Basically what I've found at least as far as Karazhan and leather are concerned is the healing gear with Sockets is good stuff and the healing gear without sockets is worthless though this doesn't seem to hold true to plate. This is from a comparison viewpoint I should say of a previously full Tier 3 Druid.
Instead of a post script you could do the normal forum thing of "Edit:" and if you need more edits numbering them "Edit 2:" etc.
But, yeah avoid signing yourname as most people can read your name fine to the left of your post.
I was being facetious ;)
Originally Posted by Cryect
Basically what I've found at least as far as Karazhan and leather are concerned is the healing gear with Sockets is good stuff and the healing gear without sockets is worthless though this doesn't seem to hold true to plate. This is from a comparison viewpoint I should say of a previously full Tier 3 Druid..
This is really what I am getting at: All the wowhead, allakhazam, and thottbot filters fail to account for socketing. Once an arbitrary set of values has been established, then gear can be evaluated on a more complete level.
Then we can look at standard Rare gems that would fill these slots. Royal Nighteye would be 15 points (9 healing, 2 mp5)
Maybe the best way to do this is to use Allakhazam's advanced search function, which will rank the gear according to set parameters, and then manually adding in the estimated Gem Values...
I guess one of the question becomes, and this is pure theorycraft: How do we value these stats?
A starting point could be:
+healing = 1
Intellect = 1.5
MP5 = 3
Spirit =0.5
Stamina =0.5
Anyone else have thoughts? Or better yet, compiled data evaluating total healing done?
Well, the stats are valued differently based on the kind of fights. Short fight or high burst damage? Stack +healing and int. Bossfight? Stack mana/5 (and maybe stam).
I haven't done a real evaluation of healing gear, but I've definitely gotten a nice couple leather (socketed) upgrades from Karazhan. And yes Mantle of Autumn is awfully nice. The primal mooncloth gear, though lacking stamina, is pretty spectacular in the healing and mana/5 departments if you happen to be the right kind of tailor.
Other than the helm, I'm fairly unimpressed with druid tier 4 healing gear, it doesn't seem like much, if any, of an upgrade from the random blues/purples that I've gotten from Karazhan and random instance runs.
Spirit half as valuable as int? What planet are you living on, my good sir? Spirit has always been the superior stat for healing at boss fights. The only place where I'd value int higher than spirit is for heroic mode instances, but only until you have "enough" to get through the toughest encounters. And I haven't had a problem running OOM in any instance in my old Naxx gear.
I guess one of the question becomes, and this is pure theorycraft: How do we value these stats?
A starting point could be:
+healing = 1
Intellect = 1.5
MP5 = 3
Spirit =0.5
Stamina =0.5
The reason you may see some guides with point allocation such as this, is that the relationships are a bit more concrete. With Feral Tanking gear for example, you are looking at Armor, Stamina and Mitigation (Agi/Dodge/Defense). It's concrete because this is for one class.
I play a paladin, so my interpretation of what stats are best would be based on my utility. I'd imagine this would be different for a priest/shaman/druid. I'm assuming you play a druid? You may get a better response if you made your post a little more specific.
The reason you may see some guides with point allocation such as this, is that the relationships are a bit more concrete. With Feral Tanking gear for example, you are looking at Armor, Stamina and Mitigation (Agi/Dodge/Defense). It's concrete because this is for one class.
I play a paladin, so my interpretation of what stats are best would be based on my utility. I'd imagine this would be different for a priest/shaman/druid. I'm assuming you play a druid? You may get a better response if you made your post a little more specific.
I completely agree with this evaluation: Class, spec, and even Style will effect these values... And frankly, priests have a rather small selection of gear, whereas paladins have a plethora.
Ideally, I would love to see a Druid Healing Gear Compliation, but in my travels, I have yet to find one for any class at all.
A baseline druid evaluation at:
5 minutes, no talent points, 10 seconds OOC (out of casting) per minute, using lifebloom, then rejuvination, then HT.
I remember seeing a great script/html that where you would enter in your gear, and a couple other values, and it would give you the Total Healing. Does anyone have this link still? I seem to have lost it...
Really the best bet would be to put your own value on stats based on how you play your character and then say how much of that stat would your best one be equal to.
As a druid (0/30/31 - just for heroic viability) healing I tend to value mp5 quite highly, spi I dont really hold in high regard (im never going tree, ever again).
When im pretty much done with heroics I will respec into something like 33/0/28 at wihch point high Int will be worth alot more as it provides 25% Healing and 10% MP5
I guess something like:
1 MP5 = 5 Healing = 6 Spi = 8 Int = 9 Sta
Is how I value my gear generally, although to be honest I've never sat down and worked on this type of thing before and rather just guessed on some items if its basicly what I want or not.
I dont believe I sit in the OOC rule very much at all so spirit is only really worth as much as the MP5 I get out of it from the 15% talent (about 8) but slightly cheeper due to the fact I use Bangle of Endless Blessings and Innervate ofcourse
Hallowed set is pretty good all over, im still using the legs over everything that can drop for us mainly because its not worth spending 150g on gems/new enchant for about +9healing and 1-2 of each stat
Hat you can get from CE-revered and untill T4 there generally isnt anything that great that I recall
Its pretty easy to find gear for most slots however iirc Belt, Bracers, Neck, Hat are among the worst itemized slots for healing as a Druid/Priest - unless you took one of the 2 quest reward necks (im an idiot <:)
I completely agree with this evaluation: Class, spec, and even Style will effect these values... And frankly, priests have a rather small selection of gear, whereas paladins have a plethora.
Ideally, I would love to see a Druid Healing Gear Compliation, but in my travels, I have yet to find one for any class at all.
A baseline druid evaluation at:
5 minutes, no talent points, 10 seconds OOC (out of casting) per minute, using lifebloom, then rejuvination, then HT.
If you know how long your average fight is, and what your OOC percent is, you can come up with relative rankings for int, mana, spirit, and MP5 in a pretty straightforward manner. However, I don't think you can rank +healing with the mana stats unless you take into account a lot of talents, the spells you are using, and the rest of your gear, which makes the math harder.
For example, here are some relative numbers I use for mana stats, as a priest:
+Mana = 1
Intellect = 16.5
Spirit = 23.2
Mp5 = 72
These take into account a 6 minute fight, 35% OOC, and blessing of kings on the int and spirit. You can read it as, in the given fight, 1 point of int will give you 16.5 mana, 1 point of spirit will give you 23.2, et cetera.
But like I said, to relate stamina and +healing and crit in there, you need to do lots of math, or come up with your personal preferences.