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Old 02/10/07, 9:21 AM   #26
Caal
Banned
 
Tauren Druid
 
Tichondrius
Originally Posted by Brilliance
- If the tank ISNT against the railing, he will be unable to land and that forces him to fly up and land again.
I'll have to keep this in mind. We had some unfortunate things happen when he decided to take a second stroll around the park.

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Old 02/10/07, 2:52 PM   #27
Juli
Don Flamenco
 
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Undead Priest
 
Executus
Originally Posted by Brilliance
After killing him last night, all 3 of our groups had the same problem in an attempt or two:

- When he lands after his flight time, he will NOT fully reset his aggro, and then chase down and one hit someone (normally a healer).
- If the tank ISNT against the railing, he will be unable to land and that forces him to fly up and land again.
- The best "feature" of when he lands is he likes to breath right as he lands, and before he has aggro on anyone.

Oh, The fight isnt that bad without fear ward. Gave me something to do during that fight instead of standing there.
We finally squeaked out our first kill last night, but had many similar issues (pretty much all involving the landing phase). We've got the flying phase down pretty solidly and made it through probably 8 or 9 of them with no deaths before we killed him due to the randomness of the landing. I would think him using abilities as he lands or swoops down is unintended, but you can deal with most of it. Divine shield was usually enough to take care of the worse combos like Charred Earth + breath, but Charred + breath + quick fear was pretty much a guaranteed wipe.

If you have your entire group stand towards the middle/outside of the balcony (but away from the tank), it seemed to alleviate alot of the 'swoop down, kill 1 healer, swoop down, kill a 2nd healer, then stick to tank' situations. If you stand against the mountain, it seems to make him behave more irregularly and can swoop down a couple times and kill 1 or 2 healers before actually landing and even intervene doesn't work a lot of times. We just had our tank(s) stand in range of our whole group stacked up spamming their mob assist/intervene macro. It took care of MOST of the healer deaths on landing. We still sometimes had him do weird stuff from time to time like target a healer as he lands, switch to another healer who didn't do anything at all, 1shot them, then stick to the tank.

We didn't have a fear ward this week, but last week we did, and it's pretty huge. We had multiple deaths due to tank switching to berserker + getting crushed while shield block was down as a result or a bad fear on the landing while the MT was spamming aggro abilities and got screwed by the global cooldown. It's certainly doable though.

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Old 02/10/07, 5:53 PM   #28
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
Originally Posted by Cannings
We tried him last night and have we think finally figured out how to control phase 2 which imo is all of the fight, the ground phase is simply tank and spank and 1 time last night we got through all of the first flying phase with everyone alive and got to the second phase, he will go down this weekend
And he does go down, suss the air phase and the fight is a doddle

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Old 02/10/07, 11:47 PM   #29
RikkiP
Von Kaiser
 
Undead Rogue
 
Balnazzar (EU)
There are a few things you can do to make sure it sticks to the tank when landing. Basic stuff like not doing any healing when he is swooping down to land, using misdirect and having the warrior bandage someone on low hp to generate healing threat.

Doing all of the above allowed for a pretty smooth first kill for us tonight.

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Old 02/11/07, 1:21 AM   #30
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Gauss
Originally Posted by Garfunkel
That makes sense, as it seemed like some of the skeletons possibly spawned around the targeted player, but that still leaves 2 skeletons left.
Not sure why it mentions 3 skeletons. Goes contrary to everything we've seen.
I think there are videos out there that show only 3 spawning at a time. Could be my imagination. LR I believe.

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Old 02/11/07, 2:18 AM   #31
Adaire
Glass Joe
 
Human Mage
 
Destromath
How were you able to control the Smoking Blast mechanics? We've tried pretty much everything to get it to our plate wearer but it keeps crapping on our priests first and 4K dps is too much w/out like flasks and chain BoPs.

We've tried:
Paladin Righteous Fury to get aggro to Paladin, this includes spamming heals as well as doing exorcisms on Nightbane
Misdirection when he takes off to the tank
Misdirection after the rain to the tank
Misdirection to the paladin on liftoff / after rain ends

Nothing has gotten him to smoking blast someone consistently. I know you all want to keep your secrets for w/e reason, but there's got to be some kind of hint to this gimmick.

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Old 02/11/07, 4:24 AM   #32
Edgewalker
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Adaire
How were you able to control the Smoking Blast mechanics? We've tried pretty much everything to get it to our plate wearer but it keeps crapping on our priests first and 4K dps is too much w/out like flasks and chain BoPs.

