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Old 05/03/10, 5:12 PM   #226
Overhead
Von Kaiser
 
Night Elf Priest
 
Shattered Hand
Originally Posted by Exemplar View Post
Group X runs and kills bosses, gets loot. They are now more experienced and better geared than those who have not.. Efficiency suggests the same 10 continue to do so. What is their incentive to change the group membership? Therefore this group's only assistance to other groups is verbal - suggestions and advice.

This "continue with group unchanged" scenario is easily seen as favouritism by anyone outside that group, even if they are in a group of their own.

Any situation of less than perfect parity (from inability to run for a single night due to an unavoidable absence, killing a boss others cannot, or gaining an achievement) and suddenly groups start to feel superior or inferior. Emotion often drives action.
While I don't totally disagree here, I think you're missing the value of alts. The group of the best 10 continually raid and do the best. There's no motivation for other people to leave the guild - they still get to play with these guys elsewhere, they're likely friends, and it's not likely that they'll just jump into another comparable guild's top team.

In come alts. Lets say you're putting together a 10man in guild. It's not the most progressed one. Odds are, one of the 10 people available is an alt (assuming this is a different night then they usually raid). Suddenly you have someone experienced in the instance that's also a good player in your group. That wouldn't be the case in another guild. The alt probably won't be undergeared for long - with so little raiding available, it's really a secondary (or tertiary) main. You also have other players' alts that are decently geared, but maybe don't play enough (or want to) to have all of their toons in scheduled weekly runs. This is the major selling point of a big guild - you have good players to fill raid slots that don't mind not getting in raids, because they already have 2/3. This character is not their priority, it's just a way to spend an off night. They'll help the guild if needed, but otherwise will pug/farm/pvp, etc.

Now lets say that someone in the most progressed 10man isn't available one week. Someone else gets pulled into the raid. That raid benefits from having the sub - he's not amazing, but he's probably still good, knows his class, has decent gear, and is far better than any pugger available. The sub benefits from getting to see new fights, probably getting more drops because the group is better geared than him. His normal raid group benefits from him now having experience to teach them the fights next week. The only hole in this plan is his normal group this week, that just lost him. Presumably he's either gotten someone in that main group with an appropriate available alt to commit to filling his slot, or there will be someone online to fill that spot.

I think you're missing the fact that there always seem to be available alts that would be more than happy to come to a scheduled raid to help out, but aren't set on being in one every week. If your guild is small enough to just have 1 weekly raid group, you're SOL if you miss it, if you're benched, or if the time doesn't quite work.

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Old 05/03/10, 10:36 PM   #227
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Badpaladin View Post
That's a direct problem with the people in the guild, not the system used.
Blizzard cannot design a system that ignores the people that use it. I'm not saying that it has to work for everyone, but it's clearly a bad idea to design a gaming system that assumes there will never be any form of competition within a group.


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Old 05/03/10, 11:28 PM   #228
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
Originally Posted by Badpaladin View Post
I don't find that to be true. If a guild manages to spread out talent amongst 3 raid teams, they will take that option because it will be a faster, more hassle-free way. It's far easier to establish a leadership amongst multiple ten mans and have them manage themselves than try to manage the same number of people in one raid group. Unless there's inherent favoritism that takes precedence over efficiently gearing the raid team, I expect larger guilds to run multiple 10 mans successfully.
That's utopia, my friend. Very few guilds (yes, very few) can boast that they have equally talented players, able to form equally talented 10-man groups. If you try to distribute skill (in other words, sprinkle the better players among the worse), you'll end up frustrating the good players who know they could go further with the right guildies in the group. And if you have an A team, you frustrate the worse players in the other teams.

This won't work except for the few solid guilds out there, with a reliable and skilled roster. And if you have that, chances are... you can run a very efficient 25-man anyway.

Unfortunately, there are plenty of examples of guilds breaking up over A team vs. B team. That was common in BC when most players (statistically) didn't have access to 25s and tried to fit in the various 10-mans out there. In Cata, not every guild will come out of this unscathed.

I have to agree with Tinwhisker too. Blizzard can't ignore social repercussions. If they send players packing, it's money lost...

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Old 05/04/10, 9:39 AM   #229
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Overhead View Post
While I don't totally disagree here, I think you're missing the value of alts. The group of the best 10 continually raid and do the best. There's no motivation for other people to leave the guild - they still get to play with these guys elsewhere, they're likely friends, and it's not likely that they'll just jump into another comparable guild's top team.
Reference bold in the quote. That's my point - if it's 10 or 25, mutually exclusive - they no longer raid with the guys elsewhere, unless you're counting 5man Heroics. And I'm sorry, but running 5man Heroics with the "good" people and being "forced" to raid with the "bad" people will not satisfy very many players, especially after the first two weeks/month of being 85 and the Heroics no longer hold any useful upgrades.

