04/18/08, 4:01 PM
|
#1
|
|
Von Kaiser
|
Reducing CC in PVP
Greetings, this is yet another one of those pie-in-the-sky threads that seem to crop up here based on some poor person's futile desire for change in WOW that will never actually happen. But anyway, enough of that sort of pessimism, on with the theorycrafting.
One of my peeves with wow pvp has always been the amount of CC available and required for any serious pvp. I don't think the basic principle really needs to be elaborated on, everyone can easily think of some situation like dying in kidney shots or 100 to 0 in a single fear as the cliche goes. And while CCing things is probably somewhat fun, being CC'd really, really sucks.
On the flip side of course is that without massive CC no one would ever actually die. Which leads me in to my pet theory that the only reason we have so much CC in pvp is because healing is so amazing. Healing has been able to scale with no real limitations for pretty much the entirety of the game. Nobody generally complains about some healer healing himself for 10k, but you'd better believe they're going to here complaints about 7k pyroblasts!
Which leads me to my thought: if healing was drastically toned down, could we get rid of CC? How much would healing need to be reduced? What about melee dps that is theoretically balanced around being CCd part of the time? Perhaps we could leave roots and so forth alone and add long cooldowns to the existing CCs. Or maybe not.
Anyway, just a subject I ponder every now and again, usually after dying to a rogue I can never touch.
|
|
|
|
|