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Old 01/26/07, 2:31 PM   #1 (permalink)
Great Tiger
 
Bibdy's Avatar
 
Orc Warlock
 
Bonechewer
I haven't seen another thread devoted to tailoring on the forum and I had some thoughts to share, so here it is!

So while I've been levelling up I haven't put a lick of time into levelling up my trade skills (except FA). But I've been thinking about it the whole time. Currently I'm an Engineer/Tailor (I dropped mining ages back after I made all the fun stuff from Engineering) and I'm looking towards either dropping Tailoring for Mining again to get my Engineering back up, dropping Engineering for some other stand-alone trade skill (Enchanting/Jewelcrafting) or keeping both and having an alt farm the ore to level up my Engineering (hopefully by the time they fix the Khorium ore spawns).

In regards to tailoring, is anyone else wholly disappointed by the lack of choice available to you as a tailor?

Since the leg enchant items don't require you to craft Primal Mooncloth, Shadowcloth or Spellcloth its relatively simple for any old schmuck to farm the mats for them and find the local tailor to have them craft it at a cheap price (or typically for free if its a guildie).

Looking at the available epic items, they're pretty disappointing. Battlecast lacks crit/hit, Spellstrike and Spellfire lack in the stats department, Frozen Shadoweave has an amazing amount of Shadow/Frost damage but is lacking if you don't want to specialise in one particular school of magic (something I've hated doing since I first specced NF/Conflag ages back) and a whole shmorgas board (sp?) of items that heavily stack in 1 area, but lacks in others ([Black Belt of Knowledge] for instance).

Not to mention that many of these epic items are BOP (Robe of the Void et al. anyone?).

Bags are great, but the demand for Enchanting and Soul bags is very low so before long you'll see Primal Mooncloth bags all over the damned AH.

Short of nets (which use the same cooldown as grenades) and the leg enchants (which are likely to have good demand, but prices for creation will always be low since any tailor can make them and anyone can farm the mats) it doesn't seem as though tailoring has budged an inch since its WOW 1.0 inception.

Is there something big I'm missing? Is anyone pleased with the 'new and improved' tailoring skill?

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 01/26/07, 3:20 PM   #2 (permalink)
Bald Bull
 
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Gnome Mage
 
Tichondrius
Tailoring picked up three things- nets, a BoP set that's equal to Tier 4, and the leg enchants.

The only reason to spec tailoring, in my opinion, is for the BoP set. I'm going to enjoy my Spellfire for PvE purposes and hopefully it will be upgradable in the future. Realisticly, if I had other good options available to me, I'd look to pick up a new skill. But the other options available are equally bland and tailoring will give me three solid epics.
 
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Old 01/26/07, 3:27 PM   #3 (permalink)
8008135
 
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Kiz
Undead Warlock
 
No WoW Account
The specialties are a bit of a disappointment. While the armor you can craft due to the specialties are certainly nice, that appears to be the ONLY reason to pick up a specialty. I'd love to see more patterns made available for specific specialties that aren't BoP. Perhaps shadoweaving, spellfire or primal mooncloth spell thread? Or BoE blues?

That said, I really like the addition of spell thread. The nets are cool. And bags are always a win. No complaints there.

But the specialty thing... it feels like an unfinished theme to me. Which is probably why I'm a bit disappointed with it.
 
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Old 01/26/07, 4:10 PM   #4 (permalink)
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Copernicus
Tailoring picked up three things- nets, a BoP set that's equal to Tier 4, and the leg enchants.

The only reason to spec tailoring, in my opinion, is for the BoP set.
Same here, I will be a Shadoweave tailor and Affliction spec at 70, so lack of Fire damage and crit will not bother me. 3 yellow/blue sockets do allow some customization of the items.

20 slot bags will be a big seller, b/c once you got your epic mount, what else is their to buy? (if you are a non-raider) Blue leg enchants can be farmed by anyone, but not everyone will farm up Exalted to get the best leg enchant recipe (which require 1 BoP primal nether to craft).


Nets are great and somewhat cheap (2 netherweave or 3 for 10 extra yards), I doubt tailors would Engineers as well.
 
