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Old 02/12/07, 10:41 AM   #51
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by chuckg
So one of our engineers was bored and decided to make a Gnomish Universal Remote and bring it to Karazhan. Then he thought it would be funny if he tried to use it on Curator at 1%.

http://chuckg.org/dump/2007/curator_the_pet.jpg

A gimmicky way of regenning some mana and dropping combat so you can finish out the fight in style; at least until Blizz gets wind of it. It should also be noted that the two pull arcane watchmen are similarly controlled with this trinket. No more wipes on a single tank KZ run.
So this could be used at any time? i.e. drop combat, res people that died, drink up, rebuff, and go again with the boss at 50%? that would definately get fixed hehe. I think Iwill have to go and craft one tho for until it IS fixed =).

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 02/12/07, 4:28 PM   #52
Coriolis
Piston Honda
 
Draenei Shaman
 
Mug'thol
I think the best OT for the bolts is actually a warlock, especially a demo one (although the overall utility of a demo lock in kara is perhaps questionable). Having fel hunter out should give them decent resistance, while fel armor increases all healing done to them making healing easier. Throw in the high HP of locks in general and it's perfect. The fact that they can usually hold 2nd highest aggro easily with just dots+doom helps too. When we did it though I forgot to tell our warlock to get out her felhunter ;P.

On our kill we try to spread in a circle around hhim (with 1-2 healers inside said circle). Stacking all people together would make for alot more aoe damage I would think. As an ench shaman I could usually gain aggro on the adds quick with frostshock, then bring them to the center so you and other melee can dps it down without having to chase around. If you're high on melee dps however and they don't have some type of ranged aggro move and spend alot of time chasing you may want to stack up.

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Old 02/12/07, 4:35 PM   #53
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
Having your melee chase the bolts around ends up chaining their aoe to a lot of people and usually ends up draining your healers pretty quick. If you have enough range dps to burn them down, that would probably be your best bet. Let your melee stay on the boss and toss them a PoM every once in a while (they'll take one tick from each add that spawns).

Our group last week had:
3 healers
1 druid tank
1 warrior
1 rogue
2 mages
1 hunter
1 warlock

And that was enough range dps to leave the melee on the boss fulltime. We just spread out in a semi circle around the boss being tanked in the middle of the room just so that it would never hit more than 1 person at a time when it got to them. Healing wasn't that rough for us, we had a pally and a druid healing the MT/OT and a priest (me) healing everyone else and helping out when I had a chance. I managed to last through to the 2nd evocate without using shadowfiend or potting at which point I got a full mana bar and I could pick up the slack from the other healers that were running low until we got him to 10%.

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Old 02/12/07, 5:12 PM   #54
Whiteknight
Bald Bull
 
Whiteknight's Avatar
 
Night Elf Warrior
 
Proudmoore
Originally Posted by Arawethion
Originally Posted by Warpony
I don't understand why people recommend spreading out for this fight, since it actually makes it harder. If you take the time to actually notice how the abilities work the chain-lightning-type thingy only hits 3 ppl, and seems to do it independent of range (If people arent RLY far apart)
Kind of interesting to know, although I will say we have the Flares hitting fewer than three people quite often.

There's no particular reason to clump up. We make a circle about as wide as the hallway, and anybody can DPS/heal to any other point without having to move. Ranged DPS are bringing their full power to bear on the Flare at all times.

Do most groups use an offtank to hold the adds? We did, but the effectiveness was inconsistent
Originally Posted by Ghostz
Having your melee chase the bolts around ends up chaining their aoe to a lot of people and usually ends up draining your healers pretty quick.
We started out trying to tank the adds, and have the rogues dps them, but we also found that melee running around after the flares chains the bolts more.

What ended up working well for us was placing the raid in a 3x3 grid, 10-15 yards between each player. The MT is the middle of the front row, with the curator outside the box formed by the raid. The odd-man-out is the rogue who is placed behind the curator and soaks bolts. No melee on the flares and nobody moves. The floor tiles are particularly useful for setting up the positioning (they're approximately 10 yards per pattern).

With this setup it is exceptionally rare for more than one person to get hit by the flare. Hence the burden of healing the raid is lightened. 3 healers seems to be a good number for this fight.

