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01/28/07, 3:24 PM
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#1
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Glass Joe
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Just curious if there is some reason floating around out there why anyone would go combat daggers (i.e. backstab) rather than Mutilate (with DW spec) for PvE instancing. I feel like I've analyzed it pretty thoroughly and find Mutilate to be superior... but Im curious as to if there is something I've overlooked.
The CP generation seems to be vastly greater with Mutilate, and the dmg seems better as well... not really much more I can say :>
Just thought I'd ask you guys~
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01/28/07, 3:42 PM
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#2
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Sometimes mobs are immune to poisons (Elementals for instance), so Backstab may be superior in that situation.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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01/28/07, 3:46 PM
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#3
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Glass Joe
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Fair enough... but thats hardly a reason to change your whole spec right?
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01/28/07, 5:06 PM
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#4
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Von Kaiser
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Depends on how pervasive the immunity is I guess. Look at the situation raiding mages have faced. Even though fire is superior DPS to frost, Onyxia, Ragnaros, Vael et al led to frost being the defacto PvE spec for a long time.
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01/28/07, 6:19 PM
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#5
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Don Flamenco
Human Priest
Chromaggus (EU)
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If mutilate is obviously better, then go for mutilate. I'm sure there was a reason not to spec premeditation. If I couldnt understand the point of this thread and it was pointing out how useless a backstab spec is; then, spec mutilate again :)
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01/29/07, 4:33 AM
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#6
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Von Kaiser
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Combat Daggers would use Backstab over Mutilate.
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The more you know, the less you understand.
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01/29/07, 8:52 AM
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#7
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Von Kaiser
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Although Mutilate myself i can see that at level 70 with the crit reductions a combat dagger build may once again be preferable for pure DPS. Imp Backstab gives a solid +30% chance to crit and combat daggers will have an additional +5 to dagger crits - which is going to mean that at level 70 backstab will be over double (and nigh on tripple) the crit chance for Mutilate (say 55%+ vs. 20%+).
Add to this a 41 point combat build with a fast offhand for Combat Potency and the 10% static damage bonus of Surprise attacks and you will actually do more damage at 70th with combat daggers (not by much but run the numbers on Pf's spreadsheet and see 41/20/0 comes in slighter worse off damage wise than 15/41/5 if you put a decent 1.3 speed in the offhand - and this is against poisoned targets too). All that said Mutilate DOES generate a ton of CPs and is much more viable in PvP but, in answer to your original question, my answer would be that anyone who is doing pure PvE and in particualr raids where s/he can be behind the foe at all times will in fact do more damage at level 70 than an equivalently geared Mutilate build simply because they will crit tons more and have the benefit of combat potency and surprise attacks.............and more survivability to cleaves (with +dodge and parry)/ resilience to stuns + more HPs (from high tier combat talents).
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01/29/07, 12:27 PM
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#8
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Piston Honda
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Originally Posted by Druss
Although Mutilate myself i can see that at level 70 with the crit reductions a combat dagger build may once again be preferable for pure DPS. Imp Backstab gives a solid +30% chance to crit and combat daggers will have an additional +5 to dagger crits - which is going to mean that at level 70 backstab will be over double (and nigh on tripple) the crit chance for Mutilate (say 55%+ vs. 20%+).
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You get two chances to crit on Mutilate to pick up the extra CP, and the difference in crit chance gets smaller the more crit you have. With 20% crit, Mutilate will crit 36% of the time. It's still behind Imp. Backstab with Dagger Spec., but f you bump the base crit up to 30%, it's 51% to crit -- if anything, better gear helps Mutilate more.
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01/29/07, 1:59 PM
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#9
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Von Kaiser
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Originally Posted by Vhal
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Originally Posted by Druss
Although Mutilate myself i can see that at level 70 with the crit reductions a combat dagger build may once again be preferable for pure DPS. Imp Backstab gives a solid +30% chance to crit and combat daggers will have an additional +5 to dagger crits - which is going to mean that at level 70 backstab will be over double (and nigh on tripple) the crit chance for Mutilate (say 55%+ vs. 20%+).
