I'm noticing some pretty severe mana regen bugs. Both problems with the character sheet listings, and actual values. First off, I've added up all my mana/5 regen (since I'm a shaman, these calculations are made easier since any FSR regen I have will come directly from listed mana/5), and I should have 141/5 mana regen coming from gear. I'm resto, so thats it, 141/5, I don't have the elemental talent. Now, my character sheet shows 121/5 as my FSR regen value. Problem #1.
After some testing while spam casting, I've come to the conclusion that I get about 45 mana back per tick (2 seconds), give or take. This value is in line with the character sheet listed value of 121/5 FSR regen. I'm missing 20/5 mana regen that I should have from my gear. Problem #2.
On top of all this, there are some very strange issues regarding specific items/enchants and their mana regen. They could be directly bugged, and thus causing the issue, but I'm not convinced, as I have seen some discrepancies even within these bugs. Sometimes these statistics change themselves around. But anyway, things I've noticed as issues:
(The following arguments will be based upon the assumption that the character sheet values are correct with what is happening with your character, in accordance with the above statements)
The 6 mana/5 chest enchant. Does not show up on character sheet. (Strange caveat to this, when I stripped down to naked and equipped JUST the chest piece, it was added in correctly. If I take it off when I'm fully equipped, the chest enchant does not show up on the character sheet).
The exalted scryer inscription, combined with my Dragon-Quake Shoulderguards. This is where it gets fun/strange. The shoulders have 7/5 innate. The scryer inscription gives 6/5. That's a total of 13/5 mana regen coming from that item, supposedly. While fully equipped, un-equipping this item will drop me by 7/5 mana regen (enchant bugged?). While naked, equipping the item will increase me by *12/5*. Some clever addition here.
Girdle of the Gale Storm. This is just a level 88 blue item with 6/5 innate mana regen. This mana regen does not even show up on my character sheet when I equip or unequip it. Nothing at all.
Other worthwhile note: My bracers have the old school 4/5 mana regen enchant on them. This enchanted item works correctly giving me a total of 10/5 regen in all scenarios (naked, fully equipped). Perhaps the issue is only with new TBC things?
Other worthwhile note: Who the hell designed the wording for these enchants? Every single goddamn enchant that gives mana regen that I have (4 or 5 unique enchants) is worded completely different. Perhaps this is the root of the issue, certain enchants are coded improperly and malfunctioning?
Bottom line is, you never know how your mana regen will actually be affected when you equip or de-equip an item with mana regen now.
I'm hoping others can corroborate these issues, and hopefully someone will pick up on this. As a resto shaman, it really irks me that I'm missing so much effective mana regen. I have zero faith in the in-game petition/bug report system, so hopefully this thread will result in some action (I haven't seen anything posted on these forums about this yet, and I'd expect something this big to be.)
The best description of this bug that I've heard is that new mana/5 enchants (shoulders bracers helm chest) tend to overwrite mana/5 that exists on your gear instead of stacking with it, or the highest is taken instead of both, they definitely don't all play well together. I've avoided all the mana/5 enchants for now, because they definitely aren't working correctly.
Another mana regen bug that's amusingly overpowered is what we've dubbed the "innervate bug," though it seems to work with ANY sort of +mana gain; I've had it apply to my shaman via shamanistic rage even, twice. This happens when SOMEHOW your base regen rate gets stuck at an absurdly high value, and you essentially gain infinite mana until it decides to go away; generally you're actually gaining 200-300 mana every tic, so approximately permanently drinking, which proves to be an inexhaustible supply of mana for most classes. I've had this last through death for hours, only to have it magically disappear in the middle of a fight.
I wouldn't be surprised if these two bugs are somehow related; there's something totally screwy going on with mana regen somewhere in the code.
I have zero faith in the in-game petition/bug report system, so hopefully this thread will result in some action (I haven't seen anything posted on these forums about this yet, and I'd expect something this big to be.)
While I think a lot of us share your sentiments about in-game petitions, posting on a non-blizzard forum hoping for something to happen doesn't sound like the best idea either. While I don't doubt blizzard employees knows these forums exist and possible also read them, I doubt they'll be read so often as for instance the bug-report forums. You already have it all written up, copy-pasting it to say, the general forums and bug-report forums shouldn't take more than a couple of minutes.
If you want and I have your permission, I'll copy-paste your findings to the european bug-report forums as well, though I'm pretty sure that's like believing throwing something in a black hole should produce any effect :-).
