 |
03/23/10, 12:25 AM
|
#15001
|
|
Banned
|
Okay, I am posting, here, once more to possibly get an answer. If I get slapped in the face with an "infraction" again for asking a simple question I will, simply, look elsewhere for my information and no longer use these forums.
The best in slot relic, as it stands, is the [Bizuri's Totem of Shattered Ice]. Now, I know it's a preference between haste and attack power, or at least used to be. I would like to know what the math is that leads up to this conclusion; EP weights, up times, and DPS between using the two totems.
As I have read in a multitude of other posts that the difference in the two (haste and AP) was that haste was somewhat unstable and could result in a very high DPS, on one occasion, but low DPS on another. Also that AP was a steady curve as haste was more of a 'roller coaster' with higher peaks. Another post said that AP was better on fights where you moved around a fair bit and haste was clearly the winner on fights where you stood still. Either way. my question still stands and I will reiterate:
For what reasons is the haste totem BiS and is the AP totem equal, or far inferior to the haste totem?
Disclaimer: I don't have the Enh sim tool, nor the time to learn and run the sim properly for myself. Condemn me if you wish for being a busy person, but I do have a life outside of WoW.
Thank you.
Last edited by Toron : 03/23/10 at 12:27 AM.
Reason: fixed some punctuation errors
|
|
|
|
|
03/23/10, 3:18 AM
|
#15002
|
Blood Elf Mage
Draenor (EU)
|
Suggestions
I am sorry if this is in the wrong forum but i would like to suggest something.
How about a sticky in the beginning of each class forum that shows the confirmed builds for each class, the BiS armor and i would suggest things like new 80s, ICC, and ICC hardmodes. The only reason i am putting this up there is because i don't want to sift through 100 or so pages trying to find the answer to a simple question.
Please don't get me wrong i appreciate everyone's hard work that went into creating this site and all the efforts of the contributors. But i was just wondering if such a suggestion would be possible.
|
|
|
|
|
03/23/10, 4:47 AM
|
#15003
|
|
Glass Joe
Blood Elf Death Knight
Свежеватель душ (EU)
|
Mmmm i wanted to ask if anyone's planning to stick to the good old 14/0/57 spec and not going to the frost subspec...
|
|
|
|
|
03/23/10, 4:59 AM
|
#15004
|
|
Glass Joe
|
Originally Posted by IPolyakov
Mmmm i wanted to ask if anyone's planning to stick to the good old 14/0/57 spec and not going to the frost subspec...
|
Well, in the OP, it is stated to stay with the 14/00/57 spec if you're using a non-proc weapon. However the few tests I've ran in the simulator still show 00/17/54 to be ahead by a few dps with Shadow's Edge, a non-proc weapon.
|
|
|
|
|
03/23/10, 5:03 AM
|
#15005
|
|
Glass Joe
Orc Death Knight
Zul'Jin (EU)
|
Originally Posted by Prejac
Well, in the OP, it is stated to stay with the 14/00/57 spec if you're using a non-proc weapon. However the few tests I've ran in the simulator still show 00/17/54 to be ahead by a few dps with Shadow's Edge, a non-proc weapon.
|
Same for me, and I think 00/17/54 it's better cause of the free interrupts and higher dps at moving/AoE.
|
|
|
|
|
03/23/10, 5:50 AM
|
#15006
|
|
Glass Joe
|
I agree with you that the mage forums need a big update because most recent posts are in the back 20 Pages and everything before that is old world content. Just so you know, you can go to Rawr.Mage (a link inside the mage section) and set up specific gear to max your DPS. It lets you accurately pick what gear would be best for what spec you are, along with what your other gear is. Its very nice.
|
|
|
|
|
03/23/10, 5:50 AM
|
#15007
|
|
Von Kaiser
Draenei Shaman
Дракономор (EU)
|
CH on Valithria requires me to press different buttons, to a questionable benefit (timing it might be not so good). I dislike pressing different buttons, since context switching involves additional delays in my mind =)
Topic-deviating, glyph-related ramblings below (not Valithria-specific):
I run with HW glyph (ES, CH, HW), occasionally replacing CH with LHW (10-man one-tank healing on Blood Council). HW glyph isn't something that's useful on all fights, but it's pure gold when something hits you and you need to heal someone other (25N BQL air phase, 10H Saurfang when you're marked and BP is 75+, 10H Valithria 15+ stacks and random damage, 10H P3 Sindragosa when other healer[s] are entombed or have Unchained Magic, certain bad cases of Infest when your partner healer is inside the Frostmourne, etc.).
