Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 02/09/07, 2:22 PM   #26
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by cladnin
Gruul should probably lose 25% of his hp, and his drops reworked/reitemized (and possibly get a +5 level to them).
Then he'd just be a loot pinata, and that isn't any better. The problem is with his design as well as his loot -- once you get the basics down (and there aren't really many mechanics to learn -- 4H this is not), it's just a matter of throwing more consumables at him and raid-stacking. Even the basic execution check on the fight can be circumvented roughly half the time with consumables (Invulns).

If the fight itself were a lot of fun, that alone would make a difference. I'd have looked forward to Heigan every week even if he dropped complete garbage.

Offline
Reply With Quote
Old 02/09/07, 2:28 PM   #27
DeeNogger
Red Coat
 
DeeNogger's Avatar
 
Undead Priest
 
Mal'Ganis
It also helps that there are many different ways to get geared up and gruul's lair is the first of many raid instances. Broken c'thun (c'thun 1.0 I guess it would be called) probably would have gotten a "fuck this shit" if Naxx and 3 more raid instances were just sitting there waiting to be done and equal gear was available in more than 1 other way (as is the case with gruul).

I write things The word of DeeNogger -- New Blog Post APRIL 2010!!

United States Offline
Reply With Quote
Old 02/09/07, 2:34 PM   #28
torrent495
Piston Honda
 
Undead Mage
 
Detheroc
Originally Posted by Cryect
Two issues, one is as you increase stats on an item it gets more expensive to keep adding stats resulting in to add the same amount of stats as you did in the past between Tiers you need to increase the iLvl even more and two the costs of sockets apparently depends on the iLvl and color of the item (which is why its hard to pinpoint an exact price on sockets you need to compare equal iLvl items of equal quality to derive the price point for that item, Blizzard's opinion is apparently you will put better gems into better gear therefore sockets should be worth more (yes, there is several fallacy's in this idea)).
I was rebutting the OP's assertion that loot progression in the expansion is much slower than it was in the original game. It really is not. A raid decked out in T5 is going to smoke Gruul. Obviously consumables, itemization flaws, etc. are still problems. But those aren't new problems, and don't match up with the OP's doom and gloom scenario.

Do sockets really cost more as ilvl increases? Or do you mean sockets cost a percentage cut of the total item budget? The former sounds kind of lame, but the latter makes sense.

Offline
Reply With Quote
Old 02/09/07, 2:43 PM   #29
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
Originally Posted by torrent495
Do sockets really cost more as ilvl increases? Or do you mean sockets cost a percentage cut of the total item budget? The former sounds kind of lame, but the latter makes sense.
Isn't the former a result of the thought behind the latter?

Offline
Reply With Quote
Old 02/09/07, 2:52 PM   #30
Zyla
Oh Sh-
 
Zyla's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by DeeNogger
It also helps that there are many different ways to get geared up and gruul's lair is the first of many raid instances. Broken c'thun (c'thun 1.0 I guess it would be called) probably would have gotten a "fuck this shit" if Naxx and 3 more raid instances were just sitting there waiting to be done and equal gear was available in more than 1 other way (as is the case with gruul).
i think this is the real issue here.

If we can just accept a 'greed is good' mindset, and go from there we'd be set. Those that play on pvp servers raid hard to get good loot to have an edge in pvp. PvE'ers...well god only knows but they must have reasons too.

If i want to maximize my gear for pvp, then i want to do the least risk possible for the best rewards. Why in gods name would i spend hours learning something that isn't necessarily repeatable or gives me comparably nothing in return?

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin View Post
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.

United States Offline
Reply With Quote
Old 02/09/07, 3:25 PM   #31
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
Originally Posted by DeeNogger
Is Gruul really that big of a time/money sink? The mountain seems the tallest from the bottom: perhaps Gruul will be much more reasonable, risk:reward wise, once its been "conquered".
While I do agree that as you get better gear (let's say Tier 5), Gruul will become easiser i.e. less risk, but by then the already poor loot table will look even worse. So, technically the reward is the 'same' but relative to your current gear it's not. If both the risk AND reward decrease than the ratio hasn't changed and the original problem still persists.

