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02/23/07, 2:41 PM
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#251
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+5 to Love
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This has nothing to do with casuals getting epics.
1. The arena was advertised as skill-based item progression. Currently, you can still get all the items you want, just takes longer. I'm still going to crush these people even with their glad weapons, so thats not the issue.
2. The real issue as gurg has pointed out, is that it happens too quickly, even to those that lose their way to items.
We agree it shouldn't be a grind, but at the same time, spending an hour a week 2 boxing your way to a 1400 rating shouldn't give you as much as it does. Its poor design for all the other methods of progression to be extremely costly and time consuming.
Its great that pvpers have competitive items now solely through pvp.
I mean, think of it this way, its harder to get the level 70 honor rewards in terms of time and effort then to get the arena rewards. Does that seem right to you?
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Originally Posted by Apate
Zyla, International Man of a Certain Standard.
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Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
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02/23/07, 2:43 PM
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#252
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Don Flamenco
Undead Rogue
Lightninghoof
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Originally Posted by Praetorian
Please, depersonalize the debate. This isn't about individual envy, or shouldn't be. The problem isn't that it's unfair to the raiders or whatever -- the problem is that it's poor game design. Also, where did 12 weeks come from? A 1400-1500 rating will get you a weapon in ~5 weeks.
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I say 12 weeks, because people seem to think that people can just tank and AFK out every week (making their rating drop, and drop) meaning it'll take longer than 5 weeks. If someone maintains a .500 win percentage, then that would indicate they've at least put an effort into their games.
As for depersonalizing the debate, it's tough when so many answers are of the "but they'll get what I have and not work as hard as I do" variety, by their very posts they've made it all about them, not the system. That being said, I shouldn't respond to people who make posts like that, because they've made up their mind already that the system sucks and some post from a random bloke they don't know isn't going to change that.
Personally, I think the system could use some tweaks, but it's hardly poor game design. The old honor grind, THAT was poor game design. People only seem to be upset about the Weapons, so up the price so there is a real opportunity cost for getting them (make the 1H cost 2.5 pieces of armor for example), so people on bad teams (1300 and below) will have to make a real choice, either get one or two armor upgrades, or wait the entire season to get a 1H weapon...in that scenario, the people who just /afk out of games will take longer than 12 weeks to even get a 1Her. To combat the quit and rejoin problem, make it so someone can only be on 2 teams per Bracket a season.
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02/23/07, 2:51 PM
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#253
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Don Flamenco
Undead Rogue
Lightninghoof
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Originally Posted by Zyla
This has nothing to do with casuals getting epics.
2. The real issue as gurg has pointed out, is that it happens too quickly, even to those that lose their way to items.
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I did read Gurg's other thread about how long things took to upgrade (espeically people who were GM/HWL had to wait until the Twin Emps to see upgrades), but we have to remember the game is different now. If it's true that they are going to be releaseing an expansion every year, that means people need to get through the TBC in 12 months...now, that's being a bit optomistic, I think it'll be summer 2008 before we see another Xpac (my opinion of course), but it does show that there are pretty clear "start" and "finish" lines for TBC.
We agree it shouldn't be a grind, but at the same time, spending an hour a week 2 boxing your way to a 1400 rating shouldn't give you as much as it does. Its poor design for all the other methods of progression to be extremely costly and time consuming.
Its great that pvpers have competitive items now solely through pvp.
I mean, think of it this way, its harder to get the level 70 honor rewards in terms of time and effort then to get the arena rewards. Does that seem right to you?
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There needs to be some tweaking, I completely agree, but I think the system is at least open to every player. Remember, we're only talking all these points for 5v5, the 2v2 hit you with a 40% tax right off the top (2v2 is the Canada of WoW it seems), and a 20% for 3v3, so it'll still take some effort to get full value.
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02/23/07, 2:59 PM
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#254
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Originally Posted by Siddown
/sigh
It takes NO EFFORT but it takes 12 weeks. So they will have one weapon, you will have a plethora of Raiding gear, Rep Gear and possibly crafted gear during that time. Also, nothing is stopping you from playing 3 games a week and getting the same weapon...hell, if your team wins 5 out of 10 games, you'll get it even faster.
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This isnt about me and them.
