Then dont use it. It's too problematic (clicking wrong person, I have heard stories of people who have clicked it to one person and it just gave it to someone else though again only stories.
For the record, if either of those happen just have both people open a ticket and a gm will transfer the item. We've done it a couple dozen times (lol raid leaders).
Why bother, it's easy enough to avoid the netherbreaths. Just let the MT get a good solid hold during the banish and DPS away being mindful of the breaths. By switching to just being mindful of the breaths instead of trying to avoid him, the group I run with can down him in 2 banish cycles easily enough. Just pay attention, DPS, and collect loot.
Out of curiosity, does he melee much for you guys during the banish phase?
We tried to do him staying in last night, and I built up agro at the start, but it doesn't seem to matter - he'll turn and randomly melee other players with impunity.
Our other raid did him last night successfully by staying in, and seemed to not have this issue. Is he *supposed* to melee? Or only netherbreath? Does having the MT building agro work for other people?
Well we must have the strangest luck in the world. All bosses on farm for over a month and not a single recipe, then we change it to group loot and get the sunfire enchant and the soulcloth vest pattern in one raid and sunfire in the other.
I guess this is where rumors start. I certainly can't claim Hortus is wrong, but our peronal experience will make it difficult for us to ever justify master looting Karazhan again.
If you went by our guild, you would think group loot was the setting to ensure almost no recipes, we currently run 3 kara groups a week and have so far had one soulcloth recipe in all this time.
Soul Essences and Soulcloth: why? I've been saving them up in our guild bank "just in case", and converting to Soulcloth to save room, but we haven't yet made the AR epics because we don't know a use for them. Are there encounters where you'd need your casters to resist arcane? I can't think of any except perhaps a Warlock soak tank for Curator, but once we got Curator down, it just seemed easier to have everyone in full DPS gear anyway.
We tried to do him staying in last night, and I built up agro at the start, but it doesn't seem to matter - he'll turn and randomly melee other players with impunity.
Our other raid did him last night successfully by staying in, and seemed to not have this issue. Is he *supposed* to melee? Or only netherbreath? Does having the MT building agro work for other people?
We tried the 'stay in' tactic tonight and had the same issue, even when giving the MT a 10s head start on aggro. He would randomly just eat our rogue/dps warrior.
We were also not able to out range the netherbreath. I was at 36 yards and getting hit. Our shadow priest was against the wall, way way out of range (probably 50 yards) with no one nearby and got hit.
Does anyone know what immolate does to him for it to be mentioned in the patch notes?
Just got out of doing Karazhan tonight and figured I'd add some of the 2.1 changes to this glorious thread.
Firstly, although seven of us massively outgear the place, we had three alts (Shadowpriest, Paladin and an MS Warrior in greens) and finished the entire run in a little over three hours.
Nightbane is easy now. Like, really easy. One of our Paladins said he could've soloed healed me quite comfortably in contrast to how he used to require four on a fully potted tank back in the day. The skeletons also had absolutely no HP at all. But, best of all, his cast time on Bellowing Rawr has doubled - it's now three seconds. A Warrior doesn't even have to try to make it and it's no longer necessary to make sure global cooldown is permenently up.
Curator was at half HP before the first Evocation, almost instantly dropped to 20% during it then was dead before he even got a swing off while enraged.
Illhoof was insanely easy. I've posted several times back in this thread about how much trouble he was giving my group when we were sorta healer heavy. We improved on gear and rejigged the set up and managed to kill him before enrage decently but he still never felt "comfortable" and was a fight that'd often draw groans on vent with a vote to skip even as recently as two weeks ago. Tonight? He was dead in 3:24 and there were periods of with imps up.
Shade of Aran doesn't seem to do Dragon's Breath anymore. Was that mentioned in the patch notes? I'm not sure, but either way, he doesn't. Blizzard lasts about half the time now but a consequence of that seems to be that it moves around the room twice as fast. Whether you see that as a good thing or not, I'm not sure (in my opinion, it is as there's less potential of getting fucked in the middle of it). I don't know if they lowered the damage output of the Elementals but I refused to pick them up tonight due to having a bet with our MS Warrior, Enhancement Shaman and Feral Druid that I could out DPS them as Prot (and I did) yet no one mentioned getting overly hurt by the two loose ones or seemed to be dying. Two notes of pure conjecture on Aran: it seemed his Arcane Missiles did less damage and he didn't dance around the room when locked out of every spell.