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Old 01/26/07, 4:20 PM   #5 (permalink)
Von Kaiser
 
Undead Priest
 
Kalecgos
The problem with non-mooncloth specialties is that you can't change your specialty as easily as you can change your spec. Sure you're affliction now but what if you feel like dabbling in destruction in the near future? Same goes for mages and fire/frost switches. My tailor is a priest so mooncloth is pretty obvious since even though she's shadow I like to have +damage/healing for the oh crap situations. You also get 2 primal mooncloth per transmute which is really nice. I will make bags for money, healing gear for the times I need to heal in an instance and get my damage gear through pvp.
 
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Old 01/26/07, 4:34 PM   #6 (permalink)
AC
Von Kaiser
 
Murloc Mage
 
Darkspear
I'm quite enjoying tailoring... lots of bags to sell since every non-raider wants some 18 slotters now that they are within reach. I've been farming eels for motes of mana and selling Mystic Spellthread for 125g on the AH. That's quite nice considering it only takes 45min to get 5 Primals most of the time.

It seems like getting from 360-375 is going to be quite a hastle with all the good grindable recipes being bop (why Arcanoweave why??), but having full Spellfire within a few weeks of 70 will be quite nice.
 
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Old 01/26/07, 4:51 PM   #7 (permalink)
Elmo Knows Where You Live
 
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Aggramar
Originally Posted by AC
I'm quite enjoying tailoring... lots of bags to sell since every non-raider wants some 18 slotters now that they are within reach. I've been farming eels for motes of mana and selling Mystic Spellthread for 125g on the AH. That's quite nice considering it only takes 45min to get 5 Primals most of the time.

It seems like getting from 360-375 is going to be quite a hastle with all the good grindable recipes being bop (why Arcanoweave why??), but having full Spellfire within a few weeks of 70 will be quite nice.
I'm at 368 right now (stalled while my farming goes toward paying off an epic mount loan), and it hasn't been too bad. I'm using the Imbued Netherweave chest pieces, which are a pain at 108 pieces of netherweave per point, but the rest of the mats are easy to obtain. According to Thott, the chest pieces go yellow at 370, so I should be able to get to 374 getting points the whole way if I'm lucky. On Sunday I'll be making my boots to hit 375, and then it's just a matter of time until I get my chest piece.

My only complaint about tailoring in the expansion is that my regular instance group has four clothies, and three of us are Tailor/Enchanter. It's great for setting up cloth trading rings, but bad for trying to get new recipes.
 
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Old 01/26/07, 5:10 PM   #8 (permalink)
Not a silent 'E'
 
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Llane
Originally Posted by Bibdy
Looking at the available epic items, they're pretty disappointing. Battlecast lacks crit/hit, Spellstrike and Spellfire lack in the stats department, Frozen Shadoweave has an amazing amount of Shadow/Frost damage but is lacking if you don't want to specialise in one particular school of magic (something I've hated doing since I first specced NF/Conflag ages back) and a whole shmorgas board (sp?) of items that heavily stack in 1 area, but lacks in others ([Black Belt of Knowledge] for instance).
It's not just the epics either, the first uncommon set you can make, netherweave, is all +dmg and +stamina. Since hellfire quests offer items with similar item levels and more balanced stats, I wonder if many people will get netherweave even though it's so easy to make.

Now that I've complained about high stamina, what about all this crap with zero stamina? How much healing would one have to lose to add stamina (in an equal amount to intellect or spirit) to the mooncloth set?
 
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Old 01/26/07, 6:02 PM   #9 (permalink)
Stochastic
 
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Mal'Ganis
Originally Posted by Suesse
Originally Posted by Bibdy
Looking at the available epic items, they're pretty disappointing. Battlecast lacks crit/hit, Spellstrike and Spellfire lack in the stats department, Frozen Shadoweave has an amazing amount of Shadow/Frost damage but is lacking if you don't want to specialise in one particular school of magic (something I've hated doing since I first specced NF/Conflag ages back) and a whole shmorgas board (sp?) of items that heavily stack in 1 area, but lacks in others ([Black Belt of Knowledge] for instance).
It's not just the epics either, the first uncommon set you can make, netherweave, is all +dmg and +stamina. Since hellfire quests offer items with similar item levels and more balanced stats, I wonder if many people will get netherweave even though it's so easy to make.
the two piece bonus on the netherweave set is good enough to justify wearing it over many old-world epics, and I wore it to 70.

