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Old 02/16/07, 12:02 PM   #1
GSpot
Glass Joe
 
Human Rogue
 
Korgath
Howdy!

I've been looking around on the boards for answers to a couple of questions that I have regarding Karazhan, here and a bunch of other places, but I can't seem to find the answers or specifics I've been looking for. Hence, I'm posting here as the readership (postership?) here tends to be the most experienced and informed.

We started our guild's second Karazhan group last night with the following setup:

Group 1:
Paladin - Tank
Priest - DPS (Shadow)
Paladin - Healer
Warlock - DPS
Mage - DPS

Group 2:
Druid - Tank
Paladin - Healer
Priest - Healer
Hunter - DPS
Rogue - DPS


We one-shot Huntsman and Moroes without a problem. We wiped a couple times on trash after that before realizing we needed to take the elite undead were deadly SoBs. Wiped on Maiden due mis-aggroing while setting up, lost a healer, re-jiggered the group with a pug or two. Wiped a bunch of times on Maiden before realizing we needed to take her Holy Fire seriously (dropping out of Shadow to renew, shield, dispell and dps-heal really helped - threw the rogue and pug warrior in my group to get VE) and downed her finally.

Longish intro - sorry, but basically the group is exceeding what we thought we'd be able to do in the first 3-4 hours in there, with three off-specs to boot (I can't say enough about the awesome synergy of Group 1 with a pally tank, shadow priest, warlock and mage by the way). Next up on the platter is Opera and we have Romulo and Julianne. Here are my questions.

1. Are we totally cooked with R & J since we don't have someone to disarm and we are using pally+druid tanks? Has anyone done Romulo without the ability to disarm or is this a total necessity??
- I read through the Paladin and Druid tanking thread on here and saw claims that a) Warrior were totally necessary as tanks b) Druids were the best due to their high mitigation and dodge and c) that the encounter was designed for a Pally tank. I don't have the ability to evaluate any of those claims accurately, myself.

2. Do we have too little melee DPS for Curator or will a little practice be enough for the ranged to learn to avoid the spell casts? (Also can you mana drain the Curator in his regen phase to prolong it and cause 250% damage as well?)

3. Are there any major roadblocks besides these that we are going to run into with the above raid set-up?

We have the ability to add in several others, I'm hoping, to mix up classes and setups (another hunter, rogue or warlock are possible) but we are currently experiencing a dearth of protection spec warriors.


Ok, thanks for the help! Sorry for not being succinct - it's not in my nature :)

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Old 02/16/07, 12:16 PM   #2
tbone47
Von Kaiser
 
Orc Warlock
 
<DPS>
Bloodscalp
im pretty sure you can't mana drain the curator. can't do so regularly, don't see why you would be able to during weaken.

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Old 02/16/07, 12:23 PM   #3
fuzzy
i mine flae u
 
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Undead Priest
 
Mal'Ganis
Put the shadow priest with all healers and your 1 caster dps on curator and have the priest stick on Curator full time. For this to work, all your other dps must focus on the flares and assist fast.

Shadow priest: Have VE/VT/SWP on Curator right before evocation, Shadowfiend at 2nd evocation, to fully fill up mana, and keep VE/VT up (especially VT) and your healers and cast dps will never run out of mana. Your paladin will end the fight at full mana. This also has the added benefit of you knowing hateful bolts will be hitting your shadow priest. Oh and SWD just on the no evocation phase.

Shadow priests break the rules of the world of warcraft in the Curator fight.

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Old 02/16/07, 12:31 PM   #4
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Let's generic-ize this thread to prevent it from being nuked. How many of you are actually running Karazhan with 9+1 (one of every class) raid compositions? If you're not, who gets benched?

The trend in my guild so far seems to be 2x warrior and 2x priest, with a dps class like mage, rogue, hunter or enh shaman getting benched. Frequently we bring 3 tanks, the third being a feral druid who mostly DPS'es. Warlocks absolutely always have a slot, due to their insane utility on a number of boss fights, combined with soulwell, blood pact, soulstone, banish, etc. Sometimes 2x warlock happens as well, if they're around they generally won't be benched. This is with the intent of clearing through Prince as fast as possible, to wipe to Nightbane repeatedly. :D

How many of you are bringing less than 3 pure healers, and how many hybrids do you fill the gap with? Holy paladin and a heal-specced priest both are taken for granted in all the KZ raids I've seen in-guild.

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Old 02/16/07, 12:44 PM   #5
Orestus
Piston Honda
 
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Blood Elf Death Knight
 
Mug'thol
Your specific questions:

1) You don't need disarm for R&J, its nice enough but in no way is it at all necessary. If your druid is geared as a feral tank he can easily tank Romulo. (Would not advise the pally to tank Romulo) Pally should be able to tank Julianne fine, Ardent Defender would probably be a nice talent on her since her main damge spell is a quick duration DoT, and is likely to drop the pally below 20% gradually instead of just killing them instantly.

