Let me start this off with a bit of background by saying we consider ourselves a pretty competant guild, recently reformed from the top horde guild on the server we had just downed loatheb by the end of normal wow and made a concious decision to reform and focus on being the best of the best, at least try our best to be.
We progressed quite fast scored server first and what appears to be at least Horde top 5 kills on Maulgar, Doomwalker not quite sure about Kazzak and have now moved on to clearing everything except Magtheridon and SSC and usually by pretty early on in the week.
Not quite sure how good a tracker this is but its better than nothing
www.realmhistory.net and check progress from the different instances
This week both our Karazhan groups cleared in 2 days and by friday we were pretty stumped on what to do, our usual 25 man day is sundays where we go play with Maulgar, and some outdoor bosses.
So we decided to enter Magtheridon's Lair and started playing with the trash for a while which seems to have a 30-45 minute respawn timer and allows 2/3 tries on Mag per respawn also remember to clear all trash and engaging the boss agro's all remaining packs in the zone.
Mag is set out with 5 Channellers around him each have about 300k health hit for 3.5k on plate, have Shadow Bolt volley for about 1.5-2k dmg and also have a dark pact heal. They are immune to all stun effects but can be Curse of Tongues'd. These adds also spawn infernals which when spawned on someone hit for 2.5k aoe to anyone near then proceed to hit for about 3k each, they are full CC'able banishable and kiteable. When the fight starts all 5 become active while Mag is suspended for 2 minutes which we found was enough time to kill 1 add. After 1 add dies the other 4 gain a 30% dmg enrage and a 15% attack speed increase.
We also tried off tanking them for the duration of the 2 mins hoping for a Razorgore like add despawning session, but when Mag became active only the infernals dissapeared leaving 5 tanks on the 5 adds and 1 tank also trying to tank Mag. Mag hits for 500-700 on plate and not much but after about 10 seconds does a channelled Aoe fire nova for about 2.5k a hit which also knocks you backwards with each pulse (hence the FR).
One thing that does appear when he becomes active is the 5 channellers cubes which are able to be controlled by anyone but do 800dmg per second to anyone using them, we never managed to get all 5 rolling at the same time so are not quite sure what these do, some sort of control or banish over Mag maybe? Also when you release the control of the cube you get a 1 minute Mind Exhaustion so you cannot use any cube again
Has anyone else attempted this and does anyone else agree that he is currently cockblocked?