Stochastic, Priest | Berkeley, Shaman | a few other 70s on Argent Dawn & Tichondrius
 
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Old 01/26/07, 6:05 PM   #10 (permalink)
AC
Von Kaiser
 
Murloc Mage
 
Darkspear
Originally Posted by Nork
I'm at 368 right now (stalled while my farming goes toward paying off an epic mount loan), and it hasn't been too bad. I'm using the Imbued Netherweave chest pieces, which are a pain at 108 pieces of netherweave per point, but the rest of the mats are easy to obtain. According to Thott, the chest pieces go yellow at 370, so I should be able to get to 374 getting points the whole way if I'm lucky. On Sunday I'll be making my boots to hit 375, and then it's just a matter of time until I get my chest piece.
Have you been able to AH those chest pieces? What type of price are you getting?

For the most part, all the armor pieces I've made have just been DE fodder to feed the Imbued Netherweave beast.
 
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Old 01/26/07, 6:07 PM   #11 (permalink)
Glass Joe
 
Tauren Hunter
 
Ner'zhul
It's the same problem all 3 of the crafting armor/weapons professions have had since release, except now Blacksmithing has a solution while Leather working and Tailoring are left in the dust. Would it have been so hard to add more then 1 set to each specialization? Also why can't Tailors/Leatherworkers upgrade their main craftable items like blacksmiths can? Add atleast 2 sets for each specialization as well as balancing the stats better, add a set with more crit and 1 with pure dmg for the 2 DPS sets, add a more pvp healer Set that has some STA along with the pure Int/Spi/+healing set. Then let you upgrade 2-3 of the pieces like Blacksmiths upgrade their weapons(2-3 pieces seems about equal to a weapon).

The Upgrading idea was a great start on professions, but why only apply it to Blacksmithing and leave everything else out?
 
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Old 01/26/07, 6:07 PM   #12 (permalink)
Stochastic
 
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Mal'Ganis
If you can't sell your imbued nw pieces, I would give them to the casters in your guild. The high sta on the pieces will help them survive Karazhan's various secondary damage sources (and from other instances)

Stochastic, Priest | Berkeley, Shaman | a few other 70s on Argent Dawn & Tichondrius
 
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Old 01/26/07, 6:09 PM   #13 (permalink)
AC
Von Kaiser
 
Murloc Mage
 
Darkspear
Originally Posted by Bury
If you can't sell your imbued nw pieces, I would give them to the casters in your guild. The high sta on the pieces will help them survive Karazhan's various secondary damage sources (and from other instances)
This is a little off subject...

What do you think a minimum HP for clothies should be going into Kharzan?
 
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Old 01/26/07, 6:37 PM   #14 (permalink)
Great Tiger
 
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Orc Warlock
 
Bonechewer
Originally Posted by Copernicus
The only reason to spec tailoring, in my opinion, is for the BoP set.
That seems to be the feeling I'm getting, although for me the BoP set really isn't that great. I'd replace every piece with the better PvP or PvE gear eventually and I'm not sure its worth hanging on to just for the nets.

The BOP Primal Nether is a good point, though. So tailors with the pattern will be few and far between, but this means that they will be expected to run instances for regular profit! Urgh! The number of times I had to run Scholo and ZG just to enchant my head/legs twice over doesn't bear thinking about.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 01/27/07, 11:48 PM   #15 (permalink)
Bald Bull
 
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Gnome Mage
 
Tichondrius
So bonus wise, Spellcloth will give 2 motes of fire and mana (if the Nether Wraith that is summoned is killed), Shadowcloth gives +25 stamina, and Primal Mooncloth gives a health/mana regen (don't know how much). Does anyone know if the bonuses stack or other silly, stupid stuff?
 
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Old 01/28/07, 12:07 AM   #16 (permalink)
Piston Honda
 
Human Warlock
 
Shattered Hand
Originally Posted by AC
What do you think a minimum HP for clothies should be going into Kharzan?
As much as you can get (obviously not using ______ of the Stamina). Rest assured, though, the majority of the time you'll just get 1 shot anyway so I wouldn't worry too much about it.

I gained about ~3k hp from my lvl 60 raid buffed to my lvl 70 raid buffed, and I'm still using pretty much all the same gear with a few upgrades.
 
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Old 01/28/07, 10:07 AM   #17 (permalink)
Von Kaiser
 
Murloc Warlock
 
Sargeras
Does anyone know if there is a method of changing tailoring specialities other than dropping the profession and levelling it back up again? Also if you make the BoP set and then drop tailoring are you still able to use the set (as you are RoTV, RoTA etc) or is it unwearable after dropping tailoring?
 