2) Melee DPS isn't great on curator because they have to run around alot to catch the spawns. Our kill last night had only 1 feral druid melee DPS'ing along with 2 mages, a hunter, and a shadow priest on spawns. 1 Warlock stayed on Curator the whole time to tank the Hateful bolts. 3 Healers. As far as I know you can't mana drain him. Ranged don't really avoid the spell casts. Dampen magic them and heal through it, damage isn't very much at all if your DPS is fast enough.


In more general raiding terms:

We aim for 3 main healers, 2 Tanks (usually Prot warrior and a feral druid), and 5 DPS. DPS often includes a shadow priest, and has included a moonkin druid and a feral druid, no enhancement shaman yet. We try for the 9+1 style set up, with the second usually being a priest (shadow priest), but we do swap out some for specific bosses if we need certain skill sets more than others.

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Old 02/16/07, 1:39 PM   #6
Surion
Piston Honda
 
Night Elf Warrior
 
Durotan
Originally Posted by mek
Let's generic-ize this thread to prevent it from being nuked. How many of you are actually running Karazhan with 9+1 (one of every class) raid compositions? If you're not, who gets benched?

The trend in my guild so far seems to be 2x warrior and 2x priest, with a dps class like mage, rogue, hunter or enh shaman getting benched. Frequently we bring 3 tanks, the third being a feral druid who mostly DPS'es. Warlocks absolutely always have a slot, due to their insane utility on a number of boss fights, combined with soulwell, blood pact, soulstone, banish, etc. Sometimes 2x warlock happens as well, if they're around they generally won't be benched. This is with the intent of clearing through Prince as fast as possible, to wipe to Nightbane repeatedly. :D

How many of you are bringing less than 3 pure healers, and how many hybrids do you fill the gap with? Holy paladin and a heal-specced priest both are taken for granted in all the KZ raids I've seen in-guild.
My guild runs two groups. Group one which I lead always runs with a 8+2 (wtb Alliance Shamans pst!!!), the extra two being extra warrior and extra dps; usually a ShadowPriest or Hunter, though I would gladly trade it for a shammy if only our server had more than two. =(

Our #2 group runs with a Feral MT, Prot War OT (though he is most likely going back MS/Prot). 2x Holy Priests, 1x Feral/Resto druid healing, 1x HolyPally, and then one of every dps class.

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Old 02/16/07, 1:56 PM   #7
Dinadass
Piston Honda
 
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Undead Warlock
 
Icecrown
The first time we got R&J, we killed them without disarming Romulo. As mentioned above, a feral druid can tank him fine as long as he's geared for it.

Melee DPS isn't necessary for Curator; in fact our usual Karazhan makeup has no rogue or DPS warrior and does just fine. Ranged classes that don't have good burst (Affliction warlock, shadow priest mainly) should devote most of their time to the Curator, and only help out on adds if they are staying alive too long.

Having a rogue would be nice for Aran, but again it isn't required. It would also be good to have a warrior tank for Prince and Nightbane if you do them; Feral druids might have the same HP/AC, but don't have as many abilities that come in handy for those fights.


Generally, we've been running 1 of every class, with 2 priests. Our druid is usually feral, and some times we sit a rogue for a shadow priest. We'll start running 2 groups next week, both of which should have a pretty balanced composition.

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Old 02/16/07, 2:38 PM   #8
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
While we switch our group around every night so that all our raiders get a chance to get their feet wet on all the Karazhan fights, we typically bring a fairly balanced group that looks like:

Prot warrior
DPS warrior
Feral druid
Fire mage
Demonology lock
Shadowpriest
Resto shaman
Holy paladin
Holy priest
Resto duid

We typically rotate the DPS and healers. DPS warrior and feral druid are swapped with other DPS warriors, rogues and our ret paladin. The shadowpriest, mage and lock are swapped with other mages and our hunters. We sometimes bring two holy priests and sit our resto druid. I can't begin to explain how amazing shaman are. I can't bring myself to sit him on any encounter, and the shaman+paladin combination is great.

The only fight where I found it completely beneficial to "stack" our raid was the Prince, where we roll with the same 4 healers, our prot warrior, 4 ranged dps (mage lock hunter shadowpriest) and a "token melee." I don't like stacking but we've found it much easier to keep our DPS high with that team. All other fights are best with a balanced group - maybe for Shade we only have 2 DPS casters and bring an extra melee so we can have 3-4 interrupts, but that's more of an execution fight than raid stacking, outside of the warlock being awesome.

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Old 02/16/07, 3:23 PM   #9
Fendryl
Don Flamenco
 
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Orc Hunter
 
Malfurion
I've been filling my group generally with 9+1, but usually it's just 2-3 tanks, 2-3 healers, and the rest dps. I'll swap in some specifics for learning fights, and drops but the 2-3/2-3/Rest grouping seems to work pretty well.