We've tried:
Paladin Righteous Fury to get aggro to Paladin, this includes spamming heals as well as doing exorcisms on Nightbane
Misdirection when he takes off to the tank
Misdirection after the rain to the tank
Misdirection to the paladin on liftoff / after rain ends

Nothing has gotten him to smoking blast someone consistently. I know you all want to keep your secrets for w/e reason, but there's got to be some kind of hint to this gimmick.
We had good luck with a paladin spamming heals to top people off as he takes off.
Won't get every smoking, but it gets most.

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Old 02/11/07, 6:54 PM   #33
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Is it just me or is the fear considerably more annoying to stance dance than other fears. It seems a lot faster than, well, any other fear a raid boss has done.

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Old 02/12/07, 4:06 AM   #34
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
Originally Posted by Nakilos
Is it just me or is the fear considerably more annoying to stance dance than other fears. It seems a lot faster than, well, any other fear a raid boss has done.
Yep i noticed the same which made me kinda edgy on the threat so i didn't screw up the dance with a global cooldown, but you have to be shit hot when your horde ^^

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Old 02/12/07, 8:49 AM   #35
Thezilch
Piston Honda
 
Undead Priest
 
Kil'Jaeden
As Horde, bringing in a just-hit-70 Paladin turned our first night's attempts on their head. Our strat with a Paladin trivialized damage influx by 10 fold. The addition was insane how clear it was we would get a kill in a handful of pulls, where we were pulling teeth without a "BWL gear" Pal.

Now we're only hoping to get Fear Ward for the random landing and instant fear.

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Old 02/12/07, 9:26 AM   #36
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
Originally Posted by Thezilch
As Horde, bringing in a just-hit-70 Paladin turned our first night's attempts on their head. Our strat with a Paladin trivialized damage influx by 10 fold. The addition was insane how clear it was we would get a kill in a handful of pulls, where we were pulling teeth without a "BWL gear" Pal.

Now we're only hoping to get Fear Ward for the random landing and instant fear.
The landing and fear can be counter-acted by a aware warrior thats looking for it to happen, i personally put a couple of sheild slams to his face and a couple of sunders back on and then prepared for the fear

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Old 02/12/07, 9:27 AM   #37
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Originally Posted by Nakilos
Is it just me or is the fear considerably more annoying to stance dance than other fears. It seems a lot faster than, well, any other fear a raid boss has done.
To what I got, you have about 2 seconds from the moment the ground starts to shake to when he fears. I think most other fears you get 3-4 seconds. Your tank(s) really need to be on the ball, or he might go chasing after a mage (or hunter)

Originally Posted by Thezilch
As Horde, bringing in a just-hit-70 Paladin turned our first night's attempts on their head. Our strat with a Paladin trivialized damage influx by 10 fold. The addition was insane how clear it was we would get a kill in a handful of pulls, where we were pulling teeth without a "BWL gear" Pal.

Now we're only hoping to get Fear Ward for the random landing and instant fear.
Dont forget when he lands he resets agro. So, if you have your OT pop zerker rage the second he lands, and start building along side of your MT, you should be fine if he fears off the bat.

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Old 02/12/07, 9:58 AM   #38
Thezilch
Piston Honda
 
Undead Priest
 
Kil'Jaeden
Originally Posted by Brilliance
Dont forget when he lands he resets agro. So, if you have your OT pop zerker rage the second he lands, and start building along side of your MT, you should be fine if he fears off the bat.
That's something we can consider for next week, but we were able to single-dance the fear timer. The comment wasn't meant in all seriousness, rather a poke at how much closer a Paladin brought us to Alliance mode. We want it all, now! ;p

Originally Posted by Cannings
The landing and fear can be counter-acted by a aware warrior thats looking for it to happen, i personally put a couple of sheild slams to his face and a couple of sunders back on and then prepared for the fear
I did mean instant, as in no couple of anythings, which is somewhat necessary to keep healer threat below incoming damage. That's not to say our Warrior couldn't have improved his awareness, but one can't expect too much on a first kill.

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Old 02/12/07, 12:59 PM   #39
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Originally Posted by Brilliance
Originally Posted by Nakilos
Is it just me or is the fear considerably more annoying to stance dance than other fears. It seems a lot faster than, well, any other fear a raid boss has done.
To what I got, you have about 2 seconds from the moment the ground starts to shake to when he fears. I think most other fears you get 3-4 seconds. Your tank(s) really need to be on the ball, or he might go chasing after a mage (or hunter)

Originally Posted by Thezilch
As Horde, bringing in a just-hit-70 Paladin turned our first night's attempts on their head. Our strat with a Paladin trivialized damage influx by 10 fold. The addition was insane how clear it was we would get a kill in a handful of pulls, where we were pulling teeth without a "BWL gear" Pal.