Just thought I'd mention it since you went to such trouble documenting it, and it looks to be an easy to reproduce bug given the info you provided, so probability of a fix should be high.
Oh, and thanks for the posts both of you, I'll be sure to forward to the guild healers who are considering enchants ;-)
Originally Posted by Docjowles
If you have a problem, if no one else can help, and if you can find them, maybe you can hire... the BB-Team.
Just to throw in, I'm fairly sure we (two guild tanks)'ve noticed changes in dodge rating after re-equipping our (inscribed) shoulder items. On a related note, a guildmate had an issue where their metagem listed its requirements in grey (that is, some were unmet), unequipped and re-equipped an item (with gems) without changing it, and whammo, the metagem requirements turned white.
Something is very, very wrong with the on-login gear profiler, and has been for some time, as I recall something along these lines with the ZG enchants a while back.
Everybody is your brother until the rent comes due.
That last thing you said reminded me the ethereal runwords in d2, which required me to carry 2 str rings just to equip an item every time I join a game. They had never fixed those either back then, funny to see the same thing again.
Character sheet is not the right way to check if mana regen is bugged. Grab something like ItemBonusLib and Manaregen_fu from wowace and check hard numbers.
I recently noticed the same issue with my character sheet
92 MP5 from gear
108 Listed MP5 in combat
300~ spirit x 15% regen in combat seemed to equate to only 16MP5 from my spirit at this point
Bangle of Endless Blessings proc (15% mana regen in combat) gave me about 30MP5
So for some reason my trinket 15% regen (8spi per) was twice as powerful as my talented 15% (16spi per), odd...
As for some overlapping items?
Robes of the Guardian Saint (Enchanted +6MP5)
Crown of Malorn (Enchanted +7MP5, no MP5 gem)
Forestlord Striders (Enchanted Vitality, 3MP5 and 9heal 2MP5 gem)
The best description of this bug that I've heard is that new mana/5 enchants (shoulders bracers helm chest) tend to overwrite mana/5 that exists on your gear instead of stacking with it, or the highest is taken instead of both, they definitely don't all play well together. I've avoided all the mana/5 enchants for now, because they definitely aren't working correctly.
Another mana regen bug that's amusingly overpowered is what we've dubbed the "innervate bug," though it seems to work with ANY sort of +mana gain; I've had it apply to my shaman via shamanistic rage even, twice. This happens when SOMEHOW your base regen rate gets stuck at an absurdly high value, and you essentially gain infinite mana until it decides to go away; generally you're actually gaining 200-300 mana every tic, so approximately permanently drinking, which proves to be an inexhaustible supply of mana for most classes. I've had this last through death for hours, only to have it magically disappear in the middle of a fight.
I wouldn't be surprised if these two bugs are somehow related; there's something totally screwy going on with mana regen somewhere in the code.
I and a guild mate have noticed this bug myself, and he (a warlock) claimed that it somehow seemed to be connected to mage water. As I am a mage myself, I don't drink anything else, so it's fairly hard for me to notice a difference.
Either way, it seems that sometimes, the game will think that you are still drinking water, even if you aren't anymore. It's been a while since I noticed this happening the last time, but I've forwarded a (very vague) bug report to Blizzard anyway. If you have any more information about reproducing this bug (if it still exists, as of 2.0.7), I'd be thankful for it so I can forward that, too.
I personally have noticed something strange with the way that the mana regen is displayed in the character sheet, and it's not just a display error.
I noticed this first when I picked up a Band of Halos and swapped it for my Band of Unanswered Prayers. I should have noticed an increase in mana regen while casting, and a slight decrease while outside the 5s rule. However, both my listed in-casting regen and out of casting regen dropped by switching the ring in. On top of that, the actual regen was also lower with the halos band inside the 5s rule.
I didn't compare the values by just taking the ring off and putting it back on, but I'll definitely do that when I get the chance.
Just to throw in, I'm fairly sure we (two guild tanks)'ve noticed changes in dodge rating after re-equipping our (inscribed) shoulder items. On a related note, a guildmate had an issue where their metagem listed its requirements in grey (that is, some were unmet), unequipped and re-equipped an item (with gems) without changing it, and whammo, the metagem requirements turned white.
Something is very, very wrong with the on-login gear profiler, and has been for some time, as I recall something along these lines with the ZG enchants a while back.
There was a similar issue after dying with the saph tanking enchant, where the enchant wouldn't be applied until you unequipped and re-equipped your shoulders.