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You get two chances to crit on Mutilate to pick up the extra CP, and the difference in crit chance gets smaller the more crit you have. With 20% crit, Mutilate will crit 36% of the time. It's still behind Imp. Backstab with Dagger Spec., but f you bump the base crit up to 30%, it's 51% to crit -- if anything, better gear helps Mutilate more.
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Totally agree and yeah good point about the crit rate on Mut - but good gear also helps heavy combat a ton as well - especially if it is AP. Mutilate was terrific at level 60 with 30% crit but as we're seeing it drops quite a bit as 70 approaches. I'm thinking Mutilate is still decent if 22-25% or so crit rate can be attained but much lower than that and it begins to lose its appeal. The newer rank of BS seems pretty decent (whereas the top rank of Mutilate seems a fairly marginal gain to me though i am yet to try it). Anyway - combat daggers at 70 will do more damage in theory (go take a look on the Spreadsheets) with the right gear (switch in a Warp Splinter's Thorn offhand for the Combat build)..........but it has a lot against it as i've mentioned (few CPs and kinda dull frankly).
With this in mind I guess the gist of my post is that Mutilate loses its appeal as you level and lose crit rate whereas the flat 30% crit in Imp BS actually gains appeal (35% if Dagger Spec too). No waiting until the mob is poisoned either and in the instances i have seen so far stuff is dying so fast you only get a few swings making that first one on an unpoisoned mob all the more compelling......
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01/29/07, 2:00 PM
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#10
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Not a silent 'E'
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Originally Posted by drastic
I feel like I've analyzed it pretty thoroughly and find Mutilate to be superior... but Im curious as to if there is something I've overlooked.
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What gear level, buffs, and debuffs are you assuming? Is this for a boss fight or shorter fights? Do you care about non damage related abilities like improved kick or increased stamina?
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03/01/07, 10:22 AM
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#11
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Glass Joe
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Im specced 41/8/12 for mutilate/opportunity/ imp sap. With about 2k AP and 25% crit, against a mob or boss with 5 sunders and some poison on it (Raiding situation) Mutilate hits for anywhere from about 800 (No crits) to 2600 (Both hands crit, MH for 1600 offhand for 1000). Backstab crits more often, but for less damage. Also, its minimum damage is lower.
*Backstab generates 1 combo point. End of story.
Mutilate has somewhere close to 43% chance to generate 3 combo points (either hand crits, Seal Fate)
Otherwise, mutilate creates 2.
*Those extra combo points mean that I can drop a 5 point SnD, 5 Point Rupture, and 1-2 5 point eviscerates before i go back to SnD.
*The 10 energy from our 31 pt provides a buffer against misses, dodges, parries, etc, allowing you not to worry about waiting for an extra tick because of one miss.
*And +20% healing from all sources is beautiful. Bandaids tick for more. HoTs tick for more. Regular heals are godly. In my 2 kara raids so far (new to guild) I have ended stunlocking/evasion tanking frequently, and that extra healing is worth alot.
Compared to mutilate, backstab does less for more combo points, although it crits more. (60% vs 43%). you also generate more energy with a combat build. I prefer mutilate, because it does maintain raid-quality dps while allowing for a little more pvp potential than combat (i.e, cold blood/stunlocking).
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03/01/07, 12:37 PM
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#12
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Piston Honda
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Rogue DPS Spreadsheet
Download it, put in your gear, your spec, and compare it.
With my gear, a combat dagger spec wins out with no problems what so ever.
To Guaire above, I get 2000+ backstab crits in a raid situation and I get them quite often (well, 62% of the time raid buffed to be more specific).
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03/01/07, 12:44 PM
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#13
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besides... it's all in the reflexes.
Glassjaw
Orc Rogue
No WoW Account
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Because you need improved sap for heroics? Mutilate with opp/imp sap <<<< CD with improved sap.
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03/01/07, 1:20 PM
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#14
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Captain N
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That's somewhat true, Glass... I just went through the spreadsheet fucking around with a few potential builds, with pre-Kara gear, and mid-high enchants/sockets.