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Old 02/16/07, 3:31 PM   #10
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
We usually run with:
1 pure tank
1 OT
1 melee DPS
3 pure healers
1 offspec healer
3 pure ranged DPS
What classes this breaks down to changes. For MTs, we generally use warriors. For OTs, Hybrid warriors or Feral Druids. For Pure healers, Pallies, Druids, and Priests. Melee DPS is usually a rogue but could be the feral druid. Offspec healers are shaman or shadow priest. Ranged DPS are mages, hunters, and warlocks. We usually have 2 warriors. We have had, at times, 2 mages, 2 pallies, or 2 druids. If you have enough tanking, healing, and ranged DPS, you are generally set regardless of classes. On some bosses, more melee and less ranged is fine.

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Old 02/16/07, 4:09 PM   #11
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Following the basic rules: 2 tanks, 3 healers, 5 dps:
Tanks - Prot War + Feral Druid/DPS Warrior
Healers - Priest, Druid, Paladin (Alliance with no shamans yet)
DPS - Warlock, Mage, Rogue, Hunter, + x (shadow priest, shaman, whatever)

Wether its a Feral Druid or a Shadow Priest, Shaman - we try to have one in who can switch into healing gear and help there if needed.

Originally Posted by Vontre
I don't know anything

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Old 02/16/07, 4:14 PM   #12
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
We've been running with:

3 tanks
3 healers specced for healing
4 whatever

The "whatever" has usually broken down as shadowpriest, hunter, rogue, mage. We've had to change that and get a warlock in for Aran of course. For the tanks, only one is specced full Prot, OTs are Fury/some Prot and it's perfectly fine.

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Old 02/16/07, 6:22 PM   #13
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
We've been running:
1 prot warrior
0-1 fury warrior
1-2 feral druids
2-3 warlocks
0-1 rogue
0 shaman (none in guild)
0 mage (only 1 70, not keyed)
2-3 priest (no shadow)
1 paladin

Things progress pretty smoothly, though we do cater our strategies to our strengths, as any raid should.

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Old 02/17/07, 3:42 AM   #14
Alandriel
Von Kaiser
 
Human Death Knight
 
Blackhand
Feral druid MT
Fury warrior OT

Shadow priest
Demonology Warlock
Marks Hunter
Enh Shaman/ Rogue
Mage (Frost or Fire)

Holy priest
Holy paladin
Resto shaman/ Holy priest

3 priests is cheating for so many pulls - we've actually ended up with spare CC at times (well, until I get stupid with Swipe). Shadow priests are cheating too (Curator, Illhoof, Netherspite). I could see -1 holy priest, +1 resto Shaman for a second Heroism (we're up to 3 level 70 Shamans now).

There are fights where a warrior MT would be preferred, but our warrior OT is happy being dps for boss fights, and the healers don't complain that I take more magic damage, because of the sheer HP advantage I have over the warrior in terms of a safety net.

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Old 02/17/07, 5:34 AM   #15
Renew
Team Healbot
 
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Human Paladin
 
Tichondrius
Originally Posted by mek
enh shaman getting benched.
Doh... ;)

-Tanks-
Prot Warrior
Feral Druid

-Healers-
Priest
Pala
Pala/Priest/Shaman/Druid (in that order)

-DPS-
Warlock
Mage
Rogue
Hunter
Shadow Priest/Warlock/Mage/Shaman/Warrior (in that order)

++

A Prot Warrior is the best tank in the game still. Last Stand, Shield Wall etc are win for those rare moments. Feral Druids are more valuable than any non prot spec Warrior. If they don't need to tank they can compete on the damage meter with the other pure DPS classes.

Priests are still the best healing class in the game, followed closely by the Paladin who can single target heal forever. A second Paladin in the raid is nice for the Blessings, a second Priest would then be my next choice followed by a Shaman for Heroism (buffs win) and last a Healing Druid. Three healers for most fights is all you need as long as your dps is playing smart and not taking excess damage.

Warlocks bring self sufficiency and a ton of dps to the table. Mages bring water, AI and crowd control along with some ok dps. Rogues are great single target dps if played right. They have a chance of getting owned etc by cleaves and all the other anti melee things Blizzard loves to add in, but they still get the job done in almost every encounter so far. Hunters are actually great dps now and misdirect / pulling makes a raid go smooth. For the last dps slot a Shadow Priest is probably top of the list due to how powerful they are. AE Healing/Mana Regeneration, insane dps, shadow priests make me jealous I am healbot spec. A second Warlock or Mages if you cannot get a shadow priest works due to what they bring to the raid (non melee dps <3). Getting a Shaman into the raid to help out the melee as well as do some dps can work, we'll see this next week. I have heard positive things and negative things about this spec of shaman (aggro issues). A DPS Warrior to help when an extra tank can make things alot easier also can work.

Also player skill is greater than class where you can squeeze that in. Just because a Warrior is prot doesn't mean you want to bring him in over a Feral Druid who knows what the heck is going on. A bad Paladin or Priest should be sat over a skilled Druid etc.

Confidence is not Arrogance.

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