Doing Netherspite "the intended way" was really, really fun. It was also significantly more straight forward than I could've ever imagined and I wish we'd been doing it that way all these months. Grabbing hate inbetween phase shifts could be a bit iffy but overall he was easy and dropped in under four minutes. We also got a huge laugh out of MASSIVE DOOR but maybe your group is more mature than us, eh? Opening said door without getting destroyed can be a pain as it's impossible to see through it and you have to either have a Priest Mind Vision him or rely on sound and ground shaking. They really should've added it to the top of the ramp instead of the bottom.
The changes to the Chess event seemed unnecessary. It's not gonna cost you the win and it's free loot anyway so what they were trying to achieve by prolonging it in a midly annoying manner is beyond me. It's also nice seeing the loot in the pool instead of that guy who drops out of the game two minutes early lying about it over vent.
Everything else was essentially the same and just trivialized by gear.
Nightbane is easy now. Like, really easy. One of our Paladins said he could've soloed healed me quite comfortably in contrast to how he used to require four on a fully potted tank back in the day. The skeletons also had absolutely no HP at all.
Cleave didn't bring the deaths?
Everybody is your brother until the rent comes due.
If you exclude the other Warrior doing Deathwish + Recklessness Execute spam (he got dropped by a 10k crush), no one but I was ever hit by Nightbane himself in anyway. Cleave was never a problem and we did nothing at all differently.
I do recall the no-Dragon's Breath change mentioned somewhere. I actually jumped out of my chair in glee when i first read it, for i have been Dragon's Breath'd while Wreath was up on me no less than 6 times over the past few months.
Seriously.
I do like seeing big numbers on my screen, but when they're above our melee-heavy group's heads it's not quite my cup of tea.
Any indication of how much HP the Elementals have? I'm curious as to whether or not it's a viable option to actually kill them, as the Elemental phase is where our group tends to lose control, even with a Warlock. The other week we did up to Curator in record time (for us) but decided to call the raid there and then since we didn't have a Warlock and didn't want to waste our time. Very saddening, so if DPSing them is an option (or ignoring them as you seem to allude to, if their DPS is low) then that'd be lovely.
Any indication of how much HP the Elementals have? I'm curious as to whether or not it's a viable option to actually kill them, as the Elemental phase is where our group tends to lose control, even with a Warlock The other week we did up to Curator in record time (for us) but decided to call the raid there and then since we didn't have a Warlock and didn't want to waste our time. Very saddening, so if DPSing them is an option (or ignoring them as you seem to allude to, if their DPS is low) then that'd be lovely.
This is entirely me using my ESPN to mind read the developers, but I would guess the "Aran's Elemental spawns HP significantly reduced," would be specifically to address the, "Well, we didn't have 2/1 warlocks, time to call it," deal. No, it's not a speciifc answer - I'll see about getting you one tonight.
I think it's mentioned earlier, but... have a paladin righteous fury after they spawn, and they spam heals all around the raid. Having all the water elementals angry at one person (who can wear a piece or two of protection gear and be the focus of healing) helps. As well as, if you lack a warlock, everyone psychic screaming/intimidating shouts (so they don't spawn and all one-shot a healer with unfortunate timing).
Everybody is your brother until the rent comes due.
As long as you can get to the elementals (i.e., flame wreath or blizzard hasn't trapped your DPS elsewhere) the elementals are really easy to kill. On a wipe we had our rogue almost solo one in about 20-30 seconds.
We killed him lockless for the first time by nuking down two elementals and ignoring the remaining two.
A friend guild of ours did the same thing on their first ever Aran kill (post-patch)...killed a couple and ignored/off-tanked the other two. Certainly viable to do now.
We had our DPS take out 2 of the elementals while the lone warlock managed the other two. Even with the split dps, we still nailed him before drinking. It was by far the easiest Aran kill we've ever had.
Yeah me and another rogue burned an elemental down in about 10-15 seconds. Aran seemed to drinks way early for some reason this week. 15-20% mana and he drank. Didn't really slow us down or anything, was just a bit odd.
I didn't notice the Curator dying superfast particularly, but we don't massively outgear the zone either. Also we were kinda melee heavy, so harder to get on him between sparks.
Full Karazhan clear today, first time since 2.1 (and possibly my last for a while, trying hard to be done with that place). Notes:
Attumen, Moroes, Maiden (aside from listed change of MT not being Repentanced), and Oz all seemed the same. Repentance change means you no longer need to worry about positioning among Maiden, MT, and BoSac Pally.
Syphoners in the trash packs before Curator had HP reduced.
