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Old 02/01/07, 11:33 AM   #201
Melador
Mercurial Rapper
 
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Troll Druid
 
Mal'Ganis
Originally Posted by Brilliance
How we did Ushers is I started building on one, our MT was building on the other, about 5-6 seconds later, we both switch targets and build on that. So that when we get ice blocked, the mobs would go to the other tank. It worked perfectly for the 2 pulls, but we failed at the single pull since I was rage starved AND I am not Prot. (Next time I will start on the single pull usher :P)
We were having a hell of a time with them as well a couple nights ago and our other Karazhan group suggested basically this, so we tried it last night and it worked like a charm. Healers have to be ready to switch to the tank that doesn't get ice blocked since he's going to have both ushers on him for a few seconds, but we had two stunningly clean pulls of the usher pairs where I don't think they aggroed anyone other than our two warriors.

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Old 02/01/07, 2:17 PM   #202
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Vhex
Curator was hard for us though. Trying to do that fight with 2 rogues and no shadow priest = pain. We probably would have had it on our 4th try (and screw the 30 minute respawn trash) but my sudden tell to one of the rogues of "sd33333333333333333333" ended in the hilarious death of the tank right after the first evocation.
Leave one rogue on Curator then what we do is just have 2 melee on adds (one being the tank which is myself and one more melee and rest is ranged DPS with any extra melee staying on Curator).

Originally Posted by Vhex
Personally, we spent more time wiping to the Ushers then anything else. For some reason making those two trash pulls easymode eludes us.
Heh, as others have said you have to build secondary aggro since the Ice Block is a 100% aggro wipe even if you resist it. Later there is also a single pull mob that has disarm detaunt that you need to have both tanks on but they don't usually have the tendenacy to kill anyone but DPS.

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Old 02/01/07, 2:28 PM   #203
Brodda Thep
Von Kaiser
 
Murloc Paladin
 
Kilrogg
The ice block effect isn't 100% aggro wipe. Who knows that it is? I just know that I have continued to be hit through iceblock even though all I had been doing was healing even with a tank beating on them.

Really, it isn't too bad just assist healing like crazy. Two healers target each one and just chain their big heals. But blocking the first ice tomb reall does make the pulls much cleaner.

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Old 02/01/07, 2:28 PM   #204
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
Let's get some praise for Ghostly Philanthropists and their deep pockets! Ushers might be a tough pull, but everyone loves the philanthropists!

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Old 02/01/07, 2:40 PM   #205
Vosk
Great Tiger
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Grymm
Let's get some praise for Ghostly Philanthropists and their deep pockets! Ushers might be a tough pull, but everyone loves the philanthropists!
The only trash that nobody objected to going out of the way to kill all of.

On the topic of ushers, we came up with a slightly odd tactic for them. We had the 'main' tank aggro both, then a hunter peel one off. He runs like hell, while the rest of us focus on the other usher. After the main tank is ice tombed, he'd run off to catch the other usher on its way back toward the healers.

It seemed to work pretty well for us. Though the first time we did it the hunter apparently kited too far, and when he feigned.. the usher just teleporting healers to him. We were all standing there over the first dead usher.. then a priest disappears. He's promptly instagibbed.. then a few seconds later another healer disappears. We screamed and ran around like little girls for a few seconds, then ran for the zone in. We were teleported and picked off, one by one.

[13:49] <manly> buu: RIGHT NOW, ALL THE DATA WE HAVE IS 7.3% MULTIPLIER
[13:49] <manly> FUCK

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Old 02/01/07, 2:42 PM   #206
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Heh, we skip that trash for time reasons.

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Old 02/01/07, 3:48 PM   #207
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Frozen Tomb is definitely not 100% aggro reduction.

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Old 02/01/07, 3:56 PM   #208
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by Kody
Frozen Tomb is definitely not 100% aggro reduction.
Pretty sure their aggro table wipes when they cast it, that seems to be what's happening anyways. Do you have evidence to suggest otherwise?

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Old 02/01/07, 4:14 PM   #209
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
It seems it's not a complete wipe, but a deagro of some sort. Sometime they stay on the tank, other times they will go on someone else. When they do go on someone else, it seems they're on their nuts pretty hard, it's often hard to get them off.

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Old 02/01/07, 4:24 PM   #210
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by cladnin
It seems it's not a complete wipe, but a deagro of some sort. Sometime they stay on the tank, other times they will go on someone else. When they do go on someone else, it seems they're on their nuts pretty hard, it's often hard to get them off.
I think when it stays on the tank, it's because the tank hit it right away with something to produce aggro. Unless you're seeing tanks get ice tomb and it not leaving them, which I have yet to witness.

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Old 02/01/07, 4:44 PM   #211
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Thep mentioned seeing an Usher beating on him while iced. I've also seen that behaviour. Not sure quite how that works because normally mobs will ignore trapped players.

