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-   -   Is there consensus on the Shaman/Priest/Pally Arena core? (http://elitistjerks.com/f15/t9960-there_consensus_shaman_priest_pally_arena_core/)

Igni 02/21/07 11:15 AM

Is there consensus on the Shaman/Priest/Pally Arena core?
 
With only a week's worth of stories and no hard data, I wanted to ask whether other people's opinions. From the little research I've been able to do, I've seen support that a Holy Paladin, a Holy/Discipline Priest and a non-Restoration Shaman core is the winning hand right now in the 5v5 bracket.

With this combination, your enemy will have a near impossible time of taking out your healing capacity with crowd control. With two possible sources of healing, focus-fire on any one healer isn't likely to go as fast as it needs to be an effective tactic. You have two sources of both offensive and defensive dispels. Finally, you have the Shaman's Heroism/Bloodlust which increases melee, ranged and casting speed by 30%.

The nature of the DPS varies. Clan Hex has fielded DPS in the form of a Warlock and an Ice Mage and had an Elo rating somewhere north of 1900. Other teams field dps involving Warriors and Rogues due to their healing debuffs and the greater advantage they can take from the aforementioned Heroism/Bloodlust.

World of Ming and the experience of the people who have posted there provide the support for this idea. As his site is currently down, I'll have to to provide links later.

So my question is, do you have any Arena experience to support or contradict this assertion? Have any of you seen any very successful teams (Elo > 1900) without this class compositions?

Lum 02/21/07 11:23 AM

I think the consensus is to only post one thread at a time?

XI- 02/21/07 11:25 AM

There are teams being successful with druids abusing the fact that cyclone is undispellable and if cyclone is cycled through several people the immunity timer never pops (that and it's virtually impossible to train on a druid in bear form).

But yes by and large arena is being dominated by either that group or priest/pal, shaman, and 3 dps. The problem right now is elemental shaman are putting out an excessive amount of burst damage. You can see more burst out of a shaman than out of a mage, which is a huge problem. Ideally what would happen with that group is the shaman would be providing some burst, but inferior to a primary dps class, and they'd be trying to win by outlasting you in a mana war, and dropping CC's on your healers like fear, HoJ and earthshock to strategically kill someone.

Realistically the way it's playing out is the war gets on someone, windfury procs, he drops an MS, calls for the assist, the shaman and other dps class (typically mage) timer, and the person gets gibbed.

malthrin 02/21/07 11:39 AM

I'm expecting Bloodlust/Heroism to be nerfed for Arena purposes. It's ridiculously powerful. My team (2x War, Shaman, Holydin, and either Ret or Holy Paladin in the last spot) went into the arena with minimal practice and no time playing together before that day and won most of our games due to the sheer output of Heroism stacked on top of Windfury and Light's Grace.

Roses 02/21/07 11:40 AM

The tri-healer team, as Ming calls it, is somewhat difficult to burst, but it's doable. The trouble comes when it is down to a 3v3 from the initial burst, and one team's healers are all dead while the other team still has a healer left from having an extra safeguard. That's primarily why teams often run with 3 classes capable of healing (though not necessarily all specced pure healing).

Elemental shamans are amazing, and honestly there is no comparison with how well their spec/gear synergizes with both healing and damage (nature's swiftness + deep elemental). A holy paladin is in almost all cases superior to a resto shaman, unfortunately. I'm still skeptical about the value of a holy/disc priest in the arena due to their susceptibility of getting insta'ed. Blessed resilience is nice, but the 60% proc chance can hurt if the crits all land at once and it doesn't proc.

Maniq 02/21/07 11:46 AM

I've closed the other thread for you.

I'm really not in love with the non-resto shaman in a 5v5, I'm heavy enhancement at the moment and I just don't think that I'd be able to pull my weight in a 5v5 and at present elemental shaman do not have the staying power in a prolonged match.

I'd love to be proved wrong, but I'd take a rogue/warrior/mage over a non-resto shaman at the moment.

Avair 02/21/07 11:47 AM

Quote:

I'm still skeptical about the value of a holy/disc priest in the arena due to their susceptibility of getting insta'ed.
Priest survivablity seems pretty high to me, more so than shaman anyway. They have 3 instant heals, Prayer of Mending, Power Word: Shield and Renew. Which means they can use LOS tricks to negate ranged damage.