Of course, our strategy is tailored to a very melee-light raid which is what we had to work with (1 war, 1 rogue). I'd imagine some of the other suggested strategies work better when your balance is skewed more in favor of melee.

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Old 02/14/07, 10:30 AM   #55
Kerruul
Piston Honda
 
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Troll Mage
 
Mug'thol
Something that worked for us was to ignore the last add before evocation. If your raid is sufficiently spread out, he'll only be able to damage one person. (And that's relatively easily healed through.) Max DPS on the Curator during evo (all cooldowns) and he drops amazingly fast. The only problem with this is that you have to have enough DPS to catch up on spawns after the evo finishes. As long as that's not a problem, he's easy.

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Old 02/14/07, 1:47 PM   #56
Surion
Piston Honda
 
Night Elf Warrior
 
Durotan
Our group last week was having problems which I attribute to having a less than par raid comp, but instead of jumping into that (our best attempt out of...4, not counting the one accidental pull that aggro'd 2 packs, was still 30%), I'd rather talk about this week.

Group we are running is:
2 Wars (MT- Prot, OT- Fury (me))
1 H/D Priest
1 Shadow Priest
1 ToL Druid
1 Holy Pally
1 Marks Hunter
1 BS Rogue
1 Affliction Lock
1 Frost Mage

What I am planning strat wise would be to leave the Rogue on Curator, since he is largly useless on adds due to them having no back to stab...
Originally I was going to stick on Curator too and let the ranged deal with adds but with the addition of a Shadowpriest (last week was a 2nd Holy/Disc), it would be better to let him nuke the curator and keep VE/T going with me on adds.

For positioning, Kind of a \_/ figure with healers at the bottom __; the Hunter (who seems to pull agg on adds if I dont have them held down first) on the Left \ and the mage/lock/SP dps at the right /. Tank and rogue at the top on the open end; keeping everyone with a bit of distance in between, and myself more or less in the center holding adds as they spawn. Rage is never an issue, my GCD is the only thing limiting me on adds, aslong as I open with a VR/BT/WW crit, they wont move.

For groups something to the effect of:
Shadowpriest, Fury War, Lock, Mage, Hunter for VE healing through adds/VT keeping dps mana going. Healers said they never had a problem so Ill try keeping him out of their group.
MT, Priest, Pally, Rogue, ToL Druid.

Any comments or things to think about?

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Old 02/14/07, 3:34 PM   #57
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Just wanted to throw a thanks out to the earlier poster who mentioned their grid strat for their melee-light group composition. Worked like a charm for us the other night. Healers weren't anywhere close to OOM by the end of that fight.

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Old 02/14/07, 7:34 PM   #58
Cesar2000
Don Flamenco
 
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Night Elf Druid
 
Dragonblight (EU)
I frapsed our last kill if anyone is interested (Resto Druid)

http://files.filefront.com/6737973

Shows how insane a shadow priest is on this fight (although not in my group- but look at those mana bars grow during weaken :P). We just had a randomly spread out positioning.. nothing fancy.

(btw, the flask is leftover from romeo... dont read anything into that :D)

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Old 02/14/07, 7:56 PM   #59
Gatzu
Von Kaiser
 
Murloc Shaman
 
Kil'Jaeden
One thing we did to make this fight easier was having an elemental shaman (myself) dpsing the adds. I would stand near the middle of the group and frost shock right as they come. It basically centered the add and made it so dps wasn't chasing after a shadow priest in the corner or something.

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Old 03/21/07, 10:46 AM   #60
zork
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
hi,

i don't want to make a new thread so i take this one cause my question is about the curator.

my guild is a really small one with lots of casuals in there and we are trying the curator for about 2 weeks now. We tried alot of strategies but nothing really seems to work.

We tried to clump, we tried to spread, we tried to use tank the adds and so on.

we are very low on melee dps i have to say. we have nearly no rogue, no offensive warrior and no melee shaman. in our best try we had one rogue with us and we tried to tank the adds in the middle (me def warrior in fury equip and the rogue). we tried to keep the adds centered while one warlock was on curator duty in arcane resistance equip.

this seem to work and me managed the adds (mage, mage, def warrior, rogue) but we did not really much dps to the curator. we lived through 4 evocations that way but after that we couldn't stand any longer.

well what we want to try this week is to keep me (def in fury stuff) at curator all the time, while letting 4 casters (probably hunter/lock/mage/mage) nuke the adds.

one priest can heal the mt no problem, we have 3 healers left mostly priest, priest, paladin. (all holy)

how should these 4 casters be spread to do get the best out of there dps possibilities and what to do with the add that spawns at start of evocation?

i think it really helps alot to have one rogue dps the curator all the time, but we have none that we can really count on

maybe you have some tricks that help us out.