While there are fine competitors for this glyph slot (LHW, RT and even HST), none of them give you an alternate healing mechanic, they merely improve upon existing ones, all being a flat increase ranging from "not-very-useful-if-you-have-a-druid-or-two" (HST and RT) to "pally-HL-spam-FTW" (LHW). The HW glyph, on the other side, creates a very powerful version of priest's Binding Heal at no additional cost (BH isn't the cheapest spell in priest's arsenal).
|
|
|
|
|
03/23/10, 6:26 AM
|
#15008
|
|
Glass Joe
Blood Elf Death Knight
Свежеватель душ (EU)
|
But i think people who are significantly under the expertise cap will have some problems with hte new spec, in the 14057 we had free gcd's to use in case of dodges and now with the 01754 it's going to become a problem..
|
|
|
|
|
03/23/10, 6:47 AM
|
#15009
|
|
Glass Joe
Night Elf Druid
Ragnaros (EU)
|
"Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff."
Any chance that with 3.3.3 (tomorrow in EU) it will worth to spam mangle over shred?
|
|
|
|
|
03/23/10, 7:09 AM
|
#15010
|
|
King Hippo
Pandaren Hunter
Windrunner
|
Originally Posted by Leerin
Same for me, and I think 00/17/54 it's better cause of the free interrupts and higher dps at moving/AoE.
|
Free interrupts are nice, but the AP loss from not having Bladed Armor is a definite disease impact. Frost subspec is higher disease DPS, but not by a full 10%; check your ticks of FF and BP when simming both ways to see the actual gain (probably closer to 6-8%; even with 4% more strength, you will end up with less AP). Also, there aren't really that many AOE fights of importance left before Cataclysm. Nothing like Anub, certainly. Heroic LDW is probably the closest and even that isn't really going to hugely benefit from more disease damage.
The loss of GCDs is a big issue, though, considering the power of AMS and revitalize. Bryntroll and Shadowmourne are probably the only truly compelling reasons to go sub-Frost. Free interrupts are nice but how often are you actually below 20 RP in practice? Probably not too often these days.
|
|
|
|
|
03/23/10, 7:13 AM
|
#15011
|
|
Von Kaiser
Tauren Druid
Trollbane (EU)
|
Originally Posted by histrix
"Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff."
Any chance that with 3.3.3 (tomorrow in EU) it will worth to spam mangle over shred?
|
Short answer, No.
A bit longer answer was posted a few pages back
Originally Posted by Helistar
Actually, I have run a couple of simulations with my current cat configuration (1.3k arpen, ilvl 251 4T10, cryptmaker as weapon, almost all the rest ilvl264 non HM bis). The DPS change from the "classic" cycle to the mangle-spam is a lot less than what I expected.
What I did was simply to replace the shred glyph with the mangle glyph and then use the standard simulationcraft rotation (which while not being the absolute best, it's very close nevertheless), replacing shred with mangle and removing the rip-extension-shred action line.
"classic": 11698 dps
mangle-spam: 11031 dps.
It's a 5.7% loss, sure, but the advantage you gain is that the positioning requirements are relaxed. Also, if you're not taking advantage of the rip extension, the difference will be even lower (for example a Valithiria-like many-adds fight). It may not be worth switching over all the time, but respec in some special cases may turn out useful.
|
|
Life is worth about this much.
|
|
|
03/23/10, 8:00 AM
|
#15012
|
Bizzmo
Undead Rogue
No WoW Account
|
Any idea when a new version will be available ?

|
|
|
|
|
03/23/10, 8:03 AM
|
#15013
|
Undead Mage
Frostmourne (EU)
|
Very nice UI Texty.
An upload would be very much appreciated.
Cheers
|
|
|
|
|
03/23/10, 8:22 AM
|
#15014
|
Bizzmo
Undead Rogue
No WoW Account
|
Originally Posted by Sealpup
Having attempted heroic Lich King fight, I would argue that it is an important fight to do more diseases damage. The Valkyrs are stunned when they grab someone, opening up a great opportunity of area of effects, almost if not the same as Anub'arak + 2 adds, only this is the Lich King +3.
|
100% agree !

|
|
|
|
|
03/23/10, 8:23 AM
|
#15015
|
|
|
I agree with the above.
I'm not a mage expert myself, so i won't make a thread, but if anyone is well into the fire mechanics, it would be awesome with such a thread! 
|
|
|
|
|
|