But I do care that -I- will be able to get an item myself that will surpass anything -I- will get from raiding (because my guild isnt Nihilum or DnT) by doing nothing.
Will it make me grind faster? - Yes
Will it make me better in PvE? - Yes
Is it good game design? - No, its most certainly not.
I have nothing to loose on getting a free epic because I wont be getting anything similar from raiding by the time I will get it from the Arena.
But this isnt about me or about everyone else, its about these weapons being to easy to get or to good.
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02/23/07, 2:59 PM
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#255
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Von Kaiser
Human Warrior
Cenarion Circle
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Originally Posted by Praetorian
So where are the greens and blues from the Arena? Where are the low-quality epics? There's a lacking nuance to the itemization in the system. I am not advocating a "One True Path," but rather parallel paths. This isn't that. This is a set of well-crafted parallel paths being paved over by a highway leading straight to the end.
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You make another good point, but remember that it's impractical for the mediocre player to get a full suit of arena epics in a reasonable period of time. They can get that one item in 5 weeks, but to fill out everything, they'll have to reengage with those other paths.
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02/23/07, 3:18 PM
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#256
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Don Flamenco
Undead Rogue
Lightninghoof
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Originally Posted by Brissa
This isnt about me and them.
But I do care that -I- will be able to get an item myself that will surpass anything -I- will get from raiding (because my guild isnt Nihilum or DnT) by doing nothing.
Will it make me grind faster? - Yes
Will it make me better in PvE? - Yes
Is it good game design? - No, its most certainly not.
I have nothing to loose on getting a free epic because I wont be getting anything similar from raiding by the time I will get it from the Arena.
But this isnt about me or about everyone else, its about these weapons being to easy to get or to good.
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Quite honestly, some of the Karazhan weapon drops are (for PvE purposes) better than the Gladiator Weapons (Gorehowl http://www.wowhead.com/?item=28773 vs. The Decapitator http://www.wowhead.com/?item=28298 for example).
By the time your run of the mill, average players would have gotten Decapitator in the Arena (at 500pts per week, that's 7.5 weeks), I think most decent PvE guilds will have taken down the Prince In Karazhan...or not far after anyways. True, you'd have to get a drop (so far a 16% drop rate with a limited sample size), but to say that the Arena weapon is leaps and bounds better than that Axe from Karazhan just isn't true.
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02/23/07, 3:34 PM
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#257
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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2h in pve is a bit of a odd situation anyway and from what i have seen there is nothing in kara or from gruul beating the 1h.
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02/23/07, 3:50 PM
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#258
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Don Flamenco
Undead Rogue
Lightninghoof
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Originally Posted by Brissa
2h in pve is a bit of a odd situation anyway and from what i have seen there is nothing in kara or from gruul beating the 1h.
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It was just the first thing that popped up when I used WoWhead. Yes, it definitely seems that 1H aren't as easy to come by in Karazhan and non-existant in Gruul's Lair.
The 85.8 DPS Axe with the On Use might have some potential, depending on the cooldown of the On Use, still not as good as the 1H Axe from the Arena, but not terrible.
Gruul's Lair really needs at least one melee 1Her in there too.
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02/23/07, 3:58 PM
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#259
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Bald Bull
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Arenas giving unreasonably good rewards for the effort may be entirly intentional. Right now, playing one game a week for a month could give the best item in every slot for every role, and a month or two from now a huge number of players still wouldn't have the items, because it isn't Puggable. The swarms of people getting GM weapons right before TBC wasn't as much because of the fairly low time requirement as that you could just solo-queue for AV, afk for a bit, and be guarunteed a great item before TBC came out. Arenas have the guarunteed part down, but not the solo-queue and afk part. However, if people realize how easy it is to get items, in theory you might start seeing PuG Arena teams, where each week you grab 4 randoms from Shatt, spend 40g each to play your 10 games, then disband after you get points. Once you have people used to doing this, the rewards can be tuned back to reasonable levels, and people may continue doing it.
Blizzard seems to be trying very hard to make it possible to succeed in TBC without a standard group of people to play with, and if arena rewards aren't accessible to everyone in some way, all of the careful work at avoiding mudflation from raiding is pointless.