Here's what I found:
617.40 41/13/7
613.87 42/12/7 (one point of precision lost)
661.22 41/20/0
678.29 15/41/5
667.54 13/41/7
620.96 22/32/7
633.56 17/37/7
I was somewhat surprised by how well 22/32/7 did (has quick recovery, I love that talent) in comparison with 41/13/7.
Going to have to check that out at some point in practice.
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03/01/07, 1:44 PM
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#15
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Glass Joe
Undead Rogue
Sunstrider (EU)
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Originally Posted by Guaire
*Those extra combo points mean that I can drop a 5 point SnD, 5 Point Rupture, and 1-2 5 point eviscerates before i go back to SnD.
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I wouldn't forget Envenom in that equation. Especially with Enhancement shaman around, from which you can leach Stormstrikes - not that they like it, but hey - Envenom becomes really sexy. Get a bit lucky with poison procs, Ruthlessness and Relentless and you can do 3 4-5 Point Envenoms within one SnD-Go. Assuming imp SnD of course. I take 3.8k Envenom crits every day over eviscerates.
If there's something like a "soft" perception of a computer game, it's that a Mutilate build has relatively more energy to spare than a combat build. I felt always energy-starved with a Mace combat build with that Illhoof mace and the Shadow Lab offhand. Must be the greatly increased number of relentless procs.
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03/01/07, 1:48 PM
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#16
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Piston Honda
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Replying to Kytrarewn.
Those look like unbuffed numbers, CD scales better with buffs than Mutilate does.
But even still, CD with improved sap is better damage than 41/20/0 Mutilate (no improved sap).
I have a Malchazeen, Guile of Khoraazi and an Emerald Ripper to play with. Even with the Mal/Ripper combo using a 41/20/0 spec versus a 13/41/7 with Mal/Guile the CD spec pulls away handily in the buffed DPS column.
Now in reality, I am currently a 30/24/7 combat dagger hybrid and I still own the damage meters and it is a fun spec to play (compared to straight combat daggers). I've had a warlock get close before on Prince (I run out regardless of enfeeble or not) and when he does beat me I will switch to 13/41/7 and destroy him (hopefully anyhows, lol).
Seal Fate alone isn't modeled in the spreadsheet but I figure I get an additional 30DPS from the extra evis (or rupture) finishers I can use. So 30/24/7 is better than 41/13/7 but less DPS than 41/20/0 and 13/41/7 (from my estimates anyhows). Plus I don't have to worry about poison immune mobs (and I do solo elementals a lot for gold farming for my mount).
Last edited by rj : 03/01/07 at 1:55 PM.
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03/01/07, 2:40 PM
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#17
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Captain N
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Originally Posted by rj
Replying to Kytrarewn.
Those look like unbuffed numbers, CD scales better with buffs than Mutilate does.
But even still, CD with improved sap is better damage than 41/20/0 Mutilate (no improved sap).
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Yeah, they're unbuffed. Feels like the best place to compare without any other factors. They did take windfury MH, DP OH into account though.
Originally Posted by rj
I have a Malchazeen, Guile of Khoraazi and an Emerald Ripper to play with. Even with the Mal/Ripper combo using a 41/20/0 spec versus a 13/41/7 with Mal/Guile the CD spec pulls away handily in the buffed DPS column.
Now in reality, I am currently a 30/24/7 combat dagger hybrid and I still own the damage meters and it is a fun spec to play (compared to straight combat daggers). I've had a warlock get close before on Prince (I run out regardless of enfeeble or not) and when he does beat me I will switch to 13/41/7 and destroy him (hopefully anyhows, lol).
Seal Fate alone isn't modeled in the spreadsheet but I figure I get an additional 30DPS from the extra evis (or rupture) finishers I can use. So 30/24/7 is better than 41/13/7 but less DPS than 41/20/0 and 13/41/7 (from my estimates anyhows). Plus I don't have to worry about poison immune mobs (and I do solo elementals a lot for gold farming for my mount).
