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Old 02/21/07, 12:41 PM   #16
 Birdemani
Everybody knows that the bird is the word
 
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Birdemani
Orc Warrior
 
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Originally Posted by subscience View Post
As noted above, Arms Warriors are nearly irreplaceable for MS alone. A Rogue is much better suited for locking down spell casters (especially with Cloak of Shadows- one Frost Nova or Freeze Trap means a non-Gnome Protection Warrior is more or less shut down).

The problem is that you can't force actual players to focus fire on you other than by using Intervene. Since that's the role in which Protection Warriors truly shine (especially against other physical damage classes), we don't get to fully utilitize all of our talents, skills, and gear.
Exactly, the rogue will have more controled stuns more often than a prot warrior and will shine in this roll whereas the prot warrior might do ok. The cooldowns on intervene and spell reflect make them short term solutions. Plus running around in def stance for the overall mitigation and the imp def stance bonus would put you at risk of being feared. You may have survivability with extra mitigation 14k HP, but you will not be that much of a threat to the other team due to the lack of the MS debuff and the lack of any real burst damage unless you get lucky on a Shield Slam crit. Then there is the typical warrior problem of being shut down with CC.

It might be a fun change of pace for a while, but prot in pvp just isn't going to be an option for rated teams. Thou, I would like to see someone prove me wrong and save me money on respecs.

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Old 02/21/07, 12:47 PM   #17
Keline
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Roses View Post
Poisons can be cleansed/dispelled, mortal strike cannot.
Actually MS can be removed with BoP - it is currently impossible to cleanse poison applied with the main hand.

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Old 02/21/07, 1:13 PM   #18
Ahiru
Von Kaiser
 
Night Elf Rogue
 
Eonar
Originally Posted by Keline View Post
Actually MS can be removed with BoP - it is currently impossible to cleanse poison applied with the main hand.
What you're seeing is that the rogue is re-stacking the poison as fast as you can cleanse it, combined with the fact that Wound Poison stacks five times at -10% healing per stack. There are ways to deal with that, depending on your group, so it's debatable which debuff is "worse." In one case, you need a single class to blow a significant cooldown. In the other, you have to CC the rogue to prevent re-application, then dispell up to five times (or use Abolish Poison or Poison Cleansing Totem if available).

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Old 02/21/07, 1:28 PM   #19
Rennoko
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Draenei Shaman
 
Ysera
Honestly if you have 5 stacks of wound poison, its too late to remove it. You need poison cleanse spam, and a poison cleansing totem at the same time. The totem just does not tick enough to actually make any progress on the reapplication of the poison. And if you are going to those lengths to remove the poison, your better off kiting the rogue and running away.

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Old 02/21/07, 2:19 PM   #20
Roses
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Blood Elf Priest
 
Darrowmere
Originally Posted by Rennoko View Post
Honestly if you have 5 stacks of wound poison, its too late to remove it. You need poison cleanse spam, and a poison cleansing totem at the same time. The totem just does not tick enough to actually make any progress on the reapplication of the poison. And if you are going to those lengths to remove the poison, your better off kiting the rogue and running away.
Or divine shield. Removes practically everything but cyclone.

Obviously it's better for the rogue to go for the priest if there is one, but this is a scenario where I think two paladins might shine above a priest and a paladin. The only priest that has a counter to rogue poisons is the dwarf. The rest of us are screwed (as well as on fear ward).

MS is -50% immediately whereas wounding poison needs a few more hits to kick in, which in an assist train / burst it down situation makes the arms warrior more ideal. If the healers / assisted target have time to react then they will. BOP has a significant cooldown as well.

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Old 02/21/07, 2:19 PM   #21
Pigz
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Undead Rogue
 
Frostmourne
Not to mention the +40% to resist dispel effects from vile poisons, which really helps a lot.

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Old 02/21/07, 2:48 PM   #22
Nakilos
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Murloc Warrior
 
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Originally Posted by Warmaker View Post
I am MT for my guild, and did not respec out of prot for my 5v5 arena fights.

We had a holy priest, holy paladin, rogue (unsure of spec), enhancement shaman and myself, 5/11/45.

I expected going in to be little more than an annoyance, one that bad teams (if we were lucky) would focus on and one that good teams would ignore. What I found instead was that between pummel, conc blow, pummel, war stop, pummel, intim shout, pummel, intercept, pummel, I was able to keep a healer locked down for a very long period of time. If a team had two healers, I went for the heavier one (pally or shaman) while the rest of the team focused on the ligher one (priest or druid.) We went 13-5, raising our overall rating for the week to 1590.

Add in Commanding shout, intervene (yes, common abilities, I know) and piercing howl, and I felt like I was contributing a lot, and had reached the realm of "utility," up from "annoyance."

I wore duel wield DPS gear to help with rage gen, ready to swap on a shield if I attracted magical DPS attention.

Would a DPS warrior been better suited to my spot? Perhaps. They don't have as many interrupt options, but have additional damage available. Did any of my team feel like I was a waste of a spot, even though we all half expected/feared just that? Nope.
Not to rag on you, but the only difference between you and the arms or fury warrior is neither of them have concussion blow, which still has a 45 second cooldown, otherwise the interrupt options are identical. The former would have Mortal Strike though, the latter would have the option of Improved Intercept which I found to be a really great PVP talent when I did PVP, and Death Wish does have varying utility just from the fear prevention. Both have significantly higher damage output too, and that matters, because it forces their healers to actually have to deal with someones face getting stomped in. Again, the Protection warrior only has 1 additional stun, really poor burst and sustained damage output. Compared to other classes who can heal, stun, or otherwise have more reliable CC options, and significantly higher damage output, the Protection warrior really has no place on a serious arena team. Sure you might be a quick distraction but honestly a good team would recognize that you really aren't a threat pretty quickly, cc you off and focus fire the actual threats on the team.

