priest fears give people time to react to the elementals.
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Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
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04/05/07, 12:03 AM
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#1252
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Great Tiger
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Originally Posted by Erongg
You'll find Nightbane is a lot easier and more repeatable than Aran if you're anything like us. Aran is our hardest fight by a pretty good margin - only Netherspite rivals him. I want to switch to a "let him pyro before 40%" strat to try it, but people are hesitant.
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I would agree here... we kill everything in Karazhan but still have trouble with Aran from time to time. Just how it goes.
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04/05/07, 12:36 AM
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#1253
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Soda Popinski
Ramala
Orc Rogue
No WoW Account
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Two quick notes about Karazhan post 2.0.12:
Moroes' Garrote is lasting past his death again.
(Unconfirmed, forum gossip) Aran is setting off Flame Wreath in bad circumstances (Cloak of Shadows, Snake traps, pets, etc) again.
Apparently their source control isn't so hot ...
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04/05/07, 1:43 AM
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#1254
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Casually Serious
Night Elf Druid
Lightbringer
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Originally Posted by Maestroquark
Two quick notes about Karazhan post 2.0.12:
Moroes' Garrote is lasting past his death again.
(Unconfirmed, forum gossip) Aran is setting off Flame Wreath in bad circumstances (Cloak of Shadows, Snake traps, pets, etc) again.
Apparently their source control isn't so hot ...
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That's strange - I did Moroes today and am pretty sure his garrote was removed after his death.
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04/05/07, 2:43 AM
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#1255
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Don Flamenco
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Originally Posted by Maestroquark
Two quick notes about Karazhan post 2.0.12:
Moroes' Garrote is lasting past his death again.
Apparently their source control isn't so hot ...
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What is even more confusing for me, is that as far as I was concerned Garrote allways lasted past death. I can 100% confirm for example that last week pre 2.0.12 it lasted past death.
Last night under 2.0.12 it did not! last past his death.
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04/05/07, 2:52 AM
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#1256
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+5 to Love
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Originally Posted by Maestroquark
Two quick notes about Karazhan post 2.0.12:
Moroes' Garrote is lasting past his death again.
(Unconfirmed, forum gossip) Aran is setting off Flame Wreath in bad circumstances (Cloak of Shadows, Snake traps, pets, etc) again.
Apparently their source control isn't so hot ...
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nightbane is landing completely bizarrely, and only recognizes aggro AFTER he physically touches down.
I'd go to pick him up in the normal way after every phase 2 and he'd land then literally port 30 yards to the left and 1shot a healer. We ended up having to do a bop/DS rotation each landing to ensure I got it.
Also, yes, the garrote is lasting after he dies.
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Originally Posted by Apate
Zyla, International Man of a Certain Standard.
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Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
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04/05/07, 2:55 AM
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#1257
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Master Wizard uses E-brake and in gear!
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Originally Posted by Maestroquark
Two quick notes about Karazhan post 2.0.12:
Moroes' Garrote is lasting past his death again.
(Unconfirmed, forum gossip) Aran is setting off Flame Wreath in bad circumstances (Cloak of Shadows, Snake traps, pets, etc) again.
Apparently their source control isn't so hot ...
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One of our Hunters pets set off Flame Wreath yesterday, and he bugged when they killed him, so we got to clear his trash and kill him again today! 
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Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
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04/05/07, 3:29 AM
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#1258
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<Druid Trainer> Emeritus
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Originally Posted by Kink
I will talk to people today and ask them what went wrong post 40%. People start to drop like flies even with 2 warlocks controlling the elemental adds for 90% of the time. It really is very odd.
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It's just the confusion of having so many things going on in the room. I had a group that cleared straight to Aran today without wiping, and executed the first phase flawlessly. When we got to Elementals, I had two Flame Wreath-poppings, an AE death, and many instances of Blizzard damage and bad interrupting, all within a few attempts.
