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Old 01/31/07, 2:19 PM   #1
Illian
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Spotted this post and I haven't found anything since. Has anyone seen or heard anything else?

Originally Posted by Nethaera
We have a small bit of information for engineers and professions in general that we'll be letting people know about as soon as we can as well. All is not lost. We just need to make sure the European team knows it as well so they can pass it along to the community there. We're not purposely trying to hold anything back from you I promise.

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Old 01/31/07, 3:56 PM   #2
Carra
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Gnome Death Knight
 
Stormrage (EU)
Another post(http://forums.wow-europe.com/thread....21882531&sid=1) on europe fora:
There has been a lot of discussion on the forums lately about the utility of various trade skills and how people feel they should be working. Much of the feedback we have received points to trade skills needing a little work and some better utility for those that choose to take them up. While we can’t give you specifics on what is planned or even dates on when players can expect change, we wanted to let everyone know that all trade skills are being looked at and will be revamped over time. Engineering will be the first on the list, but all trade skills are being closely looked at and player feedback is a welcome part of that process.
The dozens and dozens of complaints about engineering does seem to pay off. Now let's just hope they don't give us an extra colour of each fireworks and do indeed add a handfull of usefull recipees ;)

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Old 01/31/07, 4:12 PM   #3
Maligne
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Happy Day!

Originally Posted by Nurru View Post
Actually pewsey, it's typed as z[tab] and it's pretty well established as the standard notation for the ziplist applicative functor.

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Old 01/31/07, 4:25 PM   #4
Dakous
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Drenden
I quite like what they did with tailoring, if I understand it correctly. Everyone makes 4 cloth a cooldown, 2 of their desired (specialized) type, 2 of which they can trade off to other people. A priest, a mage, and a warlock all walk into a bar - er, I mean, all trade their cloth, and everyone is happy, and interacting socially. Something along those lines upcoming for engineering, maybe?

Engineering, from a social perspective, seems to be a sink with no source, but I thought they added the extractors and the floating bubbles to fix that. Not so much?

Everybody is your brother until the rent comes due.

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Old 01/31/07, 4:33 PM   #5
Maligne
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Originally Posted by Dakous
I quite like what they did with tailoring, if I understand it correctly. Everyone makes 4 cloth a cooldown, 2 of their desired (specialized) type, 2 of which they can trade off to other people. A priest, a mage, and a warlock all walk into a bar - er, I mean, all trade their cloth, and everyone is happy, and interacting socially. Something along those lines upcoming for engineering, maybe?

Engineering, from a social perspective, seems to be a sink with no source, but I thought they added the extractors and the floating bubbles to fix that. Not so much?
No, not so much, but I have been getting a steady stream of motes from gas clouds. More than I thought I would anyway, I just wish you were able to get more than 2 or 3 flavors.

I could definitely see them doing something like tailoring with goblin/gnomish engineers trading items. The way I see it we need either

A ) A way to make money (enchanting)
or
B ) Craftables that are actually useful (tailoring)

Right now all we have are consumables (which aren't even allowed in arenas) and some gimmicks. The good news is that they are thinking about it, and with engineering the possibilities for new and unique stuff are limitless. The trick is making "unique" not just another word for "gimmick".

Originally Posted by Nurru View Post
Actually pewsey, it's typed as z[tab] and it's pretty well established as the standard notation for the ziplist applicative functor.

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Old 01/31/07, 4:34 PM   #6
Heidi
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Motes are good. A gathering skill for the profession is nice. Something useful to make or use over and over, besides bullets, would also be nice. Engineering used to be the domain of (questionably?) useful trinkets. That domain has now been substantially horned in upon by jewelcrafting.

The cooldowns on the useful items are ridiculously long while the vast majority of items are simply not useful. I haven't used a single engineering item I've made, besides attempts to use the defibrillator trinket with varying success, in literally months. Repair bots are nice, but not particularly "fun" and no one makes them for fun or feels they enhance their play.

The "might backfire" thing is great from an RP perspective, annoying as crap given long cooldowns and limited usefulness of various items. If I'm going to blow an hour cooldown, why even have the chance it doesn't work or kills you and furthermore, why even carry it in your bags wasting space for the next hour?

It just seems pointless. I think thats where almost everyone is at on Engineering. I'm excited to level my tailoring to get a sweet epic-level cloth set for my mage. I'm levelling engineering, sometimes, for...? a Steam tonk? Awesome.

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Old 01/31/07, 4:40 PM   #7
Natural
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Tichondrius
They could come implement unique enchant-type items. Utility belt attachments comes to mind. They could be small, but everyone will want one =)

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Old 01/31/07, 4:46 PM   #8
Mordinm
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Orc Shaman
 
Ner'zhul
I've certianly been disapointed with leatherworking thus far. A lot of that comes from the fact that I can't use drums in fearl forms. The last time I healed an instance I was helping a group though mana tombs and I was level 70 so that group buff of the one I can make is next to useless for me. Being the only class restricted from using consumables really hurts the options for leatherworking utility. Right now the only thing I see leather working being usefull for is grinding out armor kits and a crop for every alt someone bothers to get to 70. But hey I suppose that is a big improvement over what it did for me at 60.

