Am I the only one dreading the thought of playing survival because it's the best DPS? I'm used to and like BM very much. Especially the thought of running up and placing an immolation trap every 24 seconds and then disengaging back just really makes this whole situation we're in seem a whole lot worse if BM gets nerfed enough to not be the best DPS spec anymore.... /cry
That's four RFs in over six minutes with 15.8% up time. Your Rapid Fire up time goes up by 5.4% per talent point.
Thanks lerastes, when I did the rotation in my head it seemed that I wasn't really getting any benefit because I was thinking about a 3 min window. Written down, with a 4 min window, it makes much more sense
With the abysmal state of druid minor glyphs, I made a post on the WoW Tanking Forums regarding a new/replacement minor glyph that would mirror the warriors Glyph of Bloodrage, but instead remove the penalty for Enrage.
Here is what I posted:
With warriors receiving quite a few glyph changes in the upcoming 3.0.8 patch, I believe it is only fair for druids to receive the same review. In particular, as a feral druid who's focus is on tanking, I am looking for a minor glyph that provides added value to my role. The glyph of challenging roar is something which can be valuable to a druid tank, but in a very limited situation (a situation which would a tank would want to use challenging roar twice in less than 3 minutes). A warrior's Glyph of Bloodrage is being changed such that it reduces the health cost of the Bloodrage ability by 100%. This means a warrior can use Bloodrage with no penalty. What I'm asking for is either a new glyph or a replacement glyph for Glyph of Challenging Roar which would reduce the base armor penalty of Enrage to 0%. This glyph in combination with the talent "King of the Jungle" would create a minor increase in druid threat while also giving druids the ability to use Enrage without penalizing the incoming damage that we take.
With regard to the TrapDancing debate, Blizzard themselves had said back in Beta that they wanted hunters to use their traps more often. I wish I could find the relevant posts, but basically, traps are a tool that see very little use in PvE. As were Stings. As was Arcane Shot. Aimed is seeing regular PvP use. Deterrence changes. Disengage went from useless to useful. Why should they discourage a new challenging playstyle that does exactly what they would like to see done: Using more abilities.
So, intended or not, as long as the numbers aren't way over the top, I would think Bliz would be thrilled to see a skilled trap dance hunter do it's thing. I'm tired of face-rolling the same steady shot macro and having to spec BM 100% of the time because it's the best hands-down. Some variety would be great. This is exactly the play style I was hoping for when WotLK came out, but it was shot down with such heavy ES nerfs.
In my opinion, and in my forums suggestions, SV should have been migrated to a close-range spec anyhow. Think reverse-sniper training. Within 20 yards for bonus damage. Better melee hits. Avoidance for PVP. New strats for PVE. Traps that make you want to spec into them as a 41-pointer (ex, frost traps that also slow attack/casting speed, freezing traps that freeze all in a 5-yard radius, Improved Explosive Traps that have knockback, Improved Immolation traps that spread the immolation DoT to nearby targets within 5-yards, etc).
As it sits, I have been waiting for an excuse to play SV. But it's a conflicted tree. The buff to ES will help, but IMO, BM should be about the pets (it is), MM should be about big ranged hits (it is), SV needs it's own feel. Trap dancing is on the right track, imo.
ps. Add Volley to the list of one-useless talents that got the big 'dusting off' in wotlk.
i agree with crow .... and I kind of look forward to this aspect of the SV playstyle being added to the game. At the very least it will give SV it's own personality.