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Originally Posted by Praetorian
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Originally Posted by cladnin
Gruul should probably lose 25% of his hp, and his drops reworked/reitemized (and possibly get a +5 level to them).
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Then he'd just be a loot pinata, and that isn't any better. The problem is with his design as well as his loot -- once you get the basics down (and there aren't really many mechanics to learn -- 4H this is not), it's just a matter of throwing more consumables at him and raid-stacking. Even the basic execution check on the fight can be circumvented roughly half the time with consumables (Invulns).
If the fight itself were a lot of fun, that alone would make a difference. I'd have looked forward to Heigan every week even if he dropped complete garbage.
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Yea, it was a terrible example of how to fix the encounter. I dislike how half of the event is completely removed by a level 40 potion, but at the same time I like that there's a solution to bad luck if necessary. I'm sure it'll get nerfed, which I like and dislike. I've said it forever, Gruul's just a gear check, and when we're fully Kara/Heroic/HKM geared, he'll be a walk in the park compared to now. Like I said, the biggest issue with the encounter is that people are choosing to not kill him just because they don't have the Nightbane kill to back up their Serpentshrine key and his loot is so poor (unless wanting epeen rights on earlier kills). I don't mind how he's tuned dps/timer wise, gear will trivialize it, but the poor loot and design gets me.