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Old 03/16/07, 8:56 PM   #101
Elsia
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Night Elf Hunter
 
Earthen Ring (EU)
There was some discussion earlier on the lock tanking part. We actually killed maulgar but are running into troubles with him, last week it was Maulgar tank survival which this week we basically patched with massive consumables and better raid composition for maulgar debuffing (extra lock for CoW mostly).

This week our lock tanking fell apart. We have 2 warriors and 2 locks on the job with 2 healers to keep whoever tanks alive. Reason why 2 warriors is that deathcoil at pull has proven to be tricky to keep the raid safe until the first felhound is enslaved.

Now the pull is solid for us. Trouble starts later in. The tank who first got olm keeps getting him back, and especially if by a mishap a felhound dies early a new one can't seem to taunt him off the tank anymore. At some point the tank dies and Olm and/or the pet start ganking DPS or healers.

Now from earlier posts I gather that they simply don't have a warrior involved and rely on enough healing to guarantee that a felhunter always lives long enough to allow a new one to be spawned, brought into place and use it's aggro ability. I think we can try that, but how then do you guys handle the pull? Also what's the safety net if a felhound dies (Kiggler's knockback has proven to manage that for us).

On Kiggler actually. Any ideas how to cope with the aggro cap he has for his ranged tanks (we use a pair of hunters) beyond just being fast with killing the priest and lock? Maybe have them stand at opposite sides to try keep max-range and avoid the aggro reduction?

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Old 03/16/07, 9:00 PM   #102
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
We misdirect Olm onto a warrior in the tunnel, way the hell away from everything else. Warrior holds him for a few seconds until the first felhound is enslaved, and then the one warrior just kind of babysits everything going on in the tunnel.

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Old 03/16/07, 9:49 PM   #103
Elsia
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Night Elf Hunter
 
Earthen Ring (EU)
Hmm sounds roughly like what we do, except for positioning (though that could be easily adjusted). Any specific reason why the tunnel? So you get extra running time when the felhound spawns?

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Old 03/17/07, 1:43 AM   #104
Xei
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Troll Mage
 
Mal'Ganis
Hmm, some interesting discussion.

Can anyone confirm that if you are within a certain "dead zone" Krosh will chase you and attempt to melee? Thus moving him into a better position?

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