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That's a pretty interesting build also that I've considered on occasion, but that just doesn't really "turn me on" as much as it seems like it should, though i've pondered getting iBS in my 41/x/x spec at some point when I start to run up against more "poison immune mobs".
Your spec is 3Dagger,5DW, 1Bladeflurry, in the combat tree?
Between 22/32/7 and 30/24/7, you're choosing between Seal Fate/CB and AR/weapon exp (it is something) and a couple other points in there.
I don't know, I'm really enjoying Mutilate, since every point that I put into the tree, I can say "This does something for me". I still have trouble saying the same about combat and the various filler points I have to put in.
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03/01/07, 6:04 PM
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#18
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Piston Honda
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Yes, I choose seal fate because I am sporting over a 60% chance to crit backstab in raids. It adds up nicely. I love how well seal fate and improved backstab work together.
http://www.wowhead.com/?talent=ihefox0oiZMIVb0AzZVM is the build I am currently using. I have been tempted to move a point to vigor from dagger spec for a bit better PvP ability since I do play on a 5v5 arena team. Nothing extremely serious or I would just respec weekly for it so for now I will keep the same spec.
Overall I like the build for pvp, pve and farming so far. If I didn't need improved sap I would probably try out 41/20/0 for awhile though.
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03/01/07, 6:22 PM
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#19
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Piston Honda
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Originally Posted by Glass
Because you need improved sap for heroics?
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I'm sure this has been discussed ad nauseum here as it has on other boards, but I was out of town for a while and haven't had the time to catch up on the latest rogue discussions here. In my personal experience, imp sap is unnecessary for heroics. I've completed all of the coilfang instances, all of hellfire, auchenai crypts and sethekk halls, and have been able to sap for them just fine without imp sap. There probably averages 1 or 2 occaisions per instance where I am unable to sap simply by virtue of the fact that unstealthing will proxy pull a second group, but it has never been a true sticking point. It's simply a question of first, being already running away by the time sap actually lands, and second, coordinating the pull such that the mobs have already switched targets by the time they would have been able to catch up to you.
That said, I could see this turning slightly differently in shadow labs (although I thought the same about shattered halls before doing it), but other than this I can't see that I'll be missing out.
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01/12/09, 5:11 AM
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#20
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Glass Joe
Troll Death Knight
Chamber of Aspects (EU)
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I'm using Backstab over Mutilate.
At first I was appalled by the fact that Mutilate lost its positional requirement. I know I could have kept using it just like before but still I wanted to respec.
First I tried Combat daggers approach and then Subtlety. Turned out it was pretty nice.
Now I'm running my still leveling rogue with this spec: Talent Calculator - World of Warcraft
Still missing a few points from Precision since I'm not 80 yet.
On Glyph department I'm using Vigor and Backstab, +10 extra energy and 20% more BS damage on incapacitated targets.
My normal rotation on mobs is CS - BS - BS - KS - BS -(BS) - (Evis)
The last two abilities are not often used since the BS after KS usually downs them. Sometimes on clothies / greens I might just do CS - BS - BS - Evis.
Relentless Strikes and Vigor give me enough energy so I can do 2 BS's in a row while regaining my energy while the mobs are stunned so I don't take any hits during the "fight".
Also HaT and Initiative are making sure that I decent amount of combo points. According to Recount addon over half of my BS's crit, giving me extra combo point.
Not saying this is better than Mutilate, just that it's working nicely enough for me since I get no downtime at all. Usually the only time I spend not doing anything is to stay hidden behind my enemy while waiting for my KS cooldown to go below 4s so I can start my rotation again.
Not sure if this will work that well on teams since most of the time I'd be sacrificing my 20% BS damage since the mobs aren't stunned.. either that or spend my combo points on KS instead of some other finisher.
Can't wait to see what happens in few months since I've heard that Mutilate extra poison damage is dropping from 50% to 25%. Also some Blizzard blue poster has said they're reworking Hemorrhage effect to be part of some other rogue skill.
Wouldn't mind if it was Backstab.
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