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Old 01/30/07, 3:50 PM   #1
Mugsley
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Dark Iron
Hey guys, I've been a lurker here for a while, and I'm starting to troll the forums again after a bit of a hiatus. Some great info here!

A few of us in some friendly guilds have been talking about the new endgame instances/raids. We were curious if there are going to be any resist requirements for any of the instances. I had heard rumors (here being one of the places) that FR was still going to be needed either on the way to Endgame (for attunement) or once you're there. Can you guys confirm either way? Any other resist that needs to at least be looked at/respected on the way up?

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Old 01/30/07, 4:06 PM   #2
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
Judging by the resist sets available as heroic rewards, I'd say at least those resists are going to play an important part in some of the end game encounters.

Just my speculation.

Edit - Found a bunch of other stuff

Tank Stuff:
http://www.thottbot.com/?s=wildguard
http://www.thottbot.com/?s=inferno+tempered
http://www.thottbot.com/?s=iceguard

Other Sets:
http://www.thottbot.com/?s=inferno+forged
http://www.thottbot.com/?s=inferno+hardened
http://www.thottbot.com/?s=infernoweave

So it looks like tanks are going to need nature, fire and ice. Everyone else just fire.

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Old 01/30/07, 4:10 PM   #3
Abaxial
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Abaxial
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Just as Glaurong said, it's really just going to be speculation. People didn't test everything in beta and a good amount of content isn't even complete yet so we'll just have to wait and see.

From a logic standpoint there "should" be resist fights with all the craftable and vendor gear. But Blizzard could also be just covering their asses incase they decide to add one in the future to prevent things like the NR huhu incident.


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Old 01/30/07, 4:28 PM   #4
Twid
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I'd be interested in an SR set for tanking Pandemonius on heroic. Has anyone seen SR gear around to go along with the other resist sets?

Originally Posted by Kalman View Post
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Old 01/30/07, 4:30 PM   #5
Kincaid
Von Kaiser
 
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Earthen Ring
Correct me if I'm wrong, but I believe at one point in beta the Aldor rep crafted armor was shadow resist instead of fire. For some reason, they changed it over.

English is what happens when you can’t decide whether the Greeks or the Romans had the better civilization, so you ask everybody they ever beat up on to sort it out.

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Old 01/30/07, 4:46 PM   #6
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Firemaw was the last boss we needed any resist to tank; let's hope they put some proper boss that fits all those gear. I dont want to waste one more week farming stuff I will never use.

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Old 01/30/07, 5:12 PM   #7
goss
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Executus
Originally Posted by Plea
Firemaw was the last boss we needed any resist to tank; let's hope they put some proper boss that fits all those gear. I dont want to waste one more week farming stuff I will never use.
This is a good point, despite the resist checks in subsequent dungeons, our tanks never put their resist gear to use except on trash (post-Emps, maybe pre-Faerlina, gargoyles, maybe green dragons count as bosses).

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Old 01/30/07, 5:24 PM   #8
Risingstar
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Draenor
Originally Posted by Plea
Firemaw was the last boss we needed any resist to tank; let's hope they put some proper boss that fits all those gear. I dont want to waste one more week farming stuff I will never use.
The thing that sucked was I sharded all my FR, then finding it helpful for 4H. We had to bust out some banked pug MC mats to make flarecores for us casters. :D

Wise men talk because they have something to say; fools, because they have to say something. - Plato

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Old 01/30/07, 5:26 PM   #9
Kalman
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Originally Posted by Plea
Firemaw was the last boss we needed any resist to tank; let's hope they put some proper boss that fits all those gear. I dont want to waste one more week farming stuff I will never use.
While subsequent bosses haven't required resists to *tank*, they sure as hell have required resists on the rest of your raid. And unless you can be sure you'd always be the tank on any resist encounter of a given type, you'll probably need resist gear anyway.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 01/30/07, 5:28 PM   #10
Elendril
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Ner'zhul
I'm going to go ahead and wildly speculate that anyone looking to fight Kael'thas might benefit from investing in some fire resistance gear.

