Originally Posted by Axira
Hey,
I was currently wondering what a good guildsetup would be for TBC raiding. I'm most interested in hearing this from guilds that have allready cleared Karazhan and Gruul's Lair (or more).
I've read that alot of TBC encounters require like 5 of a certain class, to make the encounter easier. Picked something up somewhere that Magtheridon requires like 5 tanks and 5 paladins (for FR aura) and also heard some strange numbers for Serpentshrine caverns.
So my opinion seems to be atm, that you need at least 5 of each class, with a high raidattendance..
What do you think?
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Optimal class distributions for certain encounters is one thing, but optimal guild setups . . . ? Depends entirely on the texture of your guild, what attendance is like, how much redundancy you have in certain areas, etc. For example: My guild has two active druids and two active shamans. This works out fine, because they all have 100% attendance. Does this mean that your guild should only have two members representing each of these classes? Probably not. But, hey, it works for us.
Bottom line: The only meaningful response anyone can give you is "take a look at your guild and figure out your situation for yourself." This is a particularly bad topic to start a thread on.