Curator: does seem to "enrage" anymore. Just stops spawning adds, giving you the last 15% for free.
Mana Feeders on the way to Aran had HP reduced.
Aran: Confirming what people said above, Blizzard moves faster now. Since Blizzard is the only challenging element of the fight pre-Elementals, it can actually be even more hectic with this change.
Aran now actually has a visible casting bar for Arcane Missiles.
Blizzard now dispels more consistently on Flame Wreath cast.
Elementals have something like 12k HP. Trivial to kill. Assign your non-interrupting DPS to kill 2 when they spawn, and the Elementals phase has no teeth anymore.
Illhoof: Weaken and Kil'rek respawn is 60 seconds now (from 30). Even with Sacrifice change, would still recommend an OT for Kil'rek (rather than MT on both).
Ethereal Thieves had HP reduced.
Netherspite: Use Sense Demons (Your Warlock has this skill; tell him to look in his spellbook) to know when it's safe to open the door.
Green beam now appears simultaneously with other two, instead of a few seconds later.
For best bug avoidance in P2, keep MT in melee, and nobody else.
If you used to run out in P2, and are now DPSing him for the first time, remember to actually stop DPS when he transitions back to beam phase.
Chess: Medivh cheats more. Just don't use the encounter as a complete goof-off this week, or it might actually become a bit of a pain.
Prince: Hits less hard in P2? Need confirm.
Now spells his own name correctly in his yell ("You face not Malchezaar alone" instead of "Malchezzar").
Nightbane:
Fear cast is now 2.5s (from 1.5).
Starts casting Rain of Bones later after takeoff. This means you actually have less time to deal with the skeletons before he lands.
Now lands in his initial landing spot in all four phases.
Landing animation is different. Make sure people know when he's landing and where to not be standing, to avoid cleave instagibs as he comes down.
Rain of Bones implementation changed--will confound old bossmods that tried to announce the RoB target. Tell people to watch their debuffs.
Not certain here, but they might have changed the threat reset properties of the landing, to make it easier to avoid having him aggro healers wen he touches down.
As another note, Illhoof's imps have laughably low HP now. Most of the time we didn't even have any alive for more than a couple seconds, other than when our Warlock got chained. Usually we would have a Mage clear out the buildup after a while, but that was really not needed in the slightest yesterday.
Netherspite: Use Sense Demons (Your Warlock has this skill; tell him to look in his spellbook) to know when it's safe to open the door.
Green beam now appears simultaneously with other two, instead of a few seconds later.
For best bug avoidance in P2, keep MT in melee, and nobody else.
If you used to run out in P2, and are now DPSing him for the first time, remember to actually stop DPS when he transitions back to beam phase.
Do you have a good way to avoid the netherbreaths or do you just heal through it?
We tried KZ yesterday and did everything without hassle until we tried Netherspite. We always did the run out thing and had really no idea what to do now. Having him meleeing and doing double breaths almost instantly after each other made it really hard to keep people alive.
Chess: Medivh cheats more. Just don't use the encounter as a complete goof-off this week, or it might actually become a bit of a pain.
On the same note, I played as a cleric for it last night and as far as I know the cooldown on the heal they do was doubled as well. If I'm not mistaken it used to be a 6k heal on a 10 second cooldown but now it's a 12k heal on a 20 second cooldown.
This could be completely wrong. Looking at Wowhead doesn't show the spell as changed for 2.1 so maybe it just felt like a longer cooldown last night.
Keeping in mind my armor went up a bit (E: purely from 2.1 item buffs), but before, three sunders was cross-my-fingers-but-we're-probably-wiping territory pray for Time's Favor/MK, with three healers, pre patch.
Normal Damage In / Split: Prince Malchezaar Death:
Max 5126 4023 5126
At some point during the fight, I had four sunders. I am presuming that the biggest hit was during that time - I couldn't tell you, because I fail at WWStatcraft. If I can modify that to be more meaningful/useful without hand-editing the log, lemme know.
Last edited by Dakous : 05/28/07 at 1:52 PM.
Reason: Notating where the armor came from
Everybody is your brother until the rent comes due.
If you exclude the other Warrior doing Deathwish + Recklessness Execute spam (he got dropped by a 10k crush), no one but I was ever hit by Nightbane himself in anyway. Cleave was never a problem and we did nothing at all differently.
We shifted our strategy significantly for Nightbane (your response completely confused me, as to how it could be possible), and then the fight was a joke - and we'd incidentally made the latter half of your quote true. Thank you.
Everybody is your brother until the rent comes due.