I've noticed that on the elemental ridge in nagrand the respawn rate is a lot slower now, this i'm sure of. What I'm not completely 100% sure of is if herb respawn rate, and with it mining nodes, etc.. have also been nerfed. Above Aldor rise is a little empty area with orc huts and shit, some of you might be familiar with it. When I'm bored I took to flying in circles over it cause mana thistle spawned there. I could fly in a circle and go no longer than 1-2 minutes before some of the herbs starting respawning, now I can fly for like 5 min and nothing. There were atleast 5 or 6 herb spawns up there also.
Anyone else noticing this gamewide?
If it's true, this really fucking sucks. The mob spawns I don't care about so much, but the herb spawns I do. It was actually bearable the insane consumable demand for raids with how fast herb respawns have been. And I could collect like 2 stacks of netherbloom on an epic flying mount in netherstorm in like 1 hour easy.
I've noticed that on the elemental ridge in nagrand the respawn rate is a lot slower now, this i'm sure of. What I'm not completely 100% sure of is if herb respawn rate, and with it mining nodes, etc.. have also been nerfed. Above Aldor rise is a little empty area with orc huts and shit, some of you might be familiar with it. When I'm bored I took to flying in circles over it cause mana thistle spawned there. I could fly in a circle and go no longer than 1-2 minutes before some of the herbs starting respawning, now I can fly for like 5 min and nothing. There were atleast 5 or 6 herb spawns up there also.
Anyone else noticing this gamewide?
If it's true, this really fucking sucks. The mob spawns I don't care about so much, but the herb spawns I do. It was actually bearable the insane consumable demand for raids with how fast herb respawns have been. And I could collect like 2 stacks of netherbloom on an epic flying mount in netherstorm in like 1 hour easy.
I have absolutely never seen those herbs above Aldor Rise respawn faster than ~5 minutes - even in beta. There are 4 possible spawns(2 Dreaming Glory and 2 Mana Thistle) with many different respawn locations each in that area.
purely anecdotal, but from my personal experience, with over 300 prospecting of fel iron and adamantite (1500 ores), but since the patch, I have been experiencing a much higher rate of only getting dust. the trade off is that the rate of yielding rare gems from prospecting has also gone up.
in the last 2 days, with approximately 200 ores of adamantite prospected, I've yielded 5 rare gems. Based upon personal experience, this is up almost 50% from before.
anyone else seeing this? or just another case of RNG at work?
I have no real idea who it works other than they talk of dynamic respawns adjusted by population ,but the rate of mob respawns even in a unpopulated zone like hfp early in the morning has slowed since a week ago. Note it was definitily too high in some places, sure getting 2 stack of ore in 15 mins was great but getting 7 respawns of the same mob in a zone with 20 people in it before the mob stopped insta respawning was way too high.
As a more concrete example I killed boars near Honor Hold for a quest 2 weeks ago and with 3 people in the area had no problems. 4 Day ago on another alt I was forced to start riding around between single boar kills with just me in the area.
I would not be surprised if resource node/mob spawn rates were initially accellerated to handle the massive influx of players leveling/leveling trade skills immediately after release. The respawn rate of the elemental plateau was too fast before - mobs would spawn on top of bodies. Toning down the spawn timers to a more normal level, in line with the "old world", doesn't seem unreasonable to me.
They have definetly nerfed the FUCK out of the spawn rate on elemental ridge. I wish they would atleast put it in the patch notes. Now fighting with 7 Alliance mages over Air Elemental's is fun and all, but when there are 8 people just standing around doing nothing for 3 minutes, it gets kind of boring.
I can solo kill all water-elementals in Nagrand before the 1st one respawns. I remember pre-patch it beeing no problem sharing the spot with 3 or 4 other guys at the same time.
Oh sweet jesus thank the Lord I've already farmed 100+ primals for most of my gear. Now - it sucks if your not there mid night-early morning.
Raiding is full of challenge. Sometimes there is fire.
You have not to move out of the fire, it will be nerfed soon.
I can solo kill all water-elementals in Nagrand before the 1st one respawns. I remember pre-patch it beeing no problem sharing the spot with 3 or 4 other guys at the same time.
Oh sweet jesus thank the Lord I've already farmed 100+ primals for most of my gear. Now - it sucks if your not there mid night-early morning.
Ya, Im just glad I farmed enough to get my Swift flying mount. Sucks to be the slow levelers that get to fight with all the alliance mages and chinese farmers hah.
Yes, the spawn rate on the elemental plateau in Nagrand has been nerfed without a doubt. The only other spot I farm regularly is blood elves in Shadowmoon Valley for Scryer rep stuff, and they seem unchanged from before the patch.
There are a lot of air, fire, and earth elementals in Shadowmoon Valley with similar Mote drop rates to the ones on the plateau, so it's not like it's the end of the world.
As far as herbing goes, the number of other people herbing in the same zone plays a large part in the respawn rate on nodes. I have had instant mana thistle respawns and 20 minute respawns. Those of you who talk about a static rate per herb or zone or whatever have no idea what you are talking about. There have been other threads on herb and ore nodes on these boards before, go read them.
There are a lot of air, fire, and earth elementals in Shadowmoon Valley with similar Mote drop rates to the ones on the plateau, so it's not like it's the end of the world.
Thott lists the Shadowmoon elementals with ~20% lower drop rate.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
I find the spawn rate on the plateau increases when there are more people there, or perhaps it's my imagination. However, when I was there last and there were ~5 other folks farming air elementals, they were repopping at an alarming rate.