And a friend had mentioned that the Honor Hold helm enchant wasn't giving the mana regen at all on a helm that does not have mana regen on it. She submitted a ticket and was told it was a known issue.
I've noticed this bug too. I've noticed a few things (at least for me), aside from the character sheet, and in combat casting.
For some reason, all of my mana regen items with "restores 7 mana every 5 seconds" don't stack with each other, and it is only those items that I noticed the problem.
I did the "strip naked", and started adding stuff back on, and what I noticed was that my hat enchant, my truestrike ring, and my tidefury gauntlets did not stack properly when I added them in after the first "increment" of 7. So if I put my tidefury gauntlets on, my truestrike ring and hat enchant didn't stack. If I put my truestrike ring on first, then the other two didn't stack.
For some reason, the chest mana regen enchant doesn't seem to work at all (I have HWL melee version chest). The bracer enchant (6 mana/5), and my whirlwind bracers regen DO seem to stack (at least with each other), but of course don't stack with the chest enchant (My chest enchant was broken even before I received Whirlwind bracers).
My brief hypothesis was perhaps somehow each enchant or mana/5 slot was somehow taking one "buff" aura slot. (maximum of 40 now right?). I have regen on each slot, so that's already 18 from gear alone, not counting sockets, and other random enchants. Could it be somehow we're being affected by the buff limit? I didn't try to "count" or anything at the time, and it didn't seem that even if I put my 7/5 gear on "first" that it affected the overall regen. However, even if I put my 7/5 gear on first, I had the non-stacking problem.
After looking into it indepth on: Crown of Malorne
Binds when picked up
Head Leather
271 Armor
+22 Stamina
+23 Intellect
+21 Spirit
Durability 70 / 70
18 Healing
2% Instant Cast
Socket Bonus: +4 Intellect
Classes: Druid
Requires Level 70
35 Healing & 7 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 59.
Equip: Restores 8 mana per 5 sec.
27 Int nets me 2.7 MP5
21 Spi nets me about 2.6 MP5
So lets call both of them 5 MP5 together.
Equiping/De-equiping the helm net me a 13 MP5 total (8 + 5 = 13) resulting in the 7 MP5 being missing, however upon speaking to a GM about it and getting past the "We are aware of this issue... bla bla.." he assured me that I was however getting the 'hidden' 7 MP5 from my enchant.
I am curious however if someone can point me to a good addon which can try and calculate my ingame MP5 more accurately or confirm that Titan panel goes further than simply adding everything from your gear and displaying it
The best description of this bug that I've heard is that new mana/5 enchants (shoulders bracers helm chest) tend to overwrite mana/5 that exists on your gear instead of stacking with it, or the highest is taken instead of both, they definitely don't all play well together. I've avoided all the mana/5 enchants for now, because they definitely aren't working correctly.
This is correct. It's related to the bug where set bonuses don't stack. What happens is that the set bonus is using an aura (http://thottbot.com/?e=Apply%20Aura%...tical%20Hit%29)
that is not unique. The bug happens because you have another identical aura from some other piece of gear and they don't stack for some weird reason I don't understand.
This is correct. It's related to the bug where set bonuses don't stack. What happens is that the set bonus is using an aura (http://thottbot.com/?e=Apply%20Aura%...tical%20Hit%29)
that is not unique. The bug happens because you have another identical aura from some other piece of gear and they don't stack for some weird reason I don't understand.
The reason I think it works like that is the same way resist buffs dont stack, they are coded the same exact way because they use the same effect type, thus dont stack and just take the highest possible number. Least thats the only way I can see an issue like that occur. With the way the system is they would work any other way. The only thing I do not get is the wierd calculations given in the mana regen field in char sheets.
If you want and I have your permission, I'll copy-paste your findings to the european bug-report forums as well, though I'm pretty sure that's like believing throwing something in a black hole should produce any effect :-).
Actually it does: it increases the entropy of the black hole (i.e. the disorder in it, in that case, the amount of clutter in the backend database...)
Simple math and just looking at your mana bar will let you check for bugged mana regen. The same CANNOT be said about dodge rating. Are you really saying you can eye ball the difference between 22% dodge rating and 23%?
This doesn't apply to just MP/5 regen at least from 2.0.3, this applies to all sorts of stats. I've seen it on my rogue with AP and Crit values that don't add up properly when swapping individual pieces in and out. In some cases it appeared I could get the proper value depending on what order I put the equipment on in. This was with a Sub spec with the +10% AP (Deadliness) and +15% Agi talents (Sinister Calling).
