I think it is the way to go with a 25-man raid size however and it's not hard to implement. Run a tracking program (we used Nihilum's) and be fair. If they don't like it or if you are unfair, you'll lose people. If you are concerned about that, run DKP.
Is there anything specific you'd like to know? Our guild uses a Loot Council (Officer+Class leads in it) system and im sure some other members' guilds here do too- we can help answer questions for you. Its important to remember though, in whatever loot allocation system you use, these two things:
- No system is ever perfect
- The best loot allocation system is one that suits your guild and its players. Nobody can tell you what 'will' work best for you - its up your Guild Officers and members to decide.
Yes, the need for DKP mostly dissapeared when 10 and 25 man raids were introduced. This has a couple of reasons:
- Raiders know eachother much better. Most people will know even in between classes for who a gear piece will be the biggest upgrade. This leads to less hard feelings, because you know the piece will be well used.
- With 40 man raids, it always felt like some players were just riding allong. This feeling completely dissapeared for me with 25 man raiding, and I think it did for most. You know that a piece of gear will be used to its most effect.
- There are more drops, and they are less class bound. The ammount of drops from bosses is about the same as it used to be in 40 man raiding. On top of that, they are tokens and can be used by multiple classes.
We are using a loot system that is just random rolling. With raiders having priority over alts. Mains specs over off specs. Officers having the right to assign items (usually champion tokens to tanks). And most importantly common sense and team spirit before doing your roll.