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Old 02/21/07, 3:57 AM   #26
moowalk
Piston Honda
 
Undead Priest
 
Blackrock
Originally Posted by Apate View Post
I was doing the quest in Blade's Edge the other day where you wear a gas mask into the Forge Camp. After dying with the mask on, when I came back I had to unequip and re-equip the mask to get the buff.
That buff didn't apply when I tried to equip the mask while mounted
 
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Old 02/21/07, 4:12 AM   #27
 Snowy
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Mal'Ganis
I distinctly recall this happening back in December with the AD trinket. I'd die and once in a while when I'd res I would not have the AD trinket active. I'd have to actaully un-equip it and re-equip it to get the effect.

I also recall this happening once or twice with my +100 hp enchants to helm and legs. I found it odd that my hp seemed to be less than what it was before, and finally figured out for some reason it was off by exactly 200 -- the 2 libram enchants were not being applied. De-equipping and re-equipping fixed that too.

I *want* to say this started with the December patch that introduced the 40 debuff slots, etc, but can't state that for a fact. But it was very infrequent, while this mana regen bug seems to always happen?

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Old 02/21/07, 10:52 AM   #28
 Playered
Debitum Naturae
 
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Ravencrest (EU)
Managed to get a GM past the "this is a display issue only" and sent him off with all of my research and a complete gear/enchant listing after I proved to him it was infact bugged and not just a display issue, give it a few years and I guess it'll be fixed.

Regarding the Mask and AD trinket, also the Spectral Essence from Scholomance, the act of equipping the item activates the buff provided the conditions are met. Being mounted blocks this happening as you cannot 'cast spells' while mounted, and res'ing with the item doesnt equip the item so you do not get the new buff
 
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Old 02/21/07, 11:08 AM   #29
 Erongg
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Lorentz
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Perhaps it isn't that auras with the same name/function are conflicting, but that there are too many character auras and some of them aren't being applied because they're bumped off the list? Then once you take all of your gear off and apply one item at a time you still get the buff. It could explain the idea that you need to remove then re-equip an item to see its effect.
 
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Old 02/21/07, 11:49 AM   #30
Dazwin
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Maelstrom
Originally Posted by Drelegon View Post
This doesn't apply to just MP/5 regen at least from 2.0.3, this applies to all sorts of stats. I've seen it on my rogue with AP and Crit values that don't add up properly when swapping individual pieces in and out. In some cases it appeared I could get the proper value depending on what order I put the equipment on in. This was with a Sub spec with the +10% AP (Deadliness) and +15% Agi talents (Sinister Calling).

It doesn't appear they have a consisant manner they handle attribute modifications in on items which is odd as you'd at least hope item development rolled up to one team/set of fuctions (As stated earlier all of the MP/5 enchants with different wording lead me to draw this conclusion). Compound this with class mechanics almost certainly handled by different developers.

Since we haven't really been doing "hardcore" raiding the first month of TBC I've sort of put my head in the sand on these details. I guess tonight its time to ask somebody from each class to sit down and do the math on their gear to see how various items, set bonuses, enchants and talents add up on the 'C' screen versus their own spreadsheet.
Just a small addition: I still have Crusader on my mainhand. I have zero strength on my equipment, so it's unbuffed on my character sheet. When Crusader procs, it shows the 60ish strength buff on the c screen (but still shows 100 str on the buff icon, of course, that old bug), but it doesn't increase my attack power. This may just be a display error, but I'm not really sure how you would test whether you're actually getting that small amount of attack power from strength with such a short proc.
 
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Old 02/21/07, 12:59 PM   #31
Jazzer
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Originally Posted by Erongg View Post
Perhaps it isn't that auras with the same name/function are conflicting, but that there are too many character auras and some of them aren't being applied because they're bumped off the list? Then once you take all of your gear off and apply one item at a time you still get the buff. It could explain the idea that you need to remove then re-equip an item to see its effect.
After a little bit of testing for me, I could un-equip and re-equip my band of halos that has 6 mp5 on it and my regen would go unchanged. This was with all of my gear on, but taking all my gear off and then taking the ring off and on actually gave me the regen. The issue wasn't that my char was overloaded with auras that were pushing some off, but instead that that particular mp5 effect on that ring doesn't stack with my chest enchant that is also 6 mp5. Since I could be completely naked except for my robe, and swap the ring in and out with no regen bonus changing.