Stress to people that Aran is still a bigger deal than the Elementals. If they're not one of the Warlocks, then they shouldn't miss beat doing their normal job to handle his abilities, or things will come apart very quickly.
Especially the interrupting. When Elementals are around, the last thing you need are Fireballs/Frostbolts suddenly getting cast for no reason. Tell your interrupters to ignore the blue things and keep their rotation up.
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04/05/07, 6:13 AM
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#1259
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Don Flamenco
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Nether protection, apparently, is triggering Flame Wreath. I thought it was fixed, maybe I have a case of the wishja vu, or maybe as per above, it has been unfixed in 0.12.
Got Aran to 1%, then BLAM BLAM BLAM 4 explosions.
Four.
Fortunately, he only took half the raid with him, and Aran was falling over dead as the explosion happened, but... that's still terrible.
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Everybody is your brother until the rent comes due.
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04/05/07, 6:19 AM
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#1260
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Don Flamenco
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I successfully (...) set off Flamewreath last week by having Divine Shield active when the wreath began.
Aran's ceiling is actually quite high... Hell, I'm not sure I've looked up far enough to make sure there is one 
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04/05/07, 6:27 AM
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#1261
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Banned
Night Elf Hunter
Earthen Ring (EU)
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On garotte at Moroes, pre 2.0.12. We had it fade, and last past his death on the same patch. I think it's a bug that just doesn't happen 100%.
The usual thing used to be that it faded, but we had the occasional attempt where it didn't. Haven't seen a 2.0.12 attempt so can't comment on the current state. But unless it's 100% one or the other way I'd assume that it's simply unchanged with a chance of either happening.
Garotte also doesn't necessarily fade when he resets.
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04/05/07, 7:10 AM
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#1262
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Professional Windmill Tilter
Kythra
Orc Warlock
No WoW Account
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Originally Posted by Elsia
On garotte at Moroes, pre 2.0.12. We had it fade, and last past his death on the same patch. I think it's a bug that just doesn't happen 100%.
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We had it fade from half the raid this week and not from the other half. That's something we hadn't seen before.
I actually thought we'd forgotten an add because I still had garrote on me.
To the poster a few posts up: I'm not sure that nether protection was ever actually fixed with Aran. They posted that they fixed a whole bunch of abilities, but nether prot wasn't on the list -- warlock just sort of hoped.
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04/05/07, 8:25 AM
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#1263
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Von Kaiser
Draenei Shaman
Executus (EU)
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Last night the garrote removed itself perfectly after Moroes died, for us at least. We still had 3 adds up when we killed him. My experience with Garrote always has been that is sometimes dissapears after his death or a reset and it sometimes does not.
Now I have a different question, I might be missing something but Aran always polymorphs us somewhere around 20%, that's fine and it's something I can live with. However what I do not understand is that each time he does that I get out of the polymorph almost instantly. Is there a reasoning for this to happen? Like Elementals hitting me? As soon as I get out of the polymorph I get insta zerged by the ~2 elementals not crowd controlled at the time of the Polymorph.
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04/05/07, 8:34 AM
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#1264
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Glass Joe
Undead Rogue
Draenor (EU)
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Originally Posted by Sanderu
Now I have a different question, I might be missing something but Aran always polymorphs us somewhere around 20%, that's fine and it's something I can live with. However what I do not understand is that each time he does that I get out of the polymorph almost instantly. Is there a reasoning for this to happen? Like Elementals hitting me? As soon as I get out of the polymorph I get insta zerged by the ~2 elementals not crowd controlled at the time of the Polymorph.
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Shade is actually a warlock you see, so his Polymorphing skills leave alot fo be desired¡
Asfar as in my experience (cleared, Aran only 'troublesome' boss when he wants to be) we started with the 'kill before drinking' thing so we've never ran into the problem. However as we learned it and got caught on the polymorph by accident I noticed that if one of the elementals is casting a bolt at you as you get sheeped, he will continue to cast.
