Originally Posted by Plea
There is another popular question though, slow tank weapon or fast tank weapon?
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My experience is that speed kills. You get an outsized benefit from being able to dump all of your excess rage into more heroic strikes, more quickly when you're taking a lot of incoming damage. Sitting at 100 rage and generating more rage does you no good, being able to "dump it" down to a more reasonable level faster is important. With quicker attack speed you generate more dps from HS and generate a lot more threat per second from the higher dps and base threat on HS. A faster weapon also provides for a less spikey threat generation curve, but that's not as big a deal.
With the way devastate works, you're only getting 50% of the delta between a slow and a fast weapon. Realistically you're only going to get at most 2 devastates in a 6 second cycle. In that same timeframe I can get 1 more HS with a 1.6 weapon vs a 2.2 speed weapon (2.7 attacks with a 2.2 speed and 3.7 attacks with a 1.6 speed). The extra threat (pre armor mitigation) from 1 more HS per cycle is about 400 before stance modifiers and enemy mitigation. I don't think you can realistically generate 400 extra damage per attack from using a slower weapon (2 devastates at 50% damage). It's also worth noting that 193 of the heroic strike threat will count regardless of enemy mitigation. If you're offtanking, slower is probably better (and it's easier to shift to dps if you're using a slower MH).
As far as the whole anticipation vs toughness debate, I personally think you are better off with pure mitigation vs avoidance. Avoidance only scales with incoming damage, whereas mitigation will scale with your gear. Avoidance doesn't work if you're stunned, incapacitated, or facing the wrong direction. In addition, the incremental value of avoidance goes down as the % mitigation that you receive from armor goes up. Conversely, the value of avoidance goes up as the incoming damage goes up. E.g. your best "tanks" for Razuvious were rogues, thanks to the fact that you couldn't conceivably soak the hit.
1 skill of defense (or 2.4 defense rating at 70) is worth 0.12% avoidance (dodge, parry, miss), so the anticipation skill is worth about 2.4% of total avoidance (not counting avoided crits or blocked attacks). If you assume a warrior has about 55% armor mitigation, that avoidance translates to 1.1% less damage taken through a cycle because unavoided attacks would have been soaked by his armor. Block value will increase it a bit, as will the ability to negate crits (if you aren't at 490 defense). There really isn't a lot of value to being over 490 defense since you could probably get pure +dodge rating or +parry rating cheaper.
All that said, I took both toughness and anticipation. It allows me to socket my slots with mostly +12 stam gems and allows me to use other forms of avoidance on my gear other than pure +defense rating. There really isn't any kind of trade-off between the two talents in my mind. If you're serious about pure tanking, imp bloodrage and tactical mastery are lower priority than anticipation.