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02/28/07, 6:01 AM
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#251
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Don Flamenco
Night Elf Warrior
Neptulon (EU)
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Originally Posted by Amera
So how many guilds will be accessing SSC purely because Gruul bugged out and didn't shatter?
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Our first kill was a 'freebie' but we have killed it properly since, as for access to SSC - hydross is no pushover, its a different kind of difficult than Gruul and its a resist fight.
Unless you've killed gruul when hes 'working' you might even stuggle on SSC trash, so I doubt blizzard or anyone else will care.
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02/28/07, 6:11 AM
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#252
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Bald Bull
Drauk
Human Mage
No WoW Account
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Speaking of SSC, since Hydross is water elemental it it safe to assume that he is frost immune ?
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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02/28/07, 6:14 AM
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#253
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Piston Honda
Draenei Warrior
Argent Dawn (EU)
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Originally Posted by Drauk
Speaking of SSC, since Hydross is water elemental it it safe to assume that he is frost immune ?
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Only 50% of the time.. but i generally don't think that speccing frost is a good idea for a water-themed dungeon anyway 
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02/28/07, 6:21 AM
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#254
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Axira
Only 50% of the time.. but i generally don't think that speccing frost is a good idea for a water-themed dungeon anyway 
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Well, makes sense of course. But its kinda getting old that mages is only DPS class that had to change spec depending on what place they are raiding.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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02/28/07, 6:41 AM
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#255
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Don Flamenco
Undead Rogue
Al'Akir (EU)
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Originally Posted by Drauk
But its kinda getting old that mages is only DPS class that had to change spec depending on what place they are raiding.
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Talk to rogues that need Badges of Justice 
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02/28/07, 10:56 AM
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#256
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Drauk
Well, makes sense of course. But its kinda getting old that mages is only DPS class that had to change spec depending on what place they are raiding.
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Its part of Blizz' wonderful idea of the dual/tri elemental spec mage and how they most likely intend to encourage it.
Whats the bets Al'ar will be fire immune or heavily resistant? 
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02/28/07, 11:31 AM
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#257
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Don Flamenco
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Originally Posted by Bubba
Talk to rogues that need Badges of Justice 
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Poor comparison. I've collected over 50 badges with a non imp sap rogue in every single run.
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02/28/07, 11:44 AM
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#258
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Von Kaiser
Draenei Shaman
Argent Dawn
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Originally Posted by Drauk
Well, makes sense of course. But its kinda getting old that mages is only DPS class that had to change spec depending on what place they are raiding.
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Have you felt the pain of the Elemental Shaman asked to kill a Nature-immune mob?
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03/01/07, 5:40 AM
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#259
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Glass Joe
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Originally Posted by Schneeb
Our first kill was a 'freebie' but we have killed it properly since, as for access to SSC - hydross is no pushover, its a different kind of difficult than Gruul and its a resist fight.
Unless you've killed gruul when hes 'working' you might even stuggle on SSC trash, so I doubt blizzard or anyone else will care.
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Doesn't get any easier than a kill without a single ground slam or hurtful strike.
My guild's frontpage has some numbers on that kill, and while we had a couple of sub 20% wipes and some single digit wipes the night before, it was very anti-climatic to have Gruul go down this way.
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03/01/07, 5:58 AM
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#260
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Don Flamenco
Night Elf Warrior
Neptulon (EU)
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Originally Posted by Vanstrider
Doesn't get any easier than a kill without a single ground slam or hurtful strike.
My guild's frontpage has some numbers on that kill, and while we had a couple of sub 20% wipes and some single digit wipes the night before, it was very anti-climatic to have Gruul go down this way.
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We felt the same, but you definitely wont kill hydros without the coordination required for gruul
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03/01/07, 6:05 AM
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#261
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Schneeb
We felt the same, but you definitely wont kill hydros without the coordination required for gruul
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As much as I've heard things like that, I've not yet found any of the luck factor in Hydross that is as wipe-worthy as Shatter, & as have done pretty much of Naxx etc co-ordination seems far more intensive there than it will ever feel for Gruul atm.
However as I have not even encounterd Hydross yet (lazy attunement people) I fully accept I may be completly wrong in this, but 4HM/Gothik, heck even C'Thun seemed to require a significantly higher amount of co-ordination and skill than Gruul has for us.