It seems the elementals have been written to not cast on you in the polymorph state, however seem incapable of interupting spell casting if they're started. This was a bit ago, but someone might be able to look out for it after I mention.
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04/05/07, 10:30 AM
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#1265
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Oh, what I wouldn't give for a holocaust cloak.
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Originally Posted by Maestroquark
Two quick notes about Karazhan post 2.0.12:
Moroes' Garrote is lasting past his death again.
(Unconfirmed, forum gossip) Aran is setting off Flame Wreath in bad circumstances (Cloak of Shadows, Snake traps, pets, etc) again.
Apparently their source control isn't so hot ...
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Garrote disappeared on me and everyone else last night.
I don't know if this was intended, but on Aran battle reses were triggering Flame Wreath. Not the casting, but when you accepted -- getting up from the ground counts as a move it appears.
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04/05/07, 10:33 AM
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#1266
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Piston Honda
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Originally Posted by Phalanx
I don't know if this was intended, but on Aran battle reses were triggering Flame Wreath. Not the casting, but when you accepted -- getting up from the ground counts as a move it appears.
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Of course it does. Flame Wreath is set off by gaining or losing the debuff, it's just commonly thought to be from moving because moving usually means you've crossed in or out of the ring and gained/lost the debuff.
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04/05/07, 10:37 AM
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#1267
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King Hippo
Tauren Druid
Outland (EU)
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Garrotte stayed for us. Of course the muppets stood around waiting for heals, didn't even eat to help out the healers a bit /sigh.
It cleared after a reset when a pally feared an add out of the room though. Seems a bit random I guess.
And thanks for the heads up about Aran, I will warn everyone again.
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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04/05/07, 10:38 AM
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#1268
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Piston Honda
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Battle res and, as I found out the hard way, Ankh/Reincarnation have always triggered a Wreath explosion.
It may be some odd facet of how it is implemented - as a debuff associated with a specific area, that if you leave/enter blows up. I noticed the debuff stays on you when you die, and apparently the "early removal" of the buff is what triggers the explosion (since CLoS and Bubble used to trigger it), so quite possibly when you res it clears your debuff list and boom.
edit: Way too slow, beaten two posts up.
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04/05/07, 10:47 AM
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#1269
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μ
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We did some empirical testing last night (because, hey, I guess we were bored, and we were an hour ahead of normal schedule looking at Aran). Rogue activated Cloak of Shadows during Aran, and that caused the rogue to explode. So, all of the rogues who have gotten used to reflexively hitting CoS? BEWARE!
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04/05/07, 11:00 AM
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#1270
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Haels
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Had an interesting bug with the Oz event last night, not sure if it was just our event or a change.
The strawman was not being affected hardly at all by fire spells, in the sense they would land, but his confuse would not trigger. Event would start, shaman would flame shock, it would disorient, effect would wear off and lock would Incinerate/Searing Pain/Immolate, nothing would land, it wasn't even a case of the dot ticks breaking, just nothing would trigger the confuse. With no mage we just changed and did Strawman first but kinda annoying to wipe twice to an on farm event. Anyone else experience this or was it just out buggy event?
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04/05/07, 11:13 AM
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#1271
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King Hippo
Tauren Druid
Outland (EU)
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We never rely on the confuse anyways. I hate random elements so I use this technique to remove em =):
 ← Click Here
- Dorothee attacks, DPS goes insane on her till she dies.
- Roar attacks and I, the Druid, pick him up and tank him. All DPS on dorothee still.
- Strawman attacks, Warrior picks him up and tanks him.
- Tinhead attacks, I pick him up, Warlock starts to fear Roar (or hunter if we have no lock). Also mage now switches to using frostbolts on Tinhead (or a shaman frost shocks, depends on who we have.)
- Tito spawns, warrior picks him up.
- I kite Tinhead when it is possible, DPSing the targets that need it as I kite (Drive-by Bear DPS is not to be underestimated!)