I also noticed the same thing with the 7mp5 on my head enchant and my pendant of forgotten names I believe. They just need to go through and make the effects stack like they should.

It's also most definitely not a display error. Checked the actual mana/tick and the lower value on the char sheet and they matched up.
 
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Old 02/21/07, 1:21 PM   #32
 Playered
Debitum Naturae
 
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Ravencrest (EU)
Testing again, it seems the 6 MP5 on bracers works.
Chest Enchant (6) doesn't, Shoulder Enchant (Scryer-6) doesn't, Helm Enchant (7) doesn't.
Unsure exactly what they are not working with at the moment.
 
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Old 02/22/07, 9:14 AM   #33
human fish
Firemaw is a dragon, not a restaurant
 
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Sporeggar (EU)
The chest enchant works as long as I don't wear my Primal Mooncloth Shoulders, which also have 6 mp5. Same with the head enchant, it works if I don't wear my rings, belt, offhand and gloves, which have 7 mp5.

Every which way I try I lose 14 mp5. This is pissing me off.

edit: I picked up 3 upgrades yesterday but ended up losing regen instead of gaining because of enchants canceling out. Awesome.
 
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Old 02/22/07, 10:48 AM   #34
paisky
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Mannoroth
On a semi-related note - I guess this means that enchants such as the thrallmar hat enchant, the scryer/aldor exalted enchant (and probably zg enchants, etc.) generate multiple auras instead of a single aura. (I still seem to get +heal from hat/shoulder enchants, but not mana regen)

This means that from enchants, I could "theoretically have"
Hat (2)
Shoulders (2)
Chest (1)
Bracers (1)
Weapon (2) (I think frost/sunfire would count as 2 auras)
Shield/OH (1)
Ring1 (1)
Ring2 (1)
Legs (2)
Gloves (1)
Boots (1)

That's 15 already. Socketed gear may or may not count as the same aura type, and if you stack all "dual gems" (ie +heal/regen, spell crit/stam), each socket *may* count as 2 auras which could be something like another 30.

Blizzard may have realized that they would hit some sort of limitation (whether it's 40, 64, or whatever), and tried to implement some "aura combining" feature that seems to be broken.

Last edited by paisky : 02/22/07 at 10:58 AM.
 
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Old 02/23/07, 2:54 PM   #35
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
This is what I'm experience:

Naked but with:
a) Vicar's Cloak (7 mp5)

[top]> I get 6 mp5 instead of 7 mp5

Naked but with:
b) Metallic Headband of Simm'onz (12 mp5) with "+35 Healing and 7 Mana Per 5 sec."


> I get 19 mp5. that is the correct value

Naked but with:
a) + b)

[top]> I get 19 mp5. I lost the 7 mp5 from enchant!

Naked but with:
c) Gloves of Centering( 5 mp5) with stone "9 Healing Spells and +2 Mana every 5 seconds"


> I get 6 mp5 instead of 7 mp5


I can continue like this with all my gear.

Last edited by draghkar : 02/23/07 at 3:54 PM.
 
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Old 02/23/07, 8:35 PM   #36
Mencius
Von Kaiser
 
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Dunemaul
Not exactly on topic but I've noticed some +healing inaccuracies in certain rare gems that I've socketed and I would assume most likely with the MP5 associated with those gems as well. I am on my work computer and can't look up my specific items right now but I will as soon as I get home.
 
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Old 02/28/07, 4:56 PM   #37
 Praetorian
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Mal'Ganis
This has now been verified, apparently:

http://forums.worldofwarcraft.com/th...sid=1&pageNo=1

Identical bonuses on gear don't stack?
 
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Old 02/28/07, 5:06 PM   #38
Darksaber
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Kel'Thuzad
To add to this, something I just remembered. I made two pieces of netherweave for a guildmate's alt who had some PVP gear. The 2pc Netherweave bonus is 23 damage. The pvp set bonus they had was also 23 damage. They said it didn't stack. So it may be having an effect on some other thing as well.
 
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Old 02/28/07, 5:11 PM   #39
 Bryne
BOX O' NUGS
 
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Mal'Ganis
Yeah, I think I was first made aware of this by a few guild warlocks hanging onto their 2-piece PvP set through BWL and discovering that the +damage bonus didn't stack with the (old?) Nemesis bonus. It seems really asinine that this still hasn't been corrected, but I wonder if it's something unfixable on their end with the current implementation of auras?
 
