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Deathknight Speculation
(Not totally sure on your speculation policy, but I thought it would be fun to see how everyone feels the class will be developed, the exact role it will fill, and other specifics about the class. Feel free to Dung Heap it if you guys don't like speculation)
Well, we don't really have a whole lot of concrete information about the Deathknight other than the absolute basics...
* Functions as a DPS/Tank hybrid.
* Uses both physical attacks and shadow/frost magic.
* Tanks without a shield, either using 2 handers or dual wielding.
* Uses plate armor, swords, and axes.
* Can summon undead, much like Force of Nature, the Druid talent, but are not a pet class.
Rune Resource System
* Deathknights use spells and abilities not through rage, mana, or energy, but through runes.
* Any time out of combat Deathknights can carve six runes, of three varying types on their blades: Blood, Frost, and Unholy.
* Abilities consume these runes. Stronger abilities use more runes, different abilities use different types, potentially multiple types for one ability.
* Consumed runes recharge after a period of time.
Aside from that does anyone have any speculation as to how the class will function? What will the talent trees be? How exactly will their tanking mechanics function? Will they have any strong debuffing capability? Etc.
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