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Old 01/27/07, 1:25 AM   #1
Juli
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Executus
So after downing Shade of Aran (excellent fight, very well tuned and tested seems like) we started learning this fight. Lots of aspects seem bugged, and based on 2nd hand infomation from beta, it sounds like it's working differently from beta too.

1. Netherspite starts hitting for increased damage (~9k on tanks) for 1-2 hits before the beams spawn. This is managable but seems unintended. Beams should be starting earlier.

2. Netherspite randomly walks over to players and melees them during his Ethereal stage. He does not constantly melee, just once in a while. We have had it hit rogues/mages/druids and one of our tanks even when we completely stopped all dps completely during the ethereal stage. This makes the fight extremely difficult and is almost definitely a bug.

3. Sometimes the blue beam can be taken by a player and gives no debuff at all. This is actually somewhat beneficial.

Anyone else experiencing these things? Are they bugs or are we just doing the fight wrong? If they are bugs, hopefully posting about it here will help get them fixed faster.

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Old 01/27/07, 1:48 AM   #2
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
1. Hmmm not had that happen? Yes, he does hit before the beam but not for more than the amount he hits during the beam just make sure your MT is top of aggro and its no issue.
2. He does melee people who are in range but haven't seen him walk during Ethereal stage
3. Yep that happens.

I need to do something useless.

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Old 01/27/07, 2:01 AM   #3
Juli
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Originally Posted by Cryect
1. Hmmm not had that happen? Yes, he does hit before the beam but not for more than the amount he hits during the beam just make sure your MT is top of aggro and its no issue.
Yes it is the same amount as during the beam, and seems like it shouldn't be because the tank will take a 3k hit (this is the same amount he hits for during the ethereal stage), then 1-2 9k's before beams. Obviously Netherspite's damage is raised to compensate for the beam effects and seems like it isn't syncing with the beams properly. Regardless this is manageable. #2 is the real issue.

Originally Posted by Cryect
2. He does melee people who are in range but haven't seen him walk during Ethereal stage
We've had him walk over to our mage and druid. He also inches toward people occasionally during the Ethereal stage. If it's intended for him to melee during this stage, why does it seem completely random even when we leave only our MT in meleeing him/building aggro and everyone else stands away doing nothing? It's not a constant melee attack, he just hits people when he feels like it.

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Old 01/27/07, 2:43 AM   #4
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Juli
Yes it is the same amount as during the beam, and seems like it shouldn't be because the tank will take a 3k hit (this is the same amount he hits for during the ethereal stage), then 1-2 9k's before beams. Obviously Netherspite's damage is raised to compensate for the beam effects and seems like it isn't syncing with the beams properly. Regardless this is manageable. #2 is the real issue.
This seems kinda strange you saying 9k since in a mixture of half healing gear and half tanking gear I get hit by netherspite for a little over 6k-7k. Which seems reasonable.


The meleeing people during ethereal stage is definately weird stuff but we didn't find it a major issue as long as people stayed away from him so yeah if he's walking towards them I would report it as a bug on the blizzard bug forums.


Edit: Now that I think about guess it was around 9k when I was in full healing gear which gives me 10k armor in bearform so if your warrior hasn't gotten any upgrades should be around there.

I need to do something useless.

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Old 01/27/07, 4:46 AM   #5
Juli
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Originally Posted by Cryect
Originally Posted by Juli
Yes it is the same amount as during the beam, and seems like it shouldn't be because the tank will take a 3k hit (this is the same amount he hits for during the ethereal stage), then 1-2 9k's before beams. Obviously Netherspite's damage is raised to compensate for the beam effects and seems like it isn't syncing with the beams properly. Regardless this is manageable. #2 is the real issue.
This seems kinda strange you saying 9k since in a mixture of half healing gear and half tanking gear I get hit by netherspite for a little over 6k-7k. Which seems reasonable.