I guess there is Shield Slam, but I am not convinced its in fact a 50% dispel, more like 10% if that for the times when I've used it and it actually dispelled anything.

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Old 02/21/07, 3:02 PM   #23
Branar
Don Flamenco
 
Human Paladin
 
Vek'nilash
I've stayed with Protection so far. I run a casual 2v2 team with a PvE resto-specced druid.

We lose an awful lot. We can hold our own against low-dps teams (i.e. 1 healer/1 DPS, 2 off-specced healers, etc) simply because our survivability is quite high and we can often outlast them, but against high DPS teams (warlocks, mages, etc) I'm not dealing enough damage and it shows -- where an arms warrior might be able to seriously injure or kill a high-DPS clothie in the few seconds between being CC'd, I can't.

I will say that in 2v2 with a druid (who can start stealthed, in catform) I have the advantage of being the only visible target at the start of the match, which at least lets my durability come into play more than it would otherwise. Similarly, with Perception, we're often able to win The Stealth Game (tm), and I can generally unstealth an enemy rogue before he's able to jump my druid teammate and stunlock her to death. Either way, I usually end up as the focus of attention for the enemies for the first few seconds at least, which gives me a bit of rage to work with at the beginning of the fight as well as taking at least some advantage of my mitigation.

It's not the worst thing ever. On the plus side, you can expect to be stuck playing against a lot of people who're also using their PvE specs, or who simply aren't very good, because your rating won't ever get too high. That's how it's been for us in 2v2, anyway.

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Old 02/21/07, 3:03 PM   #24
Keline
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Ahiru View Post
What you're seeing is that the rogue is re-stacking the poison as fast as you can cleanse it, combined with the fact that Wound Poison stacks five times at -10% healing per stack. There are ways to deal with that, depending on your group, so it's debatable which debuff is "worse." In one case, you need a single class to blow a significant cooldown. In the other, you have to CC the rogue to prevent re-application, then dispell up to five times (or use Abolish Poison or Poison Cleansing Totem if available).
My combat log says "failed failed failed failed" so no, it is impossible to remove a mainhand poison. Any poison applied through a yellow attack is undispellable currently.

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Old 02/21/07, 3:15 PM   #25
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Keline View Post
My combat log says "failed failed failed failed" so no, it is impossible to remove a mainhand poison. Any poison applied through a yellow attack is undispellable currently.
If talented, any poison stack is +40% dispel resist, which could easily account for those results. (Unless you've tested w/ a known-spec rogue and Shiv, which should be easy enough to do.)

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Old 02/21/07, 3:17 PM   #26
Keline
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Mazrigos (EU)
Except that the rogue I've tested with this doesn't have vile poisons, but feel free to try that test yourself.

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Old 02/21/07, 3:18 PM   #27
Warmaker
Glass Joe
 
Tauren Warrior
 
Shadowsong
Originally Posted by Nakilos View Post
I guess there is Shield Slam, but I am not convinced its in fact a 50% dispel, more like 10% if that for the times when I've used it and it actually dispelled anything.
QFT there! You aren't the only one with bad luck in that aspect.

Anyways, I readily agree that either Arms or Fury is a much more viable arena spec, there is no arguing it. I was arguing on the other end, the lowest common denominator of being merely an annoyance or having a legitimate role on the team. The OP was asking about protection warriors specifically, and what role they could fill, more along the lines of if they had a spot they could fit, not if someone else could fit that spot better.

While others may be able to do the job better, prot warriors can lock down a healer well, and I was merely sharing that I was able to do it to great effect (I know 1590 rating isn't that great, but 13-5 doesn't suck.) Would we have been able to go 13-4 or better with an arms or fury warrior? Maybe, perhaps even probably, but I don't know that this was the point under discussion.

Either way it wasn't my point, and I certainly don't disagree with yours.

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Old 02/21/07, 4:13 PM   #28
Roses
Banned
 
Blood Elf Priest
 
Darrowmere
Originally Posted by Keline View Post
My combat log says "failed failed failed failed" so no, it is impossible to remove a mainhand poison. Any poison applied through a yellow attack is undispellable currently.
Does it say "fail" or resist? A resist is most likely just that, a resist. I saw the resist message pop up all the time when trying to purge priests with the 20% silent resolve talent. If it says "immune" or some other variant other than "resist" then yes, it's bugged. If it says "cannot dispel" or "nothing to dispel" then I don't know what to say. Rogues need to be toned down for arenas?

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Old 02/21/07, 4:21 PM   #29
Keline
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Blood Elf Death Knight
 
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"Nothing to dispell" isn't a combat log message
I clearly tried to dispell and it failed, I'm not sure on the exact wording but I think it says "you failed to..."

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Old 02/21/07, 4:26 PM   #30
• Fogbug
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Undead Warrior
 
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Originally Posted by LuckyAC View Post
It's better on an RP server, because taunt actually works.
laf

blizzard just needs to let warriors swap between 2 specs with a 1g reagent or something. they don't seem capable of making prot work in pvp

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