Your reasoning explains why the current system functions. Mine explains worries about the proposed setup.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 05/04/10, 10:38 AM   #230
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
The main drawback of running multiple non-exclusive 10 mans is that it presents the same logistics problems as running a 25 man. If they can borrow members from each other to cover absences, that can be a scheduling nightmare, and the ones who run later in the week can get screwed by their members getting locked having to cover the earlier runs. It is also just as easy, if not easier, for hard feelings to develop between groups who are perceived as having different skill levels as between different segments of a single 25 man, particularly when the "better" group has priority access to players.

I speak from a bit of experience here, as this is exactly what happened during early TBC, when the raiding guilds working up to 25 man raids had to split into groups to raid 10 man content. Karazhan itself was fun, the player logistics much less so.

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Old 05/04/10, 10:40 AM   #231
thefool808
Von Kaiser
 
Worgen Druid
 
Ysera
I don't believe there are a lot of 25 man guilds currently running multiple different 25 man raid groups. It seems logical to assume the same would hold true if everybody migrated to 10 man raids.

I think people are assuming that this system (as a whole) will be a disadvantage to 25 man raiders. Even with only the changes known up to this point, I don't agree because the current changes only remove the ability for 25 man raiders to also run 10 man raids on the same characters. There is no nerf to 25 man raiding. In fact, this system will either nerf 10 man, or buff 25 man because of the stated loot to player ratio per each raid size. Either way, the 10 man raider is not getting anything. Better loot but harder tuning will end up being the same as it is now (or possibly harder). Also, as I've stated before, there will probably be the same overall number of raid lockouts as their are now (at least in the early part of the expansion).

I feel like a lot of people are saying: "I am the only person that runs 25 man raids because I enjoy them. Everyone else only runs them as a path of least resistance to better loot. Therefore, I will be the only 25 man raider left after these changes and will have no one to raid with." There can't be many people saying this and it also be true.

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Old 05/04/10, 10:57 AM   #232
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by thefool808 View Post
I feel like a lot of people are saying: "I am the only person that runs 25 man raids because I enjoy them. Everyone else only runs them as a path of least resistance to better loot. Therefore, I will be the only 25 man raider left after these changes and will have no one to raid with." There can't be many people saying this and it also be true.
As much as EJ may contribute to the theorycrafting that exists, it's still a fairly small population. As much as I like 25man raiding, I (and everyone else here) is fully aware that our reasons for being a 25man raider are not necessarily the same as everyone in our guilds.

As two examples, there are people in my guild that are in it for the shinies and others are there for the challenge of hard content. When (if) the 10man content becomes just hard as the 25man and the loot becomes the same there are players that will migrate to where they can put together a smaller, more focused team to accomplish their goals and I don't want them to go. I like my guild and the people in it. I get along with them and I want to raid with them in Cataclysm. If they leave, I can't do that anymore except with some throw-away alt.


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Old 05/04/10, 11:02 AM   #233
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Originally Posted by thefool808 View Post
There can't be many people saying this and it also be true.
The EJ forum is actually a pretty narrow window into the population of WoW. It takes a certain type of individual to seek out the information provided here. For individuals who are truely into end game, bleeding edge progression, I don't see any reason to drop down to 10 man raids. Even a small incentive would be enough to keep them going in their current direction.

But, for the majority of the population, I really think they only do 25 man raids because they feel it is mandatory. With the extra drops and better gear, I have always gotten the feeling that people feel the 25 man is the "true" version of the raid. With those incentives gone I suspect that more and more people will begin to accept that it is perfectly fine to avoid the 25 man raids altogether.

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Old 05/04/10, 11:44 AM   #234
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
It's a simple numbers game. An average raiding guild has enough members to raid 25. This includes enough alternates to accommodate scheduling (player cannot attend a given day) issues.

Not all members raid for the same reasons. Some portion only wants the loot and thinks 10 will be the better route. Example being the thought of "I can ditch the bad 15," whether or not it proves true.

How many leaving would prevent the rest from being able to continue to raid 25? They may desire it and love 25man raiding with a passion, but cannot.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 05/04/10, 12:10 PM   #235
Aware
Piston Honda
 
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Blood Elf Paladin
 
Daggerspine
Originally Posted by Exemplar View Post
How many leaving would prevent the rest from being able to continue to raid 25? They may desire it and love 25man raiding with a passion, but cannot.
When I first discovered the Cata raid-changes post I was delighted at the thought I would never have to deal with 5-10 "extras" ever again. Now that I think about it, I really loved the scale of 25-man raids much more than 10-mans.

I predict that the initial incarnation of Cata raiding will be "the death of 25-mans" that everyone is heralding. I wouldn't be at all suprised if 25-mans make a strong resurgence after the first teir of raids, however. Guilds may look different, and will likely be composed of two or three very strong 10-man guilds combining into one 25-man. 25's won't dissapear completely though, and I would say that the community might even benefit from this mixup.