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02/23/07, 4:18 PM
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#260
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Piston Honda
Tauren Warrior
Kil'Jaeden
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Originally Posted by Ghostz
From the limited item comparisons I've done, the gladiator weapons seem to be about equivalent to Prince Malch loot (correct me if I'm wrong) and that fight is far from out of reach of the majority of the raiding population within the next 2 months or so.
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Achieving a 2000 rating in 5v5 Arenas has been far more challenging and stressful than Prince Malchezar could ever hope to be.
All Blizzard needs to do is add point depreciation of some kind , or a minimum rating required for purchase for certain slots i.e. shoulders/gloves required 1750 rating, legs require 1800, chest/helm requires 1850, weapons require 1950 or 2000. Problem solved.
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02/23/07, 4:19 PM
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#261
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Piston Honda
Tauren Warrior
Kil'Jaeden
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Originally Posted by Shalas
Blizzard seems to be trying very hard to make it possible to succeed in TBC without a standard group of people to play with, and if arena rewards aren't accessible to everyone in some way, all of the careful work at avoiding mudflation from raiding is pointless.
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That's what HWL weapons and HWL gear are for from the honor point vendor.
Arena gear is Ilvl 115 (On par with Serpentshrine), and shouldn't be available to people that don't work on making a successful team, period.
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02/23/07, 4:28 PM
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#262
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Von Kaiser
Human Warrior
Cenarion Circle
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Originally Posted by Edgewalker
All Blizzard needs to do is add point depreciation of some kind , or a minimum rating required for purchase for certain slots i.e. shoulders/gloves required 1750 rating, legs require 1800, chest/helm requires 1850, weapons require 1950 or 2000. Problem solved.
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Well, that would certainly "solve" the "problem" of average players using and enjoying the arena, yes.
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02/23/07, 4:40 PM
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#263
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Bald Bull
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Originally Posted by Edgewalker
That's what HWL weapons and HWL gear are for from the honor point vendor.
Arena gear is Ilvl 115 (On par with Serpentshrine), and shouldn't be available to people that don't work on making a successful team, period.
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How do those get people doing arenas?
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02/23/07, 4:50 PM
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#264
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Mike Tyson
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Originally Posted by Shalas
How do those get people doing arenas?
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Aren't arenas supposed to be fun in themselves anyway? You want to offer rewards, but they need to be within some sense of proportion, no?
It's like saying that all 5-man instances should also drop nothing but ilvl 115 epics, because otherwise, why should people bother running them?
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02/23/07, 4:58 PM
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#265
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Von Kaiser
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Originally Posted by Andorien
Well, that would certainly "solve" the "problem" of average players using and enjoying the arena, yes.
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PVP should be about fun, right now the system is almost "forcing" people who have no interest in arena or pvp in general to join and get it over with. I dont find arena PVP in WOW fun, the class are unbalanced and the game are too fast. If I feel like PVPing I play Guildwars.
If people dont join arena with no rewards attach to it its because they were poorly designed (not fun). I dont see how "forcing" people to play in them solves anything. Sure that arenas will be popular but whats the point if the game experience they get out of it is bad.
You play your 5 weeks go 12-38, and get that shining new epic, where is the sense of accomplishment in that.
Last edited by Vlad3 : 02/23/07 at 5:03 PM.
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02/23/07, 6:25 PM
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#266
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Bald Bull
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Originally Posted by Praetorian
Aren't arenas supposed to be fun in themselves anyway? You want to offer rewards, but they need to be within some sense of proportion, no?
It's like saying that all 5-man instances should also drop nothing but ilvl 115 epics, because otherwise, why should people bother running them?
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If that's what it took for people to do 5-mans, then yes. It's way too soon to come to any real conclusions, but so far very few people are doing arenas. The last 10 pages of this thread are about how you don't even have to do well to get some incredibly powerful items... and yet there's still been more people in EotS than both arenas combined every time I've checked. ELO matchmaking only works with a healthy pool of teams, and I expect Blizzard will do what it takes to get that pool.
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02/23/07, 6:47 PM
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#267
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a penny saved is a penny earned
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Here is some interesting news from blizzard on how Arena ratings are calculated:
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Originally Posted by Nethaera
I just wanted to follow-up quickly to clear up that it is in fact based on Battlegroup. The information I had previously was that it would be based on realms but that has since changed and it will be based on your entire Battlegroup. Make sure you sharpen up those skills everyone! We want to see the best of the best rise to the top and good luck !
