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It feels more like Unreal Tournament than Warcraft.
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That really sums it up pretty well.
I was extremely disappointed to see that they used Blizzard's new proximity location capturing system. While this system makes sense in world PvP to prevent players from riding up to a tower unflagged, then just pulling the flag, it doesn't make any sense in BG PvP. The AB/AV capturing mechanism was much better because it allowed both ninja capturing by small, skilled groups and flag defense by small, skilled groups against uncoordinated zergs. I can't tell you how frustrating it is to stealth up to an EotS tower, gank some AFK defender, then have to sit around for 2 minutes, unstealthed, while the tower slowly transitions. Once the opposing team realizes this, its a joke to retake it. Either I stealth when I see them coming, and stop making capture progress, or I stay unstealthed while they ride up and DOT/nuke me from afar.
The idea of merging CTF with King of the Hills seemed cool, until they put the flag on a narrow bridge. It is far to easy for ranged classes to AOE massacre any melee dumb enough to approach proximity of that flag. The only way to reach them, is move through that choke point, or spend a minute riding around through another bridge. Haven't they learned anything from the Alliance base in AV about how ridiculously easy it is for ranged classes to hold a bridge?
Finally, it is really frustrating having to deal with so many unclimbable slopes with relatively few LOS blocking objects. It is really easy for ranged classes to abuse the hills that the towers sit on. They can sit at the bottom picking people off. If you drop down to attack them, its an unreasonably long run around to get back up onto the hill.
How to make EotS actually fun:
1) Fix the Blink through the bubble bug
2) Fix the spam multi-cap bug
3) Change the tower capture mechanism to AB/AV style
4) Make the center bridge about 5 times as wide
5) Add more terrain/features that are usable to LOS, or make all sides of the tower hills scalable