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02/06/07, 12:21 PM
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#27
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Malan
What's the ability/spell name of the knockback?
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http://www.thottbot.com/?sp=33525 is all the shows up in my combat logs.
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02/06/07, 12:21 PM
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#28
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Bald Bull
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A potion that makes you immune to the knockback sounds like it would be more useful than one that negates the damage :(
WTB potion that temporarily turns me into a pet.
On that note, is it confirmed that pets deal shatter damage? I've seen one comment about a water elemental so far.
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02/06/07, 12:22 PM
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#29
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Von Kaiser
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Yes, I've seen a fire elemental as well as a Shadow Fiend deal the shatter damage.
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02/06/07, 12:23 PM
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#30
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Mike Tyson
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Originally Posted by thebuddha
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Originally Posted by Praetorian
Yes, planning a strat around your whole raid chain-chugging a pot that you have to go back to Hinterlands and SM to farm up, on top of using every DPS consumable you can get your hands on, certainly sounds like fun to me.
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You don't have to chain-chug them if you assume your entire raid isn't incompetent. It could be a nice life-saver for those 'oh shit' moments when for whatever reason you end up too close to someone.
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Well yeah, I realize this. I'm just not particularly excited about Gruul at this point in time. When I've got 30+ people with Nightbane kills needing just Gruul in order to flag for Serpentshrine, then maybe it'll seem worth the investment, but flasking up and throwing mass consumables at this guy in order to get some Karazhan-quality loot just isn't something I want to do.
I'd be curious to hear from people in DnT/Nihilum if they think he's repeatable without Loatheb-style buffs and some class/spec-stacking. I know in Nihilum's screenshot they had a flasked raid, with 5mins left on their flasks, suggesting that raidwide flasking and buffing still had them falling short for almost two hours of attempts prior to that. If the buffs remain necessary, do those guilds plan to keep killing him aside from getting people attuned as needed?
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02/06/07, 12:25 PM
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#31
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Piston Honda
Tauren Warrior
Kil'Jaeden
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Originally Posted by Malan
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It doesn't make you immune to the effect, it makes you immune to the damage.
The entire move works like this
1. Knockback
2. Slowing Effect and Shatter Stack
3. Stoneform upon 5 stacks
4. Explosion that deals unmitigated physical damage to people around you based on distance
Effects that make you immune to physical damage make you immune to the damage component of 4 only, everything else (including your own explosion damaging others) still happens with zero ways to stop it.
And Yea, all pets except phase shifted imps deal shatter damage.
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02/06/07, 12:25 PM
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#32
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King Hippo
Night Elf Warrior
Antonidas (EU)
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@Praetorian:
Unless I'm confused now, its sufficient to look at circles with 10yd radius. If none of these circles touch each other, all peoply have a distance of at least 20 yd to all other people.
Or am i dense? ^^
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02/06/07, 12:27 PM
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#33
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Mike Tyson
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Originally Posted by suicuique
@Praetorian:
Unless I'm confused now, its sufficient to look at circles with 10yd radius. If none of these circles touch each other, all peoply have a distance of at least 20 yd to all other people.
Or am i dense? ^^
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Right, sorry. Basically, 10yd radius circles that do not overlap, or 20yd radius circles that do. Somehow the latter proved easier for me to visualize, so that's how I did it.
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02/06/07, 12:28 PM
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#34
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Piston Honda
Undead Priest
Archimonde (EU)
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I just checked a frapsed try, when the kb happens you have :
Gruul the Dragonkiller begins to cast Ground Slam
2 sec later, you are afflicted by Ground Slam. This is when the kb occurs. ~2 sec duration with a debuff.
When the debuff fades, there's a new "you are afflicted by ground slam" with 5 sec duration debuff.
During those 5 sec, you get 4 stacks of "Gronn Lord's Grasp" (1 per sec), this is the snaring effect, 20% per stack.
At 4 Gronn Lord's Grasp, you get a debuff called "Stoned" which basically stuns you.
Then Gruul casts shatter and boom :)
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02/06/07, 12:29 PM
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#35
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Piston Honda
Murloc Priest
Neptulon (EU)
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Nihilum uses potions and other buffs a lot. If you go for as-fast-as-possible kills, thats the way to go imho. I am pretty sure they had one or the other flask on every persion in the raid and used whatever pots are necessairy to kill him. Nothing wrong about that really.
Regarding Shatter, from my experience it's definitely either chaining or more likely affecting people around you. At least when I got knocked up and landed close to others, the damage exploded. It's also definitely more then 10 yards. I had that distance to other people all the time and kept getting wrecked. 20y for 0 damage taken sounds about right.
For the invul pots, I think they are an emergency button when you get thrown up and land next to other people and with the 'dazed' debuff you have no way to get into a safe position. In that case everyone chugs a pot. Maybe it's even necessairy for melee dps to just use the pot in the later stages of the fight to be able to ignore shatter and do enough dmg.
I found a screenshot that was posted on #worldofraids on quakenet, when nihi downed him.
http://img180.imageshack.us/img180/2862/grrulip4.jpg
The pot bound to the F button looks very much like the pot in question to me. :)
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02/06/07, 12:40 PM
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#36
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<Druid Trainer> Emeritus
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Originally Posted by Praetorian
I'm not sure if it's a direct linear relationship -- I think it scales differently than that.
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Originally Posted by Praetorian
My best guess on how the damage works is that you take damage equal to:
[9000 / (20 / [20 - D] ) ]
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/gasp
How often is this ability used?
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02/06/07, 12:43 PM
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#37
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Piston Honda
Undead Priest
Archimonde (EU)
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Every 45-60 sec.
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02/06/07, 12:46 PM
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#38
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Great Tiger
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Originally Posted by Praetorian
Well: http://thottbot.com/?sp=33671
I'm pretty sure that yes, it's 20 yards.
