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Old 03/01/07, 7:52 AM   #101
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
To be honest, I think it wouldn't suck to have a thread basicly detailing how best to heal, with vairous specifics about each class (it's not really like you will stumble across some of the tips/tricks like casting an instant at the end of a slow heal to maximize 5sr time).

We could even call it Best Practices: Healing. *ducks* Though in all honesty I think it might turn into a constructive thread, even if it might quickly descend to 'omg do it MY way!'. Especially for new pallies/shaman there's a lot of knowledge out there thats' not really in a reader's digest version.

Anyway.

I'm afraid I have to disagree with you Luikki, merely because imp CH might be one of the strongest abilities in the resto tree, and ES is simply sick. Giving up that level of hp/sec throughput for a gain in mana/5 leaves a sour taste in my mouth, when for my most efficent heals I'd gain more by speccing heavier and downranking/cancel casting.

Personally I've always been firmly of the idea that healing meters, while providing one viewpoint on a particular encounter, are all too often used as a metric where they should not be. They provide who healed who, but fail to acocunt for those heals canceled by an alert spot healer, or judicious use of downranking and just getting by heals because the healer was aware that thier target would survive. It's a reading mechanism (and probably the best one we can possibly have for fights we're not present on) but it simply tells part of the story, and I personally find it too often taken as gospel. It's easy to come up with extreme counterexamples where the meters are thrown off, though I contest that finding ones where it is the best measure of a specific healer's effectiveness -regardless of class- is a true challenge.

For whatever my simple opinon is worth, I agree with those who advocate adding shaman and paladins together. Shaman might simply be the best random spot healers, with a strong flash and CH's injured-seeking AI, while paladins shine at sustained steady hitpoints (even if occasionally they need more hp/sec). The synergy between the classes is unreal and I've been overwhelmed by the results- so to my mind a holy pally and a resto shaman might actually be stronger than any other two healing classes.

Of course, I could well be wrong, jebus knows I've been wrong before.

Last edited by Oggie : 03/01/07 at 1:32 PM.

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Old 03/01/07, 10:27 AM   #102
Janvier
Glass Joe
 
Murloc Druid
 
Stormreaver
Originally Posted by Oggie View Post
Personally I've always been firmly of the idea that healing meters, while providing one viewpoint on a particular encounter, are all too often used as a metric where they should not be..................

........simply tells part of the story, and I personally find it too often taken as gospel.
I could not agree with this statement more. Healing meters are horrible. As a resto Druid, sometimes I am decursing, or keeping a mob crowd controlled, or even helping dps on trash (hey every little bit helps). Healing meters promote OOM healing and discourage from adding to raid dps.

Sure if the top three healers are within 15% of each other and the 4th is way far off the mark, you can use it as a tool to see what the heck that player is doing, but at the end of the day as long as the mob dies and no one in the party dies. Who Cares!!!!

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Old 03/01/07, 10:56 AM   #103
Kiln
Von Kaiser
 
Tauren Shaman
 
Dark Iron
Shaman Raid Healing

Shaman longevity:
As mentioned in another thread, the new mana per 5 enchantments are currently broken. Instead of adding mana per 5 to the slot, the higher value will replace the lower one. Since the majority (in some cases totality) of shaman mana regeneration is mana per 5 and totems, this bug affects shaman healing longevity more than other healing classes.

Pre-TBC, a properly geared (not including T3) restoration shaman had the ability to last the entire Patchwork fight (including dropping totems) using mana pots and demonic runes. Given the improvement to mana tide and the improvement in standard healing gear, this is a good base line for determining how long a shaman can last in a fight.

As a side note, the 3 piece bonus of T2 gear has a huge affect on chain heal. It should be considered among the few raid gear items not currently replicable in the expansion (thunderfury, warrior T2.5 5 piece bonus, etc.)

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Old 03/01/07, 1:08 PM   #104
 frmorrison
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Kiln View Post
As a side note, the 3 piece bonus of T2 gear has a huge affect on chain heal. It should be considered among the few raid gear items not currently replicable in the expansion (thunderfury, warrior T2.5 5 piece bonus, etc.)
TF will be nerfed once the next patch is live, the Warrior 2.5 5 set bonus buffs Thunderclap to 15% with no talents, but does that stack with imp TC (which gives 20% slow, I doubt it does), and the added healing from CH with T2 is nice, but the huge lose of other stats is not worth losing in any situation.

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Old 03/01/07, 2:50 PM   #105
Kiln
Von Kaiser
 
Tauren Shaman
 
Dark Iron
T2 set bonus

You are correct, As of patch 2.0.3 Conquerors bonus does not stack with the thunderclap talent.

The ten storm 3 peice bonus adds 18% to the total amount healed if both bounces land for full. It adds 9.1% if only the first bounce lands.

Last edited by Kiln : 03/01/07 at 11:45 PM.

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Old 03/02/07, 3:41 AM   #106
stinkfot
Glass Joe
 
Orc Shaman
 
Daggerspine
and bye bye enhancement maybe :/

http://blue.cardplace.com/newcache/us/79216389.htm

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