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Old 12/22/08, 1:37 AM   #1486
Tolsimer
 
Night Elf Warrior
 
Terenas
What glyphs would be the best to use, i am thinking execute, and whirlwind, but i am not sure what to use as the third. Also what is the hit cap and expertise cap for arms warriors?

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Old 12/22/08, 1:49 AM   #1487
Augy
 
Gnome Mage
 
Kael'thas
Great information.

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Old 12/22/08, 2:01 AM   #1488
brutalbovine
Von Kaiser
 
Troll Hunter
 
Garona
Originally Posted by Teohetimokan View Post
Duke's ShadowUI 4.0

clean


target


target+ToT+focus+cast


combat
That looks really good, are the two buttons beside the target portrait just some of your abilities with long cooldowns?

P.S. You really should read the first post, just like the title of the thread says.

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Old 12/22/08, 2:14 AM   #1489
Anddacin
Von Kaiser
 
Night Elf Rogue
 
Draenor
You are a god amongst men.

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Old 12/22/08, 7:15 AM   #1490
Synergy
Von Kaiser
 
Blood Elf Hunter
 
Burning Blade
Am I the only one dreading the thought of playing survival because it's the best DPS? I'm used to and like BM very much. Especially the thought of running up and placing an immolation trap every 24 seconds and then disengaging back just really makes this whole situation we're in seem a whole lot worse if BM gets nerfed enough to not be the best DPS spec anymore.... /cry

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Old 12/22/08, 10:29 AM   #1491
Infrantic
Glass Joe
 
Blood Elf Hunter
 
Defias Brotherhood (EU)
What about everyone who, for the past 1½ years have hated to play BM but have had to do it for the best dps?
Be happy that your favourable spec was the most viable for that long..

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Old 12/22/08, 10:32 AM   #1492
bomzix
Von Kaiser
 
Orc Hunter
 
Grim Batol (EU)
I don't think SV will become the best pure dmg spec. I hope it rises in comparative power but to the top? Don't think so.

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Old 12/22/08, 10:39 AM   #1493
coldbear
Piston Honda
 
coldbear's Avatar
 
Night Elf Druid
 
Ravenholdt
[Handwraps of Preserved History] just ate dirt. Smoke 'em if you got 'em!


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Old 12/22/08, 12:26 PM   #1494
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
Originally Posted by Lerastes View Post
That's four RFs in over six minutes with 15.8% up time. Your Rapid Fire up time goes up by 5.4% per talent point.
Thanks lerastes, when I did the rotation in my head it seemed that I wasn't really getting any benefit because I was thinking about a 3 min window. Written down, with a 4 min window, it makes much more sense

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Old 12/22/08, 12:46 PM   #1495
CrookedRiver
Glass Joe
 
CrookedRiver's Avatar
 
Night Elf Hunter
 
Spirestone
I have been following this thread since inception and I have a few questions. This is my first post to these forums so I apologize in advance if my questions are too noobish.

How much of a difference in DPS are you seeing between the three specs?

Will BM no longer be viable in raid? (If you can't bring the pain, there is no place for you in raid). Will hunters find themselves limited again to only one per raid?

I may have missed this but has anyone done any raiding on the ptr, if so where did you end up on the dps meter? Top 10? Top 5?

Has an optimal spec come out of this yet?

Finally, how long does anyone think we have before changes go live?

Thank you in advance for taking time to answer my questions.

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Old 12/22/08, 2:49 PM   #1496
Diameter
Don Flamenco
 
Diameter's Avatar
 
Orc Shaman
 
Mal'Ganis
With the abysmal state of druid minor glyphs, I made a post on the WoW Tanking Forums regarding a new/replacement minor glyph that would mirror the warriors Glyph of Bloodrage, but instead remove the penalty for Enrage.

Here is what I posted:

With warriors receiving quite a few glyph changes in the upcoming 3.0.8 patch, I believe it is only fair for druids to receive the same review. In particular, as a feral druid who's focus is on tanking, I am looking for a minor glyph that provides added value to my role. The glyph of challenging roar is something which can be valuable to a druid tank, but in a very limited situation (a situation which would a tank would want to use challenging roar twice in less than 3 minutes). A warrior's Glyph of Bloodrage is being changed such that it reduces the health cost of the Bloodrage ability by 100%. This means a warrior can use Bloodrage with no penalty. What I'm asking for is either a new glyph or a replacement glyph for Glyph of Challenging Roar which would reduce the base armor penalty of Enrage to 0%. This glyph in combination with the talent "King of the Jungle" would create a minor increase in druid threat while also giving druids the ability to use Enrage without penalizing the incoming damage that we take.
Please discuss and/or support my idea.

Druid Minor Glyph Change

Edit: Apparently I was still logged in as my character before I transferred to Mal'ganis so ignore the discrepancy there.

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Old 12/22/08, 3:30 PM   #1497
2ndworst
Glass Joe
 
Troll Hunter
 
Shadowmoon
Originally Posted by CrowneVict View Post
With regard to the TrapDancing debate, Blizzard themselves had said back in Beta that they wanted hunters to use their traps more often. I wish I could find the relevant posts, but basically, traps are a tool that see very little use in PvE. As were Stings. As was Arcane Shot. Aimed is seeing regular PvP use. Deterrence changes. Disengage went from useless to useful. Why should they discourage a new challenging playstyle that does exactly what they would like to see done: Using more abilities.

So, intended or not, as long as the numbers aren't way over the top, I would think Bliz would be thrilled to see a skilled trap dance hunter do it's thing. I'm tired of face-rolling the same steady shot macro and having to spec BM 100% of the time because it's the best hands-down. Some variety would be great. This is exactly the play style I was hoping for when WotLK came out, but it was shot down with such heavy ES nerfs.

In my opinion, and in my forums suggestions, SV should have been migrated to a close-range spec anyhow. Think reverse-sniper training. Within 20 yards for bonus damage. Better melee hits. Avoidance for PVP. New strats for PVE. Traps that make you want to spec into them as a 41-pointer (ex, frost traps that also slow attack/casting speed, freezing traps that freeze all in a 5-yard radius, Improved Explosive Traps that have knockback, Improved Immolation traps that spread the immolation DoT to nearby targets within 5-yards, etc).

As it sits, I have been waiting for an excuse to play SV. But it's a conflicted tree. The buff to ES will help, but IMO, BM should be about the pets (it is), MM should be about big ranged hits (it is), SV needs it's own feel. Trap dancing is on the right track, imo.

EDIT ::

ps. Add Volley to the list of one-useless talents that got the big 'dusting off' in wotlk.
i agree with crow .... and I kind of look forward to this aspect of the SV playstyle being added to the game. At the very least it will give SV it's own personality.

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Old 12/22/08, 3:49 PM   #1498
Alex234
Von Kaiser
 
Night Elf Hunter
 
Гордунни (EU)
The problem I am having when using this macro, is that if I re-press the macro button at any time during the cast sequence for steady shot, it interrupts steady shot and it does not go off.
When i was BM - i was using this macro without any problem.

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Old 12/22/08, 4:03 PM   #1499
vulturesrow
Glass Joe
 
Dwarf Hunter
 
Kael'thas
THanks for the replies. Im going with +85 AP for now because I dont want to shell out for Massacre. I'm waiting to see if I need to juggle enchants post 3.08

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Old 12/22/08, 6:17 PM   #1500
Zomglazerpew
Glass Joe
 
Goblin Priest
 
Drenden
The cooldown on CL is wrong, its 3.5 with talents not 4.5.

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