Some will choose 10s and some will eventually choose 25s, but the best part about these changes is that giving players the choice forces them to realize what it is that they actually do like better, probably increasing their contentment with the raid their in. Maybe?

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Old 05/04/10, 12:13 PM   #236
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by thefool808 View Post
I think people are assuming that this system (as a whole) will be a disadvantage to 25 man raiders. Even with only the changes known up to this point, I don't agree because the current changes only remove the ability for 25 man raiders to also run 10 man raids on the same characters. There is no nerf to 25 man raiding. In fact, this system will either nerf 10 man, or buff 25 man because of the stated loot to player ratio per each raid size. Either way, the 10 man raider is not getting anything. Better loot but harder tuning will end up being the same as it is now (or possibly harder). Also, as I've stated before, there will probably be the same overall number of raid lockouts as their are now (at least in the early part of the expansion).
The current changes don't "only" remove the burden of doing both sizes (and this holds true for both 10 and 25 men raiders). Every 25men guild except top 200 has a variety of player's skill in their roster which is balanced for 25 men. If they could short down to 10, at the cost of a social issue, they will surely have a much more progress-able group.
What is annoying then is that for 25men guilds 10s raids are much more appealing NOT cause of the joy of playing in a smaller group.

If there were no guilds today then this change would make sense, but after 5 years I'm not even sure it will be great in therms of subscriptions if it stays as it is presented. So until there is no additional information it's not a surprise that the reaction is mostly in disagreement.

ArP Whore

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Old 05/04/10, 12:46 PM   #237
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Aware View Post
I predict that the initial incarnation of Cata raiding will be "the death of 25-mans" that everyone is heralding. I wouldn't be at all suprised if 25-mans make a strong resurgence after the first teir of raids, however. Guilds may look different, and will likely be composed of two or three very strong 10-man guilds combining into one 25-man.
That's the whole problem, if those 25man guilds are lost in the first tier, we're not likely to see them come back in 4.1. TBC saw the first tier with Karazhan, a 10man instance. If Cataclysm does "kill off" a lot of 25man guilds we'll see that the first tier is again dominated by 10man guilds (for a different reason but similar outcome). In TBC, the next step was 25man - players wanted to go to 25man. But how many guilds couldn't scale up from 10 to 25? How many failed experiments in combining guilds did we see? Guild leader and officer egos clashing, too many chiefs and not enough Indians, and 100 other metaphors and problems.

Post-nerf Gruul was never any harder than Karazhan, but so many guilds couldn't make the 10man to 25man jump and the same applies here. BLizzard needs to hit it out of the park here because history teaches that a change like this is "one strike and you're out."


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Old 05/04/10, 1:15 PM   #238
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
I agree with Tinwhisker. That first tier or raids is going to determine the shape of raids for the rest of the expansion. Some people have suggested that the guild system would be a good way to give incentive to 25M guilds. However, if you actually have to level this ability up I would guess that most guilds won't be able to max this out within the first tier of raiding. If the incentive is not there initially then that shift down will happen quickly, and that will be hard to recover from in later tiers.

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Old 05/04/10, 2:26 PM   #239
Katria
Piston Honda
 
Human Rogue
 
Lightbringer
Originally Posted by Exemplar View Post
Reference bold in the quote. That's my point - if it's 10 or 25, mutually exclusive - they no longer raid with the guys elsewhere, unless you're counting 5man Heroics. And I'm sorry, but running 5man Heroics with the "good" people and being "forced" to raid with the "bad" people will not satisfy very many players, especially after the first two weeks/month of being 85 and the Heroics no longer hold any useful upgrades.
You missed his point...he was talking about alts. If they have multiple geared alts then they can raid the with guys elsewhere. He has a main that he brings to his A raid, but then an alt that's slightly worse geared but who is free to go to any B raids and fill in. What he may lack in gear he makes up for in skill (hey, he's in the A raid for a reason) and the experience he brings to a group having downed bosses the B raid hasn't yet.

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Old 05/04/10, 2:53 PM   #240
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Katria View Post
You missed his point...he was talking about alts. If they have multiple geared alts then they can raid the with guys elsewhere. He has a main that he brings to his A raid, but then an alt that's slightly worse geared but who is free to go to any B raids and fill in. What he may lack in gear he makes up for in skill (hey, he's in the A raid for a reason) and the experience he brings to a group having downed bosses the B raid hasn't yet.
And how many alts are going to be able to raid from the start? Your main raids a 10man. The other group are waiting on your alt to cap in order to be able to raid?

If he is exclusively talking about alts, he missed my point. First raiding tier of an X-pac. Average guild member levels in 2 weeks or less, and wants to raid immediately. Alts are not yet leveled unless you multi-box or are neglecting gearing your main through 5mans (Heroic or not). You do not have this mid-to-late X-pac resource.

If your group is short a few and need someone's alt to run, are you content to wait until they can level? Intra-guild stress builds.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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