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Old 02/14/07, 10:26 AM   #1
 frmorrison
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Ashstrike
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I know that the +damage trinkets cannot be used together, but what is a macro (that will not show errors) that will use my first damage trinket, and later when the shared cooldown is over will use the second trinket?

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Old 02/14/07, 11:19 AM   #2
 Bass
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/script UIErrorsFrame:Hide()
/use <First Priority Trinket>
/use <Second Priority Trinket>
/script UIErrorsFrame:Clear()
/script UIErrorsFrame:Show()

I have been using this sans the /scripts (don't care about error messages really), works perfect.

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Old 02/14/07, 4:10 PM   #3
Lurchington
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Bass, I have a macro similar to that, and it will use the first one, then do nothing after the shared cooldown is over (I prefer it this way for me). The only difference is also the UIErrorsFrame stuff.

I believe he wants the second trinket to trigger 15 seconds (or whatever) after the first one.

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Old 02/14/07, 8:39 PM   #4
Twid
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You might try just setting up a cast sequence with a 2 minute reset.

This way you will use the first one, and the macro will queue up the second one. If you don't use the second one, when the first one is off cooldown it will switch back.

I believe the syntax is /castsequence reset=120 <trinket1>, <trinket2>

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Old 02/14/07, 9:01 PM   #5
 frmorrison
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Originally Posted by Twid
I believe the syntax is /castsequence reset=120 <trinket1>, <trinket2>
Interesting idea, but trinkets are a /use command, so /usesequence reset=120 13, 14 may work out for me.

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Old 02/14/07, 9:07 PM   #6
Vodrin
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/cast [trinket name]

works fine, as does using them in /castsequence

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