Now we're only hoping to get Fear Ward for the random landing and instant fear.
Dont forget when he lands he resets agro. So, if you have your OT pop zerker rage the second he lands, and start building along side of your MT, you should be fine if he fears off the bat.
Well from what I've seen the fear is 1.5 seconds to cast, I'm pretty sure most of the dragon Bellowing Roars are 2-3 seconds. The problem is this, if I am on global cooldown my stance will not switch instantly, and even then stance switching isn't really "instant", so by the time my stance actually switches I have about a tenth of a second before it will activate, and while my reflexes are fairly fast (I can stance dance other fears, interrupt mostly anything), thats a small margin for error. I've had many times where I gear berserker rage off about 0.2 seconds after it happens and I can recover agro through a shield slam shortly after before he runs towards a warlock/mage/whoever. Alternatively if I am not on global cooldown, its considerably easier to catch, of course since dps classes actually do real damage now compared to say, the BWL days, I can't spend much time not on global cooldown just keeping my agro high. On top of that the fear is totally random, beyond 30 seconds. I've had fears go off at 33 seconds and as long as 65 seconds between fears, so I can't preemptively burn berserker rage in order to prevent fear, I have to get it in that little window.

Obviously with fear ward this is a lot easier so my current solutions are : find a priest with fear ward (which we have 0 70 dwarf or draenai priests), make sure everyone takes fear which is riskier if he crushing blows me during the fear (which is likely because it seems like almost every hit which is not blocked is a crushing blow), tremor totem is not reliable at all, or the aforementioned "don't do anything which is on the global cooldown" which, obviously, if its a long time between fears then more time passes where someone can reach my threat level. Or maybe its really a non issue and I'm just terrible, I just figured I'd ask if any other warriors have difficulty dancing this fear.

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Old 02/12/07, 6:00 PM   #40
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
No the problem is the insta fear at start of subsequent phase 1's can begin mid air and it gives no ground shaking or warning, so you won't even know its coming to break it - of course this was the observation by the other tank who dealt with this problem, so maybe he's blind. You can have an offtank as brilliance mentioned, but the fight benefits from not having it in the first place. But whatever, this fight is a bit more gimmicky than it should be, and it is certainly buggy.

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Old 02/12/07, 11:36 PM   #41
Malm
Glass Joe
 
Undead Warrior
 
Al'Akir (EU)
Originally Posted by Nakilos
The problem is this, if I am on global cooldown my stance will not switch instantly, and even then stance switching isn't really "instant", so by the time my stance actually switches I have about a tenth of a second before it will activate, and while my reflexes are fairly fast (I can stance dance other fears, interrupt mostly anything), thats a small margin for error.
I'm fairly sure that stance switching is unaffected by global cooldown.

But I must agree, it feels like the fear is comming 0,5 sec faster than other bellowing roar warning.

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Old 02/13/07, 1:40 AM   #42
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Ok my new annoyance with Nightbane is crushing blows, and nothing at all you can do about them because Cleave wastes shield block charges, and he seems to have about a 70% chance to crushing blow if you don't block. Thats nice.

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Old 02/13/07, 8:22 AM   #43
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
Obviously with fear ward this is a lot easier so my current solutions are : find a priest with fear ward (which we have 0 70 dwarf or draenai priests), make sure everyone takes fear which is riskier if he crushing blows me during the fear (which is likely because it seems like almost every hit which is not blocked is a crushing blow), tremor totem is not reliable at all, or the aforementioned "don't do anything which is on the global cooldown" which, obviously, if its a long time between fears then more time passes where someone can reach my threat level. Or maybe its really a non issue and I'm just terrible, I just figured I'd ask if any other warriors have difficulty dancing this fear.
Make sure your shamans know that Tremor pulses immediately when you drop it, so they can usually break fears nearly instantly by redropping the totem. It obviously doesn't work on Onyxia or Magmadar type encounters where fear range is 40+ yards, but it sounds like it could work here. The boss *will* turn for a split second while you're feared though.


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Old 02/13/07, 8:35 AM   #44
kraj
Von Kaiser
 
Tauren Shaman
 
Ner'zhul
Originally Posted by Erongg
Obviously with fear ward this is a lot easier so my current solutions are : find a priest with fear ward (which we have 0 70 dwarf or draenai priests), make sure everyone takes fear which is riskier if he crushing blows me during the fear (which is likely because it seems like almost every hit which is not blocked is a crushing blow), tremor totem is not reliable at all, or the aforementioned "don't do anything which is on the global cooldown" which, obviously, if its a long time between fears then more time passes where someone can reach my threat level. Or maybe its really a non issue and I'm just terrible, I just figured I'd ask if any other warriors have difficulty dancing this fear.
Make sure your shamans know that Tremor pulses immediately when you drop it, so they can usually break fears nearly instantly by redropping the totem. It obviously doesn't work on Onyxia or Magmadar type encounters where fear range is 40+ yards, but it sounds like it could work here. The boss *will* turn for a split second while you're feared though.
It does work on this encounter, though like previously mentioned, the fear is a bit faster than the other fears in the game it seems.

