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Old 02/07/07, 6:32 PM   #1
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
When does the price of my next respec actually decrease by 5g?


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Old 02/07/07, 6:56 PM   #2
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
If I remember right it decays 5g every month since you last respeced and it bottoms out at 15g.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 02/07/07, 7:10 PM   #3
leizar
Glass Joe
 
Undead Priest
 
Uther
I think it's actually a flat 5g reduction every month, I'm about 95% sure I've paid 45g less than a month after a previous respec.

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Old 02/07/07, 7:38 PM   #4
Jonno
Von Kaiser
 
Murloc Shaman
 
Proudmoore
There is a bug with the respec decay that a lot of people appear to be experiencing. It should work as described above - 5g per month decay.

My mage has no problem and the decay seems to work fine - he has been respeccing quite regularly. On my shaman I had him healbot specced for raiding and once I assigned his talents after the class review, never respecced him for the entire time that the decay system had been in place. Expecting a cheap respec I went to the trainer to find that the cost was still maxed at 50g after quite a few months.

It appears to not work for everyone - its a known bug but then again so is Blink!

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Old 02/08/07, 10:33 AM   #5
Zynth
Von Kaiser
 
Orc Warrior
 
Caelestrasz
When does the reduction happen? Is it based on the calendar date or does it count X amount of days?

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Old 02/08/07, 11:53 AM   #6
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Does anybody else think that a complete overhaul of the respeccing system is badly needed? Moreso than ever (and this affects some classes more than others, I hate DPS classes) choosing a spec hinders you greatly in some aspects of the game. If I want to tank something, I have to give up the ability to PVP or solo without wanting to tear out my eyes, and my only recourse is to give up viability or blow through 100g every week speccing back and forth. Blizzard has a financial interest in making sure that everyone can experience as much content as possible, so why perpetuate a system in which people are locked out based on their choice of exceling in a particular area?

One solution I've been thinking about and touting for a couple months is a double talent spec system. Basically, you would have two talent specs which you could freely switch between, maybe with a cooldown or relatively inexpensive reagent. Then you could bump up the cost of "respeccing" one of your two builds so that you still aren't able to change around one or two points on a whim.

In the end I think this may increase some fighting between classes for "offclass" gear, but I think a lot of the bitterness that people have about speccing prot or holy would go away, making the game a lot more fun for everyone, ultimately putting more money in Blizzard's pockets.

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Old 02/08/07, 12:00 PM   #7
snape
Great Tiger
 
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Human Mage
 
Destromath
I have had the exact same idea, Dio. I disagree about making it as easy as you say - I was just thinking that I would pay a very large amount of gold to freely switch between specs - something to the tune of at least 1000G. It would be like Stables for Hunters...they have 2 slots, and it costs money to buy the slots. At least that's what I'd always imagined.

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Old 02/08/07, 12:12 PM   #8
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Yeah that would be good too, I just don't want to have to constantly justify to myself the expenditure of 100g for the temporary ability to do X.

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Old 02/08/07, 12:18 PM   #9
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
I'm probably biased in the issue because I can get away with one spec in all areas if I really want to, but with the change in the availability of gold, I don't think even the maxed cost is terribly prohibitive anymore. Once arena season starts, I expect to be specing back and forth for PVP and PVE every week, which will cost 100g every rotation. I can recoup that gold in about an hour or so of farming, or selling one BOE blue or crafted item. Doesn't seem like a terribly high price to pay so I can have optimal talents for both PVP and PVE alike.

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Old 02/08/07, 1:20 PM   #10
Natrozim
Von Kaiser
 
Human Death Knight
 
Burning Legion
Since 50g is a lot less then it use to be I don't really have any problem with it, on my server a respect basically = 2 primal water or 3 fire/air which takes me about 15-20 min AT MOST to farm.

However, Switching between 2 specs would be interesting since so people can have a more PvE and a PvP build. Especially these days with less incentive to kill gruul and post karazhan bosses because of the minimal gear upgrade over blues and how arena gear looks much easier to get and more fun (raiding is fun, farming consumables is not, a trend that seems to have came back with Gruul already) more people than before that I play with have PvP builds since they will do arenas along with PvE content which will probably impact PvE progression which is too bad since thats what I enjoy the most out of wow :(.

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Old 02/08/07, 1:25 PM   #11
• Fogbug
๏̯͡๏)
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by diospadre
One solution I've been thinking about and touting for a couple months is a double talent spec system. Basically, you would have two talent specs which you could freely switch between, maybe with a cooldown or relatively inexpensive reagent. Then you could bump up the cost of "respeccing" one of your two builds so that you still aren't able to change around one or two points on a whim.
this is exactly how I would do it

it probably isn't as big a deal for most classes since heal specced hybrids can still contribute a lot in pvp, but full prot warriors are completely worthless outside a PvE group setting


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Old 02/08/07, 1:30 PM   #12
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Actually they should just make it a warrior ability, all class problems solved.

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Old 02/08/07, 1:51 PM   #13
Tarnop
Von Kaiser
 
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Night Elf Druid
 
Terenas (EU)
You could have one spec per stance :)

It would make the fear dance more exciting, that's for sure.


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Old 02/16/07, 12:30 AM   #14
Maels
Don Flamenco
 
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Orc Warlock
 
Dethecus
Originally Posted by diospadre
One solution I've been thinking about and touting for a couple months is a double talent spec system. Basically, you would have two talent specs which you could freely switch between, maybe with a cooldown or relatively inexpensive reagent. Then you could bump up the cost of "respeccing" one of your two builds so that you still aren't able to change around one or two points on a whim.
Absolutely everyone would do this (obviously) and love it.
I don't understand why respeccing costs as much as it does (albeit, the recent gold devalue +static respec cost helped a lot). It hurts the fuck out of people who, for instance, do Arenas and high-end PvE in the same day.
I'm seriously considering having an "Arena day" where I respec for PvP, then respec back the next day for the rest of the PvE week. My tailoring (or your profession) will definelty cover the cost but still, why do we have to choose? :/
We've already chosen our class. Keep the hard(er) respecs for when Heroic classes finally do come out.

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Old 02/19/07, 11:44 AM   #15
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Back on getting this thread on track.

Something Feldia said today in the DnT irc channel basically shows how the system works.

[11:38] <Feldia> it was strange
[11:38] <Feldia> yesterday I respecced, 50g
[11:38] <Feldia> and now I just respecced this morning
[11:38] <Feldia> 45!

So instead of it being dropped 30 days after you last respec its a set calendar date with we can estimate sometime between Feb 18th to Feb 19th it drops for this month.

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