To contribute something more useful - nothing we've faced so far in Karazhan has required any sort of resist gear. Curator might be easier with arcane resist, but it's certainly not necessary. I haven't seen Nightbane yet, however.

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Old 01/30/07, 5:34 PM   #11
Scorpicore
Glass Joe
 
Undead Priest
 
Kazzak (EU)
Lower City has a tailoring cloak recipe at honoured with arcane resistance, I think scryer had arcane resist patterns for tailoring, leatherworkers and armorsmiths too
it's a good guess that arcane resistance will be the one needed for the tempest keep raidzone along with fire

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Old 01/30/07, 5:34 PM   #12
Kalman
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Originally Posted by Elendril
I'm going to go ahead and wildly speculate that anyone looking to fight Kael'thas might benefit from investing in some fire resistance gear.
Here I was thinking (i.e. speculating and/or making shit up) that Kael was going to be arcane (blood elf! mage!), while Illidan/Black Temple might require fire (demons and all that).

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 01/30/07, 5:44 PM   #13
Eej
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Eej
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Originally Posted by Kalman
Originally Posted by Elendril
I'm going to go ahead and wildly speculate that anyone looking to fight Kael'thas might benefit from investing in some fire resistance gear.
Here I was thinking (i.e. speculating and/or making shit up) that Kael was going to be arcane (blood elf! mage!), while Illidan/Black Temple might require fire (demons and all that).
Flamestrike and Phoenix come to mind as Fire spells, then again, Illidan has Immolation too. 8o

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Old 01/30/07, 5:45 PM   #14
Risingstar
Piston Honda
 
Human Mage
 
Draenor
Originally Posted by Kalman
Originally Posted by Elendril
I'm going to go ahead and wildly speculate that anyone looking to fight Kael'thas might benefit from investing in some fire resistance gear.
Here I was thinking (i.e. speculating and/or making shit up) that Kael was going to be arcane (blood elf! mage!), while Illidan/Black Temple might require fire (demons and all that).
Well in TFT, Kael was a BM. His base dmg was a raged fireball. Also he used flamestrike and his ultimate was to summon a phoenix. So... maybe he'll do that too! and banish half the raid! That'll be cool.

Edit: beaten ><

Yeah, I think Illidan will mana burn too.... that'll suck...

Wise men talk because they have something to say; fools, because they have to say something. - Plato

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Old 01/30/07, 5:55 PM   #15
Elendril
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Ner'zhul
Yeah, my fire comment was based on Kael from TFT. Maybe that was too subtle :) I'm personally looking forward to Illidan creating images and sundering people, myself. Get him to 15%...suddenly he's full!

But yeah, I think looking at the current instances/lore gives us a good idea of what sort of resistances will come up. Fire seems like the big one, with the heroic rewards and both Kael'thas and Black Temple likely to feature it significantly. Arcane will certainly be a TK resistance - we see a lot of that in Mechanar/Arcatraz already - and I wouldn't be surprised if Nature came up with the craftables and the crazy shit in Botanica as a forwarning.

As to whether these will be Sapphiron style resist fights or not remains to be seen.

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Old 01/30/07, 6:49 PM   #16
Glaurong
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Hyjal
Those sets I listed are the only epic ones that showed up in beta. I think that if they have a resist heavy encounter in an end game instance the required resist gear would be epic.

Like people mentioned there are blue craftable sets. There is a FR and AR set for each of the armor types.

