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Old 03/06/07, 2:28 AM   #126
Huntemup
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Human Priest
 
Uther
Originally Posted by Jazido View Post
Are you playing your priest or your hunter now, Hunt?
I'm raiding shadow and pvping on my hunter. Finding it to be a bit more beneficial to the raid. Guess I should change my sig eh? But anyways, in case anyone else is also interested, with VE up I am able to eat a full duration of the blue beam, so a warlock and I just alternate. This seems to help the mage survivability quite a bit, not to mention put my dps thru the roof. =)


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Old 03/15/07, 1:55 AM   #127
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
About two weeks ago we played around with Netherspite to see what the fight looks like. Nobody was really serious about attempts. We had cleared the Prince and people needed to log. Had to have a look at the color beams and let people get an idea what we're in for though. Tonight was our first evening of attempts and a kill.

Some notes re: the blue beam, since I was part of that rotation. We were using,

Warlock (me)
Mage
Shaman (he's Elemental, but primarily healing.. only DPS while he has the blue beam)
..and our DPS Warrior, the OT for tonight in good tanking gear and a Gorehowl

Both the Mage and I let it stack to ~ 20-25 or so, and then we hand off to either the Shaman or Warrior. Depending on if he was part of the red beam rotation at the time. We basically only used them as "buffers" to give healers a little more breathing room. I'd say the Mage and I were in for ~ 40 seconds each. Near the end, it worked out perfectly that our Warrior had the blue beam for a good 30 seconds in Execute range with Heroism up.

All in all, a really fun and rewarding fight.

Last edited by Vazu : 03/15/07 at 2:43 AM.

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Old 03/15/07, 8:14 AM   #128
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
The bug I have noticed on Netherspite a few times is that he will aggro the next red beam guy a split second before that guy has the red beam buff, and if its not a real tank, this will result in a splatter.

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Old 04/11/07, 3:50 PM   #129
whitekong
Glass Joe
 
Tauren Warrior
 
Lightning's Blade
Originally Posted by Pheidippides View Post
A neat bug I found is that his breath targets what I think is the lowest HP person every single time. If a searing totem is placed down and is shooting him, he will target it with the breath every single time.

The thing is though, his breath is considered an AoE and totems are immune to AoE, so he just sits there breathing on the totem for the entire phase and nothing really happens.
are you serious? this happens without fail? seems like a really easy way to trivialize the only part of the fight that could give anyone any trouble.

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Old 04/20/07, 7:14 AM   #130
Bammor
Glass Joe
 
Undead Priest
 
Aggramar (EU)
We tried having myself (Shadow Priest) in the green beam, worked wonders, I was doing good DPS and healing everyone in my group with VE, no aggro to worry about either. Also Major Dreamless Sleep Pots go down a treat during the 'run away' phase.

We also moved his position away from the doorway to give us more time for each pickup phase. Great fight, lots of variations and methods of taking him down.

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Old 04/20/07, 7:34 AM   #131
Kruthal
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Kruthal
Human Warlock
 
No WoW Account (EU)
Was just about to dig up this thread, as we had some experience on Netherspite last night that was sort of interesting. Not that we haven't been killing him weekly for quite some time now, but we had some new people along yesterday, so we changed our regular strat a bit to make it simpler. Basically, we did the fight with only 4 people ever taking beams.

Me and another warlock alternated the blue beam (1 of us holding it an entire non-banish phase), healing ourselves easily with Drain Life. Then we had two warriors taking the red and green beams, one full non-banish phase each. One of our new guys insisted you could tank him with one tank the entire phase by having the tank move in and out of the red beam to let Netherspite gain around half the ticks of the red debuff. Worked flawlessly.

Not saying this is optimal, the warrior in the green gains nothing and takes more damage than if you alternate it etc, but we still got him down in less than four and a half min, which is acceptable for us. And though this won't apply to most readers of this forum I guess, this lets you tell half the raid "stand here, dps/heal, watch out for void zones, run out when told", which vastly simplifies bringing in new people with little raid experience.

Also, we had no idea you could do it so easily with just two tanks, so I thought I'd share that for those who like us often have strange setups. (e.g. a warrior and a druid and then just cloth makes our regular strat hard to execute for instance (yes, we've had raids like that)). Apologies if that's been mentioned earlier.

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Old 04/20/07, 8:27 AM   #132
Nausicca
Von Kaiser
 
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Orc Shaman
 
Khadgar (EU)
Originally Posted by Kruthal View Post
move in and out of the red beam to let Netherspite gain around half the ticks of the red debuff.
If the tank moved out of the red beam, he should have got nether exhustion, and been unable to move back in. How did you get around this?

Have love, will travel.

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Old 04/20/07, 8:29 AM   #133
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Nausicca View Post
If the tank moved out of the red beam, he should have got nether exhustion, and been unable to move back in. How did you get around this?
It takes 20 seconds after leaving a beam before the debuff fades, and when the debuff fades is the moment you get exhaustion.

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Old 04/20/07, 8:41 AM   #134
Nausicca
Von Kaiser
 
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Orc Shaman
 
Khadgar (EU)
Ah ha, i always assumed it was instant. Would the tank moving in and out of the red beam like this retain the agro buff? Because that would reduce dps i would imagine if you had to keep to conventional agro rules while the tank was out of the red beam.

Have love, will travel.

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Old 04/20/07, 8:47 AM   #135
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Nausicca View Post
Ah ha, i always assumed it was instant. Would the tank moving in and out of the red beam like this retain the agro buff? Because that would reduce dps i would imagine if you had to keep to conventional agro rules while the tank was out of the red beam.
You keep the extra aggro as well, I don't generate half as much threat on Netherspite as I usually do, but our buffed up blue beam DPSers can still go all out despite this.

With some practice your tanks should average about 20 to 25 stacks with never more than 5 stacks on Netherspite during one beam phase.

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Old 04/20/07, 8:47 AM   #136
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Nausicca View Post
If the tank moved out of the red beam, he should have got nether exhustion, and been unable to move back in. How did you get around this?
As chicken said it takes 20 seconds before the debuff kicks in. Running in again and getting a new beam stack resets the timer. The Netherspite dance is basically standing in the beam for 1 second, then moving out for 3 seconds. It prevents the stack on both Netherspite and the tank growing too big.

Edit: Getting and leaving the beam pretty much gives you infinite threat until someone else takes the beam.

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Old 04/20/07, 9:01 AM   #137
Nausicca
Von Kaiser
 
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Orc Shaman
 
Khadgar (EU)
Originally Posted by Chicken View Post

With some practice your tanks should average about 20 to 25 stacks with never more than 5 stacks on Netherspite during one beam phase.
We just use 4 tanks (usually 2 warriors, a paladin and a shaman) usually a warrior + other, for each phase, i guess you just use what your used to.

Have love, will travel.

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