
Originally Posted by Lyedon
This is my first post so please be gentle. In the last 5 days I have read this thread from beginning to end and I have taken in a lot of information and I mean a lot of information, I appreciate every bit of it i have read and for those of you that run the numbers on all the various abilities I applaud you greatly.
After reading all the post with the new patch due out and I know a few have touched on this topic a little bit but I am looking for a more solid answer, Is revenge going to be the way to go? if so what will the talent tree look like? where will most of you put your points? also what glyphs will you be looking at using or will you continue to carry an assortment of the various glyphs? as some have said they already currently do.
With the changes Blizz is putting in to the prot spec with buffing revenge I want to be as ready as I can be for the change. I am geared enough to enter ICC but have not had the opportunity as of yet any and all help is more than welcome I want to be at my very best upon entering ICC. I have currently re-spec'd and placed the 2 points needed into revenge so that I am ready for the switch and would be more than willing to change if I must.
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From the looks of things, Revenge will definitely be worth the button push, regardless of group pull or single-target. I currently use Shield Wall, Last Stand, and Blocking for my Major glyphs, as I find that the reduced cooldown times certainly help with progression fights. Please note that using Glyph of Shield Wall without speccing into Improved Disciplines is a waste - you either take both or you take none.
Originally Posted by vikeenlol
@Lyedon
I think you would be far better off entering a new tier with effective health rather than avoidance trinkets. Also I think the hit gems are a tad overboard. Possibly swapping those to stamina and changing the chest enchant to 275 health. That should net you 3-4k more health with a better trinket. From what I understand bladeward is rather useless, maybe you could put a weapon chain for the hit if you really want it.
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Bladeward has proven somewhat useful for me in ICC (due to the lower dodge chance, extra parry is always appreciated), but I'll likely go back to Blood Draining once I get a new weapon. From personal experience, I've seen better performance out of gemming for a mix of avoidance and stamina rather than pure stamina.
I use Defense/Stamina in yellows, Expertise/Stamina in reds, and Stamina in blues. If the socket bonus is +7 stamina or higher, I usually go for it. If the socket bonus is something silly like +4 dodge rating, then I just socket pure stamina.