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Old 02/01/07, 4:48 PM   #212
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Whiteknight
Thep mentioned seeing an Usher beating on him while iced. I've also seen that behaviour. Not sure quite how that works because normally mobs will ignore trapped players.
Not really. Mobs will ignore disoriented and feared (and invulnerable) players if they have another viable target. They will not ignore "stunned" players. Basically if it's a stun that doesn't break on damage, they'll keep beating on you if they have aggro.

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Old 02/01/07, 5:30 PM   #213
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
So, then a non 100% percentage deaggro would explain their behavior?

E.g. a 50% deaggro would leave the mob beating the tank if his threat was more than double the next player, but let the mob go beat someone else if it was in the range between 1x-2x.

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Old 02/01/07, 5:44 PM   #214
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Davidson
Originally Posted by Kody
Frozen Tomb is definitely not 100% aggro reduction.
Pretty sure their aggro table wipes when they cast it, that seems to be what's happening anyways. Do you have evidence to suggest otherwise?
Not a complete table wipe because the other mob can switch to me without touching it on the frozen tomb.

Originally Posted by Davidson
Originally Posted by cladnin
It seems it's not a complete wipe, but a deagro of some sort. Sometime they stay on the tank, other times they will go on someone else. When they do go on someone else, it seems they're on their nuts pretty hard, it's often hard to get them off.
I think when it stays on the tank, it's because the tank hit it right away with something to produce aggro. Unless you're seeing tanks get ice tomb and it not leaving them, which I have yet to witness.
I should comment we've had both ushers ice tomb at the same time resulting in the ushers just swapping who they were attacking even though the other target couldn't hit them.

I need to do something useless.

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Old 02/01/07, 6:21 PM   #215
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by Cryect
Originally Posted by Davidson
Originally Posted by Kody
Frozen Tomb is definitely not 100% aggro reduction.
Pretty sure their aggro table wipes when they cast it, that seems to be what's happening anyways. Do you have evidence to suggest otherwise?
Not a complete table wipe because the other mob can switch to me without touching it on the frozen tomb.

Originally Posted by Davidson
Originally Posted by cladnin
It seems it's not a complete wipe, but a deagro of some sort. Sometime they stay on the tank, other times they will go on someone else. When they do go on someone else, it seems they're on their nuts pretty hard, it's often hard to get them off.
I think when it stays on the tank, it's because the tank hit it right away with something to produce aggro. Unless you're seeing tanks get ice tomb and it not leaving them, which I have yet to witness.
I should comment we've had both ushers ice tomb at the same time resulting in the ushers just swapping who they were attacking even though the other target couldn't hit them.
Interesting, now I'm wondering exactly how it works =).

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Old 02/01/07, 7:24 PM   #216
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
Has anyone had any weird pathing issues with the rooms after the Chess event? Anytime I go out onto the balcony, I fall into the tower walls and am forced to Hearth. However, no one in my raid has to. It's pretty annoying.

Edit: Also, is the Robots / Void + Mana Wyrm packs tied to the Shade of Aran? Netherspite?

We currently don't have a warlock available yet, so we tried to "skip" the Shade of Aran. However reclearing this room, over, and over again is really annoying.

http://www.aftermathlb.com

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Old 02/02/07, 2:15 AM   #217
Ayr
Piston Honda
 
Undead Priest
 
Al'Akir (EU)
Originally Posted by Masq
Edit: Also, is the Robots / Void + Mana Wyrm packs tied to the Shade of Aran? Netherspite?

We currently don't have a warlock available yet, so we tried to "skip" the Shade of Aran. However reclearing this room, over, and over again is really annoying.
Aran.

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Old 02/02/07, 2:36 AM   #218
DeeNogger
Red Coat
 
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Undead Priest
 
Mal'Ganis
My guild just tried Moroes tonight. We had trouble lasting through the garrote after finally getting the adds figured out and taken care of. I was kicking around the idea of having a shadow priest dps and thus healing one of the groups through garrote. After doing some rough number crunching it seems that a reasonably geared shadow priest (850+ shadow damage fully buffed) could only heal about 70% of the garrote value (about 775 healing in 3 seconds).

A shadow priest can still shackle his designated add. He could relieve alot of the mana issues via VT and covering a significant amount of the garrote damage with VE. Do you think it could work? Would it be easier with a shadow priest than a more standard approach?

I write things The word of DeeNogger -- New Blog Post APRIL 2010!!

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Old 02/02/07, 2:48 AM   #219
Failz
Glass Joe
 
Undead Rogue
 
Tichondrius
Originally Posted by DeeNogger
My guild just tried Moroes tonight. We had trouble lasting through the garrote after finally getting the adds figured out and taken care of. I was kicking around the idea of having a shadow priest dps and thus healing one of the groups through garrote. After doing some rough number crunching it seems that a reasonably geared shadow priest (850+ shadow damage fully buffed) could only heal about 70% of the garrote value (about 775 healing in 3 seconds).