Nightbane is extremely fast, so sometimes he will shift a little, but if your timing is right or if he's casting the breath animation he will not move at all. (We haven't beaten the encounter yet, but we have a druid tanking him with no OTs and I'm breaking all the fears.)

We haven't beaten the encounter due to I believe group composition for phase 2, not due to me failing to break fears in case someone mentions it.

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Old 02/13/07, 9:27 AM   #45
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
The one thing that threw me is sometimes as he takes a step when he turns to breath someone on the side, and that step then shakes the ground so i change to zerk stance to only realise he's just moving so then get back in defensive, only for him to then decide he does want to fear so i'm trying once again to switch back to zerk and pop a rage, this isn't a encounter is a stress test for all (horde) warriors

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Old 02/14/07, 2:26 AM   #46
istist
Glass Joe
 
Night Elf Rogue
 
Al'Akir (EU)
we had our first attempt at nightbane. during the air phase:
2 mages do one nova a few second after another one as soon as the skeletons out. however the nova breaks off very soon and range dps would not be able to finish them off in time then we wipe very fast with smoking blast and immolation.
after a few wipes we tried 2 tanks pull aggro+aoe or healspam aoe dps but our casters and healers die in a flash.
Could someone give any specific suggestions on nightbane air phase please especilly to the skeleton.

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Old 02/14/07, 2:36 AM   #47
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Originally Posted by Cannings
The one thing that threw me is sometimes as he takes a step when he turns to breath someone on the side, and that step then shakes the ground so i change to zerk stance to only realise he's just moving so then get back in defensive, only for him to then decide he does want to fear so i'm trying once again to switch back to zerk and pop a rage, this isn't a encounter is a stress test for all (horde) warriors
Yea I get thrown off when the screen shakes when he does that sometimes, but mostly I watch for the spell name being cast, I have a little cast bar going next to his portrait to see he is casting it.

I totally fat fingered the dancing on the kill, we got to his last 25% with 1 healer dead but most people were lom. I have tons of annoyances with this fight but I think on our last night of attempts we learned a lot about controlling phase 2 which "trivializes" it. I found it more thrilling than our KT kill oddly enough, and I just got flat lucky on not getting crushing blowed over and over with shield block down.

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Old 02/14/07, 7:09 AM   #48
♦ Maniq
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Orc Shaman
 
Mal'Ganis
Originally Posted by istist
we had our first attempt at nightbane. during the air phase:
2 mages do one nova a few second after another one as soon as the skeletons out. however the nova breaks off very soon and range dps would not be able to finish them off in time then we wipe very fast with smoking blast and immolation.
after a few wipes we tried 2 tanks pull aggro+aoe or healspam aoe dps but our casters and healers die in a flash.
Could someone give any specific suggestions on nightbane air phase please especilly to the skeleton.
You registered to post this poor excuse of a post?

This is the textual equivalent of a finger painted picture a child would make. Kindly put some more thought into your next post, else it may well be your last.

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Old 02/14/07, 8:24 AM   #49
Veniche
Glass Joe
 
Night Elf Priest
 
Sen'Jin
Originally Posted by Nakilos
I think on our last night of attempts we learned a lot about controlling phase 2 which "trivializes" it.
I think this trivializing factor is what istist's group is missing. My question is, is there any indication as to whether this is the intended approach? I suppose since 2.07 introduced some Karazhan changes we will find out in the coming days. It simply seems too good to be intended that one tiny thing can turn phase 2 from near impossible, into such a cakewalk (relatively speaking; the aggro mechanics are still an exciting although frustrating challenge).

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Old 02/14/07, 9:23 AM   #50
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
Originally Posted by Veniche
Originally Posted by Nakilos
I think on our last night of attempts we learned a lot about controlling phase 2 which "trivializes" it.
I think this trivializing factor is what istist's group is missing. My question is, is there any indication as to whether this is the intended approach? I suppose since 2.07 introduced some Karazhan changes we will find out in the coming days. It simply seems too good to be intended that one tiny thing can turn phase 2 from near impossible, into such a cakewalk (relatively speaking; the aggro mechanics are still an exciting although frustrating challenge).
I think we have all discovered the same "technique" and are all wondering if it intended or not, my personal philosophy is use it till it don't work no more, and we will but if it ends up turning out that its not meant to be I guess our group is going to turn into a very frost mage heavy group

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