Originally Posted by Crossbones
Their reasoning was that priests derive their powers from different sources (gods, etc) so they have special abilities. Same goes for paladins and their racial seal. A rogue is stabbing you the same way regardless of whether he's gnome or orc.
|
Its easy enough if you just use a little imagination:
Priests/Paladins: Different divine sources
Warlocks: Different infernal sources. Swear allegiance to Archimonde, Kil'jaeden, or Sargeras specifically and get a special curse! (Not that this prevents you from hurting them and their agents once you have, if you can keep your new powers and eliminate them so you can keep your soul, great!)
Rogues: Different horticulture, I like that idea. Obviously undead are less troubled about using horrible biological agents, being dead and all (see Devouring Plague)
Hunters: A noble Indian living off the land (Tauren) is different from a drunk gun nut trophy hunter (Dwarf) is different from an ancient pseudo-military order like the Templar (Farstriders) is different from a park ranger interested in preserving the balance of diseased/overpopulated species (Night Elves) and so on.
Shaman: Four shaman races, four elements to be closely attuned to, this one is easy
Warriors: Different martial arts/heraldic rules. Real humans came up with bushido, the code of chivalry, the warrior caste of Sparta, its easy to think very different fantasy races would too.
Druids: This is kinda tough, as both worship probably the same god and swear allegiance to a united order over their political faction. I guess you could make Night Elf animals more graceful/agile and Tauren animals more smashy/strengthy to represent their true forms.
Mages: This is the only one I have trouble with as I can't come up with any solution that puts the ancient and powerful magisters (blood elves) on a balanced level with their trainees (humans/gnomes/undead (latter day humans)) or a primitive voodoo culture (trolls.)