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Old 03/21/07, 10:51 AM   #61
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Don't worry too much about keeping them in the center. If they stay there, great...if they go to one of the sides, it's no big deal.

Spread out in a "U" shape between the two pillars at the wall, with the healers in the center 3 positions of the U. You should end up with two ranged DPS on either side--one at roughly the pillar, one in-between that person and the closest healer--if you spread out equally.

So long as you are not too far from the center of the room, you should be spread out enough not to get chaining, but close enough that you can attack targets on the opposite side.

Also, Dampen Magic on everyone but the MT makes the damage the flares deal more or less trivial.

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Old 03/21/07, 11:10 AM   #62
FinishHer
Why so serious?
 
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Fzero
Human Warrior
 
No WoW Account
For people having difficulty with this fight, I'm going to assume that 1 of 2 things are going wrong:

1) Flares are staying alive too long, making it onto your healers and bouncing around so much that a 2nd flare comes up before the first one is down.

2) When the evocate occurs there are still flares alive that you are attempting to kill while not DPSing the curator.


The way I've always done this fight in a balanced group (IE: Half melee/Half ranged dps) --> You'll need the melee dps for the next room by the way, and Aran for that matter... Anywho.. Yeah, the whole raid stands like so:

X
C
O-R
----
H

X = MT, C = Curator, O = OT, R = Raid, H = Hunter (If you bring one)

Like one of the above posters mentioned, if you stand on top of each other the flares don't move and that way your OT and Melee can contribute to burning these guys down. They go down in 4-5 seconds leaving you time to heal up and wait for the next one.

When we first started this fight we couldn't figure out how to do this without stacking 4 heavy ranged DPS (IE: 2 mage/warlock/hunter) and spreading out so only 1 person got shocked at a time. It ended up that one person being shocked 4-5 times did just as much damage as 3 people being shocked twice.

For the second point I mentioned up there, if you use a druid OT, and you really should.. then just have the druid drag the last add off to the side and kill it himself during the evocate, everyone else goes buck wild.

Opinion is a medium between knowledge and ignorance.

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Old 03/21/07, 11:30 AM   #63
Yessia
Don Flamenco
 
Yessia's Avatar
 
Blood Elf Death Knight
 
Mal'Ganis
If you're very low of melee dps then make sure your ranged is spread out enough to where they are not chaining each other to much but still always in range to start nuking an add when one comes up, as said above making a U around the sides of the room does this pretty well. My groups have never used a tank on the adds, we always have our 2nd OT in dps gear killing them so they die quicker and we get ahead of the spawns.

If you're still having trouble you should probably sub in a DPS for the 3rd spot healer, 3 is all you really need for this fight.

Also, if you have some sort of boss timer mods, when their is 55-50 seconds until evocation(big wigs doesn't have a timer until the 2nd one) have your warlock curse of doom. A warlock in my group last week hit him for 26,000 with it during evocation .

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Old 03/21/07, 1:41 PM   #64
Fujigato
Glass Joe
 
Night Elf Rogue
 
Uther
Originally Posted by Diabloz View Post

Has anyone beaten shade of aran with only 1 lock? We tried for a while tonite with 1 lock and came pretty close, almost as if u need 2 locks to even have a chance at the end with his random timing for flame wreath when 4 elementals are out.
If flame wreath is up and he's at 41%, we stop DPS. Otherwise it's not too bad with one lock as long as people can move around for the first few moments after they spawn. Controlling them in the first 5 seconds or so is key as otherwise they have a tendency to focus fire on healers.

We move the MT to one add which we DPS down. Our OT paladin dons frost gear for this fight and is self-sustaining with one add off in a corner. The warlock fear/banishes the other 2. The paladin has stated he could probably tank more adds if needed. The important thing is, keep them from hitting healers and the adds become more of a nuisance.

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