- Dorothee dies, we shift DPS to Tito who drops fast
- Strawman dies
- Roar dies, I usually ask the lock to stop fear and tank him while kiting Tinhead.
- Tinhead dies, I just kite him till he drops
- Crone spawns and we collect purples
We find it ideal. If roar breaks aggro he ALWAYS beelines me and I can easily tank roar and tinhead at the same time with a single pally healer, and its not for long because the lock or hunter refear fast.
We use strawmans fire hatred only as a way to cut down on his damage while he is being DPS'd, but even if none of them had any special weaknesses we could do this encounter in the exact same way except I would tank tinhead and not kite him.
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*edit*
Oh, and I said its a random element because our first attempts ALWAYS had an issue with it. Sometimes the confuse broke immediately and we could not reconfuse for afew seconds, sometimes it didn't work. It has always been very odd for us. Once we changed to tanking him we have never ever wiped to it and even if the confuse is bugged, all it will do is mean the warrior takes a little less damage =).
*dit2*
Added spoiler tag =) Though I am sure everyone has it on farm by now anyways, but still =)
Last edited by Kink : 04/05/07 at 12:21 PM.
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There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
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04/05/07, 11:23 AM
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#1272
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Oh, what I wouldn't give for a holocaust cloak.
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Originally Posted by Kinz
Had an interesting bug with the Oz event last night, not sure if it was just our event or a change.
The strawman was not being affected hardly at all by fire spells, in the sense they would land, but his confuse would not trigger. Event would start, shaman would flame shock, it would disorient, effect would wear off and lock would Incinerate/Searing Pain/Immolate, nothing would land, it wasn't even a case of the dot ticks breaking, just nothing would trigger the confuse. With no mage we just changed and did Strawman first but kinda annoying to wipe twice to an on farm event. Anyone else experience this or was it just out buggy event?
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I noticed this too, last night (it's all coming back to me slowly..). The Warlock that was 'tanking' didn't seem to be getting as many burning effects on him as when we have two Mages and I do it.
I remember tossing a Scorch in between my Frostbolt ramping on Tinhead and noticing that there was no effect.
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04/05/07, 11:27 AM
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#1273
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Oh, what I wouldn't give for a holocaust cloak.
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Originally Posted by Pyrul
Of course it does. Flame Wreath is set off by gaining or losing the debuff, it's just commonly thought to be from moving because moving usually means you've crossed in or out of the ring and gained/lost the debuff.
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I can't believe I didn't put that together earlier.
That means if you're outside a wreath you can move around so long as you don't enter a wreath, yes? Not that I would want to, though.
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04/05/07, 11:27 AM
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#1274
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Kink
*edit*
Oh, and I said its a random element because our first attempts ALWAYS had an issue with it. Sometimes the confuse broke immediately and we could not reconfuse for afew seconds, sometimes it didn't work. It has always been very odd for us. Once we changed to tanking him we have never ever wiped to it and even if the confuse is bugged, all it will do is mean the warrior takes a little less damage =).
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Semi-random but extra tip for when you do so: Flametongue Totem! Assuming you're using a warrior or paladin tank on Strawman obviously, it'll generate more fire attacks than putting a Searing Totem next to him would.
Originally Posted by Phalanx
I can't believe I didn't put that together earlier.
That means if you're outside a wreath you can move around so long as you don't enter a wreath, yes? Not that I would want to, though.
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Yes, you can freely move around if you are not inside of a Wreath. It's just easier to tell people to just plain stop moving for the duration.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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04/05/07, 12:59 PM
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#1275
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Von Kaiser
Blood Elf Paladin
Auchindoun (EU)
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I would never rely on fire disorientates on Strawman as a way of dealing with him - its far safer to tank him and just count disorientates as gravy.
What Kink described is pretty much the way my guild does it and its pretty easy to explain and execute.
The key is just to deal with each mob as it becomes 'active' and deal with it appropriately.
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