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Old 01/31/07, 4:48 PM   #9
Dakous
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Originally Posted by Maligne
No, not so much, but I have been getting a steady stream of motes from gas clouds.
Pardon my ignorance, but which motes? They come in quite a few flavors, and since I seem to only get earth and fire from mining (wts 20xPrimal Earth, PST), it wouldn't surprise me if this was actually the tailoring specialization in disguise. If you get your 3 in abundance, you can easily trade with me and my two in abundance.

A ) A way to make money (enchanting)
At the risk of opening up a giant hole in the time space continuum, enchanting is rarely a money maker. Commodities is where it is at, and motes - depending on receipes - may be the very commodity you need. Think about it this way - guardian stones. It was easier to sell those because maybe someone needs a dodge to cloak enchant, or the cloak of warding, or the AD crafted stuff. Maybe they farmed 7, and just needed #8. They're happy to shell out 20g for that last stone, but unhappy to shell out 200g for the cloak of warding they're going to make anyway. Assumed risk and all that, even by very uneducated market agents.

Maybe not immediately, but you may find you're quite able to sell motes/primals. Everything requires them, and in abundance. Someday soon, I am going to begin consuming air motes like candy, for example.

I imagine in this regard, you're first to market, which in WoW, seems to be a huge detriment... because you may be the entire market. Give motes/primals some time, especially for the casual crew who will hit 70 a few months from now, and want their crafted epics and have their 2000g from leveling to spend.

IRT the post below yours:

I do really hate that about engineering. The jumpers I was OK with having a failure rate on (hello, performing a non-class role), but a lot of Blizzard's design decisions seem based too heavily on RP elements, putting playability as a secondary concern.

Everybody is your brother until the rent comes due.

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Old 01/31/07, 4:55 PM   #10
Zyrxil
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Originally Posted by Mordinm
I've certianly been disapointed with leatherworking thus far. A lot of that comes from the fact that I can't use drums in fearl forms. The last time I healed an instance I was helping a group though mana tombs and I was level 70 so that group buff of the one I can make is next to useless for me. Being the only class restricted from using consumables really hurts the options for leatherworking utility. Right now the only thing I see leather working being usefull for is grinding out armor kits and a crop for every alt someone bothers to get to 70. But hey I suppose that is a big improvement over what it did for me at 60.
Ditto. I have the Riding Crop, the non-exalted Leg patches, and that's pretty much all I'm ever gonna touch outside of being the Resist Armor guy. BoP armor pieces are extremely underwhelming and require just as much mats as the BoP Blacksmithing stuff everyone drools over. The set bonuses suck too.

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Old 01/31/07, 4:59 PM   #11
Kalman
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Oh, enchanting was a huge money maker if you wanted it to be; it was just a giant money sink to get it to the point where it could be. I more than made back my "purchase price" on the +22 int enchant, selling combines for 20, 15, 10, 5g (price went down over time), but up front, I spent 1200g on Dark Iron Ore to get the recipe in the first place.

I still think that giving engineers a "utility belt", allowing them to wear two normal trinkets, PLUS one or two or N (depending on the belt) engineering trinkets also. That would certainly provide enough long-term personal benefit to the profession, allowing the "neat" trinkets to be used alongside the standard PvE trinkets everyone uses.

Mote clouds seem to be more than fine as a solution to giving engineering a gathering-type skill; the problem more seems to be in cloud type and frequency than anything else.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 01/31/07, 5:13 PM   #12
Meddler
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Tauren Druid
 
Blackrock
There's a moderate amount of comment from one of the CMs in this thread:

http://forums.worldofwarcraft.com/th...71823635&sid=1

Short version for those that can't/would prefer not to browse is that they're intending to review the professions and engineering's first up/currently being worked on from the sounds of it. No details on exactly what improvements/when we'll see them though as expected.

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Old 01/31/07, 5:24 PM   #13
Heidi
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Hyjal
Adding an extra "bag slot" thats effectively a waste-worn utility belt for engineers might be interesting. Make the burden of carrying around 15 on-hour-cooldown engineering trinkets a little less daunting.

Think:



One or two trinkets or other items that have short cooldowns (or none) and a real use would also be nice.

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Old 01/31/07, 5:33 PM   #14
Nnep
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Korgath
I'd love to see a high quality craft chance, or +1 if you will.

Sure it's ripped from a lot of games, but it made the effort worth it.

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Old 01/31/07, 5:36 PM   #15
duostrike
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Mal'Ganis
Make the gas extractor harvest primals and the rarity of the clouds might be justified.

The biggest issue with the expansion and engineering is the lack of rep rewards except one lone smoke grenade recipe. The rest of the professions were at least somewhat itemized.

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