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Why is Windfury/Deadly(OH) better for DPS, over Deadly(MH)/Instant(OH)/GoA? (Very open question I know sorry >_<)
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Without getting deep into the math that is already known, the simple answer is:
Weapon damage ranges and AP have pushed (even dagger rogues) into very high 'white damage' ranges. The poisons do not scale. Getting some extra poison procs versus frequently getting 400-1000 point white hits/crits is not much to compare.
Tell the Shaman he is there for utility first, don't be selfish
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GoA = crit for everyone, plus Attack Power for the Druid, and two rogues. Crit = More flurry procs for the warrior, and more unleashed rage for the shaman. How will losing crit for everyone benefit the group if only 3 people gain something from Windfury totem?
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There is give and take, it does not matter where the damage is derived...only that it is higher in total between the two combos.
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Shaman: "I've parsed logs, and watched charts, and you guys do the same damage with GoA + poisons, as you do with WF. Poisons seem to do X% of your damage which equals X% damage from windfury" Basically your damage gained =/= "our"(group) damage lost from losing GoA.
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This might be, but I doubt it. I would advise you to test it yourself. Being that he is incentivized to keep GoA down, trust that his arguments will support it more. It is very hard for many Enhancement Shaman to feel 'justified' in their raid spot...they are the ones with something to prove so he will stack the deck in his favor.
As counterproductive as that sounds, it is true.
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Sometimes you can get a bad string of no WF procs where as you can always have a talented GoA totem down for the entire fight. How does that even out in the end?
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AP Wise? Better, it is always there.
Crit Wise? Diminished, you can go along string without an 'additional' Crit as well.
GoA is (largely) for Tanks
