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Old 02/08/07, 12:36 PM   #76
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Kytrarewn
Anyone want to test something that I think I've recently noticed? Go to max melee range (ie. pick lock/Cheap shot just become available) and begin melee with double instant. In about 10 times I've tried that, deadly poison has not procced until my mutilate, whereas when I start closer, deadly poison procs almost every time before my mutilate. Am I just imagining things, or am I self-outranging my poison procs?

If it makes any difference, this was on the ogres in Zangarmarsh.
According to Thottbot, Deadly Poison only has a 5 yard range ( http://www.thottbot.com/?sp=27187 ). Due to that spell range and melee range are calculated differently, you could easily be out of poison range against mobs with strangly sized hitboxes.

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Old 02/09/07, 4:49 AM   #77
Pastasaus
Glass Joe
 
Night Elf Rogue
 
Tarren Mill (EU)
Originally Posted by rj
About the only thing I would do different from that link is this: http://www.wowhead.com/?talent=i0eboZ0eV0bVzZxMjohhRoL
That build actualy made alot of sence. I actualy attained Hope Ender yesterday, perfect for hemo (perfect for whatever realy)
and I realy want to prove Hemo to be a viable option. At least till my critrate have risen some with other gear.

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