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Old 02/28/07, 5:17 PM   #40
 frmorrison
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Mal'Ganis
Originally Posted by bryne View Post
I wonder if it's something unfixable on their end with the current implementation of auras?
Auras don't stack, like if you had two Pallys in a group, only one Devotion Aura will apply.

The same thing happens with set bonuses, so you only get one (like the 200 armor from Dungeon 1 or 35 Resilience from the blue PvP set or epic Arena set).

It would be nice if they fixed the MP5 issue, but I don't see the same set bonus issue being fixed.
 
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Old 02/28/07, 5:45 PM   #41
 Bryne
BOX O' NUGS
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by frmorrison View Post
It would be nice if they fixed the MP5 issue, but I don't see the same set bonus issue being fixed.
They're the exact same issue, same cause (the one discussed in this thread, anyway). Who knows? The fact that a blue poster finally acknowledged that they're finally aware of it is a step in the right direction, I guess.
 
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Old 02/28/07, 6:08 PM   #42
Apate
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@ChickenArise
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Originally Posted by Praetorian View Post
It's been a known issue for a long time. I'm farly certain that it was even a listed known issue at one point. I first remember reading about it with regards to either the Dungeon 0 +200 AC bonus or the PvP set and the +40AP (I think) PvP set bonus. I think that there was a blue post to the effect of "It's more difficult to fix than we'd have liked" although some players were speculative that it was to prevent a bonus x2 =overpowered scenario.

It's possible that some old Bugs Forum regulars might remember more details (Lealla, perhaps). Anyhow, this isn't the first Blue post on the subject, but a quick search of cardplace didn't find any of the ones I recall.

See you, auntie.
 
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Old 03/01/07, 3:48 AM   #43
 Kalman
And It's Delicious
 
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I first came across it with the 50 AP set bonus for the Dal'rend's set conflicting with the Nightbrace Tunic's 50 AP static.

It's an *old* bug.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 03/06/07, 3:19 AM   #44
pan1s
Glass Joe
 
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Emerald Dream (EU)
Apologies for bumping this. I just checked on latest eu PTR and, correct me if I am wrong, the mana/5 issue but it seems to have been fixed there.

I am not sure if it would be fixed for all items though, in my case it seems the chest enchant (6mp5) and Glyph of Renewal headpiece enchant add up correctly now.
 
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Old 03/06/07, 7:12 AM   #45
Shakkha
Von Kaiser
 
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Emerald Dream (EU)
i don't think the same bonus aura stacking is the only issue.

I did my testings with a Breastplate of the Righteous, it has no built-in Mana/5sec.

I had it socketed so that it gave me a bonus if 5m/5sec, and then put on the 6m/5sec enchant.

Stripping naked but this bp, i should have a 11mana/5sec regen, yet i only had 5mana/5sec regen.

So i think this enchantment is broken, i'm not sure if it would have worked if i had no mana regen gems on my bp, however.

Last edited by Shakkha : 03/06/07 at 7:17 AM.
 
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Old 03/07/07, 6:35 AM   #46
 Playered
Debitum Naturae
 
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Ravencrest (EU)
All of my MP5 seems to be working correctly since the patch.
I tested with all of the gear that was previously bugged and im about 15-20 MP5 higher than I was previously and I've found no 'bugged item' which seemed to provide me with less or no MP5 like I could of before.

Thank fucking god, for this I can forgive Blizz for half of the mistakes they have done because they fixed it!
 
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Old 03/07/07, 8:16 AM   #47
Taipan
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Trollbane (EU)
Originally Posted by Playered View Post
All of my MP5 seems to be working correctly since the patch.
I tested with all of the gear that was previously bugged and im about 15-20 MP5 higher than I was previously and I've found no 'bugged item' which seemed to provide me with less or no MP5 like I could of before.

Thank fucking god, for this I can forgive Blizz for half of the mistakes they have done because they fixed it!
If anyone can confirm, this would be amazingly good news
 
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Old 03/07/07, 9:19 AM   #48
Kody
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Night Elf Rogue
 
Kilrogg
Just tested this morning - it does indeed appear to be fixed. I have 60 MP5(25 or so which was bugged) in the gear I'm wearing and all of it was ticking.
 
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Old 03/07/07, 1:00 PM   #49
Nightsmoke
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Yea I did some extensive testing last night, and I'm pleased to report that everything was in fact being calculated correctly!
 
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Old 03/12/07, 3:30 AM   #50
Pendragon
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Rexxar
Were only items of the exact same mp/5 not stacking correctly?
 
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