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http://forums.worldofwarcraft.com/th...eNo=3&sid=1#49
I think this is a good thing, makes competition very challenging.
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02/23/07, 8:25 PM
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#268
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Glass Joe
Night Elf Warrior
Dragonblight
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Wow, so many topics in this thread! I'd like to bring up an earlier point, that the ease with which arena loots can be acquired negatively impact crafters. While the general concensus seems to be some variant of "Nerf arenas!" (speaking generally, not just as concerns the crafting issue), I'm more of a fan of changes that are rewarding rather than punitive. So let me give you my pitch and you all can tell me what you think:
Introduce patterns for each of the crafting professions for BoE items of comparable quality to arena gear. For Tailoring, LW, Armorsmith these could be boot-belt-bracer 3 piece item sets with higher ilvls than the honor epics from battlegrounds. Something along the same lines could be applied to Weaponsmithing, Engineering, Jewelcrafting.
Additionally, patterns for BoPs could be introduced that are significant (though not massive) upgrades from arena gear, perhaps chest slot for the armorcrafters, weapons for the weaponcrafters, trinkets/ranged weapon for engineeers, you get the idea.
Lastly, in addition to the standard world-farmable mats that can be had by anyone with the will to farm them or cash to buy them from the AH, each recipe includes BoP epic materials that drop in PVE raid content and are purchasable from the arena vendor for arena points.
I'm in favor of an approach like this for two reasons: it rewards crafters and it is more in line with the approach Blizzard seems to be taking with the availability of gear. Crafters deserve rewards (in terms of gold and items) for the time, effort, and money they put into mastering tradeskills. WoW is incredibly open-handed with gear compared with EverQuest, its predecessor, and TBC even more so than vanilla Warcraft. Would the majority of players really want a reversal in that policy?
Last edited by Mastodonic : 02/23/07 at 10:20 PM.
Reason: Typo: typed BoE, meant BoP
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02/23/07, 8:54 PM
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#269
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Glass Joe
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Originally Posted by Andorien
Well, that would certainly "solve" the "problem" of average players using and enjoying the arena, yes.
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"Average" players still enjoy 5 mans when they run them for their blue upgrades, im sure blizzard could impliment blue pvp rewards with a minimum rating requirement of 1300 or 1400 for 1000 arena points or so.
With out logical progression its like telling guilds to skip 5 mans and karazhan and go wipe on king mulgar/gruul 50 times because after the 50th wipe he just dies and gives u loot dispite the fact your guild will never have the skill to kill gruul because it requires reactive thinking. (probably a bad example because gruul's loot is comparable to 5 man blues but you get the point)
Like so many people have pointed out before, this isnt about me not wanting others to have epics, its about poor game design that almost forces players to skip content.
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02/23/07, 8:56 PM
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#270
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Piston Honda
Night Elf Priest
Kargath (EU)
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Originally Posted by Praetorian
But isn't that part of the problem itself? Wasn't the basic premise here supposed to be that the best PvPers can get loot equivalent to the best raiders, instead of there being a huge gulf between the two as there was in pre-TBC WoW? I don't object to that premise. But I'm not sure that things are working as they should be if, a month from now, only the handful of very best raiding guilds in the world (and I'm not talking about the best guild on a given server, but rather the top 0.1% worldwide, like Nihilum, D&T, Impervious, etc.), have access to weapons that slightly exceed what is available to essentially anyone in the top half of the arena ladder, and eventually to anyone in the arena ladder. (The very best 5v5 teams should actually be able to buy 1h weapons in 4 days, in fact.)
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But the problem is, even if some of the suggestions mentioned were implemented - say you can only buy 1H-weapons with at least a 1700 rating that you maintained for at least 4 weeks, and they cost twice as much as they do now - meaning that only people good at PvP could get the arena weapons, there would still be a LOT more - not as many as under the current system but still a LOT more - people with the arena weapons than with comparable PvE weapons.
The problem is simply that currently the arena weapons are too good. Someone here suggested to tone down their ilvl such that they become 81-83 DPS weapons, and maybe add an extra pound of stamina and resilience.