It all depends on how fast you kill mobs - the faster they are killed, the faster they respawn.
I remember reading patch notes a while ago stating mob respawn rates being changed, in accordance to time between kills. I assume the same is true of gathering nodes.
There are a lot of air, fire, and earth elementals in Shadowmoon Valley with similar Mote drop rates to the ones on the plateau, so it's not like it's the end of the world.
If you have farmed Nagrand "back in the days" you'd know that SV is no where near the output of Nagrand. In Nagrand I had a perfect 1 Primal Fire every 10th minute - in SV i had 1/3 if lucky. The SV droprate is lesser and they are sub lvl 70 wich gives no chance of epic BoE's afaik.
And that dynamic respawn rate Maels and Ruro mentions just isn't there anymore - it's static. Might be a slight increase in drop rate on the motes but that can also be my vivid imagination.
Raiding is full of challenge. Sometimes there is fire.
You have not to move out of the fire, it will be nerfed soon.
slightly offtopic - do you think there will be enough mana thistle to supply flasks for all the raids / guilds when it REALLY starts? For example on my server the raid progress goes quite slow and still theres no mana thistle at all in AH or just few pieces for insane prices and the farm spots are always empty unless you come there at 04:00 or something.
The mining spawns have changed too, I think. This might just be a strange aberration I'm seeing, but in the past week, I've reliably been seeing more Rich Admantite than Adamantite veins, and a lot more Khorium. This could be some effect of low level miners leaving those while taking Khorium and Fel Iron, but you'd think any such effect would have been MORE noticable last week, say, than this. Especially given that the zones I'm farming ore in are less populated now than then.
The AH seems to bear me out -- piece for piece Fel Iron is 5x the cost of Adamantite. I realize this might be due to need for Felsteel, or to fel iron being the real tool for leveling, but five times seems a bit much to be purely a demand effect when adamantite is also needed for about is long, if later.
The mining spawns have changed too, I think. This might just be a strange aberration I'm seeing, but in the past week, I've reliably been seeing more Rich Admantite than Adamantite veins, and a lot more Khorium. This could be some effect of low level miners leaving those while taking Khorium and Fel Iron, but you'd think any such effect would have been MORE noticable last week, say, than this. Especially given that the zones I'm farming ore in are less populated now than then.
The AH seems to bear me out -- piece for piece Fel Iron is 5x the cost of Adamantite. I realize this might be due to need for Felsteel, or to fel iron being the real tool for leveling, but five times seems a bit much to be purely a demand effect when adamantite is also needed for about is long, if later.
For me there seems to be far less nodes of any kind in the higher level areas like shadowmoon than a week ago. I might try moving down to the lower level areas if what you say is true.
Spawn rate of air elementals in Elemental Plateau seems just fine to me, have been farming there steadily since about 10 days ago. The place does get fully cleared out when I'm alone, then 3-5 of them all spawn at once after about a minute of waiting. When more people show up to farm, it doesn't seem painfully harder to find a mob, so I wouldn't be surprised if there's still dynamic spawning going on.
And the drop rate is still amazing :)
As for mining nodes, while I used to find a khorium node or three every day when I was too low to harvest them (my guild's higher level miners loved me), I've only ever found one after reaching the level to mine them.
I recall someone made an off hand comment about the dynamic spawn rate in TBC being based of number of people in the zone. Seems to fit the pattern. Day one in Hellfire you could litterally have mobs repop on you before you looted the body and helfire was packed with people. Now as the post expansion rush dies down there are less people on and less people questing compared to people instancing and spawn rates have started to fall off.
The elemental plateau nerf does suck, because even with the faster rate, if 3 people were farming the same type of elemental there were barely enough of them to kill nonstop. Now any more than one person and you have to wait. And every day it seems more people find the area, and it's not rare on my server to have 6-7 people farming the fire elementals and 3-4 people on the water ones. I'm glad I did my heavy water farming for my set before they nerfed it.
The people saying the spawn rate is fine must be on a low population server, and dont have 7 alliance mages farming every type of elemental. I agree, if you are there by yourself that the spawn rate is just fine. But add 2, 3, 7 more people, and you are just going to be standing around doing nothing, and racing to an elemental when it finally does spawn, only to have (you guessed it) an alliance mage to steal it.
But what I am curious about, is why the stealth nerf, why not put it in the patch notes. Just come out and say, "Hey sorry guys, the spawn rate was way to high for what we intended, so we are going to nerf it." Just extremely annoying they dont say shit about it, and go on their merry way like nothing happened.
The people saying the spawn rate is fine must be on a low population server, and dont have 7 alliance mages farming every type of elemental. I agree, if you are there by yourself that the spawn rate is just fine. But add 2, 3, 7 more people, and you are just going to be standing around doing nothing, and racing to an elemental when it finally does spawn, only to have (you guessed it) an alliance mage to steal it.
But what I am curious about, is why the stealth nerf, why not put it in the patch notes. Just come out and say, "Hey sorry guys, the spawn rate was way to high for what we intended, so we are going to nerf it." Just extremely annoying they dont say shit about it, and go on their merry way like nothing happened.
probably thought you wouldnt be happy to hear:"sorry guys, we are nerfing the spawn rates cause you were not wasting enough time on farming the stuff"
The spawn rate used to have a minimum of 2, which meant if there are was only two up, the second you killed one of them an elemental of that type would spawn instantly. So many times I auto-attacked a respawn trying to loot a corpse up there... but that seems to be gone. I've now seen 0 up few quite a while, so it seems blizzard turned it off.