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Old 02/09/07, 7:22 PM   #1
Cat Astrophy
Glass Joe
 
Troll Mage
 
Darkspear
Can anyone explain why Blizzard made several slots and even talents increase run speed when none of them will stack? Trinket, Boots (equip & enchant), Meta Gem, talents.

I understand how it "frees" up other slots, but what if you like the use: on the Golden Hare? What if you like the +12 spell damage (or the attack power equiv) on the Meta Gem? I don't really understand why Blizzard thought it was so important to cap the stack so low when mostly everyone has access to these things.

I must be cruel only to be kind;
Thus bad begins, and worse remains behind.
--William Shakespeare (The Drama King)

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Old 02/09/07, 7:26 PM   #2
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
Movement speed buffs are some of the most powerful available - mob speeds and such have to be balanced for how fast players move, and obviously PVP as well. It's far easier to develop around if there's a hard cap to non-conditional move speed bonuses.

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Old 02/09/07, 7:28 PM   #3
Hamilburg
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Because speed kills - if they stacked, then you would be obligated to use as many as possible to achieve the maximum possible effect, which would end up in MORE equipment slots being dictated by necessity than before.

You could argue some system of (sharply) diminishing returns, but its a heck of a lot simpler to just take the greatest modifier.

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Old 02/09/07, 7:41 PM   #4
Cat Astrophy
Glass Joe
 
Troll Mage
 
Darkspear
So why not leave it as it was? There were no equip trinkets with Run Speed increase pre-TBC (IIRC), no gems to increase speed. Talents have always been dismissed and pretty much made useless, since the enchant you could get on boots was not worth the points spent on the run speed talents (for the class[es] that have them).

Now all they did was create more things that cancel out all but one. Can anyone think of any other equip mechanic that suffers in this fashion?

I must be cruel only to be kind;
Thus bad begins, and worse remains behind.
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Old 02/09/07, 8:17 PM   #5
Kalman
Super Macho Man
 
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Orc Shaman
 
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Depends. I value the +speed on metagems as being worth either 6 stamina or 6 agility, depending on which boot enchant you'd be more likely to get. For a DPS caster, which gem is really that much better? For a rogue?

24 AP and 6 agility vs +3 damage and a chance to stun? It's more direct damage than +3 damage is on all but the fastest weapons, plus the bonus to crit and dodge; if chance to stun isn't useful, the 24 AP + speed gem is certainly better. While in some cases it's slightly arguable (2% instacast vs 12 spell damage and 6 stamina?) they're certainly quite usable choices, especially since they're basically free.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 02/09/07, 8:25 PM   #6
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
More move speed effects provide more options by creating more combinations - I can get a movespeed metagem and enchant Stamina or Agility or whatever on my boots, or i can get the boot enchant and get a different metagem, or I can use a movespeed trinket and have a different enchant AND a different metagem. More options make for more interesting decisions.

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Old 02/09/07, 8:32 PM   #7
Doko
Glass Joe
 
Orc Hunter
 
Lightbringer
Also, one of the big advantages of the run speed meta gem is that it has the easiest requirements of any meta gem- only 2 yellow and 1 red gems. The others have requirements that can be much harder to meet depending on your gear.

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Old 02/09/07, 8:33 PM   #8
Mizerok
Piston Honda
 
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Troll Shaman
 
Spinebreaker
I personally think that there are better meta gems for just about everyone over the one's with minor run speed.

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Old 02/09/07, 9:46 PM   #9
ka
Piston Honda
 
Murloc Warlock
 
Dunemaul (EU)
Originally Posted by Cat Astrophy
I understand how it "frees" up other slots, but what if you like the use: on the Golden Hare? What if you like the +12 spell damage (or the attack power equiv) on the Meta Gem?
I really don't understand what you are complaining about or why this warrents a post. If you like the items then use them. If you don't like them then don't use them.

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Old 02/09/07, 11:21 PM   #10
Renaldo
Von Kaiser
 
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Dwarf Paladin
 
Kil'Jaeden
Because then it would just be like you were playing CS with a speedhacker.

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Old 02/10/07, 1:15 AM   #11
 Gearman
Awesomeness comes before necessity.
 
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Undead Rogue
 
Uldum
Options. If Blizzard only ever provided one way of getting a run speed increase, people would complain that they were "pigeon holed" into wasting a bag space / enchant / meta gem or whatever it was. For a Rogue especially, it's nice having a number of different ways to pick up run speed increase (which I would certainly argue is a necessity more than a luxury).

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Old 02/10/07, 8:30 AM   #12
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Gearman
Options. If Blizzard only ever provided one way of getting a run speed increase, people would complain that they were "pigeon holed" into wasting a bag space / enchant / meta gem or whatever it was. For a Rogue especially, it's nice having a number of different ways to pick up run speed increase (which I would certainly argue is a necessity more than a luxury).
Exactly my feeling. The run speed meta gem is great in my Hallowed Crown when I'm called upon healing in 5-mans or whatever, as it frees up my boots for a +12 stam enchant instead.

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