A shadow priest can still shackle his designated add. He could relieve alot of the mana issues via VT and covering a significant amount of the garrote damage with VE. Do you think it could work? Would it be easier with a shadow priest than a more standard approach?
My guild defeated Moroes earlier tonight using the rogue tank strategy as mentioned a page or two before (basically the warriors build aggro on moroes, 2 priests shackle the two warrior adds, and the rogue tanks the shadow priest or heal priest until death). We had a tank die around 40%, but we still managed to pull it off somehow. Anyway, moroes disappears for quite a few seconds and I don't think the heals generated by a shadow priest will make up for it. For reference, we had 2 priests, a shaman, and a paladin for healing. One of our priests is shadow and was probably trying the method you mentioned, but I'm pretty sure he was not full out dpsing. Give it a shot I say.

I definately recommend a rogue taking one of the lesser hitting adds, however. I used evasion, AR, and an AP trinket and we burnt through the 2 adds in no time at all. Moroes is still a significant gear check. It takes good dpsers and good healers to burn down his 300k health while still keeping people alive from the garrote.

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Old 02/02/07, 2:58 AM   #220
Malag
Von Kaiser
 
Orc Shaman
 
Grim Batol (EU)
Pardon me for rehashing if it's been mentioned already, but one of our hunters claim that flaring the area between Moroes and the rest of the raid immediately after he vanishes will knock him out of stealth and prevent the garrote from being applied. Honestly I can't say I'm 100% certain that this is true as I tend to be busy topping people off while he's vanished; but the fight isn't the quickest, and we seem to be getting a lot less random-damage now that our hunter is being more consistant. 0 deaths on our 2nd and latest kill.

Worth a shot if you've got a hunter and seem to be struggeling with too much random damage;)

Oh yeah, our tanking strategy is limited to one tank on Moroes and one on the adds, who follow up by building aggro on Moroes after the 2 first adds have been burnt to crisps. In the meantime we sick pets on Moroes.

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Old 02/02/07, 8:28 AM   #221
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
For Moroes, has anyone tried using a luffa to counter the garrote?
On another note, we just had a frost mage kite an add, and I (rogue) crippling kited another rogue while they DPSed down the first add. We only had 1 priest, so two shackles were not available obviously. They are very easy to kite, and you don't require any healing during the kiting so your healers could focus on the MT/OT.

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Old 02/02/07, 8:43 AM   #222
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Masq
For Moroes, has anyone tried using a luffa to counter the garrote?
On another note, we just had a frost mage kite an add, and I (rogue) crippling kited another rogue while they DPSed down the first add. We only had 1 priest, so two shackles were not available obviously. They are very easy to kite, and you don't require any healing during the kiting so your healers could focus on the MT/OT.
Yes, the luffa works to remove the garrotte so does Stoneform for dwarves and Blessing of Protection, and I assume a pally can divine shield themselves to remove it off themselves.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 02/02/07, 9:13 AM   #223
Abaxial
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Abaxial
Gnome Rogue
 
No WoW Account
Originally Posted by Masq
For Moroes, has anyone tried using a luffa to counter the garrote?
On another note, we just had a frost mage kite an add, and I (rogue) crippling kited another rogue while they DPSed down the first add. We only had 1 priest, so two shackles were not available obviously. They are very easy to kite, and you don't require any healing during the kiting so your healers could focus on the MT/OT.
Are they stunable as well? I wasn't in on our first kill but just for reference since we only have one "sword" rogue, I not being him. Could see this as making deadly throw useful in a raid situation. :toot:


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Old 02/02/07, 9:47 AM   #224
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Abaxial
Originally Posted by Masq
For Moroes, has anyone tried using a luffa to counter the garrote?
On another note, we just had a frost mage kite an add, and I (rogue) crippling kited another rogue while they DPSed down the first add. We only had 1 priest, so two shackles were not available obviously. They are very easy to kite, and you don't require any healing during the kiting so your healers could focus on the MT/OT.
Are they stunable as well? I wasn't in on our first kill but just for reference since we only have one "sword" rogue, I not being him. Could see this as making deadly throw useful in a raid situation. :toot:
We don't tank the adds, instead we elect to cripple kite them. A hunter gets aggro on the add to start, I shiv crippling poison on the target, and we burn them to the ground one by one. (the others are shackled or pally feared until we're ready for them) Deadly Throw would work, but I don't see a particular situation you might need to if the cripple kite is executed properly.

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Old 02/02/07, 10:19 AM   #225
Abaxial
Piston Honda
 
Abaxial
Gnome Rogue
 
No WoW Account
Ah I see. And was more just thinking of deadly throw being useful if crippling had worn off. But nevermind I see what you mean now.


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