Cloth:
http://www.thottbot.com/?s=flameheart
http://www.thottbot.com/?s=arcanoweave

Leather:
http://www.thottbot.com/?s=blastguard
http://www.thottbot.com/?s=enchanted+clefthoof

Mail:
http://www.thottbot.com/?s=flamescale
http://www.thottbot.com/?s=enchanted+felscale

Plate:
http://www.thottbot.com/?s=flamebane
http://www.thottbot.com/?s=enchanted+adamantite

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Old 01/30/07, 7:06 PM   #17
kaytwo
Von Kaiser
 
Draenei Mage
 
Dunemaul
The prequest for the TK attunement quest gives a fire resist neck Amulet of the Torn-heart http://www.wowhead.com/?item=31074 , another strong hint that TK will require FR. (edit for item link)

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Old 01/30/07, 7:16 PM   #18
ex-sheepy
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Mal'Ganis
Originally Posted by Mugsley
Hey guys, I've been a lurker here for a while, and I'm starting to troll the forums again after a bit of a hiatus.
Just so you know, you should fill out your profile before Kaubel's gotta choke a bitch.


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Old 01/30/07, 7:34 PM   #19
Kalman
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Originally Posted by Glaurong
Those sets I listed are the only epic ones that showed up in beta. I think that if they have a resist heavy encounter in an end game instance the required resist gear would be epic.
AQ40 is a counterexample to this.

And honestly, if there isn't going to be an arcane or fire resistance-based encounter, what the hell was the point of all that craftable gear they put in as rep rewards?

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 01/30/07, 8:21 PM   #20
Twid
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Beepz
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Our guild just assumed everyone would need a max 365 resist set for arcane and fire, so we designated 6 rep monkeys as exalted grinders with Aldor and Scryer, to get access to all the patterns. Sort of a better safe than sorry mentality, as getting spending the time now is cheaper than spending the gold to get enough resist for a fight on the night.

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 01/30/07, 8:33 PM   #21
TheOnly
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Gnome Warlock
 
Dragonblight
Green items are significantly better resist than in the old days. Almost every slot has high stam + resist items in greens as random world drops. Although epics would add damage/mana/regen/mitigation stats, I'd imagine that the availability of cheap yet effective resistance won't be as much of a problem as it used to be.

Getting to 150 resist buffed is a matter of wearing a few greens and MOTW. Epics are better, but not like they used to be. Ilvl 120 greens are pretty good. It will be Ilvl 120 greens versus ilvl 115 purples and blues, not ilvl60 greens versus ilvl75 purples like in WoW 1.x

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Old 01/30/07, 8:40 PM   #22
Drauk
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Drauk
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Originally Posted by Kalman
And honestly, if there isn't going to be an arcane or fire resistance-based encounter, what the hell was the point of all that craftable gear they put in as rep rewards?
They already done that once, with crafted shadow resists sets, that was added in 1.8. They still doesn't have a particular purpose, unless you count gearing warlock tank for Twins Emps.

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

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Old 01/30/07, 9:18 PM   #23
Kalman
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I'd like to think they've learned since then.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 01/30/07, 9:42 PM   #24
Ladnil
Glass Joe
 
Gnome Warrior
 
Crushridge
Originally Posted by TheOnly
Green items are significantly better resist than in the old days. Almost every slot has high stam + resist items in greens as random world drops. Although epics would add damage/mana/regen/mitigation stats, I'd imagine that the availability of cheap yet effective resistance won't be as much of a problem as it used to be.

Getting to 150 resist buffed is a matter of wearing a few greens and MOTW. Epics are better, but not like they used to be. Ilvl 120 greens are pretty good. It will be Ilvl 120 greens versus ilvl 115 purples and blues, not ilvl60 greens versus ilvl75 purples like in WoW 1.x
I've definately noticed a much larger portion of armor drops are "of x protection" as well. I've been urging my guildies to keep every resist green they get, so that when we do reach that Ragnaros or Huhuran wall, we don't have to stop our raid progress while we wait for enough drops on whatever Blizzard's level 70 equivalent to fiery cores is. Plus, stuff like Pandemonius and Quagmirran on heroic mode could be made easier if you slapped a couple SR/NR items on.

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Old 01/30/07, 10:29 PM   #25
Axanor
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Area 52
Aq40 requiring players to farm Mara is an admitted screwup by the devs. Hence the craftable resist gear and token turnins.

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