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Originally Posted by thebuddha
I've never been good with estimating yards in-game but 20 sounds a bit high to me. I'm fairly confident that the room is large enough that all 25 members can spread out and take 0 damage from each other. Obviously, the knock-around coupled with the slowing down makes that difficult to accomplish during the encounter.
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Its not. The spell description is 20 yds which is hopefully correct though personally I'm not sure.
http://thottbot.com/?sp=33671
I've measured the room to have a diameter of 100-110 yds.
Area of the Room = ~7854 sq yds
Area of 20 yds = ~1257 sq yds
Something interesting though is
Area of 10 yds = ~314
Then this number times 25 is equal to the room's area which of course is since 25*10*10*PI=50*50*PI but wouldn't be surprised if its balanced around that assumption. Reason for 10 yds is because you don't care about the circles have a diameter of 20 yds you are working with fitting into the room but 10 yds since what matters is do these 10 yd radius circles touch either and if they do you take damage then (10yds +10 yds=20yds meaning you are close enough to take damage). This means in theory you can fit 25 circles potentially into this space
if you could reshape them into other shapes, but one more additional factor is the circles can be on the edge of the room meaning you need to test for if you can potentially fit 25 10yd radius circles into a circle of 60 yd radius. I know there are formulas for how many circles you can fit into a circle but I sure don't remember them (involves knowing how much wasted space there is when you fit circles as compactly as possible etc).
Lowest damage I've got recorded for Shatter is "Aevi's Shatter hits Jiglee for 77."
Also think I will look at creating a small addon for sending all the player positions when they turn to stone. IMBA had the ability to do that type of thing right up till 2.0 when it broke and I never did add code to display the data.