The meleeing people during ethereal stage is definately weird stuff but we didn't find it a major issue as long as people stayed away from him so yeah if he's walking towards them I would report it as a bug on the blizzard bug forums.


Edit: Now that I think about guess it was around 9k when I was in full healing gear which gives me 10k armor in bearform so if your warrior hasn't gotten any upgrades should be around there.
The warriors have 15k armor with improved devotion. They get hit for 9-9.3k.

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Old 01/27/07, 5:56 AM   #6
Kody
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Night Elf Rogue
 
Kilrogg
Originally Posted by Juli
Originally Posted by Cryect
Originally Posted by Juli
Yes it is the same amount as during the beam, and seems like it shouldn't be because the tank will take a 3k hit (this is the same amount he hits for during the ethereal stage), then 1-2 9k's before beams. Obviously Netherspite's damage is raised to compensate for the beam effects and seems like it isn't syncing with the beams properly. Regardless this is manageable. #2 is the real issue.
This seems kinda strange you saying 9k since in a mixture of half healing gear and half tanking gear I get hit by netherspite for a little over 6k-7k. Which seems reasonable.


The meleeing people during ethereal stage is definately weird stuff but we didn't find it a major issue as long as people stayed away from him so yeah if he's walking towards them I would report it as a bug on the blizzard bug forums.


Edit: Now that I think about guess it was around 9k when I was in full healing gear which gives me 10k armor in bearform so if your warrior hasn't gotten any upgrades should be around there.
The warriors have 15k armor with improved devotion. They get hit for 9-9.3k.
Has Netherspite changed since beta?

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In beta he had an aura that reduced your armor to 0 when any of the beams weren't on him. Did they remove this facet of the encounter completely?

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Old 01/27/07, 6:03 AM   #7
Juli
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Originally Posted by Kody
Has Netherspite changed since beta?

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In beta he had an aura that reduced your armor to 0 when any of the beams weren't on him. Did they remove this facet of the encounter completely?
Actually, that could be what is causing it, but the problem is that he's hitting for 9k BEFORE the beams spawn. The portals are spawned, but no beams yet.

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Old 01/27/07, 3:21 PM   #8
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
They removed that Kody, heh we tried to see if we could have a rogue tank him when learning the fight and he died in the first hit since perserverance didn't give him the HP before Netherspite started swinging at him and hit him for 12k.

I need to do something useless.

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Old 01/27/07, 5:25 PM   #9
Renew
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Cleanse
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Originally Posted by Cryect
They removed that Kody, heh we tried to see if we could have a rogue tank him when learning the fight and he died in the first hit since perserverance didn't give him the HP before Netherspite started swinging at him and hit him for 12k.
Same with us last night :p Was funny.

We also noticed some weird stuff happening with this fight. Sometimes I could eat the green beam the whole time and not get any buffs / debuffs.

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Old 01/28/07, 12:39 AM   #10
Juli
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Well he's definitely still doing all the things listed above, but with use of BOP + running like little girls we managed to keep anyone from dying for most of the fight. Non-warriors can definitely tank him in the red beam, I did twice on our win and so did rogues even without evasion (just not for quite as long as warriors can).

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Old 01/28/07, 3:57 AM   #11
jaske
Piston Honda
 
Human Rogue
 
Blackrock
Not sure but is he meant to melee in ethereal stage?
I just want to see this boss dead. (with a spiteblade sitting on the corpse)

On another note, whilst were talking about Kharazan bugs, Prince needs some bug spray.
The bug where you wipe under 60% and he keeps his enraged damage range the next attempt is not to bad to deal with. The anoying one is when he becomes un-atackable, fairly sure it happens when u try to run out his room when u wipe, makes wipe recovery very anoying.

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Old 01/28/07, 4:50 AM   #12
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Sounds like they brought back the bugs of the old Prince Malchezaar when they refixed the infernals (or I believe those were the bugs from the complaints I read on beta forums).