My best guess on how the damage works is that you take damage equal to:
[9000 / (20 / [20 - D] ) ]
Where D = Distance.
At point-blank range, you'd take 9000 damage.
At 5yd, you would take [9000 / (20/15)]
[top] 6750 damage.
At 10yd, you would take 9000 / 2
4500 damage.
At 15yd, you would take 2250 damage.
At 19yd, you would take 450 damage.
At 20yd, you'd take 0 damage.
Maybe it's not exactly that formula, but I think it's close.
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A slightly reduced formula is: 450 * (20 - D). BTW, this looks pretty good to me.
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02/06/07, 12:46 PM
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#39
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Bald Bull
Night Elf Druid
Stormreaver
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Praetorian might of been easier if you used circles half the diameter/radius and try to fit them in without touching (since estimating circle centers is hard).
Here's an addon that in theory should transmit player positions and record data if set to. That is if I didn't make any errors while writing it and its not been tested very in depth (meaning I've not used it on Gruul considering servers are down so briefily tested it on something else where it seemed to work overall).
http://acm.jhu.edu/~cryect/Stoned.zip
To enable recording of data change the first line of the Stoned.lua file from "Stoned_Recording=false;" to "Stoned_Recording=true;" then it will be saved in your SavedVariables Folder in Stoned.lua the data that gets recorded.
Then again this addon might not work at all. Also the coordinates it records in don't relate directly to yds but they should be linear related to it by some scalar value (once upon a time I had that scalar worked out but don't remember it anymore). Also, make sure you ping the map before each attempt since that is the reference point which all the coordinates are recorded off of.
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I need to do something useless.
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02/06/07, 12:51 PM
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#40
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Mike Tyson
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Originally Posted by Arawethion
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Originally Posted by Praetorian
I'm not sure if it's a direct linear relationship -- I think it scales differently than that.
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Originally Posted by Praetorian
My best guess on how the damage works is that you take damage equal to:
[9000 / (20 / [20 - D] ) ]
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/gasp
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Sorry, zero hours of sleep followed by four hours of sleep on consecutive nights will do that. :P
Anyway, yeah, that's obviously linear.
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02/06/07, 12:56 PM
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#41
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by alienangel
On that note, is it confirmed that pets deal shatter damage? I've seen one comment about a water elemental so far.
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Yeah, definately.
19:38:17.269 Zigyal's Shatter hits Crizack for 158.
19:38:17.269 Zigyal's Shatter hits Guide for 7114.
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Zigyal happened to the imp in the MT group that was accidentally not set to autophase shift.
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I need to do something useless.
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02/06/07, 1:03 PM
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#42
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Mike Tyson
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Originally Posted by Cryect
Praetorian might of been easier if you used circles half the diameter/radius and try to fit them in without touching (since estimating circle centers is hard).
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Yep. On a second try, 25 seems possible. Of course for that to happen, ~17 of those are going to be hugging the wall, and that's a bit unrealistic given the practical constraints of ordinary raid composition and positioning.
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02/06/07, 1:29 PM
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#43
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Bald Bull
Night Elf Druid
Stormreaver
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Yeah, I made a try of it using a circle of 100 yd diamater (1000 pixels) and 25 circles of 20 yd diameter (200 pixels) and had plenty of space left over that I could remove what tiny overlaps I have.

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I need to do something useless.
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02/06/07, 1:33 PM
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#44
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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That's an awful lot of people on the outer row that won't have range to the boss. =\
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02/06/07, 1:34 PM
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#45
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Mike Tyson
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Originally Posted by Malan
That's an awful lot of people on the outer row that won't have range to the boss. =\
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Gruul is pretty big. Hitting him from there wouldn't be a problem for a hunter, mage, etc.
But yeah, the main problem is you aren't going to have 15+ people in a 25-man raid who can functionally make use of that position.
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02/06/07, 1:39 PM
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#46
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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How large is the hit box though? It's 50 yards from edge to center if you keep him dead center. His hitbox would need to be almost a... 15 yard diameter or so for a ranged class to stand at the wall and hit him?
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02/06/07, 1:40 PM
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#47
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Bald Bull
Night Elf Druid
Stormreaver
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Well, hopefully Ground Stomp will be able to push back your ranged/healers that far back.
Really though how many melee are you planning to bring in a 25 man to Gruul?
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I need to do something useless.
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02/06/07, 1:41 PM
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#48
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Mike Tyson
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Originally Posted by Malan
How large is the hit box though? It's 50 yards from edge to center if you keep him dead center. His hitbox would need to be almost a... 15 yard diameter or so for a ranged class to stand at the wall and hit him?
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Er, a 15yd diameter hitbox is nothing. Lucifron has a 15yd diameter hitbox, easily, and he's tiny.
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02/06/07, 1:43 PM
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#49
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Praetorian
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Originally Posted by Malan
That's an awful lot of people on the outer row that won't have range to the boss. =\
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Gruul is pretty big. Hitting him from there wouldn't be a problem for a hunter, mage, etc.
But yeah, the main problem is you aren't going to have 15+ people in a 25-man raid who can functionally make use of that position.
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Well, Hunters, Healers, Mages, Locks, maybe an elemental Shaman and moonkin druid? Honestly how many people will you have in melee? Obviously it depends on class make up but you've essentially got Rogues, Warriors, Enhnacement Shaman, Feral Druids and Ret Paladins. Thats at most 12 people, and probably at least 9ish. Is there any huge reason to bring more then 3 rogues or warriors?
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02/06/07, 1:44 PM
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#50
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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That made sense in my head when I typed it. Maybe I meant 15yd radius for a 30yd diameter... that would make the distance from center to outer wall 35 yds. Makes more sense that way.
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