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03/01/07, 6:12 AM
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#262
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Hamilburg
Have you felt the pain of the Elemental Shaman asked to kill a Nature-immune mob?
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Except i talked about raiding. There a huge difference between having issues with killing air elemenats while leveling/grinding, and being almost useless on raid boss. And as far as i know there wasn't a single nature immune boss.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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03/01/07, 6:15 AM
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#263
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Drauk
Except i talked about raiding. There a huge difference between having issues with killing air elemenats while leveling/grinding, and being almost useless on raid boss. And as far as i know there wasn't a single nature immune boss.
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Are not the Emerald Dragons somewhat Nature Immune? I believe Poisons did not work on them from when I played a Rogue and would need to go up and Wrath one of them not to test for sure - however they were atleast nature 'resistant'.
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03/01/07, 7:51 PM
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#264
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Dreamwalker
Night Elf Druid
Kor'gall (EU)
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Originally Posted by Playered
Are not the Emerald Dragons somewhat Nature Immune? I believe Poisons did not work on them from when I played a Rogue and would need to go up and Wrath one of them not to test for sure - however they were atleast nature 'resistant'.
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Last time I checked they were completely immune to nature damage (and I think faerie fire as well).
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03/01/07, 7:54 PM
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#265
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Piston Honda
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Post from Tigole on the wow forums

Q u o t e:
1) The scale up in difficulty from 5 mans to heroic 5 mans and Karazhan is intense. We cleared through MoV on our first timer, then spent this week banging our heads against Romeo and Juliet. Most of our team has the best gear out of 5 mans. Since our gear is not going to get much better, and our skills will improve only so much after 2 years of raiding, the only way we'll be able to reliably beat this level of content is using massive amounts of consumables. At least 2-4 flasks, and food, pots, and elixirs for everyone. This kind of consumable mania is really against the spirit of our three nights a week, semi-casual raiding philosophy. If I need to spend 8 hours a week farming for raids I will likely not raid. Consumables are far too important now.
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We're discussing various solutions to issues with consumables. We're aware of the issue and agree that it is an issue. With that said, I don't really think Karazhan is overly difficult and requires massive amounts of consumables.
Q u o t e:
2) The gear improvements from raiding are too poor. .
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We're taking another look at the raiding gear. I'd agree with your statement.
Q u o t e:
) The keying process is too difficult. I'm not worried about our normal raiders - what I'm worried about is attrition. What happens 5 months down the road when we need a fill in for the black temple? We'll have to recruit someone in blues, run them to revered with 3 factions, then through heroic 5 mans, Kara, etc. etc. etc. Because the keying process is so difficult the top guilds on the server will be even more relentless trying to pry members away from less progressed guild. A suggestion here would be to make the raids like Arcatraz - the person with the key can open the door. If not, replacing members is going to be very, very difficult.
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I partially agree and partially disagree. We have some ideas that will help people "catch up" who join the endgame later on. With that said, I'm not so sure endgame players would like the face of the game if everyone had instant access to all of the content. There is something to be said for progression and the sense of accomplishment. Don't get me wrong, we have to be careful not to create a brick wall for new people, but I think there is a balance to be struck here.
Q u o t e:
4) There seems to be a distinct lack of 25 man raids that are going to be doable by "normal" guilds.
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I agree. As I have already stated on these forums, Magtheridon is proving more difficult than intended. We are planning on toning him down. We've made some minor fixes to Gruul as well but I think that encounter needs to be toned down too. Gruul and Mag should feel like Onyxia did 6 months into vanilla WoW.
I don't really agree with points 5 and 6 but I do feel like your previous points all had merit. Hopefully, the changes I mentioned will alleviate some of your worries.
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03/02/07, 11:49 AM
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#266
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Von Kaiser
Night Elf Druid
Bonechewer
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Last night was our second time stepping into Gruul's Lair. We killed Maulgar last week in about 4 hours of trying. We killed Maulgar first time this week.
After 3 hours of wiping on Gruul with no less than 5 people dying on the first shatter on any given attempt we called it a night. Both Bigwigs and Vendetta use a timer for this fight. Vendetta gives a 10 second warning before the Shatter, not the Ground Slam. Bigwigs has an accurate timer, but only after the first Ground Slam occurs.