I need to do something useless.

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Old 01/28/07, 5:31 AM   #13
Zwink
Piston Honda
 
Gnome Mage
 
Mannoroth
Killed Prince Malchezaar tonight. He seemed to be working absolutely fine, except for leashing when we had to move him around the entrance to his balcony. Awesome fight, one of the most challenging ones yet.


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Old 01/28/07, 5:52 AM   #14
Elendril
KIND OF A BIG DEAL
 
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Ner'zhul
Malchezzaar is awesome, although he seemed kind of buggy for us - our tank got enfeebled twice and obviously died both times. It certainly wasn't a case of someone pulling aggro so he was a legal enfeeble target, either - his HP went to 1, then he got melee'd.

The bugs wouldn't bother me so much if it weren't for the fact that they mean yet another run waaay back up, and that much closer to respawns. Karazhan is downright awesome - probably the most fun I've had raiding in all of WoW, but the C'Thun-like run back to the later bosses (even with the side door) combined with unpleasantly fast respawns can make it a bit grating.

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Old 01/28/07, 6:22 AM   #15
Quigon
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Meaning as time goes on, you'll develop a aq40 like sense of hatred for it.

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Old 01/28/07, 6:47 AM   #16
Juli
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Haha, our tank kept dying tonight early in phase 1 after our first 2 attempts (in which we got him to ~32% I believe) but we thought our healers were just tired/sucking. The enrage damage lasting through attempts definitely explains it. We called it when he bugged out and was unattackable as it was too late to wait out a soft reset. :/

edit: Also after leashing him once, he would no longer leash at the door to his area. We pulled him all the way to the chess room trying to get him to leash and he wouldn't. He just killed the whole group, rampaging through the zone. We decided against cheesing him and killing him without dealing with infernals and he bugged out completely after another real attempt (with the damage buff in phase 1).

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Old 01/28/07, 7:21 AM   #17
koaschten
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Worgen Rogue
 
Auchindoun (EU)
Originally Posted by Juli
3. Sometimes the blue beam can be taken by a player and gives no debuff at all. This is actually somewhat beneficial.
tell your mage to disable his mage armor and see if he gets the debuff ;)

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Old 01/28/07, 7:50 AM   #18
Juli
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Originally Posted by koaschten
Originally Posted by Juli
3. Sometimes the blue beam can be taken by a player and gives no debuff at all. This is actually somewhat beneficial.
tell your mage to disable his mage armor and see if he gets the debuff ;)
I'm positive it also happens to our rogues.

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Old 01/28/07, 2:01 PM   #19
 xkmonkey
Von Kaiser
 
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Human Paladin
 
Dragonmaw
The fact that some people didn't receive the debuff when they were standing in the beam was somewhat annoying at times. But it seemed to affect one specific person for one specific coloured beam for us. And that person was a rogue trying to take the tanking beam.

But now the question is, how do you summon Nightbane? We completed part of the quest after killing the Shade of Aran and now we're stuck until next week.

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Old 01/28/07, 3:23 PM   #20
Nnep
Von Kaiser
 
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Korgath
We've had a priest not get the healing debuff before, he relogged and it was fixed. I'm fairly sure it's due to him resetting improperly

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Old 01/28/07, 3:40 PM   #21
Vehn
Von Kaiser
 
Night Elf Warrior
 
Korgath
Originally Posted by xkmonkey
But now the question is, how do you summon Nightbane? We completed part of the quest after killing the Shade of Aran and now we're stuck until next week.
http://wow.allakhazam.com/db/quest.html?wquest=9637 I think

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Old 01/28/07, 5:01 PM   #22
Zwink
Piston Honda
 
Gnome Mage
 
Mannoroth
Originally Posted by Elendril
Malchezzaar is awesome, although he seemed kind of buggy for us - our tank got enfeebled twice and obviously died both times. It certainly wasn't a case of someone pulling aggro so he was a legal enfeeble target, either - his HP went to 1, then he got melee'd.
Yea we had that happen to us too on a 5% wipe. It's the same mechanic as Heigan when your MT gets ported to the eyestalk room. We were fully potted up and I had quite a bit more damage done than the next highest person when our tank got enfeebled. We solved it on future attempts by using invisibility around the 60% mark and the warlock soulshattering around then too. We had everyone going all out once there were 5 sunders up.