It doesn't appear they have a consisant manner they handle attribute modifications in on items which is odd as you'd at least hope item development rolled up to one team/set of fuctions (As stated earlier all of the MP/5 enchants with different wording lead me to draw this conclusion). Compound this with class mechanics almost certainly handled by different developers.
Since we haven't really been doing "hardcore" raiding the first month of TBC I've sort of put my head in the sand on these details. I guess tonight its time to ask somebody from each class to sit down and do the math on their gear to see how various items, set bonuses, enchants and talents add up on the 'C' screen versus their own spreadsheet.
One other thing I noticed are some "rounding" errors, (at least in the blizzard character screen). I occasionally see cases where I'll swap something in with "restores 8 mana every 5 seconds", and my character sheet will only go up by 7 mana every 5 seconds. Not sure if these could somehow be related. The numbers are only an example (I don't remember what I actually swapped in), but it definitely happened.
I can definitely add another confirmation of the rapid mana regen bug. It happened to me within a certain region of Winterspring. There seemed to be nothing specific that triggered it and it continued even through death, or if I left the area and returned. Only relogging caused the effect to end.
With regard to mana regen, there is a seemingly identical problem with certain +spell damage gear. In my case, the Netherweave set bonus was not reflected in my total +damage. The reason I mention this in the current topic is because the GM I spoke with related the missing +damage bug to the missing +mana regen bug, saying (paraphrased), "Even though you may not be seeing all of the expected additional mana regen and spell damage, I can assure you that we are aware of this problem and that you are receiving the full amounts of each."
Blizzard is well aware that set bonuses are not applied correctly (and certain item stats do not work as intended). The following link is a blue poster (hortus), and basically Blizzard is requesting the players to provide them with a list of items/set bonuses that are not working so that they can properly fix it.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Having just tested it naked, every single item works with full MP5 when its the only item im equiping.
This means all enchants and gems and bonus MP5 from stats is working.
Obviously the flaw is from 'player buff slots' being filled up by the many many different ways blizz has added MP5 instead of giving it a singular value which can be stacked with ease.
When swapped with another weapon while in feral forms, Staff of Natural Fury appears to remove/negate all improvements and auras given by talents. I figured this out over the course of typing up the following post, so read on if you want the painful details of my testing and discovery.
---
There's something screwy going on with the Staff of Natural Fury and the character pane. I was swapping it with other weapons while in feral forms today to compare numbers, and noticed some peculiar behavior. Here are some samples, numbers given are STR/AGI/STA/AP/crit%.
(Level 70 Tauren; no active buffs; didn't have enough bag space to remove all other gear, unfortunately)
SNF = Staff of Natural Fury (+30 STR, +30 STA, +525 AP)
SOB = Staff of Beasts (+31 STR, +31 AGI, +45 STA, +298 AP)
I produced similar results when using Braxxis' Staff of Slumber and Warden Staff as my "other weapon" with SNF. I did not observe anything odd when SNF was not involved (e.g. nothing unusual when swapping between Staff of Beasts and Warden Staff).
Based on the raw stat discrepancies I highlighted, it was immediately apparent that something was bugged with how SNF interacts with Heart of the Wild. I lost the Strength buff from HotW in Cat and the Stamina buff in Bear.
What was less obvious was the explanation why AP and crit% change in Bear, as the swapping doesn't have any effect on the raw Strength and Agility stats. After entirely too much thinking about how to account for those changes, it dawned on me that 105 is the AP received from 3/3 Predatory Instincts for a Level 70 Bear (1.5*70=105). For Cat, my 271 AP difference comes from that same 105 plus the lost Strength*2. As for the crit%, that's because LotP goes away. When I swap out SNF, I actually see the LotP buff icon disappear! Hadn't noticed that all along since I'd been staring so intently at the character pane...
So, in summary, if you're lucky enough to have a Staff of Natural Fury drop for you...DO NOT swap it out for something else while in feral forms. It "works as intended" provided you don't try to equip anything else, but you're stuffed if you want to switch to a different weapon on the fly while in forms. At least SNF gives feral druids a little bit of everything so there isn't much need to swap it out often.
[I posted this in the WoW Bug Report forum as well.]
Something is very, very wrong with the on-login gear profiler, and has been for some time, as I recall something along these lines with the ZG enchants a while back.
I was doing the quest in Blade's Edge the other day where you wear a gas mask into the Forge Camp. After dying with the mask on, when I came back I had to unequip and re-equip the mask to get the buff.