Offline
Reply With Quote
Old 02/09/07, 5:40 PM   #32
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Originally Posted by Praetorian
Originally Posted by cladnin
Gruul should probably lose 25% of his hp, and his drops reworked/reitemized (and possibly get a +5 level to them).
Then he'd just be a loot pinata, and that isn't any better. The problem is with his design as well as his loot -- once you get the basics down (and there aren't really many mechanics to learn -- 4H this is not), it's just a matter of throwing more consumables at him and raid-stacking. Even the basic execution check on the fight can be circumvented roughly half the time with consumables (Invulns).

If the fight itself were a lot of fun, that alone would make a difference. I'd have looked forward to Heigan every week even if he dropped complete garbage.
Yea, it was a terrible example of how to fix the encounter. I dislike how half of the event is completely removed by a level 40 potion, but at the same time I like that there's a solution to bad luck if necessary. I'm sure it'll get nerfed, which I like and dislike. I've said it forever, Gruul's just a gear check, and when we're fully Kara/Heroic/HKM geared, he'll be a walk in the park compared to now. Like I said, the biggest issue with the encounter is that people are choosing to not kill him just because they don't have the Nightbane kill to back up their Serpentshrine key and his loot is so poor (unless wanting epeen rights on earlier kills). I don't mind how he's tuned dps/timer wise, gear will trivialize it, but the poor loot and design gets me.

Offline
Reply With Quote
Old 02/09/07, 6:29 PM   #33
Rule
Von Kaiser
 
Dwarf Warrior
 
Ner'zhul
I don't understand why blizzard has decided to reduce the gear gap so much. Making top lvl blues ilvl 115 is fine, but then the epics shouldn't be so much lower ilvl that they are nearly equivalent. Any fool can see this throws risk vs reward out the window. Granted I don't think we need to see the jump that was UBRS lvl blues -> MC epics that we had before, but still.

If I were doing itemization, i'd make progression like this:

Heroic epics ilvl 105
Kharazan epics ilvl 110
Tier 4 ilvl 115
PVP epics ilvl 115 (to start with)
tier 5 epics ilvl 130
tier 6 epics ilvl 145

Dunno if we'll have a tier 7 in this xpac, depends on how they decide to itemize Hyjal and the black temple, or if we get another instance (zul' aman?) in there before black temple at some point.

They also need to seriously look at consumables and how many you can have on you at once. The game should be about gear progression, not consumable farming.

Formerly of Immortality on Skullcrusher
Formerly of Lost Anarchy on Ner'Zhul
Currently inactive, but might try out WOTLK, but then again...

Offline
Reply With Quote
Old 02/10/07, 10:27 AM   #34
spronk
Don Flamenco
 
Orc Death Knight
 
Blackrock
Many people predicted the death of raiding at the four horsemen as well. The top guilds potted and raided 6 days a week in Naxx to get to the end. I'm in a very casual guild, we only got to 4h but we did it raiding only 3 days a week and using very few consumables.

I think the minimal gear gap is good for WoW as a whole, it will encourage more and more people to run the 5 mans and heroics. What I do wish is that they would socketize more of the Karazhan loot, imo that would make Karazhan a much more fun place to go and encourage many more Karazhan PUGs. Its totally bizzare to me how they introduce a very fun and rewarding socket system, and then proceed to have most of the loot in Karazhan not have sockets.

And yes, I think you will see the number of guilds that go beyond Gruul on a server be extremely low until Blizzard figures out a way to make the heroics more accessible to people. Perhaps its a strategy of theirs, the very hardcore people are doing heroics now and will be Hyjal-raiding over the next 1-3 months, at that point the heroics will be toned down for casual players while the hardcore are raiding.

Offline
Reply With Quote
Old 02/10/07, 10:55 AM   #35
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
4H was never a gear fight, and no one who'd done the fight predicted the death of raiding from 4H.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mudflation and interesting new stats Poggrid Public Discussion 31 05/28/07 5:24 AM
"Threads of Importance" is out of date and the links are broken. Hamlet The Dung Heap 16 02/28/07 1:36 PM
Importance of Survivability vs. DPS for Raiding Mages Gilgilad Public Discussion 47 10/04/06 12:33 AM