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Old 01/29/07, 1:00 PM   #23
 alcaras
Noli timere
 
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Mal'Ganis
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In beta (not sure if this is still true in release):
Each tick you have the red beam on you, your health gets 'reset' to the maximum. This means you don't need heals, basically. This means that _anyone_ can tank him. This also means that the only time you need a real tank is for the 10s before the beams start, since you can just run out of the room during the etheral stage to not have to deal with him randomly hitting people.

Hope that helps :)

in EJBSG 9

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Old 01/29/07, 1:35 PM   #24
Nilez
Glass Joe
 
Human Rogue
 
Twilight's Hammer (EU)
Originally Posted by Elendril
The bugs wouldn't bother me so much if it weren't for the fact that they mean yet another run waaay back up, and that much closer to respawns. Karazhan is downright awesome - probably the most fun I've had raiding in all of WoW, but the C'Thun-like run back to the later bosses (even with the side door) combined with unpleasantly fast respawns can make it a bit grating.
Last night was one of the worst raiding experiences I have ever had; at 8pm we wiped on 1% to malchezaar, we were disapointed ofcourse but also encouraged that we could kill him that night. We ran to the top of the tower and found that he was not attackable: he was targetable but didnt aggro when the tank went in and trying to attack him gave "Invalid Target" messages. Dismayed, but not discouraged we portaled to shattrah and came back at 8:45, cleared all the trash up to him and pulled him. Everything was going fine until around 50% when our tank got an enfeeble and was oneshotted. Cursing blizzard we ran back again to find that he was hitting for his phase 2 damage in phase 1.

6 hours and countless softresets later the raid was called because he was not attackable again. It just felt so awful to know that even if we pop every potion under the sun and play perfectly, it made no difference if he decided to enfeeble the tank.

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Old 01/29/07, 1:41 PM   #25
Riot
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Blood Elf Warrior
 
Mal'Ganis
Originally Posted by Nilez
Originally Posted by Elendril
The bugs wouldn't bother me so much if it weren't for the fact that they mean yet another run waaay back up, and that much closer to respawns. Karazhan is downright awesome - probably the most fun I've had raiding in all of WoW, but the C'Thun-like run back to the later bosses (even with the side door) combined with unpleasantly fast respawns can make it a bit grating.
Last night was one of the worst raiding experiences I have ever had; at 8pm we wiped on 1% to malchezaar, we were disapointed ofcourse but also encouraged that we could kill him that night. We ran to the top of the tower and found that he was not attackable: he was targetable but didnt aggro when the tank went in and trying to attack him gave "Invalid Target" messages. Dismayed, but not discouraged we portaled to shattrah and came back at 8:45, cleared all the trash up to him and pulled him. Everything was going fine until around 50% when our tank got an enfeeble and was oneshotted. Cursing blizzard we ran back again to find that he was hitting for his phase 2 damage in phase 1.

6 hours and countless softresets later the raid was called because he was not attackable again. It just felt so awful to know that even if we pop every potion under the sun and play perfectly, it made no difference if he decided to enfeeble the tank.
I've never been enfeebled from Malchezzar, ever. Do you have any melee/others in range of Malc at all?

Secondly, about Netherspite - just run outside the room when he goes ethereal - when he phases back to normal just have your tank blow some cooldowns and stuff.

Anyway, I think Netherspite is a pretty cool encounter in that you don't need to heal the red-beam tank ever. :)

The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain

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