Having read this entire thread, many people mentioned Ground Slams being 'skipped' or not happening at all during a kill. It was my experience that he always Ground Slammed the first time between 40-50 seconds into the fight and exactly on the timer after that. He never skipped one. Has the bugginess of him not Ground Slamming been fixed or are we just lucky enough to be on the receiving end of all of them?
Is it reliable to say that the first one will always happen between something like 30-60 seconds? It seems like with some sort of warning or atleast a time at which everyone knows it might come soon, that dealing with the shatter will not be that bad. It seems to be matter of assigning people to obstacles, assigning them directions and executing.
I might also through out that throughout the entire night we only received one reverberation in case it means anything to anyone.
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03/02/07, 11:58 AM
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#267
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Piston Honda
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In the experience of 2 nights on Gruul (not saying this makes the statement true), I've found his first shatter to be completely random. We've had it happen 1 min into the fight and we've had it happen as you said 20-30 seconds into the fight. We haven't experienced an attempt with "no" shatters though.
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03/02/07, 11:58 AM
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#268
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Its just a rare bug that he decides to stop Ground Stomping at some point, not something anyone has found able to control and its not sure to happen each night for you (once per 2 nights for us).
Reverb happens at 2:00 and either every 1 or 2 mins after (never bothered timing that)
First stomp for us seems to be around 90% each time rather than a set time for us from what I recall (first ever attempt was 1:10, later ones around 40-50seconds - so the 90% thing seems viable for us)
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03/02/07, 11:59 AM
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#269
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Don Flamenco
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Gruul will sometimes bug out where he does nothing but melee the MT and keep growing, its pretty exciting.
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03/02/07, 12:01 PM
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#270
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Bubba
Talk to rogues that need Badges of Justice 
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More like imagine if: random boss A is immune to daggers. Not meele; just daggers.
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03/02/07, 12:01 PM
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#271
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Ghostz
Gruul will sometimes bug out where he does nothing but melee the MT and keep growing, its pretty exciting.
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He stopped doing anything but 'Grow' on our first occasion of this happening.
On the 2nd time he decided to keep doing Reverb and Hurtful however to keep things slightly more interesting.
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03/02/07, 12:08 PM
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#272
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by thebuddha
More like imagine if: random boss A is immune to daggers. Not meele; just daggers.
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This is an offtopic issue really however;
Thaddius was "immune" to Daggers around 50% of the time and you could have attempts where your only able to BS one polarity and SS the rest.
C'thun could be annoying in P1 and face your side alot, and in P2 sometimes I've had bugs where im unable to find any spot to BS him, even while ontop of other Rogues being able to do it.
Heigan was not enjoyable either as unless your tank was very liberal and moved him right to the end of the 'region' else you could not sit safely behind him.
Aran and Netherspite are also not really 'friendly' to Dagger Rogues due to Arans constant turning, and Netherspite beam rotations.
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03/02/07, 11:59 PM
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#273
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Von Kaiser
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Honestly if they're planning to re-evaluate Gruul and Magtheridon then I'd rather wait to start putting in time on either of them. We were plannining on putting about 4 hours into Gruul this upcoming week but it seems to be a waste in its current form. We'll be in there when its ready.
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03/03/07, 12:57 AM
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#274
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Playered
This is an offtopic issue really however;
Thaddius was "immune" to Daggers around 50% of the time and you could have attempts where your only able to BS one polarity and SS the rest.
C'thun could be annoying in P1 and face your side alot, and in P2 sometimes I've had bugs where im unable to find any spot to BS him, even while ontop of other Rogues being able to do it.
Heigan was not enjoyable either as unless your tank was very liberal and moved him right to the end of the 'region' else you could not sit safely behind him.
Aran and Netherspite are also not really 'friendly' to Dagger Rogues due to Arans constant turning, and Netherspite beam rotations.
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I see what your saying but none of those bosses are arbitrarily immune to a certain weapon type.
For what it's worth just replace daggers with swords in my quote.
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03/03/07, 2:05 AM
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#275
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Mr. Sandman
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Originally Posted by Playered
Aran and Netherspite are also not really 'friendly' to Dagger Rogues due to Arans constant turning, and Netherspite beam rotations.
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Have your dagger rogue stand in the green beam behind or to the side of Netherspite for an entire phase. By the end his Backstabs will be costing like 10 energy.
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