Regarding the holy trinity of healers (priest, pally and shaman), I don't have any observed data (still 69), but I'm planning on basing my team on it right now. Redundancy and resilience (not the stat) are very important, and it gets you.

* 2 Offensive dispellers
* 2 Defensive dispellers
* 3 Healers
* 3 DPS

Praetorian 02/21/07 11:48 AM

Quote:

Originally Posted by Maniq (Post 289767)
I've closed the other thread for you.

I'm really not in love with the non-resto shaman in a 5v5, I'm heavy enhancement at the moment and I just don't think that I'd be able to pull my weight in a 5v5 and at present elemental shaman do not have the staying power in a prolonged match.

I'd love to be proved wrong, but I'd take a rogue/warrior/mage over a non-resto shaman at the moment.

Well enhancement have other problems, but I'm not really seeing the weakness of 40/0/21. Yeah, you'll have mana problems in a minutes-long stalemate, but with lust and the burst you'd design that team around, that type of match isn't likely to transpire.

Avair 02/21/07 11:52 AM

What is the burst capability of an elemental shaman based on specially that puts them over mages? LB, Chain Lightning + Shock?

Obviously Bloodlust is clutch, but that is spec independant.

Roses 02/21/07 11:56 AM

I have an enhancement shaman, and I'd love to see their desirability / viability in PvP increased. However, I really do think elemental shamans just do it better. Even in a long match where they do run into mana problems, they can just spam rank 1 earth shock on the opposing team, and at the beginning of the match where burst is king, they far outshine enhancement/resto.

For that reason I think it is true what some have observed: take out the shaman first. Letting them live means any healer of yours that uses a casting timer will be interrupted every other heal, your team will be purged and you're just giving them the match. Here again is where elemental shamans have an advantage, since they are at range and can more easily avoid certain damage types (earthbind/frostshock kite some classes), as opposed to an enhancement shaman who must get into melee to deal damage.

XI- 02/21/07 11:57 AM

Quote:

Originally Posted by Avair (Post 289780)
What is the burst capability of an elemental shaman based on specially that puts them over mages? LB, Chain Lightning + Shock?

Obviously Bloodlust is clutch, but that is spec independant.

The combination of NS and elemental mastery, with a lightning overload proc possibility. Also since you're running a priest the shaman can also be catching PI. Even at level 60 deep elemental shaman were bursting something on the order of 5000 dmg in a sub 2 second window without the benefit of LO or NS.

Vazu 02/21/07 11:58 AM

Honestly, the best teams we've seen have almost exclusively run:

Warrior
Rogue
Shaman (Resto)
Druid (Feral)
Paladin (Some form of Holy/Prot)

Keline 02/21/07 11:58 AM

every class can contribute to an arena team, although not with every spec. in my 3on3 I have an elemental shaman - boy that class sucks. Bloodlust will pull his weight in 5on5 but just in 3on3 it's damn annoying to lose because he ran OOM and can't even drink.

XI- 02/21/07 12:00 PM

Quote:

Originally Posted by Roses (Post 289785)
I have an enhancement shaman, and I'd love to see their desirability / viability in PvP increased.

Enhancement shaman will never be viable in a competitive PvP setting because they are too easy to train on. The low mitigation caused by not wearing a shield combined with the lack of avoidance of a rogue or hunter, and the inability to mitigate damage through magical means like mana shield or soul link, and the lack of any true defense mechanism, eg. frost nova, blink, vanish, even death coil means they simply take too much damage too fast.

Elendril 02/21/07 12:06 PM

Priests are super important because of Dispel Magic. The ability to dispel offensively and defensively is huge in the arena, because there's just so much you want to remove. Paladins are the most durable healers, and the tools of Blessing of Protection and Blessing of Freedom eclipse anything else other healing classes offer buff-wise - in fact, those two spells are two of the key reasons Dispel Magic is so important.

Shaman are weird. The have purge, but no dispel for their own team. They have totems, which aren't dispellable, and they have better DPS potential than the other healers. They don't offer anything as powerful as BoP or BoF - Bloodlust is great, but doesn't stay on long against savvy dispellers, and isn't useful if your team is CC'd - which you can't stop. I think priest/paladin is the best healing combination by a wide margin.


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