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Old 01/28/07, 11:40 AM   #18 (permalink)
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Severed
Does anyone know if there is a method of changing tailoring specialities other than dropping the profession and leveling it back up again? Also if you make the BoP set and then drop tailoring are you still able to use the set (as you are RoTV, RoTA etc) or is it unwearable after dropping tailoring?
I believe once you do the quest to pick a speciality, you are stuck with it (like old school Engineering/Blacksmithing).

For example the Shadoweave set has the text: Requires Shadoweave Tailoring, so if you drop tailoring you cannot equip the BoP items anymore.
 
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Old 01/28/07, 4:15 PM   #19 (permalink)
Von Kaiser
 
Night Elf Warrior
 
Kel'Thuzad
A guildmate mentioned that he was underwhelmed with Tailoring and I have to agree. It seems to me like there aren't enough levelling patterns in (I'm ~357 and basically throwing tons of mats at Netherweave Robes), and there isn't much choice as to what we can make. I love my Primal Mooncloth, but an upgrade option would be really nice. Also, and these last points are really petty but they bother me the tiniest bit, I haven't seen any new Shirt patterns and Leatherworkers have a specialty bag to make now. Shirts have always been one of the fun items that I liked to make and specialty bags have been something special for tailors. Ah well.
 
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Old 01/28/07, 5:30 PM   #20 (permalink)
C'est pas cool ça
 
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Al'Akir (EU)
Originally Posted by Darksaber
and there isn't much choice as to what we can make. I love my Primal Mooncloth, but an upgrade option would be really nice.
I agree, it seems like they added the epic sets to the professions, and then thought of upgradable items, and started implementing those, but somewhere after blacksmithing (and halfway through leatherworking, 1 upgradable shaman chest) they ran out of time and stopped.
I actually took up leatherworking on my druid in the hopes that they'll add upgrade options for all of the sets later on in the game.
I can't but help the feeling that there is something missing when I'm leveling up my professions, I think the lack of an upgradable set and the feeling that I'm wasting recourses has something to do with it.
 
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Old 01/29/07, 2:06 AM   #21 (permalink)
Von Kaiser
 
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Undead Mage
 
Kil'Jaeden
I agree, in the fact that tailoring doesnt give too many new options. Just like pre-TBC, all crafted items were generally 95% worse then items you could get from a raiding instance. So the same could be said post-TBC. I leveled my tailoring to the max, made and bought some 20 slot bags and such, and dumped it for alchemy. Also it takes about 500+stacks of netherweave (just guessing really) to go from 300-375, so if you have not farmed that much, then you dont even make that much money from it, but really break even in the end.
 
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Old 01/29/07, 5:23 AM   #22 (permalink)
Glass Joe
 
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Tarren Mill (EU)
I like the tailoring created items. For an affliction lock, frozen shadoweave is almost perfect. And I still hope for some yet undiscovered patterns or frozen shadoweve upgrades.

The part I don't like is the slow skilling up. I dinged 70 yesterday and having used all my and my brother's netherweave we got while lvling, I'm at 356. Kindof disappointing.
 
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Old 01/29/07, 6:18 AM   #23 (permalink)
Piston Honda
 
Draenei Shaman
 
Silvermoon (EU)
As other have noted, the sets are of limited use, first off, they have limited lifespan. At some point they WILL be replaced. Secondarily, Moontcloth is gonna be the lasting profession, seeing as it's the main ingredient in the 20 slot bag pattern, which is gonna be a great money seller. And really, once you've crafted your BoP set, is there any *real* point to the specialzation? I'm Spellfire and I can make the enchanting bags, but I just don't see these being as big sellers as the regular bags.

The specializations are really nothing great. It's a new thing, and I'm glad to just see it at all, and I'm willing to give Blizzard some time to flesh it out.
 
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Old 01/29/07, 6:24 AM   #24 (permalink)
Bald Bull
 
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Drauk
Human Mage
 
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Originally Posted by Teenee
And really, once you've crafted your BoP set, is there any *real* point to the specialzation? I'm Spellfire and I can make the enchanting bags, but I just don't see these being as big sellers as the regular bags.
In fact, any tailor can make any bag. It's just takes less time to make bag that uses cloth of your spec.

Fun is for casuals
 
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Old 01/29/07, 6:56 AM   #25 (