Maybe Blizzard will slow down their upgrading of available arena weapons, so that by the time a significant number of guilds are progressing through SSC and TK25 the numbers even out, but currently the only real solution for me is to tone down the quality of the arena weapons.
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02/23/07, 9:04 PM
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#271
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Great Tiger
Worgen Priest
Ravencrest (EU)
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Originally Posted by Mastodonic
Wow, so many topics in this thread! I'd like to bring up an earlier point, that the ease with which arena loots can be acquired negatively impact crafters. While the general concensus seems to be some variant of "Nerf arenas!" (speaking generally, not just as concerns the crafting issue), I'm more of a fan of changes that are rewarding rather than punitive. So let me give you my pitch and you all can tell me what you think:
Introduce patterns for each of the crafting professions for BoE items of comparable quality to arena gear. For Tailoring, LW, Armorsmith these could be boot-belt-bracer 3 piece item sets with higher ilvls than the honor epics from battlegrounds. Something along the same lines could be applied to Weaponsmithing, Engineering, Jewelcrafting.
Additionally, patterns for BoEs could be introduced that are significant (though not massive) upgrades from arena gear, perhaps chest slot for the armorcrafters, weapons for the weaponcrafters, trinkets/ranged weapon for engineeers, you get the idea.
Lastly, in addition to the standard world-farmable mats that can be had by anyone with the will to farm them or cash to buy them from the AH, each recipe includes BoP epic materials that drop in PVE raid content and are purchasable from the arena vendor for arena points.
I'm in favor of an approach like this for two reasons: it rewards crafters and it is more in line with the approach Blizzard seems to be taking with the availability of gear. Crafters deserve rewards (in terms of gold and items) for the time, effort, and money they put into mastering tradeskills. WoW is incredibly open-handed with gear compared with EverQuest, its predecessor, and TBC even more so than vanilla Warcraft. Would the majority of players really want a reversal in that policy?
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So in short, your solution is to make everything else better, so the arena weapons are relatively worse?
That sounds a lot like "don't nerf class X, buff everyone else instead!" to me.
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02/23/07, 9:20 PM
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#272
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Glass Joe
Undead Priest
Vek'nilash (EU)
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Well, shouldn't Blizzard then nerf the arena rewards and make them somehow easily upgradable during the next season? Something along the lines of "turn in your 1h Axe of Doom and bring xxxx arena points and you'll have this shiny new Axe of Dread".
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02/23/07, 9:45 PM
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#273
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Don Flamenco
Orc Death Knight
Blackrock
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Perhaps I am alone in thinking things are fine exactly the way they are right now. Don't want to sink tons of time raiding but still want to slowly upgrade your character? No problem, arena PVP and 5 man. Have tons of free time every night? No problem, raid, heroics, and arena PVP. The amount of time and group coordination you put in determines how fast you can get new stuff, but everyone can get new stuff on a regular basis. Seems fair and fun to me.
Plus its a lot easier for alts, I'm not touching Karazhan/raids with my alt, instead I will just arena PVP once in a while with friends and we'll have small upgrades. We won't beat any good teams or such, but it'll be nice to swing a big weapon when swooping in on halaa!
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02/23/07, 10:17 PM
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#274
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Glass Joe
Night Elf Warrior
Dragonblight
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Originally Posted by Elerion
So in short, your solution is to make everything else better, so the arena weapons are relatively worse?
That sounds a lot like "don't nerf class X, buff everyone else instead!" to me.
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Not exactly. The complaint my post addresses is that arena gear, which is clearly superior to crafted gear for pvp, indirectly shafts crafters. After all, who's going to spend hundreds and possibly thousands of gold on inferior gear?
My proposal was to bring craftable BoEs in line with the quality of arena gear, thus giving players an incentive to buy them ("Hey, I can save my arena points if I spend x gold on this 2h!") and possibly make the BoPs slightly better than arena gear as a sort of bonus for taking the time to master the profession.
This solution isn't meant address the "problem" of 1h arena weapons being too easy to get/too powerful in pve/ill-conceived game design. I'm addressing the concern that arena rewards make craftable items obsolete, and I think the crafters have a legitimate point.
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02/24/07, 12:24 AM
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#275
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Von Kaiser
Murloc Warrior
Bronzebeard
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Well, looks like they were reading this thread carefully, based on their change to weapon prices.
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